JB0 Posted Sunday at 02:36 AM Posted Sunday at 02:36 AM 5 hours ago, David Hingtgen said: This! You don't realize how many little things are "essential" for daily usage until "something doesn't work like you're used to" and you curse whatever developer made "the stupid way" the default behavior of Win 10/11 and now you have to figure out how to change it yet again... Until it's "how I want it", it's just A computer and not MY computer. I mean, I've had that problem for years. Every time I reinstalled Win98(I believe we skipped past 95 back then), opened a File Explorer window, and went "where are my file extensions? Argh!" I am used to there being a million tiny things that need to be toggled before it is the way it is supposed to be. Quote
David Hingtgen Posted Sunday at 08:11 PM Posted Sunday at 08:11 PM Toggles/options are fine, the problem is now you need registry hacks and/or entire 3rd-party programs just to restore basic options and functionality that used to be present. If I could simply "click a long list of options" that'd be fine and only take minutes. But instead it's a game of "touch and go" for "how many registry alterations and programs can co-exist before they start causing problems"? Quote
davidwhangchoi Posted Monday at 06:38 PM Posted Monday at 06:38 PM i guess i have to get the next greatest gpu from nvidia /s Quote
azrael Posted Tuesday at 06:36 AM Author Posted Tuesday at 06:36 AM 11 hours ago, davidwhangchoi said: i guess i have to get the next greatest gpu from nvidia /s *Looks at note* So it took 2...two...dos...ni...deux...dyo...dalawa...dau...5090s to perform those renders. Yeah. You're gonna need the latest and greatest Nvidia gpu and a freakin' nuclear reactor. I know we joke about it but seriously...Nvidia is gonna make it a reality at this rate. As for DLSS 5...so Nvidia said "Frak your artists, let's AI slop your character faces." I'm sorry, that is not "photo realistic lighting effects" at play. It's literally AI slop-ifying game designer's work. This comment: Quote Real-time AI enshittification filter was not on my 2026 bingo 😄 Quote
JB0 Posted Tuesday at 10:42 PM Posted Tuesday at 10:42 PM 16 hours ago, azrael said: As for DLSS 5...so Nvidia said "Frak your artists, let's AI slop your character faces." I'm sorry, that is not "photo realistic lighting effects" at play. It's literally AI slop-ifying game designer's work. I mean, that's what DLSS has been from the start. They're just taking the chains off now. Quote
mikeszekely Posted Wednesday at 12:53 AM Posted Wednesday at 12:53 AM (edited) I feel like I'm in bizarro world. Everyone's piling so much hate on DLSS 5, and I'm sitting here thinking, "yeah, that looks pretty good." Everyone's so focused on Grace from RE9 looking all yassified, but I'm noticing how it makes characters in Starfield look like actual humans and not robots wearing the faces of humans they skinned. Edited Wednesday at 11:28 AM by mikeszekely Quote
TangledThorns Posted Wednesday at 11:49 AM Posted Wednesday at 11:49 AM I don't know what to make of DLSS 5 it just yet. How will it actually look in my own gameplay is what matters. Quote
David Hingtgen Posted Wednesday at 07:57 PM Posted Wednesday at 07:57 PM I had a similar question---if it's basically AI "guessing" at details, is it effectively deepfaking the faces? Based on what? Will it be unique for each user/setup? If you take a screencap of yours, and someone else with identical settings takes a screencap of theirs---will they be identical? Will EXACTLY how a character's facial features appear be influenced by randomness/seeds etc? Quote
mikeszekely Posted Wednesday at 10:46 PM Posted Wednesday at 10:46 PM 2 hours ago, David Hingtgen said: I had a similar question---if it's basically AI "guessing" at details, is it effectively deepfaking the faces? Based on what? Will it be unique for each user/setup? If you take a screencap of yours, and someone else with identical settings takes a screencap of theirs---will they be identical? Will EXACTLY how a character's facial features appear be influenced by randomness/seeds etc? I don't have all the technical answers. The AI is using a bunch of data from the game about color, lighting, motion, etc, but the instead of drawing the frame exactly it interprets how it thinks it should look. As a lot of people have pointed out with Claire, the result can look less like how you expected it to and more like Tilly Norwood (an AI-generated "actress"). But, IMHO, I also think it can take some rather unnatural character models and make them look more natural (see Starfield). I don't think it's totally deepfaking, but it's not exactly limited to just lighting, either. Developers get a lot of say in how much or how little DLSS 5 can actually do, and I'd hope the model's output is consistent, but I guess we won't really know until it's out in the wild. Quote
Dynaman Posted Wednesday at 11:15 PM Posted Wednesday at 11:15 PM The problem with AI guessing is that it ends up a lot like third party cheapo animation houses. They guess one way one frame and another way the next frame... Quote
