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Posted

Out of all the mainstream Takara/Hasbro lines, the SS86 line is the only one that almost, almost, almost got me to bite and sell off my MP season 1 Cons and Autobots, official Takara and third party fill-ins. For standard retail releases, the vast majority of these figures have looked great, and very G1, which was what caused me to buy up early MP in the first place and avoid CHUG and retail lines. I don't know, sizing down would be great, and selling off what I have could fund buying everything back up in the SS86 line three or four times over, it's just a lot of work and I don't think I can bother doing all that. 

Posted

Managed to get one of the Hot Wheels Nemesis Prime from Mattel Creations. At €94 including VAT and shipping this stings quite a bit.

I had to wait 10 minutes in a queue, click through 3 captchas and fill in a telephone number that’s market as optional but I managed to score one.

Posted
47 minutes ago, sh9000 said:

Studio Series 86 Soundwave.

Need to see a few more angles. They did stuff like removing the spaceship kibble from his forearms and folding his knees so they don't bump out... But the way the waist still spins, the alt mode controls are a flap on his back, and the way his shins are in the sides of his alt mode instead of folded in are making it seem like like a proper new mold and more like a more modified Netflix Soundwave.

Posted
39 minutes ago, mikeszekely said:

Need to see a few more angles. They did stuff like removing the spaceship kibble from his forearms and folding his knees so they don't bump out... But the way the waist still spins, the alt mode controls are a flap on his back, and the way his shins are in the sides of his alt mode instead of folded in are making it seem like like a proper new mold and more like a more modified Netflix Soundwave.

Agree. SS86 Soundwave shares a fair bit of the Netflix's engineering/transformation. The cassettes aren't much better than what's come before, either. I'm thinking Ravage's jet packs and tail are on a separate piece that has to be parts-formed onto him after he's transformed, much like Steeljaw. At least the G1 cassettes had complete robot/creature modes- only the accessories were parts-formed. The Condors' wings aren't the right shape, and while Ravage's legs are an improvement over the previous release, his No-Neck Ed head and block-o-accessory sticking up on his butt just detract from what should be a svelte cat-like form. Again, his flatness notwithstanding, the G1 toy still looks better. Ravage here makes for a better Steeljaw, IMHO, as that wide neck would make for a good mane. A little cassettte deco would go a long way towards selling the alt modes, too.

Funny that they still put out stock shots with mistransformation errors. It gives the impression they don't understand how to use their own products.

So, not really the "Wow" factor I was hoping for, but it does make some improvements over the Netflix version, which suffered the additional kibble from its WFC crappy spaceship alt mode. I'll get him, but I can't help but feel a bit letdown over some of the execution, especially, as usual, with the cassettes.

Posted

Speaking of Soundwave, while I applaud the LEGO designers for making their version as good as it is, I was disappointed that the hips couldn't bend fore or aft and the forearms were rather skinny, proportionally, and the hands couldn't retract into the arms. So I fixed mine.

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Posted

Not bad, but yeah I'd wanna see more of it before I make a final decision. I did like the WFC walmart variant, but the yellowing really ruined it for me. 

Posted
35 minutes ago, Negotiator said:

The 86 sound wave I’d going to be bigger, right??

I think it should be to scale with Megatron, who was bigger than his Siege/Earthrise version, but as of right now it's too soon to tell.

Posted (edited)

Well, Fireflight showed up, so we're back to the Deluxes.

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Fireflight was going to be a tricky one, I think, because if you look at his Sunbow design he's got wings on his legs, sure, but he's also got wings on his back.  Maybe the artist was trying to capture the the tail on his back and drew the horizontal stabilizers too big, I dunno.  AOTP Fireflight has just the wings on his legs (with the stabs on his heels).  He has the cartoon-style head instead of the masked toy head that CW Fireflight had, which I personally consider a bummer but I can't really fault Hasbro for it when cartoon-accuracy is the new order of the day.  He's got paint on his chest to accurate mimic the cartoon, right down the blue squares on his pelvis (though it looks more like they're on his waist), though he's missing an Autobot badge on his left breast.  All-in-all, significantly more accurate than the CW toy, but again, not without its flaws.  Aside from the missing wings/stabs on his back, he's got black hips and black feet that should be white, and the molded lines on his shins are details you'd expect on Slingshot, not Fireflight.  What you would expect are kneepads that are conspicuously absent.

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Fireflight's transformation is exactly the same as Slingshot's.  He doesn't much resemble a real F-4, but to be totally fair, neither did the cartoon. The alt mode is NOT licensed, and aside from being noticeably wider, really isn't that far off from the cartoon.  What's more, his legs and arms integrate with the fuselage pretty well, giving him one of the better jet modes on a modern Transformer toy.

