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Knight26

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Everything posted by Knight26

  1. This is officially my favorite reuse of gi-joe vehicles
  2. I will play devils advocate, Battleship could have been made good if done as a period piece from when we actually used battleships, and if it was about a naval engagement with other real ships that was covered up for some reason. On second thought no, no, it wouldn't
  3. Man I am looking forward to this, now if I can just figure out a way to keep my laptop from overheating after playing it for five minutes...
  4. holy schnikies that is lovely, can't wait to see some more progress
  5. Please god stop the brony madness
  6. Was that freaking Rattler? Ok I am now sold seeing that in there. So Duke, who it sounds like dies in the first few minute (YEAH!!!) gets a figure and nothing yet seen of the Flint, Jinx, Joa Coltron, or Lady Jaye figures, come on Hasbro.
  7. There are a number of fan mods out there in various stages of development. As for a full up game being developed, none that I have heard of, at least not in a long while. A full up game, awesome as it would be, would be a huge undertaking however and is probably too daunting for many fan programmers/modelers to undertake.
  8. I can see it, but it would take a great deal of work to make it into an AMRD, maybe two together with all the side garbage cut off, and proper ARMD sides added on, even the bridge could be adapted, mind you things would be badly out of scale, but...
  9. awesome will have to pick it up
  10. Graham to answer your questions, good questions by the way. First off I did pull back the book for a full rewrite for very important reasons, but it is explained in the book. 1) As to the lack of rear visibility in most of the designs (some do have it, but they are slightly lower or much lower tech level), all of the cockpits are equipped with multiple redundant sensor systems. There is helmet mounted cuing systems, visual enhancement systems, and the walls of the cockpits are lined with a Sensor Imaging System (SIS) think similar to the VF-19 cockpit. Combine that with the other built in holographic systems and the canopy is actually a redudant system. There is actually a point in the book where the instructor blinds all the trainees sensors forcing them to back out of the more advanced systems and navigate their way home using eyes and the stars only. Jamming in the spiral war universe is a big factor so the ability to fight without sensor systems is a key requirement. Also combat ranges from BVR all the way up to danger close primarily because no one fights over deep space, they fight over assets, be they planets, asteroids, moons, space stations, jump points (which are relatively fixed) limting the effective sphere of combat especially once jamming is employed (no not minovsky particles, but sensor jammers that scramble the various sensor systems in use). Most combat amongst capital ships is done within 5 lightseconds, not quite visual range, but close enough with enhanced optics. Fighters tend to engage much closer as they also are used for precision attacks on targets, and out of atmosphere, and for defense against bombers, torpedos, etc... Basically the typically sci-fi cliche' of all space combat happenning way out in the middle of nowhere doesn't happen very much. Instead think more B5ish where most combat took place near a planetary body or right off a fixed jump point or deep space assett. 2) Not all of the designs are framed, most confed designs do feature framed canopies though, and for the most part that is for two reasons. a) Personnal astethics, I just prefer them, must be the old school SW geek that still resides in me, though I am moving away from the strictly flat paneled canopies as those really began to look bad to me. b) Bubble canopies are a pain to design in AutoCAD. However that being said, Federation fighter almost all have bubble canopies and most also have better built in rear visibility, due to the fact that their sensor tech is behind the Confederations. In confed fighter when all sensors are up and running the canopy actually blacks out and everything is projected on the interior of the canopy, SIS, helmet, as well as holographics around the pilot. The WSO on the other hand enters a full virtual environment via brain direct interface, but the interface has additction issues for most races so not everyone can use it. Does that answer your questions effectively? Surprised no one commented on the blue one's markings, though I admit the lighting kind of messed up seeing them.
  11. Design and basic texturing completed, thoughts?
  12. Ok I am in love
  13. My wife wants a new computer this year and more than likely a laptop, biggest caviot, she wants one with a full keyboard, including a numeric keypad, and it should be a good photo editting rig, that is what she does the most on her computer. So, anyone have any suggestions? Also, she wants to keep the price under a $1000 and preferably around $500.
  14. There are translated Mangas, imagine a six movie deal, one for each volume of the Manga, now that would be freaking epic cool. Film them all back to back ala LOTR, then release them once every six months, that would be awesome.
  15. The tailhook issue is not insurmountable, but it shows a lack of understanding on the nature of carrier operations by LockMart. Think about it, what other aircraft does/has Lockheed ever produced that lands on a carrier, other than the S-3 Viking, I can't think of any off the top of my head. However, if the new cleat doesn't solve the problem, which I think it won't, and if it does will cause maintenance issues with the aircraft and the carrier, then the logn term solution will be ugly and non-stealthy as moving the tailhook will not be practical, instead a longer tailhook will be required, but even that will have maintenance and sustainabilty problems. Ultimately any fix will limite the life of the F-35C, and possibly lead to an earlier naval 6th gen fighter, or will lead to a faster ramp up to widespread naval UCAS usage.
  16. About the only good thing in this is the panchinko footage, but even that is not worth the price.
  17. Nice work Exo, makes me want to get more of your artwork.
  18. Looking at the gameplay and hte ability to hack terminals and other characters I just kept thinking, wow a ghost in the shell mod would kick on this game.
  19. Mounted the guns, Plasma Lasers in the wing leading edges and mass drivers in conformal packs on the belly, plus the central engine intakes/thermal vents.
  20. More progress, I recontoured the nose and fuselage, and am working on the mounting points for the weapons. As well as adding on the fins, though I am not 100% on their design or positions.
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