azrael Posted Wednesday at 11:31 PM Author Posted Wednesday at 11:31 PM 4 hours ago, David Hingtgen said: I had a similar question---if it's basically AI "guessing" at details, is it effectively deepfaking the faces? Based on what? Will it be unique for each user/setup? If you take a screencap of yours, and someone else with identical settings takes a screencap of theirs---will they be identical? Will EXACTLY how a character's facial features appear be influenced by randomness/seeds etc? Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash - The CEO says artistic control remains with developers. (Tom's Hardware) Quote "The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued. He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control." "It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said. ... "All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering." I don't know. I'm still trying to understand what Jensen is saying in the article. It's not generative AI but it's content-controlled generative AI. Is that not generative AI, but with a different input source? Are you not still guessing what the next frame will be showing? Digital Foundry did a video after the announcement where they did a first look at DLSS 5 and they were told by Nvidia it's going into Nvdia Streamline so optional now, required later. 🤷♂️ So eventually game devs have to bake it in(?). Maybe we need reviewers to setup 2 identical systems, run the same title at the exact rendering point and see if they can spot a difference with DLSS 5 turned on. Do identical machines produce the same or different image? How about the differential? Do 2 different machines produce the same image or will they be different and by how much? If they are different, then how much of a difference will gamers tolerate if each setup has a slightly different fidelity? Quote
David Hingtgen Posted yesterday at 12:44 AM Posted yesterday at 12:44 AM I'd be more for it if the PLAYERS could have some input control. If it's gonna "generate" the finer details of the facial geometry etc anyways, can I say "look more like X, and less like Y?". Just my luck the AI or its model would be "influenced" by someone I don't like and keep trying to use them as "inspiration for its generating control" or whatever buzzwords they're using to describe what sure sounds like typical AI "guessing at details". If the face isn't going to be exactly what the artist designed, then the control should be in the end user's hands, not the GPU's. Hope the base model has advanced a LOT since Obama was in office: Quote
David Hingtgen Posted yesterday at 06:14 PM Posted yesterday at 06:14 PM Seriously wondering if I should keep my 3060 as an "emergency backup" instead of selling it... (is it worth selling DDR4 in the current market? Got 48GB of it...) Quote
mikeszekely Posted yesterday at 07:19 PM Posted yesterday at 07:19 PM 58 minutes ago, David Hingtgen said: (is it worth selling DDR4 in the current market? Got 48GB of it...) Yes, the RAMpocalyse is affecting DDR4 prices, too. I just paid $60 for two 8GB sticks to upgrade a barely-used 4yo desktop. I'm guess that yours is six 8GB sticks? That's nearly $200 worth of RAM. Thankfully I had a spare 128GB NVME drive since it was originally booting off a mechanical SATA drive. Quote
azrael Posted yesterday at 07:43 PM Author Posted yesterday at 07:43 PM 2 hours ago, David Hingtgen said: Seriously wondering if I should keep my 3060 as an "emergency backup" instead of selling it... I'm keeping my 3070Ti as a backup but only because my board doesn't support PCIe 5 (which is what my 5070Ti runs at) and I need my 3070Ti to manually set the PCIe slot to run at PCIe 4 so I can then put in my 5070Ti any time I flash the BIOS. And if my 5070Ti ever decides to self-immolate, I have a backup (Note that while there are only a handful of reports of the 5070Ti 12VHPWR vs the 5080/5090 self-immolating, it's still a non-zero number of incidents and until something is done to be sure the 12VHPWR connector doesn't melt, I'm not taking any chances). Quote
David Hingtgen Posted yesterday at 08:22 PM Posted yesterday at 08:22 PM My DDR4 is 2x16 and 2x8. They are not identical in specs but very close and have never had a single error running together. (DDR4 is pretty accommodating with mixing and matching, so long as it's close). Quote
davidwhangchoi Posted 6 hours ago Posted 6 hours ago "NVIDIA has now confirmed that DLSS 5 takes a 2D rendered frame plus motion vectors as input. That clarification came in follow-up answers to questions about how the new technology actually works. The answer is direct, and it does not fully match the earlier impression created by NVIDIA’s own marketing language around geometry, materials, and scene understanding. DLSS 5 does not appear to read 3D geometry, depth, or artist-authored material data directly from the game engine. When asked whether the model is effectively taking a single 2D frame with motion vectors to create the output, the answer was: “Yes, DLSS 5 takes a 2D frame plus motion vectors as input.” NVIDIA also said the model understands scene semantics such as hair, fabric, skin, and lighting conditions “all by analyzing a single frame.” NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and... That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the of the character rather than only improving lighting." Source: VideoCardz.com https://videocardz.com/newz/nvidia-confirms-dlss-5-uses-a-2d-frame-plus-motion-vectors-as-input In other words, Nvidia lying as usual and it's pretty much typical AI generating faces. Quote
kajnrig Posted 2 hours ago Posted 2 hours ago 3 hours ago, davidwhangchoi said: Source: VideoCardz.com https://videocardz.com/newz/nvidia-confirms-dlss-5-uses-a-2d-frame-plus-motion-vectors-as-input More direct source: Quote
Tking22 Posted 1 hour ago Posted 1 hour ago Lol I hate it, it's basically an AI tiktok filter you can put on games and make them look, different, not necessarily better or more detailed. Quote
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