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Comparisons to Slingshot are because, by and large, Fireflight is the same toy.  He's even got the same guns!  Same arms, same waist, same hips, same thighs, same shins, same feet, too.  But he's got a new head, new chest, new back, new backs of the legs, new wings, and a new cockpit.  Looking down on the jet modes, the only part that's immediately noticeable as the same is the tail.  So, while Skydive and Air Raid definitely could have used a little more time to cook, I'm pretty happy with Fireflight just like I was pretty happy with Slingshot.  He's much better than the CW toy, and a pretty solid figure overall.

Hmm, that didn't take long.  Might as well combine them, then.

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Take apart the extra chunk that came with Silverbolt, and get your leg parts ready.  Take Air Raid and Skydive in their jet modes.  Fold the front of the jets backward, fold the wings backward, fold the horizontal stabs backward, and spin the vertical stabs 180, like you're going to robot mode.  But then, using a second hinge in the noses, fold them back again so they sit lower.  Tuck their heads back, then plug them into the backs of the legs.  As with Menasor, attaching the leg bots will push in a mechanism that causes flaps the close on the fronts of the legs.

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Start with Silverbolt in jet mode.  Fold up the tail and nose like you're going to robot mode, and fold the wings back.  Spin the Superion head 180 degrees and you're ready to attach the body.  There's slots under Silverbolt's crotch; plug them into the pair of tabs on top of the body.  Secure the body by taking the flap on the back and folding it up so the 5mm peg plugs into Silverbolt's butt, then folding the chest part up so the square shaped bits on the inside fit into the holes on Silverbolt's chest.  Connect the legs by sliding the combiner pegs into the ports at the bottoms of the thighs.

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In theory, you can take Fireflight and Slingshot in their jet modes and place them on the arm parts.  Then, as you transform the arms, the armbots will naturally split at the waist, just like they did with Menasor, and you just fold the wings back.  In practice, I couldn't get them to work, and I found it easier to poke a spudger into their tummies and split them manually, then attach them after the arms were transformed.  However you did it, the black connector goes over Silverbolt's feet to attach the arms to Superion.

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Finally, we have our combined Superion!  He's a bit blocky, and his legs are more or less identical... which is entirely cartoon accurate.  The overall design and proportions are much better than the Combiner Wars version.  My objective complaints are pretty minimal... he's missing some blue squares on his shins, and in the cartoon his mask was much darker, almost the same color as his helmet, not silver.PXL_20250916_175142596.jpg.c4cc824942a64b8d7f643ae6f84953a7.jpg

Aside from Silverbolt's you can pretty much leave the Aerialbots' guns in their usual alt mode spots on their wings... except that if you do you don't quite have enough space between his legs for him to stand straight up.  Maybe they should have been off-centered, like Devastator. 😒  You can pull the guns off the wings on the inside and plug them onto the sides of the legs, though they'll be visible in robot mode.

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More ways that AOTP Superion improves on CW... articulation and stability.  His head is on a ball joint that has a decent downward tilt as well as some slight upward and sideways tilt.  His shoulders rotate on ratchets and can move laterally 90 degrees, also on ratchets.  His biceps swivel, and his elbows bend 90 degrees on ratchets.  His wrists swivel, as does his waist, though Silverbolt's tail can get in the way of the latter.  Hip skirts hinge up so that his hips can move forward and backward 90 degrees on soft ratchets and 90 degrees laterally on clickier ones.  His thighs swivel, and with the leg bots transformed properly his knees bend 90 degrees on ratchets.  No up/down tilt on the feet, but he's got about 60 degrees of ankle pivot.  All-in-all, this is a Superion you can pose without him falling over and/or falling apart.

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There's options for Superion's gun.  The option I like is to plug Silverbolt's gun into the barrel, then there's a square hole on the underside that fits into a square peg on Superion's forearm, like an arm cannon.  This is is the cartoon-accurate way, and the hinge on the rear even allows Superion to bend his elbow without the gun getting the way.  The other way is to fold a peg out from the bottom.  This peg can he held in Superion's hand, and a second square hole behind it fits on the forearm peg.  This method allows Superion to look like he's actually holding the gun, but if you plug Silverbolt's gun into the barrel it winds up looking too long.

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Lastly, here's how he stacks up with Devastator and Menasor.  He's a tad short, but my Menasor has the DNA kit with the bigger feet and longer thighs.  I reckon a DNA kit for Superion might even him out a bit more.

