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Knight26

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Everything posted by Knight26

  1. The final explination I agree makes no sense. What would have made more sense was the whole Haestrom sun issue shown in ME2. Imagine this scenario, the creators of the reapers make AI to determine why their suns are starting to burn out too quickly. Those AI determine that using the mass relays are what is aging the suns prematurely, best solution stop using the mass relays. The civilization says no, says find another solution. The AI determine that if the suns are given a period of rest, say 40 thousand years then then they will normalize and not burn out or go nova too quickly. Again the civilization says no, 10,000 years is not enough time for them, says to find another solution. The AI determines that the best solution is to force the civilization to stop using the relays, so it develops the reapers, which either, A: destroy the relays, forcing the civilization to use regular FTL again, or B: attempts to destroy the relays and meets resistance, causing them to wipe out the civilization. The first cycle would be a much different scenario then those that followed as the Reapers developed and eventually wiped out the civilizationt that created them as a last resort. The second cycle begins and the remaining Reapers try to warn the new civilization(s), but again they don't listen. This continues for a few cycles until the reapers realize that the best course of action is to simply leave the relay network up and build the citadel as a means of controlling the cycles to come. It may have even at first been a plan to use those constructs as a way to find a solution to the problem, that could have been the original purpose of the keepers, but that secret was lost to time, either the reapers abandoned it, or the keepers were too modified to remember and pass on the information. At that point the destruction of the relay network makes much more sense, Shephard destroys the network in order to save everyone. Yes traditional FTL takes a much longer time, but it still allows some interstellar travel, and it gives the newly united civilzations a chance to put their best minds to work on the problem. At that point even the three choices make more sense as well. A: Controlling the Reapers allows access to millions, if not billions of years of data about the star/mass relay cycle, but also some danger as they could turn again. B: Destroying the reapers, and all AIs really is a renegade end then, you lose all the reaper data and all the Geth expertise, with those two powerful AI civilizations you can probably work out the relay problem much faster. C: Synthesis allows all the races a chance to contribute the correction of the problem even better, keeping the Reaper Data, and potentially wiping out all disease, and extending lifespans long enough so that all races are on an equal footing in terms of lifespan and their ability to work the problem. That would also explain the general color coding of the relay destruction sequence. Whichever choice however the relays still have to be shutdown/destroyed in order to keep their host stars from burning out. It could even end up being something as simple as periodically shutting down or moving the relays between systems, downsizing the relays, or making the relay jumps shorter. Think about it this way, an extreme amount of energy is expended every time a mass relay "fires" that energy has to go somewhere, yes the next relay catches the craft that was launched, but even it has to expend that energy somewhere. The bleed off is probably dumped into the nearest available massive heat sink, the local star, otherwise the relays would burn out, or get so hot as to be unusable. Who knows how it is transmitted to the star, but it might not even be that it could be like the wake a boat creates, when the ships comes to that sudden stop at the mass relays the energy keeps moving and hits the next star in direction, again prematurely aging it. The physics would take some time to work out, but it is a reasonable assumption, and makes a heck of a lot more sense then what was given, also it seems that something along those lines was the original plan.
  2. Check this thread at foundation 3D forums. http://www.foundation3d.com/forums/showthread.php?t=11903&page=5 Tan.J is making another very nioce transforming VF-1 model, but is going more the mid-poly route, it looks like it could go into a game nicely. He also has it rigged up pretty well and just posted a video of the transformation sequences. His biggest problem, he went with the Kawamori style paper thin joints at some points, he really should have beefed them up a little, the most notable place he did that was the knee joint. As for the chest block I see why that is such a tricky part, getting the leg transformation pistons in there will not be easy, that is a lot of hardware to stuff into a very small space, so some comprimise may be needed.
  3. I liked the comedy in Avengers and I think I will like the more cerberal Prometheus as well, I can do that, enjoy multiple things.
  4. The answer to that lies in how fast do reapers move through FTL. That is the big question to determine how far out they were to begin with. Also Mass Relays seem to have an absolute range limitation, otherwise you could take a mass relay to the other end of the galaxy, instead you have to jump between them like nodes. So it probably works something like this. The Reapers could take whatever relay they were slinking around in dark space straight to the citadel but the citadel had to be prepped first. They then had a back door, but had to reach a standard mass relay on the edge of the galaxy that could reach it, that back door was destroyed in the Arrival. So in the intervening six months the reapers stayed in FTL and went straight into Batarian space where they encountered another relay that allowed them to begin the invasion.
  5. so this game assumes ripley and company lost the fight with the queen?
  6. I was reading something recently, on TV-tropes I think, that mentioned that in the original script for ME3 that the reason for the cycle was continued usage of the Mass Relays was actually causing their companion stars to accelerate their aging, like in the Tali recruitment mission in ME2. That got me thinking that if they kept that reasoning behind it, and the star child told you that was the reason behind the reapers that maybe people would not be so shot in the rear about the ending. Think about it, it better explains why the mass relays need to be destroyed, or moved, and even then the three choices are not so egregious because they are just a byproduct of what ultimately needs to be done to save the galaxy, instead of the other way around. Also since it has been established that the other races have learned how to build mass relays, and knowing the danger inherint in their long term use they could redesign them to prevent that from happening, or design them to be moved around every few centuries, millenia, whatever to preserve the host stars. What do people think of that?
