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That, of course, being the question that hangs over the Cheyenne II's entire existence. "Aside from jobbing, why are you even here?" Macross Frontier materials tell us that the Frontier fleet chose the Cheyenne II for a very specific corner case... air defense inside of the Island ships where the regular air defenses can't reach. This is seemingly only a concern because the Island Cluster-class emigrant ships are SO HUGE that enemies flying inside the dome without being forced into a virtual trench run by skyscrapers is a realistic concern. Why they didn't use a more conventional self-propelled anti-aircraft platform like Japan's Type-87 SPAAG is anyone's guess, esp. given that their other defenses include conventional tank destroyers (based on the B1 Centauro). (The real-world answer being a cost-save by reusing an existing CG model leftover from Macross Zero.) Because it's based on the same technology, and has the same basic limitations, as real-world anti-aircraft weapons. Of course, AI is not magic. What you get out of it is only as good as what you put into it and AI technology in Macross is limited by hardware and by law. As far as we know, the CIWS systems in Macross are very much like the ones in the real world just with better/more powerful missiles and with particle beam weapons in place of high rate-of-fire solid ammo cannons. They're using radar and other sensors to identify and track targets, feeding that data to onboard computers to predict trajectories to gain a missile lock or calculate lead time for a gun firing solution. Much like modern equivalents, these systems can be confused or outright defeated by stealth, speed, or simply flying erratically. VFs use a mixture of passive and active stealth measures to diminish the ability of enemy radar to detect them. This makes it harder for defenses to spot and engage them at range since it takes powerful ECCM to cut through active stealth. Red raw speed is an option to defeat many types of tracking systems. Even though it is normally easy to shoot down a target that is moving in a straight line, you need at least two data points about its location over time to compute an estimated trajectory and speed and plot an intercept based on that. If the craft or projectile is clear of the sensor's FOV before that second sweep needed to establish speed and directionality, the system cannot track the target and usually writes it off as a false detection. This was the cause of the 1991 Dhahran barracks disaster during the Gulf War (due to a software bug in Patriot missile systems providing air defense) and is also the working theory behind "uninterceptable" hypersonic missiles that have been talked about in the last few years. Flying erratically can also make interception more difficult by making it harder to establish a viable firing solution by simply being difficult to predict. VFs are quite good at this since they can turn on a proverbial dime by transforming and the ones we see doing most of the AA-dodging are 5th Gen ones that can accelerate and turn beyond the limits of what a human pilot could normally endure thanks to the ISC (Vajra flight performance is as good or even better). This was one reason that Iraqi scud missiles got through air defenses unusually often. Modifications made to increase their range made their flight paths erratic and reduced their accuracy, sometimes causing them to tumble or corkscrew through the air. Combine those as most VFs do, and a kill shot with anti-aircraft guns and missile launchers is far from guaranteed... which is why AA guns need to improve alongside the aircraft themselves. Even modern AA guns need to put hundreds of rounds in the air (often from multiple guns) for the chance of connecting with just a few of them to score a kill. Destroid weapon systems work exactly the same way, they're just mounted on a more expensive self-propelled platform. The center of that particular Venn diagram being that we are told that quite a few of those Cheyenne II's, particularly the ones used on ships like the Macross Quarter, aren't even manned. They're remotely operated, making them just an overpriced regular AA gun. From what we're told, modern AA systems c.2058-2059 are mainly designed to counter 4th Gen VF levels of performance and need an update to be able to address the greater performance of a 5th Gen VF or something like a Vajra reliably. We do see the Frontier fleet's air defenses scoring kills on Vajra at several points in the series, but that's likely as much down to a dense field of overlapping fire as skill or good judgement.