While I do think that all of the Aerialbots are improvements over their Combiner Wars versions, I remain kind of disappointed with Air Raid and Skydive, kind of impressed with Fireflight and Slingshot, and think that Silverbolt's somewhere in the middle.  Superion, though, is a major improvement over the Combiner Wars version.  While it'd be nice if the leg bots contributed more to the gestalt, what Hasbro did here looks cartoon accurate and is leaps-and-bounds better in articulation, poseability, and overall sturdiness.  So, despite my misgivings on Air Raid and Slingshot, yeah, you should probably buy the whole set.  Superion is definitely worth it.

Edited by mikeszekely
Posted (edited)

Soundwave, as well as TFone Airachnid & Alpha Trion, The Last Knight Barricade, and The Last Knight Nemesis Prime, are available to preorder at the usual places.

EDIT: Soundwave's sold out on Pulse.

Edited by mikeszekely
Posted

Continuing with the AOTP Deluxes, we have another figure that I think has been anticipated by many for completing a set... it's Venom!  I guess it's actually Venin, because Hasbro can't trademark Venom, but to me he's still Venom, so...

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Without a cartoon to copy, Venom goes for the G1 toy look.  Which you think he should nail, getting a brand new mold where the other three Deluxe Insecticons had to make due with remolds of the regular Insecticons, but there's definitely differences.  The most immediate diffence is the random patch of translucent red on his tummy.  There's also the protruding hinges on his ankles, some minor differences in the proportions, additional 5mm ports on the forearms and the outsides of the lower legs, and a few sticker details from the original that didn't make the cut for tampographs.

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I never had the G1 toy so I'm not super familiar with it... there's some hollow spaces here on the backs of the arms and legs, but did they exist on the original toy?  All-in-all, I think Venom is close enough to the G1 toy that he kind of stands out from the other modern Deluxe Insecticons.

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Even the accessories—a gun and an axe with a very short handle—are basically the same as the G1 toy.

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Venom's head is on a hinged swivel, which means no sideways tilt, but he can look down slightly as well as straight up.  His shoulders swivel and move about 90 degrees laterally.  His biceps swivel, and his elbows bend 90 degrees.  His wrists don't swivel, but his waist does.  His hips can go forward, backward, or laterally 90 degrees.  His thighs swivel, and his knees bend nearly 180 degrees.  His toes can bend downward, due to transformation, but not up, and his ankles can pivot 270 degrees, which is way more than you need for posing but also an artifact of his transformation.

Venom holds his accessories just fine in either hand...

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The axe can also plug into a 5mm port on the butt of the gun, and he can hold it by the barrel to create a more natural-looking axe.  I don't mind that update at all!  The combined axe can also be stored on his back by plugging the normal gun handle into the 5mm port nestled between all his bug legs.

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Transformation is, I imagine, a bit like the G1 toy.  His head hinges forward, then he looks straight up.  The antenna on top of his head is has a hinge, so it folds back to kind of tuck into his bug chest.  His toes fold in, and his ankles pivot that full 270 degrees so that his feet are against the sides of his legs, then his knees bend so his lower legs encapsulate his thighs and tab together to form the abdomen.  Turn his forearms out, fold his fists in, then double hinge the elbows so his forearms cover his biceps.  Then push his shoulders into his torso, which will also collapse his sides.  Tuck his arms into his sides, then arrange the ball-jointed bug legs to your liking.

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Again, the bug mode is pretty close to the G1 toy.  The shoulders and forearms don't line up quite as smoothly as the original, and he's got a gap and green hinge on top of his bug head that the original didn't have.  There's also the aforementioned additional 5mm ports, but that's about it.

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Bug mode doesn't do much.  You can spread his wings like he's flying, though if you want to keep them folded there are tabs on the wings that fit into slots near the 5mm ports on his abdomen.  Speaking of ports, the ones that were on his forearms become places to stow his accessories. His bug legs are, again, ball joints, so you have some freedom to pose them.  That's really about it.

On the one hand, Venom is basically the G1 toy with more articulation, and he completes the modern set of Deluxe Insecticons.  That's good!  But I think he mimics the G1 toy a little too well for my tastes.  Subjectively, I don't think he actually looks like he belongs with the other three.  But most of all, I think they should have taken the liberty to improve the original toy's engineering a bit.  Like, was their really no way to move the wing hinges between modes?  As it stands, he holds his arms permanently at 45 degree angles because his wings keep him from lowering his arms any further.  And the wings, which would look pretty cool if they were more vertical behind him, also kind of stick out behind him at a 45 degree angle.  His shoulders don't really lock into place, either, having a tendency to collapse when you're manipulating them in robot mode.  Frankly, I think he's kind of an annoying.  Get him if you got the previous three Deluxe Insecticons and you want to complete the set.  Otherwise sit this out out.

Posted
21 hours ago, mikeszekely said:

Fireflight was going to be a tricky one, I think, because if you look at his Sunbow design he's got wings on his legs, sure, but he's also got wings on his back.  Maybe the artist was trying to capture the the tail on his back and drew the horizontal stabilizers too big, I dunno.  

