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Knight26

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Everything posted by Knight26

  1. Some small updates: And the back cover:
  2. Titanfall looks interesting and I may get it for the PC, but we will see
  3. Very nice TWDC
  4. Thanks guys for the tips. TWDC if you want to that would be great, PM me for my e-mail. I need to figure out where it picked up those jaggies, hmmm. I can always go back to the visio source file and figure it out there. Sketchley that was actually me 8th attempt at the galaxy, and I could never get a bar spiral to work, they always looked jacked up. Anyway I may just use the APoD background, they are free to use IIRC. What else does the image need? Should I darken the background? Are there any troublespots you see? I can take another stab at the character coloring but I'm not sure how much good it will do. Is there anything else I can do to really make it look/feel right?
  5. A quick mockup with two changes. I used a logo based on TWDC's thanks. I also replaced my galaxy with one of the milky way off apod. I wanted to use one I created myself, but oh well.
  6. That is seriously cool, I don't think I have sever seen anyone paint a model that way before, the way it plays with the real shadows causes a real sense of, wha....
  7. I agree, the movies are banking on Hugh Jackman's star power over James Marsden's (the most screwed over man in movies). In terms of storytelling however I find Cyclops a much more compelling character. Wolvie is the dark loner without a past who acts as the brawn to Cyc's brains. Cyc is the strong leader character with a haunted past, a pilot, engineer, physics expert and shoots freaking laser beams from his eyes, how is he considered less cool then the guy with a steel skeleton and healing factor? I think this video shows my opinion of wolvie best: http://youtu.be/mhko3m7D6UA
  8. Ooh, I like that, see that is why I post stuff to get comments an other options/insights, I will give that a try tonight. Also, do you think you can post them without the backgrounds, might save me some time, thanks.
  9. Here is the logo sans text, the text is is done as a separate element or text box. If you want the original visio file let me know.
  10. Ok, played around with this some more. FYI. I am compiling this is Powerpoint, easier to move bits around and resize them. The background Galaxy was made in photoshop, as were the character colorings. The fighters were designed and rendered in AutoCAD. The characters drawn by Exo based on concepts I provided. The original text and logo I created in VISIO. Anyway here are the changes. Old Text, recolored/positioned galaxy. Repositioned Fighters. Not sure how the jaggies reappeared in the text. New text same positions as above. New text, same galaxy as above, new fighter size and position.
  11. I'll work on those points tonight, wonder if I can do something in the character coloring to make their emotions more apparent. Also, is there a font out there there that would work better in your opinions? I don't mind if people have suggestions, but just saying you hate something without offering an alternative is not helpful.
  12. Very nice, your anatomy work is definitely getting better. Something about the proportions still feels a little off though, I just can't place my finger on it, her head maybe?
  13. Did a quick pass on the front cover again. I toned down the galaxy in the background and removed the aliasing around the title and fighters. I also removed the effect I had on the text, it was overdone. I haven't worked on the author portion yet. Now, I've had several comments here and on another forum about the text. What exactly is the problem with it? Maybe it's just because I created it, but I have no problem reading it. If it is too difficult to read then do you have a suggestion for an alternate text? How about the filtered versions, visuals only, did passing it through the filters help to make the whole more cohesive and less obvious that it was multi-media, yet still make an interesting cover?
  14. Exo you did a great job. Phyrox what specific issues do you have with the covers, front and back? Realize that the back cover is still a major WIP. I've tried a couple of PS fiters to try and make the image more seemless. I applied these to the whole image as a test what do you all think of these? Paint Daubs Angled Strokes Water Colors
  15. Phyrox, thanks it still a work in progress, especially the back cover. While I love the character art on the cover I am running into my personnal limits when it comes to the coloring of them. The lines around the edges I will have to fix I know, shouldn't be too hard to correct on the fighters and lettering though. I am really starting to see the lines around the characters too, will fix those, ugh how did I miss that?
  16. Some artwork I am working on my book rewrite. Exo helped me my doing the lineart of the characters on the front cover. Also, the text on the back cover is not final either. I would appreciate any comments. Front Cover: Back Cover:
  17. The Breast Fighter was also the design when Macross was intended to be a straight up comedy.
  18. So I've had some time to look over the design some more. It is very transformer in style, not very macross. However, I can understand why the went the route they did with it. The designer was attempting to bridge the gap between the VF-1 Valkyrie and the VA-6 Alpha. There are elements of both in their design, crammed into the original YF-4 airframe. I find the leg collapsing system interesting, and draws alot from the VF-1 leg delivery system but instead of using pistons it uses folding arms. The rest of the oragami in the transformation is illogical however, especially the backpacks, since I see no way for them to move up onto the back like that. Then there is the VA-6 style head that clearly could not fit through whatever gap is generated when the fuselage splits in half. I also see a lot of proportion changes between modes. Overall, I would give it a D grade.
  19. Wow, a really inelligent design. And is that an Alpha head on it?
  20. Ok, that pretty cool I must admit and not a subject we see too often, well done.
  21. Saw it, loved it, and yes the orbital mechanics issues of the locations are there, but in terms of storytelling they needed to something like that. Earth orbit is not exactly heavily populated with manned facilities after all. Also since this is set along an alternate timeline to our own, maybe those facilities are closer together as a result.
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