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  2. Mandarake has the Hi-Metal Scopedog that was released in February down too 12,000 yen or roughly $75.00 USD. For those who might be interested but don't want to spend too much!
  3. Today
  4. Gotta get that one as well. The lil tomahawk needs a pal
  5. The content may be kinda moldy, but the wrapping looks fresh. I love the art & music.
  6. Pre-order opens tomorrow for Raider-X 1/100:
  7. *Looks at note* So it took 2...two...dos...ni...deux...dyo...dalawa...dau...5090s to perform those renders. Yeah. You're gonna need the latest and greatest Nvidia gpu and a freakin' nuclear reactor. I know we joke about it but seriously...Nvidia is gonna make it a reality at this rate. As for DLSS 5...so Nvidia said "Frak your artists, let's AI slop your character faces." I'm sorry, that is not "photo realistic lighting effects" at play. It's literally AI slop-ifying game designer's work. This comment: 😄
  8. Outlaw Star and Cowboy Bebop are still in my top ten anime shows list and they rank pretty high there. I don’t think this will look as great as those, but if the writing is still as good as the show, then I’ll be happy, but would really be happy if the animation isn’t just garbage cg designs like the Star Wars stuff. personally I skipped the show in its original run because I knew it would get canceled fast. Fox did not have a great track record at the time for sci fi and really most networks struggled with any Sci Fi at the time post X-Files. Kinda surprised that Babylon 5 lasted as long as it did. Anyway, a friend got me into the show with a big warning that there really wasn’t an ending at the time, it was before the movie came out. Personally was really surprised they put that on the big screen, it really had some basic tv levels of effects, but fit in with the low budget look of the series.
  9. Actually, I think Shrapnel's animation model is true to the toy there. In humanoid mode, he has guns hanging below his wrists, not bug legs. They magically turn into bug legs when he transforms in the cartoon.It's a hard detail to implement at most sizes, and doubly so at this size. And I actually like Shrapnel with bug legs, despite a general toy-styling preference. I think his undercarriage was the least bug-like of the three, and it stuck out to me when seeing my friends' Bombshell and Kickback next to my Shrapnel. For the size, this is a really good Shrapnel, and it is much easier to forgive the missing toy details in something so small. And honestly; with the cartoon being so faithful to the toys here, there's not really a lot missing, just some colored stripes and a pair of vents that are near-impossible to add at this size... but the cartoon chest window's very wrong.
  10. Looks cool. I'll check it out.
  11. Animated Firefly? Smells like Outlaw Star or heck, even Cowboy Bebop. Not necessarily a bad thing. But yeah more Firefly would be great, I know I was bummed when the show was unceremoniously canned years ago.
  12. Do you guys both play MSFS2020 or MSFS2024? I am developing a VF-1 Valkyrie and have begun working on the cockpit and was working off of a game texture asset that I upscaled in GIMP. It would be awesome if I could use your models for the cockpit. If you ever plan on making them available for purchase for use as a flight simulator asset, please let me know!
  13. Also, wait, seriously - twenty five thousand dollars??? That's a car payment, holy hell. I'm gonna be a little clamshell on what I'm paying for this for now but its like. Absolutely nothing near that.
  14. The translator and I have already talked pricing, and it's at a very reasonable rate that I'm able to pay - although I will be setting up a small donation box after the first chapter releases to help alleviate costs.
  15. I have worked on a few with basic Blender animations, however I'm not experienced in metarigs or bones enough to make the animations efficiently. I need someone like you who knows how to apply the poses and rigs. I've been working on other craft such as a full-size transforming SDF-1 as well as Zentradi/Meltrandi scenery objects/obstacles. I'd like to switch focus to the cockpit and internal switches. More to come.
  16. Update Leg update efeca61d991818d2905a4de923bc440b.mp4
  17. Well, that trailer certainly met expectations. That is to say, it's made the series look like a typical Filoni project... mindless fanservice wrapped around Filoni's masturbatory self-obsession and belief that The Clone Wars was the be-all, end-all of Star Wars. Original ideas need not apply. This is the third series where Maul has a story arc revolving around him attempting to groom an impressionable young padawan for his sinister ends. It's a good thing Kenobi put him in the ground permanently in Rebels, he was probably on some kind of list with a track record like that.