Every time I try to "reconcile" what's going on with the toon Aerialbots, I give up.  I think it's compounded by the fact that if you ever freeze-frame them (especially the combination sequence), it REALLY looks like the artists "lose track of who's who", and switch designs/colors half-way through.  It's like, "Skydive leaps into the air, gains Fireflight's colorscheme, then Air Raid's robot design/wings, then turns into a leg" or something like that.   

It's that, AND the whole "can't tell wings from tailplanes, so they just tend to add lots of them all over" syndrome.   It's like everyone has wings on their legs AND tailplanes on their legs, AND wings on the backpack AND the tail on the backpack.  Just, 'stuff everywhere' combining all the robot modes from the whole team on every individual.

It's just a mess.  If there's one team where you should NOT attempt to closely copy the cartoon, it's the Aerialbots.  Because while the Combaticons may alter their color/design when combining, at least they don't turn into each other while doing so...

Posted

Oh man, I really like how Venom came out! I never owned the deluxe insecticons, but I sure wanted them. Wish the whole team could've gotten this treatment, though Venom's probably the one that we win most with. Chop Shop's gotten pretty close with a Shrapnel rework, and the other two ... their original designs aren't near as good.

I agree they should've found something better to do with the wings rather than being slavishly toy-accurate. The orange bit in his torso is a nice accent that I think improves the design. I probably would've updated the axe-head to a kukri knife if they'd asked me.

 

 

7 minutes ago, David Hingtgen said:

It's that, AND the whole "can't tell wings from tailplanes, so they just tend to add lots of them all over" syndrome.   It's like everyone has wings on their legs AND tailplanes on their legs, AND wings on the backpack AND the tail on the backpack.  Just, 'stuff everywhere' combining all the robot modes from the whole team on every individual.

Insert "biblically-accurate aerialbots" meme here.

Posted (edited)
14 hours ago, JB0 said:

Oh man, I really like how Venom came out! I never owned the deluxe insecticons, but I sure wanted them. Wish the whole team could've gotten this treatment, though Venom's probably the one that we win most with. Chop Shop's gotten pretty close with a Shrapnel rework, and the other two ... their original designs aren't near as good.

I agree they should've found something better to do with the wings rather than being slavishly toy-accurate. The orange bit in his torso is a nice accent that I think improves the design. I probably would've updated the axe-head to a kukri knife if they'd asked me.I

I never had any of the OG Deluxe Insecticons (I only had Kickback and Shrapnel), but I do have a downscaled Convertors version of Barrage and I always thought it was a cool figure. I wish Takara/Hasbro had gone all-in on making new molds for Ransack, Barrage and Chop Shop to match their OG toys as well. Regarding Venom, I know there's some complaint about the wing attachments, but it follows the OG toy quite faithfully and IMHO that's a strength, mostly. It would have been nice had those attachments swiveled to his back to get them out of the way, but overall, I'm extremely happy with how he turned out. Still waiting for my copy. Since they've demonstrated the willingness and ability to back-engineer Venom, I hope they'll do the same eventually not only with Ransack, Barrage and Chop Shop, but also Whirl and Roadbuster. I really want a proper Mugen Calibur as my Roadbuster.

Missed the preorder today so I didn't get SS86 Soundwave. Got a little sticker shock from that $60 price tag. Just not seeing $60 worth of stuff there, and being a fan of the cassette-bots, the new molds with him aren't exactly inspiring. I'll likely get him eventually, but man these prices are becoming a bit off-putting, especially when 3P legends makers are, IMHO, crafting superior versions of these characters for around the same price and they're much more space-friendly, an appealing factor when I'm just about out of space for Hasbro's mainline/SS stuff.

Edited by M'Kyuun
Posted

Sadly BBTs said I have to reorder scavenger and refunded me the money. Think at this point I’ll just keep an eye out for him. Fireflight shipped and with that I’ll be finished with the aerial bots. Kind of not a bad turnaround, not even a year since slingshot and airaid came out right?

 

Posted

Preordered Soundwave at The Chosen Prime.  If anyone sees Soundwave listed on Target's site then please post the link.

Posted

The big G1 guys are out of the way, but this line is Age of the Primes, not Age of the G1 Dudes.  And Alpha Trion isn't the only Prime in this wave; we've also got Deluxe-class Micronus Prime.

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Deluxe-class?!  Micronus is barely up to Alchemist's knees!  But that's the thing with the Thirteen... when Hasbro was codifying the lore, they took mysterious, ancient Transformers like Prima, Alpha Trion, Maccadam, and Liege Maximo but they didn't have thirteen guys.  So they made up some new ones, then themed some of them to explain different aspects of the expanded Transformers lore like the Quintessons, beast alt modes, and Minicons/Micromasters.  So, yeah, Micronus is so small because he's the progenitor of all Minicons.

