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  2. Doing some no-shoulder-armor-disassembly-required shoulder parts. Also just comes in 2 pcs.
  3. That's great news. Looking forward to December. Season one was a fun ride.
  4. Today
  5. After episode 3 this morning, I've checked out. The Xeno completely degraded to a MacGuffin. Too many new lore breakers. Too many "WT# how" moments. And... I'll stick to the first two films as to what Aliens is all about.
  6. I have it in my private warehouse at hlj but not in hand unfortunately. I’m gonna guess that it’s probably that same size box as the fighter, but probably close to twice as thick to make space for the fast packs. I might be over guessing that since it really only need space for I think one or two runners, but the fighter kit is pretty thin as is
  7. 1/144 VF-1s meet N scale Patlabor on city block.
  8. Can the odd radar thingy fold up out of the way for it? sorry for the questions, it’s just odd that this one is definitely cooler in flight than on ground and odd that they left out pilots
  9. Yes, not by much though.
  10. All right, episode 3 is out... Not an inspiring start. This is one of the more erect dick moves on the writer's part. Once again, the actual action is all offscreen... and not in the horror movie gory discretion shot kind of way. As in, "there was a fight, but it's happening offscreen so we don't have to choreograph or shoot it". Little bit of meta commentary there... underground truly is a dumbass place to put a spaceship. Well, I think we now know for sure how this incident stays contained. "Welcome, to Jurassic Holocene Park" Well, this definitely doesn't seem like a bright idea. In the final analysis, "Metamorphosis" is a pretty weak episode with some serious writing problems. Its main flaw is that it clearly wants to commit to the horror bit but doesn't seem to know how. They try to build some tension by keeping the Xenomorph offscreen for a while and show some evidence that It Can Think, but they can't bring themselves to stick to it so it has to poke its head into the frame and ask the cameraman to get its good side before it'll do anything. It wants to go the route of the scientists experimenting getting in over their heads, except that it's already shot itself in the foot by revealing the scientists know what they're getting into from the start and are just too dumb to live. They're trying to build anticipation for a human villain, but the delivery is so ham-handed that feels like accidental self-parody. Every twist and plot point is telegraphed so aggressively that there's no potential to build suspense. A lesser problem is that it also wants to do action, but it seems to be afraid to actually show action. I wonder if it's because the Xenomorph is a purely CG construct. They cheat and have the climax of the confrontation happen offscreen and only let us see the aftermath.
  11. thanks for correcting me. my apologies Froy.
  12. My kids played it over and over again. My PC was on the other side of the basement and I remember hearing some old western tunes OVER and OVER again. Also something about a creature on the bunny slope...
  13. Yesterday
  14. Another random question for anyone who might have flirted with this tech... Has anyone out there tried, or had any success with, using a wireless HDMI adapter to plumb a TV into your PC for conference room-type stuff, streaming, or gaming?
  15. To be fair, the distinction between a PC and a game console has been shrinking for a long long time now. I remember when the PS3 dropped and half my friends were excited not for the games but because they heard you could load Linux on it and use it as an ad hoc PC. 😆 (We're engineers, it's just how we're wired.) Proprietary dev kits and licensing hassles aside, developing for a console at least offers some stability in terms of the limitations of hardware and hardware variations so I can definitely see the appeal. Especially after years of working with embedded control systems that wish they had even a fraction of a current gen console's oomph. From what I've heard, it sounds like there's a shakeup in the games industry itself that's driven some developers into corners. Mainly the AAA envelope-pushing and live service model isn't paying off like it used to, though since I haven't had a ton of time for gaming I've mainly heard it secondhand in the form of grousing games journalists. Maybe a bit... it really depends on your needs. As I understand it, a lot of the FPS "esports" types favor 240Hz monitors in the 24-27" size range because it's easier to see the whole screen without needing to turn your head. I know a lot of folks who still run monitors in that size, though either because of space constraints on the desk or because they're running a multi-monitor setup. (I'm running three 27" 1440p ROG Swifts in my home setup, for instance, with the outer two on gas shocks so I can spin 'em around as needed.)
  16. Careful, you’ll shoot your eye out
  17. Weird that it doesn’t have pilot figures. Does it even have a landing gear down set of parts?
  18. Oh then you should be fine for most if not all mATX cases then. If you like adding more capacity there is mATX mobos like my MSI MAG Mortar Wifi 850M mobo that has three NVME m.2 slots.
  19. At relative distances. The average viewing distance of desk workers is ~2 feet from the screen.
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