Macross / Robotech episode 1 CG progress
#71
Posted 19 October 2005 - 12:30 PM
:Dat
#72
Posted 28 October 2005 - 12:02 PM
Keep up the great work!
#73
Posted 28 October 2005 - 06:07 PM
#74
Posted 10 November 2005 - 02:25 PM
#75
Posted 11 November 2005 - 10:18 AM
Jay-Lew: I like your city diorama. In some way, it resembles the Macross City theme that was being used in one of the old Macross Model Kits (Nichimo). The attached pic is the city diorama from that model kit:
All you need to do now is add a river/lake on one side of the city
Attached Files
Edited by rnurmin, 11 November 2005 - 05:01 PM.
#76
Posted 12 November 2005 - 07:50 AM
Regards,
Roberto
#77
Posted 16 November 2005 - 10:41 AM
I'd LOVE to see that!!! Looks great so far!
#78
Posted 22 November 2005 - 02:33 PM
Thanks again!
Jason
#79
Posted 13 December 2005 - 02:03 PM
#80
Posted 19 December 2005 - 05:09 PM
#81
Posted 02 January 2006 - 12:39 PM
OI, just out of curiosity when you're modeling how do you get those rounded edges on your sdf1 model. My NURB's deform the model too much... or is there an easier way of doing it?
I am modeling this in 3ds MAX. I start out by building a low - poly for the basic shap, them applying meshsmooth to ridiculously high amounts of polys, them adding the details after with simple inset, extrude, bevel, etc. functions.
Hope this helps!
Jason
#82
Posted 11 January 2006 - 10:15 PM
#83
Posted 11 January 2006 - 11:09 PM
also Jay-Lew, uh is there a difference between mesh smooth and nurbs?
PS see my thread on VF-1S model!
Edited by wongster, 11 January 2006 - 11:09 PM.
#84
Posted 23 January 2006 - 03:16 PM
Great Idea... Wonder how many comps it would take? There are rendering companies that also render stuff for a small fee say, 5 dollars are so. They've got rooms full of rendering machines.
also Jay-Lew, uh is there a difference between mesh smooth and nurbs?
PS see my thread on VF-1S model!
Thanks for the info, when I get to the rendering phase, I'll look into that.
To answer your question Wongster, meshsmooth and NURBS are different. Meshsmooth is basically just ploygon sub-dividing. I use a low-poly model to get the shape I want, then sub-divide the heck out of it. Then once the poly's are nice and dense, I can select edges, and faces, and chamfer, bevel, inset them, etc. I posted thease a while back, but I'll put them in this thread also, my VF-1A that I built using the meshsmooth technique used to make the SDF-1 model.
Hope this helps!
Attached Files
#85
Posted 23 January 2006 - 05:03 PM
#86
Posted 23 January 2006 - 05:39 PM
#87
Posted 23 January 2006 - 08:34 PM
#88
Posted 25 January 2006 - 09:28 AM
I posted thease a while back, but I'll put them in this thread also, my VF-1A that I built using the meshsmooth technique used to make the SDF-1 model.
Hope this helps!
I think I posted this in the thread you refered to but I'm not sure. That VF-1A looks just about perfect. The only thing I see that looks a little off is the rear landing gear bay doors. There should be 3 doors for each bay and it looks like yours only has 2 doors. I'll see if I can find a pic that'll show you want I'm talking about.
Still I can't wait to see more,
Carl
#89
Posted 25 January 2006 - 09:33 AM

Carl
#90
Posted 25 January 2006 - 09:55 AM
Carl
Attached Files
#91
Posted 01 February 2006 - 10:06 PM
the main thing is, how does that uh, little section between the legs come up when its transforming from valkarie to battloid?
and do you think I could borrow the images you used to model the thing? I don't have access to a lot of those resources
Edited by wongster, 02 February 2006 - 08:40 AM.
#92
Posted 24 February 2006 - 06:23 PM
VERY nice work Jay-Lew.
#93
Posted 25 February 2006 - 01:59 PM
THANK YOU FOR SHARING WITH US!
#94
Posted 25 February 2006 - 03:23 PM
Edited by eugimon, 25 February 2006 - 04:32 PM.