  18. As promised, we're continuing our look at Dr. Wu's itty bitty Insecticons with a review of Claw Worm, their version of Shrapnel. And here he is next to his Legacy counterpart. Once again, he's roughly knee-high to a shorter Deluxe. Let's zoom in. In some ways, he's actually more cartoon accurate than the official figure. He's thighs are Sunbow smooth, he doesn't have any of the random black on his hands and biceps, and unlike Grasshooper there's no random silver on his chest. The big deviation is going to be his bug legs. The ones on the sides of his robot legs, which swivel and can be positioned differently but never moved out of the way. They simply aren't present on the animation model. Although they're arguably not as noticeable, the small legs on the backs of his shoulders are equally absent from the animation model. Shrapnel does have legs on his forearm, as does Claw Worm, but Shrapnel's should be straight behind his fists while Claw Worm's are molded to stick out to the side at an angle. But hey, bucking the Dr. Wu norms, Claw Worm does come with a gun! Basically everything I said about Grasshooper's applies here... the sculpt is a little mushy. In fact, the G1 toy and the Legacy toy both have gaps between the barrel and the fins on the sides that aren't present on Claw Worms. Once again, though, this thing is tiny, actually a bit smaller than Grasshooper's. I'd imagine that including those gaps would have structurally compromised the end result. Claw Worm's head swivels, no tilt. Getting at his head can be a chore at all, what with the big horns flanking it and the fact that it's smaller than an up-popped kernel of popcorn. Shoulders are ball joints that swivel and move a bit under 90 degrees (or, if he's arms are relaxed at his sides, only about 45 degrees before the bug legs on his shoulders collide with the horns). His ball-jointed elbows bend 90 degrees and pull double-duty as his bicep swivels. No articulation in his hands or wrists, but his waist does swivel. His ball-jointed hips can go 90 degrees forward, backward, and laterally. No thigh swivels. His knees bend 180 degrees, and he has no foot or ankle articulation. As with Grasshooper, Claw Worm's gun doesn't peg into his fist, it clips around it. Claw Worm's transformation is kind of simplified compared to the Legacy toy or even the G1 toy. His horns fold up and cover his face; unlike the Legacy toy, the covers do not move separately. His waist swivels, but then instead of collapsing his robot legs they fold over at the knees. His arms tab into his sides, and that's about it. No legs to fold out from his back. Which, you know, is kind of a shame. Shrapnel's animation model was rather faithful to the cartoon, so the legs on the back of his forearms should be the rear legs, and the front four legs should fold out from his back. Instead, we have the front four legs as fixed, molded protuberances from Claw Worm's robot arms, and the rear legs are the one's on the swivels on his robot legs. I wonder, though, if it's again kind of a structural thing? For the legs to unfold from his back they'd have to be hinged, which would likely require a pin to go through them. On a larger toy, no problem, but pins don't really get smaller with the rest of the toy. So, the smaller the toy, the proportionally larger the hinges have to be. Also, because his legs fold over instead of collapsing, he's got visible robot feet just behind the yellow instead of sticking off the back, and the rounded lumps on his knees are visible on a surface that's normally flat. Oh, and once again there's no storage for the weapon in alt mode. Now, I point out these discrepancies because it's my job (that I assigned myself and don't get paid for), but I do feel like we're nitpicking fairly minor details that can be overlooked on a reasonably inexpensive figure that's only about two inches tall. The fact is, Claw Worm, like basically all of these Dr. Wu figures, is a bite-sized delight. I continue to adore the fact that we are getting G1 characters in Micromaster scale. Yes, they make official Combiner and Titan-class characters look way huge even more effectively than Hasbro's (abandoned) Core-class figures, but even in absence of that it's just fun to have simple, tiny figures to fiddle with. I'm all in favorite of Dr. Wu doing the entire Sunbow cast. So yeah, I'd recommend checking out Claw Worm.
  19. That could get expensive. Last time I looked into having a professional translation done, it was for Master File and the price was astronomical... around $25K/volume.
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