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The Unlicensed Third Party Transformers Thread
M'Kyuun replied to slaginpit's topic in Anime or Science Fiction
That's generous praise, and I thank you. Toy reviews are decidedly not my, ahem, forte, which is why I both appreciate and wait for @mikeszekely's far more skillful efforts. In this case, it's a figure I really wanted to gush over, and in the absence of anyone else posting their thoughts, I figured I'd take the opportunity. I'm glad you liked the review, @tekering. Hopefully, Mike will get his up this week upon getting his furnace fixed. Concerning the Netflix show, I agree on all points. I loved the animation, how well it captured the look of the toys, the used and abused look of everything. That was a defining element of that show that made it stand above so many others, not to mention it was primarily G1 with some Beast Wars thrown in. The voice acting, for me, is what killed the experience. It made no sense to me, either, as Rooster Teeth have done a good job with story, dialog, and voice acting over the years with RWBY and Gen:Lock, a mecha series that I wish had gotten a second season. Anyway, it's a shame they didn't hire A-list voice talent, especially any of the original VAs, to reprise the roles and really deliver a premium Transformers experience. Not sure if it was Netflix or RT that made the VA choices, but they were wrong in the worst way possible, more's the pity. So, I have to shamefacedly admit that I've not read the comics, at least most of them, and I've no excuse as Mike, out of the sheer kindness of his heart and at his own expense, burned all the comics onto discs and sent them to me. They're on my PC even as I speak, but I often forget about them (threads like this remind me, and I feel guilty). Ironically, I'm a reader, at least of books. For some reason, though, I never got into comics or manga, even having read and enjoyed some graphic novels and having had a temporary Iron Man comic subscription in my early twenties thanks to a very generous friend (I still have them in a box...somewhere). I don't know why the medium never struck a chord with me, as it's exactly the sort of nerd fare that enthralls me. I can't explain it myself. I didn't mind the story they were telling in the Netflix show so much as the gawd-awful line deliveries. Every time certain characters talked, it was cringe-inducing and I have to wonder how any voice director could have thought it was good. It just takes you out of the enjoyment of the show. Well, that's lovely on both companies' parts. ๐ Not at all surprised by Harmony Gold's detestable actions, but it's dismaying that a company that made a defining cartoon that has had influence on my life so profoundly engaged in the same sort of shady shenanigans. Since they had overall responsibility for the final product, Sunbow deserves a kick in the balls for all the inconsistencies, gaffs, et al that plagued the G1 show. However, as much as I detest its influence on the look of the toys currently, especially in the legends and MP realms but slowly creeping into main line, I won't fault them entirely for the simplification of the animation. It was the way things were done, for the most part, they had no foresight into a future forty-plus years on to see the popularity of the brand still flourishing, nor could they have predicted the influence the animation would eventually have on the toys themselves, an ironic reversal of how the G1 animation was based on the toys. It's simply a product of its time and we can only lament that fact and engage in pleasant what-ifs.- 9479 replies
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With that title, I was half expecting Tom Hanks to show up to teach kids about the dangers of tabletop role-playing games!
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This is actually the other thing that always pops to mind when thinking about destroids. If they can't be made useful, why do they exist at all? Yes, plot reasons, as sketchley pointed out, but in a setting with AI as advanced as we've seen and mechanical systems as durable and flexible as has been shown, why is CIWS not an impenetrable defense for just about any ship or fort? It's already pretty formidable in current real world settings, in Macross it should mean that a fighter can never even get close to an opponent ship unless they fold right next to it. For the most part, though, we only see WW2 style flak cannons spamming relatively uselessly into space while fighters fly in without much trouble. (This doesn't actually bother me all that much, it's just where my brain goes with any technical analysis of a setting. Armchair quarterbacking, there's always a nit to pick! ๐)
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Rerelease. This came out long after the 1/72 weapon set did; a quick way to tell the difference, since they are so similar, is that the micro-missiles for the missile box come as individual missiles on the 1/48 (pictured) and a single piece on the 1/72. IIRC the 1/48 also excludes the pilots since they are included with the base 1/48 fighter kit.
