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Knight26

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Everything posted by Knight26

  1. We need to get you a makerbot, let you crank the stuff out yourself. My wife has already told me that if I get this job I am interviewing for next week that I can buy one next year for my own models.
  2. Wow that looks amazing, but over $100 for just the head, dang the whole thing will be over a grand if you decide to shapeways it
  3. Looking great, one minor crit, don't the wings overlap slightly in battroid mode?
  4. that is cool and all, now show us some progress on the fuselage/chest area
  5. I can see that being an issue sure, but do you really see Aria wanting that much power, she always just seemed to want Omega and that was it. How about this for another DLC, and one that could make the ending truly badass... you go to the Elcor homeworld, recruit the Elcor for the earth fight, and in the final push, ride the freaking Elcor into battle. Ok maybe that would be silly, but I want to see Elcor "walking tanks" fighting. Though I don't think they ever actually rigged the Elcor to move, at least we never see one move.
  6. Man I want some more storyline DLCs. Leviathan sounds interesting, but what I would love to see... Aria Taking Back Omega from Cerberus. Even if its just one mission, imagine the huge freaking battle that would be. Of course that was honestly my biggest disappointment with ME3, I wanted to see that giant land battle they showed in the cinematic trailer. Makos Hammerheads and hundreds of troops mixing it up on a battlefield. Of course system limitations probably killed that in the end, but I wanted an epic ground battle.
  7. Dynaman, as an engineer I understand that any walker tank/robot is not the best platform for a weapon system. There is an acceptable level of disbelief for such designs/movies but they need to be more solid to be realistic in appearance and to not have to stretch the disbelief too far.
  8. Man I can't wait for all the build up threads on this thing to start.
  9. I actually like that idea, but only if his characters name is Dick Grayson, lol.
  10. I will reserve judegement on the mech design until we actually see it, I am hoping for a less bayformer design and something more solid and well built.
  11. I think that new ED-208/9 shows the biggest issue in special effects now, most of the artists have only done CG, they never wet their teeth on actual physical models and props, WM Cheng and a few others being the exception. Especially since the Bayformers more and more robots in movies have this half falling apart look to them because it "looks cool" but in reality it would never work. All those barely holding on spindly bits would fall off way too easily. The original ED-209 worked because when you looked at it you said, wow that is a nice solid looking mech, and all the parts looked real, it looked like something that could actually walk down the street. This new one I look at and can point out dozens of weak points in it's "armor" where a good shot could destroy it. The UAV is not as bad, but those lift fans don't look like they tilt enough to provide forward momentum, maybe there is another engine or the video just didn't show much they can move, but at least that UAV looks plausible. Things like this are what really make me fear a Macross live action movie, though the Yamato one sticking as close as they did to the human designs does give me hope, but I fear all transforming robot movies now will make all the bots look like bayformers until someone who has an engineering, or at least phsycial modelling, brain in their heads starts working on the mech designs again.
  12. I am liking what I see so far, 1 suggest though involving the hip intake fan. Is there a way you can either have it collapse it's blades, or at least turn them so that airflow going in is fairly uninterupted when in forward flight? Those intake fans are primarily for gerwalk and battroid mode to assist with airflow, though realistically they are not needed if the main engines are as insanely powerful as has been stated in all official sources.
  13. Once the date, time, and place are nailed down we need a big announcement, and might even want to doa promo for slice of Sci-Fi's con report if we want to get more people to come.
