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Knight26

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Everything posted by Knight26

  1. I wouldn't say that it failed so much, as that it wasn't successful, there is a difference. I think FX wanted to try and make them anti-heroes, hence the whole drug thing, but the shows production staff and writer didn't see it that way and ended up adapting other stories to fit the Archer Vice concept. That made things go off rails a bit. It almost became old school Archer again with the last few episodes and now we will go back to what we love. I don't mind a show/characters growing and changing, but the change/evolution has to be natural and flow well. The Archer Vice change was too abrupt and didn't flow.
  2. So Tovette over on sci-fi meshes posted some concept sketches for how I could improve the cover. These are pretty rough right now. I did them while in the vanpool heading home. But I did some mockups based on Tovette's sketches. I haven't added the swooshes yet because I need to figure out how, and how to not make them look like garbage. His sketches: V1 V2 V3
  3. The Archer Vice season was not their strongest, but it kind of made up for it at the end. I look foward to the show coming back. Also A1 is right Coke addicts are nuts, and Pam's addiction, while handled in a more comedic way, was pretty spot on. Still surprised that Archer didn't enjoy Pam's fitter form more after how he and she hooked up before, and it was the mindblowingly good $e* he'd ever had. Pam going fat again doesn't surprise me though, with the Coke out of her system she would plump right back up without serious lifestyle changes. We need to have A1 cameo as Pam's personal trainer and get Pam back in shape around the mid-season. I am glad their going back to their old spy ways, in the new not ISIS spy company. Let the Archer hijinks commence.
  4. Ultimately Star Trek belongs on the small screen. It was created as a medium for up and coming writers to use as a playground, all the while pushing Gene Rodenberry's message of utopia through human cooperation. Not a bad way to do business. They could have done both though, if done properly. A big screen blockbuster every few years telling the big story or capping off a multi-season arc, while doing the smaller, more personal stories that build up the characters on the small screen. But let's face it, the producers, actors, etc... would never go for that, not since most of them are movie people primarily. I feel the same way about most of the comic book properties as well, DC especially. For the most part, they work better on the small screen, telling the little stories and working into larger arcs, then the horrid SFX laden huge big screen movies.
  5. Looks more grey then green or blue to me.
  6. So is it cruiser mode only? Looks great either way.
  7. damn flight delays, just cut off the stupid broken landing light
  8. updated, update
  9. I think this is the layout I will go with, I rerendered the fighter as well, just have to go clean up the characters a bit, redo some highlights and shadows.
  10. The Iranians started doing that about 10 years ago, I know a guy who used to work on the F-5 program and he calls those things a travesty.
  11. Update of the single fighter version. I pulled it down lower. I want to the skull to remain a background feature not the most prominent part. Also because it was suggested to try reversing the logo I thought I would try that. I think I prefer it the original way. Thoughts? logo reversed
  12. So you like the single fighter version then. I could swap the logo around, not sure how that would look though, and why?
  13. Some updates and changes based on suggestions here and elsewhere: Highlighted fighters and retuned character colors: Single fighter V1 Single fighter v2 Thoughts?
  14. There are plenty of ways they could have updated the X-wing. The fuselage changes I am good with the for the most part, though I wish they had raised the cockpit up a bit to give better visibility, that was always my biggest gripe with the original. I am actually ok with the engine redesign, I feel it works better. The issue I have is with the wing split primarily. They could have kept the original splitting method or even gone with a hex wing design (similar to the ARC-170) and it still would have looked ok. It's this mid chord split that really hurts it. It's like Chronocidal said with the JJ-prise, they changed it just for the sake of changing it. The new X-wing almost has JJ-prise nacelle syndrome with the rear wing laser cannons. Compare: With the exception of JJ-prise all Big-Es have their nacelles fitted to their nacelles at or near the center of mass of the nacelle (at least visually). The original had them, slightly further forward, but not so much to make it seem totally out of balance. The JJ-prise has the nacelle attached at the end of the moment arm with a huge amount of mass aft of it, and with a nacelle arm that tapers down as it approaches. All of these are structural nightmares. Now while this one is a fan model, and not 100% accurate) it illustrates the wing issue pretty well: https://farm9.staticflickr.com/8629/15999069785_e025c9302e_z.jpg The upper laser is again attached at the end of the moment arm. Now, that wing having a longer chord might help with the twisting/torsion issue, but not enough. The lower laser, while attached to a short chord wing, is at least attached near the CoM (visually) making it appear more balanced.
  15. Not so much, I realize that SW is space fantasy more than anything else. However, in the original trilogy there was very little that upon looking at it made you think, no way, that couldn't be built, or that couldn't be real, in terms of design. The X-Wing always looked solid, even the wing split had that massive pivot point holding it together. While the new one appears to have that as well, hard to tell from the trailer images, but it appears to share the common pivot, but has panels that close up the gap left in the fuselage. It's the laser cannons and moreso the upper one that ruin the design. The lower one at least appears balanced, attached to the at or near the weapon's CG. The upper one however grips the weapon far too aft for that. This once again shows my beef with movie designers who have never worked outside of a computer. They don't understand any of the physical forces involved in the design of their craft. I think all of us can relate to having old X-wing models with sagging laser barrels. Or how many of us tried to make our own only to see the paper, cardboard, or wooden wings twist because our laser cannons were too heavy past the leading edge? That is what this design invites, any physical model with the wings open will have wing twisting of the rear upper wing, not just because of the laser placement but because of the tiny wing root where it meets the engine. ANd don't go saying, but they build full scale mockups. Yes they did, with the wings closed, let's see those with the wings open and watch the wing twist under load, assuming they don't beef up the wooden mockup with a steel frame to prevent just that.
  16. I was looking at the new X-wing and I realized what it is about hte new wings that bugs me. Yes I have some issues with the fact that they didn't improve pilot visibility but the wings are biggest issue here. The way they split halves the chord of the wing and they still placed the same sized laser at the wing tips. If the lasers were shorter it wouldn't bug me as much. However, putting a long cylindrical moment arm out there like that is just begging for a bad wing torsion effects. It's worse then whey they first pit AMRAAMS on F-16 wingtips, and why you still don't see AMRAAMS wingtip mounted on any other platform. Even the F-16 has issues when carrying AMRAAMs out there, G limits, wing torsion stresses, etc... The original X-Wing, even with its flaws always looked solid. By changing the wings like this, making them shorter like that, it makes them appear spindly by comparison.
  17. Experimenting with fighter arrangements and a combination of the two armor colors. Will do some kind of outline around the fighters, but all of my early experiments look like crap, IMHO. Will post those later.
  18. Latest revision, thoughts?
  19. I am working on that for the fighter re-render. I will post some various versions later. I also tried placing a slight gold overlay on the tactical character color scheme and that made them pop more for the cover.
  20. It was cool walking the factory floor, you could fit a couple carriers in that place, sheesh. I never saw so many 787s, 777s, 767s and 747s in one place before. You can see the various ways they are built too, very cool. I can see why the place has its own microclimate.
  21. Updated cover, some small changes, and the alternate armor color scheme based on the fighters.
  22. Eh, I don't live there anymore, sorry other SoCal MWers but get to high ground and let it sink, lol.
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