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Chronocidal

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Everything posted by Chronocidal

  1. Neither of them actually remembered their real mother. Luke grew up with his aunt and uncle so he already knew his parents were gone, but Leia didn't learn she was adopted until Luke brought it up at that point. Bail Organa's wife was supposed to have died a few years after they adopted her, so that's who Leia was thinking of.
  2. I would say that's an option, but unfortunately, Yamato went back to their old tricks of gluing screw covers over everything. I looked at what it would take to remove the ankle sections, and you'll have to take the entire leg apart somehow. Unless you just want to remake the ball itself, which actually might not be too hard... Hmm. If you could mold a brand new ball for the joint, and get that to fit into the foot socket, you might be in luck. Problem is, we don't know what the problem really is. We don't know if the ball is misshapen, or if it's the socket, or even both. If you really want to fix this problem, you might need to make an entirely new foot section.
  3. I actually hadn't opened my sets to look at them yet, I might have to dig them out later.
  4. I'm actually really hoping we get the VF-17T... not necessarily for Sound Force, but I want that orange and white trainer we see in Macross Plus. Milia's I might grab as well depending on the color, but I wonder if it'll even happen.
  5. I actually did try that, mine would never come off the ball. After realizing what a pain it would be to get them back on, I gave up trying, and just resigned to leave them in fighter mode forever.
  6. Nope, I've never felt the urge to destroy it that far. I saw the spring pins involved in the toe and heel joints, and decided it wasn't worth the trouble. Ok, pictures this time to describe exactly why this is such a stupid problem. Here's what pose I can get if I push my 19's ankles to their natural mechanical limit. This looks pretty darn good, like a gerwalk pose should look. The nose isn't digging into the ground, and it's perfectly stable on any surface I've tried (carpet, desk, etc.) Here's what the ankle looks like while in that position. This doesn't look the least bit unreasonable. What I mean by the natural mechanical limit of the joint is how far a ball joint should move, before the post collides with the rim of the socket. Long story short? The ankle doesn't work that way. If the ankle were actually shaped correctly, there shouldn't be anything stopping it from actually reaching those limits, just like every other ball joint Yamato has ever made. Whether it's caused by lousy casting, misshapen plastic caps on the ball joints, or some overlooked issue involving differing stresses and material properties issues with the composite joint, the joint doesn't work correctly. If it were actually a true spherical shape? This wouldn't be a problem. The only conclusion I can come up with as to why the ball changes tension all over the place is that either the ball or socket is just flat out misshapen. I should also add.. they're not consistently misshapen. Playing with the ankles further on that particular VF-19F, I discovered that the left and right ankles had completely different ranges of motion. The left ankle can be pushed back much easier than the right, and is tighter overall, but the right ankle is very loose in the front half, and I can push the toe so far up he could do a decent crouching position in battroid.
  7. Ok, I know we've gone over this a bunch, but there's one KEY issue about these ankle joints that everyone seems to forget. They are BALL joints. Ergo, ROUND. They should not loosen or tighten when moved in any direction inside their range of motion. The very fact that they have to be "stretched" means that they aren't actually round. THAT is the problem with them. When we talk about "stretching" them, we're not talking about going beyond their limits. We're talking about pushing them to where their limits SHOULD be. The fact that they can't do it? That's ENTIRELY a design problem. Know what I want to see? A statement from Yamato's engineers who designed them, laying out exactly what the ankle's range of motion SHOULD be. I might actually go looking through the instructions for examples of how far they do it. This issue is pretty much impossible to even solve without input from someone who helped design the ankle, just because everyone has different expectations of how far they think the ankles should move. I'm going to have to dig out my camera and do some comparisons again.
  8. When Asshorizon hits $20 or less I might give it another look. The idea of paying them for rail shooter levels still makes me think they should pay me to play it. However, I would like to see how moddable the game engine is, since it'd be a piece of cake to rework it into something that isn't the air combat version of a blood and guts splatter fest. Strike Suit Zero though is an instant buy. Time to reinstall steam.
  9. I'm anxiously awaiting the time when the 19P gets put on sale, because I'll probably buy three more to customize. Despite the higher price, I've got more of the VF-19 than any other valk aside from the VF-1 (6 now ). Even with the problematic ankles, it's just a work of art.
  10. Heh.. here's a funny idea. Has anyone tried some of those little foam covers a lot of earbud headphones come with? They might not be very good at gripping things, but they're plenty soft. I'm starting to think fabric covered tips might be the best option to keep from damaging anything.
  11. The SMS pilots would look awesome too if they weren't painted by blind monkeys. Bandai has a long way to go to catch up to Yamato's standard pilots.
