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Chronocidal

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Everything posted by Chronocidal

  1. Well, the thing to try.. if you're going to do gerwalk, loosen the screws. Even with mine fully loosened to the point where they were almost falling out, the ankles would still hold a good gerwalk angle. One thing to note thought, don't let them pop out above the surface, or they will interfere with the feet opening. When you go to battroid later, just re-tighten the screws once you center the feet. It's annoying, but this might at least keep from stressing things as much as forcing the joint without loosening the screws.
  2. Holy crap, that is so freaking awesome. Makes me want to paint up a bunch of valks in Vietnam era markings that way.
  3. Given that the VF-11 supposedly didn't sell very well, I don't see them revisiting it any time soon. Plus, despite being unpopular, that's probably one of the most solid valks Yamato has made. I haven't noticed issues with the arms really, but I've never trusted the tiny tab they used to lock the nose in place. I've only heard of one case where it actually broke, so I might be paranoid, but I feel like that would be the first piece to go from repeated transformations. Now, I'm starting to wonder if I should try and pre-order one of these.. I'd rather have the D, and wait for a red S model, so I'm ok with waiting, but the thought that they might not produce them if this one doesn't sell well concerns me.
  4. One thing that strikes me about that custom VF-19 for the movie though.. I mean, besides the fact that it looks like the original YF-19 prototype.. Mounting the boosters there just wouldn't work in any mode other than fighter. In gerwalk, they'd probably block the arms from unfolding, and in battroid, they just wouldn't work at all.. they'd make major trouble for the legs, and probably drag on the ground.
  5. It's not that he didn't have more, it's just that that particular valk sneaked into a display of Highlander figures, and made off with a sword..
  6. Hehe. Well I have to admit my main knowledge of the series comes from watching a friend play through Snake Eater. Not terribly realistic no, but I don't remember anything as crazy as lifting a mech like that.
  7. Of course, because that's an anime. That sort of thing is expected. Ki, and all that stuff. In MGS? That's about on par with them adding lightsabers to the splinter cell games. The sword thing, and that style of gameplay, has nothing to do with the way the rest of the entire series was played. Or at least as much as I've seen, I never saw much of 2. You know... stealth... sneaking around... using tranq rifles to knock out people so you can get around them... Not, "ZOMG I AM HUMAN GINSU KNIFE MAN NOW WITH CRAZY LAWNMOWER SKILLZ."
  8. Ok... just... no. I'm sorry. Yes, it's kind of amusing when someone like superman lifts something like a 747 by the wingtip, but physics do not work that way. Also, the way he cleanly cuts through something about 15 feet across with a blade that's at most 4 feet long, in one swipe.
  9. This is probably going to scare me to add up.. But off the top of my head.. 1/100: 1 1/48: 1 1/60: 30 (14 v.2 VF-1s, 4 M0 valks, 3 from M+, 5 from M7, 4 from MF) So, 32 total. Oh, plus one Millia Joke Machine, so 33 (assuming I haven't forgotten any, which is entirely possible) If I counted models too, this total would be much higher though, and I am tempted to lump the 1/72 MF kits in here, since they transform.
  10. Oh, it's definitely another option for the trainer model, but so far, they've been really skimpy on milking the M7 molds. Well, ok, I shouldn't say that. They skimped on the VF-11. There are a lot of potential repaints for that, and they never did any. It's just that compared with the VF-1, NOTHING in Macross has as many variations in canon. There's just so many versions of it. As far as M+/7 go, they've done all they could with the YF-21/VF-22, and they're starting on the VF-19, but who knows how many repaints of that we'll see. I'm hoping for at least one from the Master File, but if all else fails, I just might kitbash a white VF-19F using the P model later. I'm hoping for sound force as well, but not holding my breath. What concerns me about repaints of these newer molds is that people just don't have the money to buy multiples anymore, if even singles.
  11. Whoa. Screw the M7 stuff, I want me a test scheme VF-17 I've always loved the white/orange schemes you see test aircraft in, that would look awesome. Sadly, Yamato doesn't seem to have much interest in milking the M7 molds so far.
  12. Probably a bit, but again, someone got their head on sideways when they designed the ankles. There is no reason this thing should ever need a full 90 degrees of side to side motion. The hips don't even spread that far. The design would have made 1000x more sense if the upper pivot had been from front to back instead. Plus, honestly? The double side-to-side joint is a pain. Since it flexes at two points, the foot can get out of alignment, and it makes it tough to get the foot to even go back into the leg.