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The Unlicensed Third Party Transformers Thread
tekering replied to slaginpit's topic in Anime or Science Fiction
I'd say you've beaten him to the punch! Terrific review, including the pictures. ๐ Totally! That's why I was so excited about the Netflix shows... It was exactly what we'd always wanted to see, the toys more-or-less accurately depicted onscreen (with a heavy dose of Sunbow inspiration). Visually, the series -- and the toy line that accompanied it -- was a dream come true! ๐คฉ Unfortunately, the story, music, dialogue, and voice acting was so mediocre, the resulting show was at best, forgettable... and at worst, unwatchable. ๐ You'd think, after decades of anime influence on the US market, American animation producers would've stopped commissioning original stories, and learned how to adapt a successful comic book series. IDW had numerous storylines ripe for adaptation. Just imagine what could've been... You can hardly be blamed for that... Sunbow Productions didn't properly credit the overseas studios any more than Harmony Gold did with Robotech. ๐คจ In fact, it's entirely fair to say Sunbow was responsible for the animation, since they were the company that hired Toei, AKOM et.al. ๐- 9479 replies
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totallyrobot started following The Final Warrior (ๆ็ตๆฆๅฃซ) Manga
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Hi all, was just wondering if anyone had any insight to the Gunsight One (presumably) produced manga by Shoji Kawamori, Haruhiko Mikimoto, and Fujihiko Hosono, among others. A forum search isn't bringing up any results, and my google-fu is proving to be too weak to find references on the net. Came across it on p,246 of Macross Perfect Memory and since my Japanese is actually existent now my interest was way more piqued. Thanks in advance for any details on this proto-Megaroad work.
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The Unlicensed Third Party Transformers Thread
M'Kyuun replied to slaginpit's topic in Anime or Science Fiction
I can sympathize with your furnace woes, as we had a similar issue with ours a few years back also during a particularly cold snap. Fortunately, we learned that our gas fireplace and a couple strategically placed space heaters could ably keep the house toasty while we waited for the day when the repair company had some techs free to send out. I forget what the point of failure was now, but they fixed it. I do believe they replaced a component, although I don't think it was as major as what you're suspecting. I don't remember now. Anyway, I hope they're able to affect a successful repair and get you warm and cozy again. I figured you'd likely go in on Forte as well, and I was waiting for you to review him. In the absence of yours, I wanted to gush a bit about him. Once you've got the furnace fixed, I look forward to your far more polished review, as I'm sure does everyone else. We're of a similar mind, you and me. I might swoosh a plane, be it a transforming toy or a LEGO set (or MOC), but I don't really play with my toys insofar as mock battles or anything. I barely did that as a kid, let alone as an adult. I do find, as time passes ever more swiftly, that I'm far less inclined to even want to transform my toys anymore, as I'm less patient, more easily frustrated, and more apt to break stuff. So, I just leave a lot of my stuff alone unless I just get an itch to want to take a crack at it after so much time has passed. Fortunately, Youtube is our friend in that regard, and one can find a transformation guide or a review on just about everything to ease the process and alleviate the propensity towards breakage. From your POV, I can understand liking non-transformable Transformers if only for their more 'accurate' aesthetics and pose-ability minus the concessions and fuss of transformation. I fear I did just what you advised I don't do. I was under the impression, mistaken obviously, that Sunbow was responsible for the animation rather than a handful of subcontracted animation studios. Guess I should have read the credits a little more assiduously. I shall take that lesson into mind from now on when I levy criticism of the old toon. I don't hate the toon, and whatever opinion folks may have of Floro Dery, I understand why he did what he did with the designs insofar as simplifying them for animation, but he also 'fixed' characters like the van brothers whose Diaclone toys just didn't fit with the rest of the bots. I like to imagine what if CG had been far more advanced at the time, the old Sunbow toon a judicious mix of cell-animation and CG, and the highly detailed character models and their transformations were far more consistently depicted in the animation. It would, in the end, have been a completely different show animation-wise, and perhaps we wouldn't be fussing over "toon-accuracy" as a difference between toys with surface details and those with flat, nigh-featureless surfaces. It's fun to think about.- 9479 replies