  12. I think some people are afraid of the utter hatred and loathing that at least half the star wars fanbase will deliver no matter what decision they make about anything. I don't blame them. I wouldn't want to be in Lucas's shoes after all the rage the prequels produced. The films will most likely generate a metric crapload of money no matter how they turn out, but it might not be enough to convince someone who's comfortable with their existing portfolio. Seems like he'd be a fitting choice though in some ways.. the latest Trek stuff felt more like Star Wars anyway.
  13. Looking forward to the results. Depending on the shade, I might try the alumide. I'm not that picky about it matching perfectly, I just love seeing how things fit together. I'd probably just paint details by hand anyway. Also, as far as the "ear" sensors are concerned, it's tough to change the overall shape of those since they have to mesh with the upper body of the valk in fighter mode. But it'd be easy enough to drill out the fronts and install some sensor lenses there. What I'm really anxious to see is how the laser pivot works out. Looks like it's supported nicely, but I don't see how it'll be held in really, unless it's all by friction with the sides of the slot.
  14. Speaking of gunpod updates, how about that beam adapter? But yes.. dual wielding bullpup gunpods. This must be done. Only question I have is whether both legs have identical storage compartments.
  15. Yep, if this prints out well, I'll definitely pick up at least one, along with that VF-0D kit. Any estimate on the price for this one so far? And the fun question... can they mold it in gray?
  16. Kind of a dated joke now, but people in the business refer to that one as "Monica."
  17. Maybe it's just preorders then, but they wanted $60 to ship me a pair of VF-4Gs when I went to pre-order them. To California. When I went and ordered with HLJ instead, I had them shipped FedEx together with three more valks and it still wasn't that much.
  18. It did happen once or twice, though I forget where in the series. There's a picture that was linked here once before that showed all of Sound Force launching with them mounted already in fighter mode. The mountings are a little less awkward in the animation, since you can fudge the details, and they look a bit more integrated there. I do wonder if the sound boosters ever had a performance benefit in general though, in terms of extra fuel and engine thrust.
  19. Yeah, I think a lot of people would prefer the actual Supernova schemes. Thing is, I get the feeling that Yamato couldn't get the rights to reproduce those schemes, otherwise we would have seen them. The orange and blue repaints are just too similar to be entirely coincidental. So close, but still so incredibly far. Either that, or they just didn't want to put that much work into developing new tampo patterns. Considering the wide variety of paintjobs we've seen applied to VF-1s, I wouldn't think that'd be an issue, but you have to admit... those Supernova schemes were really complex. They may have just taken one look at all the required colored panels, and given up.
  20. Actually, considering the price difference, I think it still made sense to include the standard markings. Granted, the VF-1 wasn't exactly on the high-end of the price range with Yamato's offerings, but the kits were definitely cheaper than an assembled ones. While I would love them to release a VF-1 kit in gray, I'm not sure I care that much about more VF-1s now. If anything, I'd buy a couple gray kits and mashup the parts with my white ones so there'd be less painting to make a 1970s style F-14 scheme. I really just wish they had used the DYRL off-white for the kits so they wouldn't yellow so easily. I'm much MUCH more interested in getting kits of other valks at this point though, especially if they can make a generic catch-all kit for the VF-19 that includes both wing types with optional canards. I'd probably buy several, especially if they make them in gray.
  21. Oh, I'm not even thinking first-person really (and I have no idea how that would work in battroid). There just wasn't any way to manually control the camera direction to look for targets, even in the external view. By movie events, I mean stuff like the M&M fight, where he chases her into her own ship and fights her in the docking bay, or seeing Minmay fly past during the zero-gravity city scene and having to catch her, that sort of thing. They definitely played little clips of those events during the missions, but it felt weird watching the character I was playing as do stuff that I obviously wasn't doing. I've been spoiled on stuff like Ace Combat and the old Rogue Squadron games though, so probably expecting way too much from a pack-in game on a movie disk. Really looking forward to the full game when it comes out.
  22. Well, make sure you're not pushing on the canopy itself. The cockpit interior will take a lot more pressure than the clear canopy before it gets damaged.
  23. They might have to increase the length of the sliding mechanism some to do it. With the VF-1, the cockpit remained mostly the same size, and they just scrunched the seats. I don't think you could do that with the VF-0D, because the canopy just seems much longer on it.
  24. Pfft.. If they make a YF-19 v3 in the same quality of the current VF-19? I'll buy them all regardless of how they paint them. They could make one in pink polkadots and I'd still buy it, because it's a beautiful aircraft.
  25. Well I didn't have any trouble with the stick for controls, it was the lack of view control that got to me. Putting the mode control on the right thumbstick was a serious waste of a stick, and just left you with duplicated controls. Attack controls were decent, though I need to look at a guide to check out the combos and such. Mostly I was just annoyed by the targeting system, and lack of a way to change my view manually. Also was a bit sad that they didn't work more actual movie events into the gameplay, but it was still fun to be able to FINALLY see a decent strike packed VF-1 on my screen.
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