M'Kyuun Posted January 15, 2022 Share Posted January 15, 2022 (edited) My copy of SciFigure Industry's WZ-10 Aegopter Craft Series CS-02 (Fiery Thunderbolt) arrived today, and after several hours of handling her, I thought I'd leave a little commentary. For the sake of brevity, I'm going to refer to her as Thunderbolt. Thunderbolt comes packaged in robot mode, and I snapped this pic shortly after extricating her. I didn't take pics of the trays, but she comes in a clear tray along with all her weapons, a clear overlay to keep it all in place and protected, and a second tray that nestles under the weapons containing the base and arched stand, which can be assembled one of two ways depending on Thunderbolt's mode. The base features two pull out drawers which allow for convenient storage of all her weapons. This is her full loadout. The racked missiles are packed individually and feature a runner with a slot cut out which tabs onto one of four tabs on a little cube. The cube also has slots on top for one of two types of pylons (the tabs on the pylons are spaced differently, with two apiece of each type). The missile and rocket launchers are molded in a light grey, almost an off-white, plastic, sans paint. The pylons are painted in gunmetal, and you can see them tabbed into the square rocket launcher and the racked missiles above. The twin rifles are molded in dark grey plastic and have silver paint apps in the grilling on the sides and on a molded hose going from the body to the stock. The ammo magazines can be removed but there's no detail inside them- just hollow boxes that slide onto H-tabs on the bottom of the rifle. The sniper rifle gets more interesting; the barrel section can be removed where it's slotted into the thicker cylindrical bit in the center of the rifle. That cylinder can also hinge down and the barrel section can slot into the main body of the rifle. The end of the barrel where it's thinnest, can retract into the thicker barrel section. The bipod legs are individually mounted on ball joints. The grip on the main rifle body can retract into the body. The stock of the main rifle body has two folding bits; looking at the pic, the top section contains a die-cast knife painted metallic gold on a slider. The lower part is just a curved bit that rotates 90 degrees. As shown in the first pic I posted, the rifle can be arranged as a sort of scythe. It reminds me a great deal of Ruby Red's singular weapon, the Crescent Rose, from RWBY. Moving on to the fig itself, Thunderbolt is molded primarily in a matte black plastic, with the same light grey plastic as the weapons used for the arms, inside tops of the thighs, waist, the detailed bits in the hip armor, some bits in the lower legs and the feet. While I don't believe the majority of the fig is painted, there are painted details here and there, as well as a number of tampoed markings on the skin of the helicopter. Too the judiciously implemented die-cast bits are painted a metallic gold and really pop against the black and light grey comprising most of the figure. Articulation: The head is on a ball peg which attaches to a folded double joint. The double joint tabs at a downward angle such that head can only look straight forward utilizing the ball joint itself. However, untabbing the double joint allows the head to rotate backwards past 90 degrees, although it does look a bit awkward. The head can look down about 30 degrees and tilt a few degrees to either side. The shoulders rotate on a hard ratchet a full 360, abduct over 90 degrees, and feature a butterfly that allows the shoulder to swivel back about 60 degrees, but nothing forward, unfortunately. Bicep swivels 360 on a mushroom joint. The elbows are double jointed and give you about 170 degrees. The hands rotate at the wrist 360. Each finger is fully articulated, pinned at each knuckle. The thumb is on a ball peg which allows for flat hand or opposition to the fingers. The thumb is also pinned at the base and the knuckle. Each hand also has a molded tab that slots into her weapons. The waist swivels 360. It's scary tight on my copy. There's also a secondary waist swivel for transformation which is also very tight. There's an ab crunch that allows about 70-80 degrees forward, however it's limited if the nose gun is deployed in bot mode. The hips are mounted on friction joints which can rotate 360 if abducted a bit to allow the legs to clear the arms. The hips have a few degrees of forward butterfly on transformation joints within the pelvis. The hips abduct on ratchets to just under 90 degrees if the hip armor is rotated high on the hip to allow for more clearance. There are thigh swivels which allow for 360 deg rotation. The knees are double jointed on ratchets but only allow a wee bit over 90 degrees of bend. The feet are attached by a die-cast armature which can rotate 360 degrees. Ankles can rock inboard over 90 degrees, as well as a little up and down. The front half of the foot is attached by a double joint which allows for the toe to rotate down about 130 degrees (part of transformation). Tolerances of the joints range from good to extremely tight, which made some bits difficult to manipulate, especially during transformation. Turning the lower waist was an exercise in frustration, but I finally got it. Edit : Additionally, some of the panels lock very securely and can be both frustrating and a little scary to break the tab, so to speak. Too, tolerances between moving parts are sometimes wanting. For example, the hull panels on the forearms are attached via very limited range-of-motion ball joints to a rotating block that forms the back half of the forearm. Said block was rather tight and tough to move, coupled with a large hull panel that barely has enough room to create the clearance required to insert or extract the hand during transformation. I wish they'd used a different mechanism here that allowed that hull panel to move out of the way more easily. I'll also add that a couple of the cockpit windows popped out on me while handling the fig. I superglued one of them back and tabbed the other one back in, but it continues to pop out, so I'll likely glue it, too. Also, there are panels attached via double hinges to the pilot's canopy on either side which continually pop off on my copy as well. It's a simple matter of snapping them back into place, but b/c of where it's situated, and b/c it has to move around the curved forward nacelle cover, it can prove challenging to keep it from popping off again when manipulating the panel into its place in helo mode. The instructions are printed in color and the affected parts in each step are highlighted with a green line. Instructions are in English. However, the photos are small, and I had difficulty at times trying to sort what was being done. On my first attempt at transforming her, I didn't realize there were two waist sections that swiveled, and I missed the lower section which prevented a bunch of stuff from lining up on the tail. I ended up consulting a video for clarity. All things considered, the transformation, while involved and a little finnicky at times, is fairly intuitive if you're familiar with transforming toys. But, like the waist issue I had, it's the little things that'll get ya. A few comparison pics: Arcadia 1/60 VF-1S Earthrise Optimus Prime (voyager class) Takara Masterpiece Megatron Helicopter mode: Thunderbolt's alt is based on a real Chinese attack helicopter called the CAIC Z-10, also known as the WZ-10 (which is printed on the box). It shares characteristics of both the American AH-64 Apache and the lesser known Commanche stealth helicopter, which never saw production. While there are no details in the pilot's station above, the gunner's station has a seat and a molded unpainted dashboard, as well as an opening canopy; neat details they didn't have to include, but it makes this thing that much cooler. I have her loaded with each type of weapon included (specific to the helo mode). AFAIK, there's no way to attach her rifles, and they wouldn't look right if you could. The sensor ball up front can rotate in all directions as well as the nose gun. The barrel of the nose gun can retract for stowage in the bot mode's chest. On my copy, tolerances vary between the pylons and the weapons, some nice and appropriately tight, to very loose and falling off. Too, I couldn't get my copy to hold her sniper rifle. Not sure if it's b/c of paint on the palm tab or something else, but I couldn't get it to tab-in in either hand. Will have to keep working on it. Final thoughts: SciFigure Industry did a remarkable job of not only capturing the WZ-10, but also crafting an interesting transformation system that results in a striking and highly poseable bot mode. If this is the sort of thing that floats your boat, I definitely recommend her. Now, bring on the Flanker bot! Edited January 15, 2022 by M'Kyuun Quote Link to comment Share on other sites More sharing options...
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