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While the other Primes have been pseudo-G1 or "definitive" versions of the Thirteen, what we have here is basically Micronus from Robots in Disguise 2015.  Which kind of makes sense... sure, he appeared in The Covenant of Primus, concept art was done for Transformers One, and he's been mentioned in IDW, but Micronus had a major role in RID15 as the mentor of Optimus Prime.  So while the blue-green color is shared with the Covenant version, the markings on his chest, the little turbine in his tummy, the big eyebrows, the spikes on his back... that's all RID15.

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A tiny guy like Micronus has to make up his Deluxe-class budget somewhere, and here it's accessories.  First up, we have his relic, the Chimera Stone.  That's the thing that looks like a bigger version of the turbine in his tummy, and it's supposed to be a device which allows Micronus to empower the other Primes with his own energy.  But the bulk of his budget went into a big ol' unicycle.

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There's not a lot to Micronus himself.  His head's on a reverse ball joint, so he can swivel and look up but no downward or sideways tilt.  His shoulders are ball joints, for swiveling and about 90 degrees of lateral movement.  Elbows are more ball joints, providing the bicep swivel and 90 degrees of bend.  No wrist or waist articulation.  Hips use mushroom swivels for 90 degrees of forward/backward movement, and a pinned hinges for 90 degrees of lateral movement.  Knees are still more ball joints that are his only real thigh swivels in addition to bending a little over 90 degrees.  No foot or ankle articulation.

The Chimera Stone can plug into a 5mm port on his back.  Despite his small size, his fists are also 5mm ports.

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Those 5mm ports allow him to grip the handle bars of his unicycle.  The unicycle itself is pretty cool, with a single massive, offroad tire under the seat and big exhausts on the sides.  The only downside is that there's no way to balance the unicycle except to bend a joint in the exhausts so that the tips sit on the ground instead of flowing out behind the seat.

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Micronus' transformation is extremely simple... rotate his head and tilt in backward, raise his arms then pull them away from his torso and bring his hands together behind the spikes on his back.  Then swivel his lower legs inward and fold them around his thighs so his shoulders tuck into his feet.

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And... he's a disc.  I think the idea is that he's supposed to look like the Minicon storage panels seen in Transformers Armada.  There's even an "M" in the middle of of the disc.  The 5mm port on his back is still accessible if you want to plug the Chimera Stone in there.

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Again, Micronus is less about the actual Micronus figure and more about the accessories.  See, the exhausts and tire comes off the unicycle, and the tire has a 5mm peg that can fold out.  You can use these bits to arm up other figures, Weaponizer-style.    The instructions indicate that the rest of the unicycle can even be made into a backpack, at least for Fireflight.  As near as I can tell, though, the instructions are incorrect, as there's nothing really to lock into.

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I'd still say that'd make for a pretty unsatisfying toy, but the unicycle has one more trick up its sleeve.  The tire splits and folds open to reveal legs  You can open up the underside of the unicycle to flip out a head and plug the legs in, and the exhausts plug into the sides to form arms.  Micronus, in his alt mode, can plug into the void under the head, and the sides can close over him.  The Chimera Stone fits into a depression in the front to finish him off.

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Now Micronus is wearing a suit that's loosely based on the Apex Armor from Transformers Prime.  Designer Mark Maher also suggests that it could be seen as an early precursor of Pretender technology.  Whatever it is, it actually brings Micronus up to a size we might associate with a Deluxe-class minibot.

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In his armored form, Micronus' head can swivel and he can kind of look down due to the transformation hinge, but he can't tilt up or sideways.  His shoulders swivel and extend laterally 90 degrees.  His biceps swivel, and his elbows bend 90 degrees.  He does have wrist swivels, but no waist swivel.  His hips can go a little under 90 degrees forward and backward due to the shape of his pelvis and the kibble on his back, but he makes up for it with a little over 90 degrees of lateral movement.  His thighs swivel, and his knees bend 90 degrees.  No real up/down tilt on the feet, but his ankles can pivot 90 degrees.

The exhaust-pipe fingers, permanently straight, make for some decent finger guns.  His curled thumbs do provide him with 5mm ports to hold other accessories, though (or he can rip off his own arm and hold it like a gun, whatever floats your boat).

I have to say, I'm pretty satisfied with Micronus, such that he might be my favorite Deluxe-class of the wave and/or my favorite of the Deluxe-class Primes.  They could have put out a little Core-class dude, or stuck him as a pack-in with another one of the Primes, and you'd end up with something that accurately depicts Micronus.  But the unicycle accessory turning into a larger armor for him kind of elevates the play pattern in a way I dig.  I'd recommend giving him a look.