  13. Just an info post, I don't know how many people are keeping track of the v.2 VF-25 topic anymore. Didn't want this to get lost down the list, I know a good number of folks were hoping to get one. http://www.hlj.com/product/BAN971691 Go get em quick! Mods, please delete this once the word is out.
  14. Now the question is, after pushing them that far, if you move the ankles back to the centered position, how loose are they? The short version of the issue with the ankles is that the design of the joint is bad. Why is it bad? I'm not even sure. There seem to be many variations on how badly the ankles loosen, and it seems like no one has the exact same problem. Graham mentioned the paint on the ankles on the Fire Valk possibly being a problem, due to uneven distribution. I'll buy that, it seems like a likely problem on this type of joint. Since the Blazer doesn't have this paint anymore, it makes sense that the ankles on it would be better, and my personal experience is that they are. Are they fixed though? Not really. I still had to stretch mine out to get a good gerwalk bend, and once stretched, they're no longer firm enough to do a static battroid pose. After loosening my Fire Valk's ankles enough to get a good stable gerwalk pose, they have absolutely no tension at all when centered. And by saying they have no tension, I mean I can spin the feet like a propeller. Let me point out the clearest thing that comes to mind. This is a ball joint. It should be spherical. You should not need to stretch it. The tension should not change depending on how far you move it. Ergo, this joint is not spherical. How this happened, who knows. But it's the only explanation I can think of that explains why the joint acts this way. Either the ball or socket is not the right shape. Personally, I suspect it's a side effect of the way the ball is made of a combination of metal and plastic pieces. I don't even want to think about what kind of stress stretching the joint to let it move to the extents may actually involve. One of these days, the screws holding the ankle may give way entirely from repeated stretching. Bottom line is that the joint has a problem. What it comes from, who knows, but for whatever reason, the ball joint isn't a ball. It's not consistent, because people have the problem to varying extents, but something in the manufacturing or assembly process is making the ball joints uneven.
  15. Yep, can't say I'm at all surprised. Each of the pieces Graham mentioned were made using the same plastic that was used for the arms, which we all know tends to explode. I got a first issue 0A, and I SOAKED both entire knee joints in superglue. All sections. Then I added a coat to the hip bar clips for good measure. When I got it, the knees were covered in spiderwebs of stress fractures starting to form. You can see the same types of cracks further up the knee joint in that picture. Those were all over both knees on mine. I saw them from the outside, and then opened them up to soak everything in glue. That plastic was BAD. I think it got better with later releases, but something in that batch of releases just did not work.
  16. That's part of why some people don't like the ankles. Because you can't point the toe down far enough without stressing the joint, you have to keep the nose lower. Although... if you're content to just stretch the joint, and just accept the fact that you'll have to tighten the ankles before attempting any battroid poses, you can get pretty close. Here's what it looks like if you don't bend the knees as far forward as they will go. The knees are one click before full bend, and the ankles don't need quite as much range to get a good level pose this way. If you're worried about stressing the ankles, this works, it's just not as stable because the feet aren't as far under the body, and the weight is farther forward. Because my ankles are stretched, the ankles didn't hold well for me in this pose, and the nose began to fall after a minute or two. If you really push the ankles to their limit (one notch before full ankle extension, with the heels pushed up to the point of touching the ankle collar), and bend the knees all the way, you get a slightly lower nose. Personally, I like this better. It's more balanced since the feet are more towards the center of weight, and since the ankles are pushed farther, they actually hold in place better. Since I've stretched mine, they hold in this position pretty well. I just have to tighten them up for battroid. Plus, I think the lower nose just looks more aggresive in general. Also, with the nose lower, you can rotate the arms up further at the shoulder, which gets them away from the wings roots, and lets you drop the biceps more. Keep the nose level, and you're stuck keeping the elbows pointing almost straight out to the sides. I should mention, I very rarely leave my valks in anything but fighter mode for more than a couple hours at most. I don't display them this way, so I personally can't vouch for how long they'd stay posed this way. I did leave my Fire Valk in gerwalk for a few hours this way last week, and it stayed in place, but that's the longest I've done it. I may leave this one in this pose for the evening and see if it holds up standing on the carpet.