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It's more than that. It's that the setting itself is designed in such a way that Destroids are not, and never will be, relevant. They are land warfare weapons in a setting where there's not really any land warfare going on. If you have to radically change the rules of your entire setting in order to make something viable in context, you're better off just making a new setting. You've demonstrated that you understand this principle through your example of Muv-Luv and how that setting explains the absence of fighter jets as a central part of its premise. What's your pitching here is essentially the same thing as reintroducing fighter jets to that setting. If they were practical, sure. The main problem with this logic being that advancing a useless weapon offers no real benefit. Yeah I can absolutely make a better sword out of unobtanium, but it doesn't do me any good if the enemy will shoot me dead from a kilometer away. The Destroids all have essentially the same problem. No matter how much you improve their systems, it won't make them useful because the problem isn't their performance. It's that they are designed for a type of combat which is fundamentally obsolete in the setting. Macross Galaxy actually tried modernizing Destroids using VF tech in Macross the Ride and the end result was that it didn't really help. Those improved destroids fared no better because they were ultimately stuck hanging around on the hull of a ship in purely defensive roles waiting for the enemy to come into range. They had no way to take the fight to the enemy, meaning they offered no material advantage over just having beam CIWS systems and missile phalanxes that could do the same job for less money and without the need to put a human operator at risk. Which does them no good because, again, they can't go on the offensive. That would actually offer no benefit at all. Because, as a ground weapon, they're pretty well below the minimum altitude for radar. They have no need of active stealth. (Putting aside the fact that even on a Valkyrie active stealth is basically ineffective in Battroid mode, since it depends on the passive stealthiness of the fighter mode, so it wouldn't really work on a destroid anyway.) There really isn't much in the way of "BS fold magic" going on outside of the YF-29. It's all pretty well within the realm of science. I'm not sure what the benefit of staying still extra hard would be when the fundamental problem is that they literally can't get into the same ZIP code with the enemy 99% of the time. But what are they shooting at? In this setting, a ground-based weapon is fundamentally sitting out of the fight because the fight is going on in deep space or in orbit. It's not shoot and scoot if you're never close enough to the enemy to do any shooting. Considering the orbital bombardment is carried out on the strategic scale, you can't even say you're providing the gunners a moving target. Macross doesn't usually go in for genocide, so you've already thematically left the ballpark right at the start. Might as well just make that a new setting for a different franchise.
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I didn't want to go down the technical lore and realism rabbit hole that I kind of knew was coming, so I kept my comment to the rule of cool lol. Yall have valid points but aren't putting it together to see the bigger picture. I thought this through ever since wanting to see more out of them. It's very simple, plot dictates their place in the story as pointed out, then the solution is simply demand a plot that gives them a place to shine. If spacecraft and aircraft are too powerful, knock them down a peg. Make their armor too weak for new enemies. Make them easy targets in the type of fighting involved. Make them too costly for the volume of enemies they are up against. Make terrestial battles important. For all of these things, the scaling is relative. Since tech has gone so far for valkyries, tech can advance just as much for destroids, in ways that are to their advantage. There are tons of specific ways to go about all this. The easy example, look at how muv-luv did away with combat aircraft in their universe. The enemy simply has overwhelmingly powerful anti air lasers. Mechs are reduced to walking and low hover, or terrain shielded mad dashes. Track and wheeled vehicles and mecha can totally shine in such a setting, where flying machines were previously all powerful. If valks are that costly to make, and have only advanced to become that much more costly, then cheap manufacturing of relatively lower tech machines could easily have advanced by just as much. On the flip side, they could have the same tech as valkyries, applied to their advantage. If power plant is not used for high speed thrust, then it can be diverted to having bs amounts of barrier, or that much more power for beam weapons. Being on the ground with active fold stealth could make them even more stealthy than aircraft, despite being a tank. With all the bs fold magic that has been