Posted (edited)

Target's Geek Out site launched their Transformers stuff.  For me, it's a lot of nothing.  There's Earthrise Sunstreaker (the original release, not the one with painted windows from the box set), and there's Gigawatt if you missed him the first two times he was released.  Of more interested might be Earthrise Thrust, since he was a Target exclusive before and sold out pretty fast.  Still a Target exclusive, but here's your second chance...

Also did a little digging into Soundwave.  Can confirm he's still compatible with the previous Siege Micromaster/Studio Series Core-class/Dr Wu tapes, and he's got the room to store just one at a time.  Really hard to say for sure until I have him in hand, or until someone posts a clean direct comparison instead of guessing from shots with Alchemist or rulers, but it does look like SS86 Soundwave is about a quarter of an inch/0.6cm taller than the Siege/Earthrise/Netflix/Legacy version.

Edited by mikeszekely
Posted
21 hours ago, mikeszekely said:

So they made up some new ones, then themed some of them to explain different aspects of the expanded Transformers lore like the Quintessons, beast alt modes

Personally I was fine assuming that the Transformers on Earth transformed into vehicles because Teletraan-1 mistakenly thought those vehicles were the dominant life forms on Earth, and beastformers were just what happens when Transformers scan some other life form for their alt mode.  Though, I suppose that does raise the question of how they came up with their alt modes on Cybertron... I digress.  The point is, Minicons came from Micronus, and Beastformers come from Onyx Prime.

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Onyx Prime's first appearance, to the best of my knowledge, was the Covenant of Primus.  And again, to my knowledge, he's really only appeared in two other places, IDW comics and a design for Transformers One.  The latter two sources obviously drew on the Covenant for inspiration, so they all have certainly design similarities like wings, digitigrade legs, and head that looks like he's wearing an animal skull for a helmet.  The brown colors are pure Covenant, as IDW and TFOne both depicted him as primarily blue (I assume TFOne was based more on the IDW design, while there was an in-universe reason for the shift in Onyx's design...).

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I think it's fair to say that Age of the Primes Leader-class Onyx Prime is still sporting a somewhat original design, though.  Here he's a bit more organic than other depictions, with faux fur on his shins, the insides of his elbows, and the joints of his wings.  He's also sporting a tail, which I'm not entirely sure he had in other versions.  In any case, I quite like the design.  The wings, digitigrade legs, and hooves give off devilish vibes (even if Onyx was actually described as being a good friend and loyal ally to the other Primes).

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Onyx's relic is called the Triptych Mask, an artifact that supposedly gave Onyx the ability to travel the spiritual world and appear in dreams.  It's heavily implied that the brown thing on the left is supposed to be the Mask, but I would think the mask is actually the aforementioned animal skull helmet... that is to say, his head.  He also comes with a pole and his tail.

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Onyx's head is a hinged ball joint.  He lacks much downward tilt, though he's got adequate sideways tilt, and he can look up quite a bit but the further up he looks the more his head sinks into his chest.  His shoulders swivel and move 90 degrees laterally.  His biceps swivel, and his elbows bend 90 degrees.  His wrists swivel, and his fingers (molded as a single, curved piece) are hinged to open and close.  His waist swivels, though his butt flap and loin cloth are attached to his upper body.  His hips can go 90 degrees forward and backward, and over 90 degrees laterally, and his thighs swivel.  His knees, due to being digitigrade, are a bit different.  His knees bend 90 degrees, but they don't straighten all the way.  Even if they did, his true ankle range from about 90 degrees forward to just shy of straight.  Down from his ankle, at his foot, there's no up/down tilt but he does have around 75 degrees of pivot.

The "Mask" fits onto the end of the pole to make a spear that he can wield in either hand.  I forgot to grab a pic of it, but those tabs on the spear can plug into slots on his wings to store the spear on his back.  His tail can either be plugged directly into his butt, or flipped 180 degrees and plugged into his butt flap.

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Now, the thing about Onyx is, in the Covenant, he's built like a centaur.  That is, he has four legs and a horse-like lower body with two arms on a humanoid upper body.  The clearest picture of Onyx has him rearing up on his hind legs, though, and IDW artists missed that detail and wound up drawing him as bipedal (though again, this is retroactively explained), and since TFOne copied IDW that version was also bipedal.  So AOTP is bipedal, because that's easiest, right?  Nope.  Centaur mode is included.  Officially, you push his face up into his mask, lift his loin cloth, and uncoil the front legs from his chest.  His upper torso rocks back so the front legs can reach the ground.  This is my favorite mode, and (aside from keeping the mask open) how I'll likely display him.  My only real complaint is that his shoulder pads didn't shift in some way to cover the shoulder joints that were previously hidden under the front legs.