  7. well the computer is also 3 years old and has had some adventures already in its life so that could be part of the issue as well
  8. So, my laptop is having issues again with random shutdowns. I still think it is heat related after the last go around but thought I would ask you guys and see what you think. Basically the issue is this, the laptop will shut itself down after an indeterminite time and for no obvious reason beyond that I can feel a lot of heat at the exhaust vent. Now, it was really having this problem a few months ago so I did the following: 1) tore it down and reseated all the daughterboards, video card, and memory, everything... 2) scrapped off and reapplied new thermal gel to all points that contact the heat sink 3) cleaned and reset the exhaust fan 4) purchased a cooling fan to place it one, setting it up for maximum airflow underneath This seemed to work well until just last week, now in the interim period I noticed the following: 1) THe computer would lag when hot or running high memory applications 2) Playing ME3 requried me to periodically pause while the frame rate dropped to unplayable levels for upwards of two minutes, not that big a deal, it just forced me to take a break 3) AutoCAD slowdowns 4) Has the biggest issue when running streaming video Since it has started overheating and shutting down again I noticed the following: 1) started a new ME1 playthrough, cannot play more than 15 minutes before it completely shuts the machine down 2) streaming video or playing downloaded videos it will last maybe an hour before having problems and slowing down 3) streaming multiple videos or audio streams will almost always result in a shutdown Now the biggest issue is this, my wife has agreed that I get a new laptop this year, but can't be until the fall, so what can I do in the interim in order to keep this beast running through the hot summer? Oh and one last bit of wierdness to throw in, when I take the LT into my office and use it in the big conference room I can stream or watch video, run autocad and/or ME3 with no slow downs, no overheating, none of the problems I have at home. However I have not stress tested it since we had our PG&E smart meter removed at the house yet, but it did overheat after I let my son watch videos on it.
  9. DH quit outing yourself we all know now that you're one of these:
  10. f'n goregous, you have to sneak that into the background of one the movies you work on next
  11. So what excuse do they use as to why it has been recommissioned? Do any of the crew look at the old equipment and have no clue how it works? Thos gun batteries alone have had no one trained in their use in what 20 years? Heck one of my favortie parts of Down Periscope was Bret from Alien being there as the old as dirst reservist who still knew how to run the engines on the old diesel sub and none of the others knew a damn about how to run those engines.
  12. the whole reason that Iron Sky works as a movie is because it has its tongue so fully in cheek that the tongue has fused with the cheek wall.
  13. Gore freaking geous, give us more, let's see cruiser glory and maybe some valks on the deck
  14. how many episodes total will 0096 have?
  15. Gorgeous, can we see the underside?
  16. Going to pick my copy up today, unless comicbook guy lied to me on the date.
  17. I agree 100% graham, I work with UAVs and movies always protray them horribly, the TF movies were the worst, and oddly the best protrayal, most accurate and realistic was that horrible movie Skyline. Infact the only scene in it worth a damn is the scene were the UCAVs attack, that one X-47 that makes it long enough to fire was awesome to watch, and honesly was the only character I gave a flying flip about. Infact the X-47 guys here have the scene playing on a loop in their conference room.
  18. Mx on the YF-23 was no more intensive then other stealth jets at the time, and would have only improved. The B-2 has always been a maintenance pig, but improvements made in the last few years have halved the Mx time. The YF and F-22 are still Mx pigs in a lot of ways, in large part because of all the Mx stations shoved into the internal bays instead of having their own access hatches. A friend of mine is an engine maintainer and dreads pulling F-22 engines because of the fact that you have to cut into the jet to do it then reseal the cut afterwards. The F-35 on the other hand learned a lot from the B-2 program and so a lot of those Mx issues have been lessened. Talking to the NGC engineers I work with here, a lot of the Mx issues seen on YF-23 were to be addressed in the production bird, especially the engine tiles, which were the biggest Mx pig.
  19. Or it's just poorly designed by a movie artist who knows jack about aircraft carriers.
  20. Proprotionaly it looks like it is based on the 1:55, but even then it needs some adjustments like the legs look they already have FAST Packs on, so it should be transformable. I agree on wanting to see other modes though. What I am curious about is how you plan to sell this, as a garage kit, would be the only legal way I see, but make sure HG doesn't get wind of this.
  21. Finally had some time to work on this. Not sold yet on the starboard weapons pod, probably going to trim it down a bit, but I can't too much since that gun has to open. I am also going to increase the size of the engines a bit integrate the under carriage and then start in on the detailing work.
  22. Very cool, and similar to the VF-4 in overal transformation scheme, well done
  23. Don't get me wrong I like Javik, but he seems much more like he should have been in the main game not a DLC based on his interactions with other crew members beyond Shephard, whereas Allers is only ever seen interacting with Shephard and over the comms with Traynor. That is more consistent with the early DLC characters of Kasumi and Zaeed, who only refer to other characters and never interact with them. Then again most characters in ME2 were only seen outside of their quarters on rare occasions.
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