#95
Posted 28 February 2006 - 01:17 AM
hey jay, i'm having a little difficulty with my own model... that little section at the back, do you think you can render me the side view of that bad boy with the legs down? ty! don't really know how these things fit together.
Hey Wongster! Sorry it took so long, I haven't been on in a while. Here are some renders of the back area thus far with the legs out of the way. Hope they help. Also, I've been down from my Macross work for a bit, but I am slowly getting back into it. Decided to take a break from the SDF-1 for a bit and start texturing my VF-1A. Should have some initial stuff to show soon. It's been tough lately, as life is super busy, as well as the fact that a buddy of mine I work with has gotten me hooked on playing EVE ONLINE.
AAAARRRRGGGGGHHHH!!!!!! MMORPG's . . . . . it's like CRACK . . . . . . can't stop . . . . .
PLAYING!!!!!!!!! Every time I try to get some work done, I hear EVE beckoning to me. Must . . be. . . . strong, and resist! But seriously, I'm determined to get some texture work done on my VF-1 very soon.
Later all,
Jay-Lew
Attached Files
#96
Posted 28 February 2006 - 02:24 AM
#97
Posted 28 February 2006 - 10:45 AM
Thats how I got on this thread
Great Stuff Jay Lew
#98
Posted 14 March 2006 - 11:30 PM
I admire the detail
One little thing about the model though... Besides the fact that your cockpit is AMAZINGLY detailed and the leg joints a soooooooooo much better than mine... I think that the contour of the nose is a bit... well off. Unless of course you meant it to be that way. The nose and cockpit section sort of looks like its a really big egg. Its missing that funny curve at the bottom that makes it look interesting... plus the nose tip is slightly angled.
Edited by wongster, 14 March 2006 - 11:32 PM.
#99
Posted 17 March 2006 - 02:48 PM
I really like that shot from the park. A 3D model really gives us the chance to view the ship from all angles. Amazing.
#100
Posted 19 March 2006 - 03:34 AM
A little request:
could you make a great WALLPAPER (1280*1024) whit the SDF ???
It will be perfect for alla Macross fan!!!!!!!!!!!!!!!!
#101
Posted 20 March 2006 - 12:02 AM
#103
Posted 20 March 2006 - 10:41 PM
Absolutely AMAZING !!!!!
A little request:
could you make a great WALLPAPER (1280*1024) whit the SDF ???
It will be perfect for alla Macross fan!!!!!!!!!!!!!!!!
I've had a few people ask for wallpaper resolution render of the SDF-1, so here is one at 1600X1200. However, for some reason I can't seem to upload any images wider than 1000 pixels, so I had to cut it up into 4 pieces. So anyone who wants it has to use photoshop or some other images edito to re-assemble the 4 corners. Sorry for the hassle, but it's the only way I could find to upload such a hi-res image. If anyone knows how to upload a high-res image, please let me know. Hope you enjoy it!
Attached Files
#104
Posted 21 March 2006 - 07:18 AM
Absolutely AMAZING !!!!!
A little request:
could you make a great WALLPAPER (1280*1024) whit the SDF ???
It will be perfect for alla Macross fan!!!!!!!!!!!!!!!!
I've had a few people ask for wallpaper resolution render of the SDF-1, so here is one at 1600X1200. However, for some reason I can't seem to upload any images wider than 1000 pixels, so I had to cut it up into 4 pieces. So anyone who wants it has to use photoshop or some other images edito to re-assemble the 4 corners. Sorry for the hassle, but it's the only way I could find to upload such a hi-res image. If anyone knows how to upload a high-res image, please let me know. Hope you enjoy it!
photobucket should be able to handel it i think
#105
Posted 22 March 2006 - 02:00 PM
I can't do anything but prise yer work. It's really amazing. I've been following this thread I found a couple weeks ago, and it's really interesting. I noticed that you were looking for references on the island/city layout. Lucky, I found this storyboard/sketch drawn by Shoji Kawamori for the first Macross episode (I believe) and think that it might a great resource for the city layout. I'm not sure if you had seen it before.
http://www.macrosswo...art/mcr111l.jpg
That's if you're willing to move all the buildings and stuff.
Keep it up!
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