Playstation 3 Thread Round 3
Posted 06 September 2008 - 12:14 AM
Posted 06 September 2008 - 02:38 PM
Posted 06 September 2008 - 06:55 PM
Posted 09 September 2008 - 10:00 AM
I've used mvk2vob to convert the MKV files to MPG files which are readable by the PS3 - however the subtitles don't come through. I think there is an option to get external subs on a file and merge them, however, I've gotten the Macross Frontier episodes dating back to the first one from numerous various subbers, so I can't really get the external sub files to a lot of the older episodes.
I am hoping that there's another program that will covert the MKV files using the embedded subs to something that a PS3 can read. Any ideas?
Posted 09 September 2008 - 10:24 AM
Please PM me if you still do have them. Thank you.
Picked up a PS3 eye yesterday mostly for my daughter to play the motion games. it's nice.
Posted 09 September 2008 - 11:40 AM
Every report I've seen on MW of using mkv2vob has resulted in no subs, but xvid4psp seems to work fine. I'd try xvid4psp---it's what I use for my 360.
Posted 09 September 2008 - 12:51 PM
Posted 09 September 2008 - 01:09 PM
I'll try the Xvid4PSP - downloading now. It would be nice to support native HD and not re-encode the video file like MKV2VOB (potential loss of quality?)
I'm PC base, thanks for the Mac tip though, nice to know our "cooler" brothers have a source of anime too!
It would be great for this to work, I'd much rather see MF on my HD Projector with a 100" screen than my puny 24" monitors.
Posted 09 September 2008 - 04:53 PM
Posted 11 September 2008 - 07:34 AM
Usually though I just convert my files to Divx. The official Divx software doesn't support MKV though.
I couldn't get subs to work with Divx on the PS3 so I also use Platinum DVD Ripper. That program will make MP4/AVC files with burned in subtitles. Works for the PSP and Ipod Touch too.
Both of these programs are out there for free...if you know where to look..
Edited by dejr8bud, 11 September 2008 - 07:35 AM.
Posted 12 September 2008 - 03:47 PM
If you can get an oversees PS3 id you should be able to use it.
Posted 12 September 2008 - 03:50 PM
Funny that their even trying to reduce the heat more. My 60gb doesn't heat up at all. I read somewhere that the original 60gb was tested running it in a 120 degree room for 72 hours without malfunction.
Posted 12 September 2008 - 07:05 PM
second patch just announced....
Posted by Seth Luisi
Thank you all for participating in the SOCOM: U.S. Navy SEALs Confrontation Public Beta. We know that it has not gone as smoothly as we would all like, but I want to assure you that we are working on the issues. Please remember, the main purpose of the Public Beta was to identify just these types of issues before the game is launched.
We are working on and testing another patch right now. For this patch, the focus is to resolve the following issues:
Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
An issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
Remove the latency detection network test which is causing some users with poor network connections to receive the network latency icon (red X).
We will announce when the new patch will be released once we've verified the fixes and it has passed our QA.
SOCOM: Confrontation Online Team
So how are you likeing confrontation Gaijin?
Posted 12 September 2008 - 07:36 PM
So how are you likeing confrontation Gaijin?
I tried it out last night (have not played socom since the socom III beta) it was fun but no CODIV. still i'm liking this.
thanks again Gajin
Posted 13 September 2008 - 01:14 AM
We usually play on US East 1 or the next avail. server. I added my PSN to my sig ^^
Posted 15 September 2008 - 07:28 AM
* 5 Game Modes - Single Race, Tournament, Time Trial, Speed Lap and Zone Mode
* Online play that supports up to 8 racers competing on a track at a time
* 2-player split screen (horizontally and vertically) offline
* 8 reversible tracks and 12 teams
* Optional use of SIXAXIS motion controls to steer your ship
* A great soundtrack remixed in Dolby 5.1 AND the option for custom playlists that allow you to race to whatever playlists you have on your HDD
* And more, including Trophy support, which we’ll outline for you in a future post - so keep your eyes peeled.
Posted 15 September 2008 - 09:26 AM
Finally! Although, September is getting expensive... and mostly on downloads. This, Castle Crashers, Megaman 9, and Ratchet & Clank for me. I can't complain, though. That's four great games for a lot less than the two disc-games I'm buying this month (Rock Band 2 and Force Unleashed).
Factor in some downloadable content for Rock Band, though, and it's definitely an expensive month.
Posted 15 September 2008 - 09:42 AM
Posted 16 September 2008 - 01:32 PM
Posted 16 September 2008 - 06:38 PM
Its only a flop if it doesn't sell. I dunno, every review I've read made it sound like the Jedi Knight II games, without blasters. Actually, probably reminds me most of the reaction to ZOE. It has all the parts, but doesn't quite put it all together. And the reviews I've read seem to not only expect a sequel, but expect it to fulfill the promise of the original, which again reminds of of ZOE, as The 2nd Runner was a fantastic game. Still, I've played the hell out of JK Outcast and Academy, and expect to do the same with TFU. But I've got a few weeks to go before I get to play it.
Posted 16 September 2008 - 07:28 PM
Posted 16 September 2008 - 07:53 PM
Nah, see, I'm all about those games. I LOVE hitting stuff with a lightsaber and tossing around Force powers. If the story is even decent, the gameplay will be more than enough for me. Hell, I went through Jedi Academy probably 20 times.
Posted 16 September 2008 - 08:13 PM
If this game is somewhat like Jedi Academy, I'd probably like it too. I played JA and JOII a few times myself. I picked up Force Unleashed today, and am just waiting to get home to play.
Posted 16 September 2008 - 09:49 PM
Posted 16 September 2008 - 10:01 PM
I'm on the junk planet now when i decided to give it a rest. I didn't finish it in one day, so that's good! An online (even 1 on 1) mode would have gave this thing so much replay value. I'm thinking of the Ep3 game that had the fighting mode on it... JO/JA style multi-player deathmatches could be insane if they gave you the terrain to break around and throw at each other, etc.
Maybe some DLC? Probably not likely given the dev staff were given their walking papers....
Posted 16 September 2008 - 10:03 PM
They need more Co-Op games involving X-Wings and Tie-Fighters though, I'd be down with that. My best bud and I had a blast playing through Rogue Leader co-op.
Posted 17 September 2008 - 06:01 AM
You'll be wanting the Wii version, then. Besides multiplayer, I understand it got some additional single player levels as well.
Posted 17 September 2008 - 09:26 AM
kinda sucks that i read the novel already and know what's coming.
Posted 17 September 2008 - 01:22 PM
Posted 17 September 2008 - 02:20 PM
Oh, and another Xwing/TIE sim would kick so much ass....
Posted 17 September 2008 - 10:10 PM
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