introduced in universe, the could recieve the same level of benefits, instead of fold travel, they could have ridiculous powers like using fold tech to dimensionally anchor themselves and resist a certain degree of dimension bombing. So long as they aren't depicted to fly remotely as fast as a valk, they can be explained away with low cost and higher offensive and defensive power. There are plenty of other ways to frame their tactical relevance with all that setup. Like how konig monsters need to land to have a stable firing platform, destroids could just be in tank mode and be stable and fire at the same time, with comparable fire power, while laying low. Ground based shoot and scoot artillery is a real world advantage, in warefare where anti air weapons are a threat to aircraft. The scaling just has to be tweaked to fit that since this is fiction with every advancing tech and life forms. Let's say there were creatures more durable than Vajra, and the existing science magic bombing and beaming isn't effective on destroying their planet. A fight has to be taken to the the core of the hive. Gravity is immense enough to hamper flight, and people have to use exosuits to stand hp. Psychic and electronic fold interference that is on a similar in scale to Var syndrome makes controlling an aircraft on the frontline very difficult, without being an ace pilot powered by the music of love polygons. Defeating the creatures requires destroying their underground hive with an experimental science device that require engineers on site to install. The stage is set to need a massive mechanized terrestrial infantry force, hard push their way through a whole monster planet. The only way that works, is by armor pushing in, conquering territory, while defending logistic bases along the way, until probing for a point of entry and reaching the heart of the swarm. Destroids need to handle everything from atmospheric entry, landing spearhead, occupation, base defense, artillery, infantry maneuver, kaiju brawls, troop and vip transport, and idol concert security, with limited pretty boy air support. The best a valkyrie can do in that scenario is be a cog in combined arms tactics. Destroid pilots can easily even be the main characters, because the series is called "macross", and not "valkyrie", so all that is needed is an oversized LCAC type ship cameo and transform every now and then lol.
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Your Most Recent General Toy Purchase - 2024 Edition
sh9000 replied to azrael's topic in Anime or Science Fiction
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Your Most Recent General Toy Purchase - 2024 Edition
shazam replied to azrael's topic in Anime or Science Fiction
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The Unlicensed Third Party Transformers Thread
tekering replied to slaginpit's topic in Anime or Science Fiction
Fair enough; I'm old enough to remember hating on "Action Masters" for that very reason. The older I get, however, the less I enjoy playing with toys. The primary purpose of my action figures is to represent fictional characters in photographs and displays, and toys that don't transform generally fulfill their purpose as character merchandise more effectively. Now, don't confuse Sunbow (the US production company) with Toei (the Japanese animation studio, and their sub-contractors), AKOM (the Korean animation studio, and their sub-contractors), or TMS (for Transformers: The Movie). "Sunbow" refers to the Floro Dery designs, model sheets, scale charts and such, which were internally consistent (if somewhat inadequate). The "toon" that resulted was rife with inconsistencies and errors, but you can't lay that at Sunbow's feet. We don't hold Shoji Kawamori, Haruhiko Mikimoto, or Big West responsible for the poor, off-model animation of SDFM, after all... Like you, in fact, I often get a chuckle over the oxymoronic expression "cartoon-accurate." ๐- 9479 replies
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One thing to keep in mind is the requirements of the plot. Destroids aren't the reason why a lot of people tune in to Macross, and they are more or less superfluous to the plotโin the sense that above and beyond being the thing that gets shot at to demonstrate the power of the antagonists, they don't have much of a role. So, even if we presume that the defensive capabilities of a Destroid's armour is exactly the same as (or even greater than!) that of the Energy Conversion Armour on a Battroid-mode VF (along the lines of Seto's desription above), the Destroid is still going to be easily blown away due to its role in the story. That said, one of the "boss" enemies in the Macross M3 game is a PPB equipped Destroid Monster (if memory serves). That suggests there is the possibility of a low-cost upgrade to Destroids that significantly increases their defensive capabilities (low-cost in the sense that PPB projectors and an upgraded reactor would require less resources than replacing the entire surface with SWAG armour and a much, much higher output reactor.)