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Articulation in this mode is mostly the same.  I didn't mention the wings before, but they have a limited up/down range where they connect to his back, and a hinge to spread them wider.  There's also a hinge to move them front-to-back for flapping.  I think a swivel would have been nice, but not having one isn't the end of the world.  Without the front legs blocking them, those new exposed shoulder hinges give him some front/back butterfly joints.  He loses his waist swivel.  His front legs can swivel 360 degrees, as long as you move them out laterally enough to have the clearance.  And they move nearly 180 degree laterally before his arms start getting in the way.  They also have thigh swivels, knees that don't quite straighten but get 90 degrees of backward bend, and digitigrade ankles that can go from nearly 90 degrees forward to 90 degrees backward.  His hooves don't pivot, but they can fold downward.

And guess what?  You can remove his tail, and split it open.  One of the tabs that holds it closed actually fits into slots on the insides of his fingers, allowing him to hold it like a bow.  Using the same tabs on the spear's shaft that attached it to his back, you can attach the spear to the tail like an arrow.

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I think I'd honestly be happy enough if they'd stopped there.  Bipedal robot with a centaur alt mode works for me.  But Onyx is actually a triple changer.  From the centaur mode, lift his head up so it tucks into his chest, then hinge his chest armor up and over it.  Fold the beast head from his back over his head so it tabs into his chest.  Straighten his torso back out, then use the butterfly hinges to bring his shoulders forward, rotating at the biceps and wrists so that his arms still make some sort of anatomical sense.

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And her we have Onyx's real alt/beast mode... some kind of six-legged horse-dragon chimera.  I don't hate it... but I don't know that I love it, either.  In my mind, it's an interesting concept, but probably the weakest of his modes on a figure where I was already content without it.

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The only new articulation to bring up is the beast head.  It's on a ball joint, with some limited ability to tilt up, down, left, right, and swivel into a sideways tilt.  The jaws can also open.  The instructions have you store the spear by removing the "mask" and plugging it onto the side of the pole, then plugging the pole onto his butt.  Why not just plug it into the wing?  Because, fully unfurled, the wings actually don't leave enough clearance.  You can only store the spear there if you keep the wings tucked in.

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Speaking of options, what if you don't want a six-legged alt mode?  I mean, it was good enough for Odin's horse, but maybe Liege Maximo is the only Prime you want having a Norse influence.  Hasbro's got you covered.  You can shift his shoulders back out into their regular robot position, then wrap the middle legs back around his torso.  Still works!

As one of the newer, less-developed Primes, and one with a bestial robot mode, a bestial alt mode, and a bestial in-between mode, I think Onyx might not appeal to the "just give me the G1 cartoon" crowd, especially as his Leader price tag makes him less of an impulse buy than a Deluxe like Alchemist or Micronus.  That said, the winged centaur of the Covenant was always kind of an out-there design, and I love the way the team brought that design to life.  I think he's a pretty cool figure, definitely one of my favorite Primes* so far, and I'd recommend checking him out.

*And for those who haven't been keeping track, we're up to nine of the Thirteen now.  Deluxe-class Quintus Prime and Voyager-class Amalgamous Prime were announced for the first 2026 wave at SDCC.  While not officially announced, I'm hearing that the remainder, Voyager-class Nexus Prime and Leader-class Liege Maximo, should be out by summer 2026.

Posted
34 minutes ago, mikeszekely said:

Personally I was fine assuming that the Transformers on Earth transformed into vehicles because Teletraan-1 mistakenly thought those vehicles were the dominant life forms on Earth, and beastformers were just what happens when Transformers scan some other life form for their alt mode.  Though, I suppose that does raise the question of how they came up with their alt modes on Cybertron... I digress.  The point is, Minicons came from Micronus, and Beastformers come from Onyx Prime.

How about we split the difference? Onyx Prime is why there's mechanical beasts, like the dinobots, predacons, insecticons, Sky Lynx, etc, and Beast Wars-style forms that actually look like animals are a more modern "disguise" technology, evolved from the invention of pretender shells?

...

And the mixed organic/techno stuff like Fangry are just abominations mocking Primus's light.

Posted
3 hours ago, JB0 said:

How about we split the difference? Onyx Prime is why there's mechanical beasts, like the dinobots, predacons, insecticons, Sky Lynx, etc, and Beast Wars-style forms that actually look like animals are a more modern "disguise" technology, evolved from the invention of pretender shells?

...

And the mixed organic/techno stuff like Fangry are just abominations mocking Primus's light.