  14. My son just fell in love with those pictures, he wants one so bad
  15. Very nice, man I hope my wife has her new job by then, daddy deserves a new valk
  16. The final explination I agree makes no sense. What would have made more sense was the whole Haestrom sun issue shown in ME2. Imagine this scenario, the creators of the reapers make AI to determine why their suns are starting to burn out too quickly. Those AI determine that using the mass relays are what is aging the suns prematurely, best solution stop using the mass relays. The civilization says no, says find another solution. The AI determine that if the suns are given a period of rest, say 40 thousand years then then they will normalize and not burn out or go nova too quickly. Again the civilization says no, 10,000 years is not enough time for them, says to find another solution. The AI determines that the best solution is to force the civilization to stop using the relays, so it develops the reapers, which either, A: destroy the relays, forcing the civilization to use regular FTL again, or B: attempts to destroy the relays and meets resistance, causing them to wipe out the civilization. The first cycle would be a much different scenario then those that followed as the Reapers developed and eventually wiped out the civilizationt that created them as a last resort. The second cycle begins and the remaining Reapers try to warn the new civilization(s), but again they don't listen. This continues for a few cycles until the reapers realize that the best course of action is to simply leave the relay network up and build the citadel as a means of controlling the cycles to come. It may have even at first been a plan to use those constructs as a way to find a solution to the problem, that could have been the original purpose of the keepers, but that secret was lost to time, either the reapers abandoned it, or the keepers were too modified to remember and pass on the information. At that point the destruction of the relay network makes much more sense, Shephard destroys the network in order to save everyone. Yes traditional FTL takes a much longer time, but it still allows some interstellar travel, and it gives the newly united civilzations a chance to put their best minds to work on the problem. At that point even the three choices make more sense as well. A: Controlling the Reapers allows access to millions, if not billions of years of data about the star/mass relay cycle, but also some danger as they could turn again. B: Destroying the reapers, and all AIs really is a renegade end then, you lose all the reaper data and all the Geth expertise, with those two powerful AI civilizations you can probably work out the relay problem much faster. C: Synthesis allows all the races a chance to contribute the correction of the problem even better, keeping the Reaper Data, and potentially wiping out all disease, and extending lifespans long enough so that all races are on an equal footing in terms of lifespan and their ability to work the problem. That would also explain the general color coding of the relay destruction sequence. Whichever choice however the relays still have to be shutdown/destroyed in order to keep their host stars from burning out. It could even end up being something as simple as periodically shutting down or moving the relays between systems, downsizing the relays, or making the relay jumps shorter. Think about it this way, an extreme amount of energy is expended every time a mass relay "fires" that energy has to go somewhere, yes the next relay catches the craft that was launched, but even it has to expend that energy somewhere. The bleed off is probably dumped into the nearest available massive heat sink, the local star, otherwise the relays would burn out, or get so hot as to be unusable. Who knows how it is transmitted to the star, but it might not even be that it could be like the wake a boat creates, when the ships comes to that sudden stop at the mass relays the energy keeps moving and hits the next star in direction, again prematurely aging it. The physics would take some time to work out, but it is a reasonable assumption, and makes a heck of a lot more sense then what was given, also it seems that something along those lines was the original plan.
  17. Check this thread at foundation 3D forums. http://www.foundation3d.com/forums/showthread.php?t=11903&page=5 Tan.J is making another very nioce transforming VF-1 model, but is going more the mid-poly route, it looks like it could go into a game nicely. He also has it rigged up pretty well and just posted a video of the transformation sequences. His biggest problem, he went with the Kawamori style paper thin joints at some points, he really should have beefed them up a little, the most notable place he did that was the knee joint. As for the chest block I see why that is such a tricky part, getting the leg transformation pistons in there will not be easy, that is a lot of hardware to stuff into a very small space, so some comprimise may be needed.
  18. I liked the comedy in Avengers and I think I will like the more cerberal Prometheus as well, I can do that, enjoy multiple things.
  19. The answer to that lies in how fast do reapers move through FTL. That is the big question to determine how far out they were to begin with. Also Mass Relays seem to have an absolute range limitation, otherwise you could take a mass relay to the other end of the galaxy, instead you have to jump between them like nodes. So it probably works something like this. The Reapers could take whatever relay they were slinking around in dark space straight to the citadel but the citadel had to be prepped first. They then had a back door, but had to reach a standard mass relay on the edge of the galaxy that could reach it, that back door was destroyed in the Arrival. So in the intervening six months the reapers stayed in FTL and went straight into Batarian space where they encountered another relay that allowed them to begin the invasion.
  20. so this game assumes ripley and company lost the fight with the queen?
  21. I was reading something recently, on TV-tropes I think, that mentioned that in the original script for ME3 that the reason for the cycle was continued usage of the Mass Relays was actually causing their companion stars to accelerate their aging, like in the Tali recruitment mission in ME2. That got me thinking that if they kept that reasoning behind it, and the star child told you that was the reason behind the reapers that maybe people would not be so shot in the rear about the ending. Think about it, it better explains why the mass relays need to be destroyed, or moved, and even then the three choices are not so egregious because they are just a byproduct of what ultimately needs to be done to save the galaxy, instead of the other way around. Also since it has been established that the other races have learned how to build mass relays, and knowing the danger inherint in their long term use they could redesign them to prevent that from happening, or design them to be moved around every few centuries, millenia, whatever to preserve the host stars. What do people think of that?
  22. well the computer is also 3 years old and has had some adventures already in its life so that could be part of the issue as well
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