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Well, that sucks. However, take the good from it: adding electricals to models is notoriously difficult, and the wiring harness you built worked as intended. The next time you attempt it, I'm sure you'll get exactly the results you want!
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The Unlicensed Third Party Transformers Thread
mikeszekely replied to slaginpit's topic in Anime or Science Fiction
I have Forte on my desk, but I'm still dealing with furnace issues and I haven't really had the energy for other stuff right now (I mean that literally, as my furnace decided to quit at 1:00am yesterday with temps in the negatives. I tried to get it running (and keep it running), but gave up around 4:30am and wound up laying on the couch in the living room with fireplace going. The tech who "fixed" it by cleaning the lines and the condensate trap came back and replaced the pressure switch, which also didn't fix it, and when I called him Friday he seemed stumped, said he'd come by again later that day, and then ghosted me. I have a different HVAC company coming tomorrow (so I'm staying in the living room with the fire again tonight since we're going negative again), but after learning way more about gas furnaces than I cared to I'm betting it's the inducer motor. Anyway, the TLDR is that I should be reviewing Forte sometime this week.- 9479 replies
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What Current Anime Are You Watching Version v4.0
Dangard Ace replied to wolfx's topic in Anime or Science Fiction
With Kenichi: Mightiest Disciple getting a new Manga series this year I've gone back and am binging the anime. I have to say that it is so nice to watch a series that's 50 episodes long and they can flesh out the characters and storylines versus the current trend of seasonal animes with 12 episodes and done. -
All Things Videogame Related: EXTREME VS!!
davidwhangchoi replied to Keith's topic in Anime or Science Fiction
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The Unlicensed Third Party Transformers Thread
M'Kyuun replied to slaginpit's topic in Anime or Science Fiction
Admittedly, they look good. However, I retain a rather vehement prejudice against Transformers that don't transform, as, in my mind, it's rather like a pitcher who, for whatever reason, can't throw, to employ a simple analogy. I remind myself that it's a big fandom with many niches to fill, and if they bring you joy, then mission accomplished (and to hell with my bias). I do get a chuckle over your "Sunbow accuracy" statement, however, when the toon is notorious for its blatant and constant inconsistencies. For off-brand transforming toys, those don't look half bad. I see a lot of limb recycling, not unlike a certain company in Rhode Island is wont to do ad nauseum. I was waiting to see if anyone else was going to post a review, but since I haven't seen anyone post any pics here, I'll do the honors. I'm not a practiced reviewer like @mikeszekely, so I beg some forbearance, if you please. I love cassette bots; they're essentially wafers, but I've always been captivated by the ingenuity of turning those little rectangles into robotic dudes, animals, and vehicles, some even combining to form mini-gestalts. While they filled a minimal minion role to the larger cassette player bots, there has always been an inherently cool factor that Takara took the time and effort to make those cassettes transform as well as the larger bots when they didn't have to, at least not to the degree that they did. After all, they could have just formed guns, or some sort of computer gear for them, but no, they turned into articulated animals and robots, even if the articulation was minimal. The point was made, though, and the Sunbow toon utilized those designs to great effect, giving them unforgettable scenes, personalities, and dialogue to really make an impression. One of the more under-utilized was Ramhorn, an Autobot cassette that transforms into a rhinoceros (not sure if they were going for a particular species thereof). However, I've long had a soft spot for the red rhino and I was quite pleased when MMC announced their upscaled take a number of years ago. The wait is over, and without further ado, here's RMX-13 Forte: Cassette mode. As with all of MMC's RMX versions, they reimagined Forte, or Ramhorn as I'll call him henceforth, as a full-sized cassette, which offers more real estate in which they can work their engineering magic to far greater effect than the old micro-cassettes of the 80s toys. Notably, Ramhorn is completely bare of any cassette livery, unlike the G1 toys, and in one respect, it looks nice for his rhino mode, but IMHO, there just seems to be something lost in not having that deco. Anyway, he's neither the best nor