  17. K, I'll have to blame it on bad encoding then. My copy, and most of what's on youtube isn't nearly that sharp or clean. Reminds me, I need to track down the better quality version of M7.
  18. I think it's just because of how dark the VF-17 is, and how little else there is that's actually white around the stripes to compare to. Most times, they really do look like they're supposed to be white, unless you see them next to something that's clearly bright white or silver. In the opening, the stripes do look like they're meant to be white. The limited palette in the animation means you only have so many colors, and shadowed white often gets drawn in shades of light grayish-blue. In this case, the white head on the VF-17S looks nearly the same color as the stripes on the VF-17Ds following it in the shot where they're hovering across the sand. The shot also happens to use the same color for the clouds.
  19. If the plastic ball were separating, it shouldn't lose tension side to side or front to back; if anything, it would spin, because the ball looks like it forms a cap to the metal ankle piece.
  20. You know... I understand that this system usually works decently well, since we've seen it in so many games. But I wish people would try something different. It's kind of sad, I was really looking forward to maybe playing this. I mean, I might still try it some day, but I'm just so tired of computer games emulating dice games. If you want to play games based on random number generators, more power to you, but computers are capable of so much more. I guess I just wish more developers would explore new ways to play instead of sticking to such a simple mechanic. I mean, there are games that use very different mechanics to play, and I love them for it, but I've yet to see any big ticket developers work on anything similar. Most of them are free-to-play mmos hosted by random companies, and developed elsewhere. There any estimate for how long til this opens up fully? I don't have much time to beta test at the moment, but I might try a demo and see if I like the story enough to ignore what I don't like.
  21. Wait, so, there's no rubber friction pad in the joint at all? Like.. every other ball joint Yamato has used in the past? I think the problem with the inconsistent tension is that the socket and ball just aren't spherical at all, or gets stressed out of shape during assembly. I mean, it is made up of two different materials after all, which have entirely different structural properties, and aren't going to react to stress at all in the same way. I'd love to understand why they thought a joint designed like that was a good idea, but every bit of my engineering education tells me there's something really wrong with that ankle design.
  22. Yeeeeeeeeeeesh... I just looked at those web order sites... APRIL??? Why on earth does Bandai take so long to release anything after the pre-orders are out?
  23. My Fire Valk's ankles definitely didn't move farther than that pic when I first got it. I had to stretch them out, and now they're only tight at the extremes of their range, unless I go and retighten the screws, which means they revert to that miniscule range in the pic. Anything approaching centered is pure slop after they've been stretched. Also.. I wish I could slap some sense into the people deciding to use those pins. It seems as if while Bandai has finally taken a few hints from Yamato on aesthetics, Yamato is doing the reverse, and adapting mechanical methods used by Bandai. Those pins? They're all over the Frontier valks, especially in the shoulder sections. They also are one of the first hinge types to go absolutely wimpy. All the joints using that method on my old v.1 VF-25 and VF-27 are as limp as soggy toast. Even my v.2 Alto is only a couple months old, and the pins like that in the shoulders are already sloppy enough to let the entire arm swing back and forth if I tilt him enough. And I've only transformed that valk a half dozen times at most. Hopefully Yamato will have better luck with those types of pins, but the fact is.. it's a whole lot easier to compress a hollow pin than a solid one, and over time, those pins will compress, because it's the path of least resistance.
  24. See, I still don't buy it. The ankle joints don't make a lick of sense. Why the hell is this possible.... while forward and back motion is limited to this? See that pivot mid-way up the ankle? If that were rotated 90 degrees, it would let you point the toe an amazing amount. Instead, we have a joint that allows you to bend the ankles sideways farther than the legs can even be spread. I just can't believe they would design that joint that way on purpose.
  25. Here's the thing about those screws... they hold the ankle together so the ball joint is tighter in the center. Loosen them up, and it'll be loose there.... but move it to the edge of the range, and it gets tight again. Plus, once you bend the foot that far in gerwalk, it's actually more balanced, because you can actually get the feet underneath the center of mass. Even if they're not as tight, you've got less weight in front to make the thing tip over. Mine's been sitting all evening in gerwalk with it's screws entirely loose. What I'm thinking is causing it is that the ball joint really just isn't round. It gets tighter at it's outer limits, and pushing it there spreads the joint, making it loose in the center.
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