And Wheelie is Primus' joke on the entire Transformers race. :p

Posted

Nate from the Transformers team put out a pic of Soundwave with a tape measure.  I took a picture of Netflix Soundwave with a tape measure and tried to line it up.  Not exact, but it looks like Soundwave might be bigger-er than I first guessed.

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Posted

Sweet. Thanks. Was about to pull the trigger on the 3rd party arms for more G1 accuracy but saw a lot of the grey plastic discolored now.  I POd  new soundwave at enteaerth but has anyone else had a problem with Amazon?

I've seen it available about 4x.  Every time I try to order it hangs and glitches until it's no longer available after a few minutes of trying.

Posted
11 hours ago, mikeszekely said:

Target's Geek Out site launched their Transformers stuff.  For me, it's a lot of nothing.  There's Earthrise Sunstreaker (the original release, not the one with painted windows from the box set), and there's Gigawatt if you missed him the first two times he was released.  Of more interested might be Earthrise Thrust, since he was a Target exclusive before and sold out pretty fast.  Still a Target exclusive, but here's your second chance...

Also did a little digging into Soundwave.  Can confirm he's still compatible with the previous Siege Micromaster/Studio Series Core-class/Dr Wu tapes, and he's got the room to store just one at a time.  Really hard to say for sure until I have him in hand, or until someone posts a clean direct comparison instead of guessing from shots with Alchemist or rulers, but it does look like SS86 Soundwave is about a quarter of an inch/0.6cm taller than the Siege/Earthrise/Netflix/Legacy version.

Man, my copy of Thrust was unceremoniously cancelled and I missed the window to reorder him, so he's the only one of the six main Seekers I don't have, and he also just so happens to be my favorite of the Conehead designs. However, with the SS86 Seeker on the horizon, it's not unrealistic to think that they'll milk that mold for all it's worth, and from what I've seen, while it's still not a completely accurate F-15, it' does appear to be somewhat better than the ER Seeker mold, partsforming stabs notwithstanding. I've lived without ER Thrust this long; I'm thinking I may just hold out for the inevitable SS86 variants.

1 hour ago, mikeszekely said:

Nate from the Transformers team put out a pic of Soundwave with a tape measure.  I took a picture of Netflix Soundwave with a tape measure and tried to line it up.  Not exact, but it looks like Soundwave might be bigger-er than I first guessed.

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If I didn't know that the one on the right is the Studio Series figure, I'd swear it was one of their lesser toys for younger collectors. Compared to all the surface detail and greater number of paint apps to represent both OG toy and toon, the SS86 figure looks drab, the milky white plastic looks cheap, I'm not too crazy about how the feet and their hinges look, and the overall toonish plainness doesn't appeal. I missed the PO on Pulse, and maybe that was for the best, as right now I'm liking how my Netflix Soundwave looks better, crappy holdover arm kibble notwithstanding. For $60, I want something better.

Once again, I wish Magic Square or New Age would release more of their figures in CHUG scale, as one or the other often creates a nigh perfect version of a character and I'd love to them available as options for my CHUG shelves.

@mikeszekely I appreciate your writeup of Micronus Prime. I'm neither a UT fan nor an ardent fan of the greater TF lore as it has been presented in comics and other media, but there's just something creatively charming about this guy and the armor they cooked up for him.  I concur that it's a cool play pattern and it elevates what could have been a relatively simplistic figure into something greater. My interest in the Primes has been tepid at best, as Alchemist is, to wit, the only one I've bought thus far, and I got him more for his resemblance to Prime Bulkhead than out of any interest in the character himself, mostly. He does have a neat look about him with his goofy steampunk goggles.  I'm digressing, but, yeah, Micronus struck a chord with me when they revealed him in the fanstream. I wish there was just a pinch more complexity to the bike mode's transformation but given that the bike was a totally made-up thing to accentuate the principal figure, and at a deluxe price point no less, I shan't criticize too harshly.  Kudos to Takara for thinking outside of the box, or three-dimensional disc as it were.

Posted (edited)

@M'Kyuun Thrust is still available to preorder on Target's site just in case you change your mind.

Edited by sh9000
Posted
11 hours ago, sh9000 said:

@M'Kyuun Thrust is still available to preorder on Target's site just in case you change your mind.

Thanks! I appreciate it, but as I stated in my previous post, I have nitpicks with the ER mold and given Hasbro's penchant for milking Seeker molds, I think I'll just wait for the eventual SS86 Seeker to get the Conehead treatment, b/c you know they're coming. How they come however, i.e. pesky exclusives and cumbersome box sets, is another story. I'm patient, though, so I'll wait. The coneheads were always more of a bonus to me anyway; I'm always more concerned with attaining Starscream, Thundercracker, and Skywarp; any Seeker outside of that core three is just fluff for the shelf.

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