the worst cassette mode I've seen, although the obvious head in the center and the legs on the upper surface spoil the illusion somewhat. The backside shares a similar fate as the front, especially with his golden weapons immediately catching the eye. Still, it's a close facsimile, and rather impressive considering the rhinoceros that unfolds out of this wafer. The bot mode: I kinda wish they'd given his toenails a light greyish paintjob to pick them out, but they didn't. Still, I think, overall, he's phenomenal. He's my second favorite of their cassettes next to Jaguar (Ravage), perhaps only due to Ravage's being my favorite of all the cassettes. Articulation wise, his head is on a ball joint with little clearance which can rotate minimally left to right (you can see the extent in the next pic), up and down, and rotate longitudinally 360 degrees if you want to reenact that iconic scene from The Exorcist with him. His neck can also rotate up and down through approx 10 degrees of arc; it's not much, but better than nothing. His mouth can open and close. His ears are on ball joints as well and can be rotated independently. His hips and shoulders are on stiff double hinges which allow for some nice height adjustments of the legs when posing. It's an excellent addition, as they could have just put them on ball joints with minimal clearance, but they put in the extra effort, and it makes posing him that much more of a treat. The shoulders can rotate through about 30 degrees of arc fore and aft in-line before the edges of the body stop them. More forward movement can be achieved if the legs are spread, although it looks awkward. All four legs can do the full Van Damme, to borrow a reference. I've never seen a pic of a real rhino doing the splits, but if that's your fancy, this guy can do it. The front and aft forelegs can also rotate through a 90+ arc on nicely tensioned rivet joints. The feet are mounted on ball pegs which offer a great range of movement fore, aft, as well as tilt. There's a tension hinge just behind his shoulder humps that allows his entire rear end to rotate back and up in a nice arc for a slightly more aggressive stance. It also helps to elongate the body somewhat so he doesn't look as scrunched in profile. The above pic shows the extent of head rotation to the side. I wish that ball joint could extend out of the neck a little for addition rotation, but it's fine. MMC did a nice job of trying to fill, or at least obscure, the hollow space between his side panels. You can still see through the gaps but given the nature of his alt mode and transformation, it's forgivable, especially for how well the final rhino mode turned out. I forgot to mention that the tail can be raised and lowered. although it has no side-to-side movement. His weapon packs are also mounted on hinges, and the lower two pics illustrate the full extremities of their ranges, a nice feature that, once again, MMC didn't have to do but it's appreciated. Here he is with two other third party Ramhorns: Fans Toys's version in the middle with KFC's most recent take on the right. Until I had MMC's in-hand, I felt that KFC's was the definitive version of this guy, and really, if we're only looking at micro-cassette scale, he is, IMHO. I had high hopes for the Fans Toys' version, but it left me feeling a little disappointed. Regardless, it's ultimately an unfair comparison given the amount of real estate MMC had to work with compared to the micro-cassette scaled figures. I just thought it'd make for an interesting pic. Here he is with MMC's other quadruped cassette bots: Considering that Jaguar was their first model in this series and released nine years ago, I think he still holds up marvelously well compared with his more recent Autobot compatriots. That said, I think Forte (Ramhorn) looks excellent next to Tempo (Steeljaw), and Jaguar (Ravage). These figures exemplify the term "masterpiece" in terms of their engineering and aesthetics. For now, MMC owns this market exclusively, and I hope they continue to expend the roster of cassettes. I, for one, would love to see their takes on Ratbat (of which I believe a prototype has been shown), Sugfest, Overkill, Squawk Talk and Beast Box, Grand Slam and Raindance, Dile and Zaur, Graphy and Noise. Except for the drone, which sucks comparatively, I'll take all the cassettes MMC is willing to make, and I hope they do continue. So, that's my mini review of MMC's RMX-13 Forte, yet another excellent addition to the line. I'd be remiss if I didn't say I absolutely love him and, without any reservations, I highly recommend him.- 9479 replies
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The ads keep getting better. Hopefully a good sign. Even better is it comes out when I'll be visiting back home with a really great Imax theater nearby.