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  2. I need Jada Toys to release full Street Fighter II diorama background boards.
  3. I might need to be selective with Haslab releases.
  4. Most stores are selling it for around 13000 to 15000 JPY but Mandarake had an unopened one listed for 8000 JPY so I ordered it.
  5. I think it would work if it has more of a drawn look than the usual cgi kinda look that a lot of newer stuff has. The story could use little tweaks here and there to trim the fluff and it will probably be fine.
  6. Today
  7. It would be nice if Bandai does an option set release for the three spears. I have all three MB EVAs already and would like be very happy to buy a option that has the spears. The Gaius spear is an odd choice though given it's size, shape, and weight. Even in the promo pics Unit 1 holds it awkwardly.
  8. The original was so firmly linked to the time it was made, hard to see a remake doing well. I hope I am wrong though.
  9. update on the Zenith mech from Front mission Evolved a test print...
  10. PF YF-19 for 35k. Be sure to read the item description before you buy. https://order.mandarake.co.jp/order/listPage/list?keyword=マクロス
  11. 😄 Yeah, there was a lot to be desired with that figure. The cringe was strong with that toy, and it only grew cringier with every new review. I suspect a lot of fans bought it out of desperation, just that desire to finally own a fully transforming toy of it. I won't lie; I had my eye on it initially, but right outta the gate, there were issues, inaccuracies, niggles that weren't resolved (kinda like Bandai's YF-21, but I bought it anyway- so much for will power 😜). I did pass on the Evolution Toy VF-2 though. It just didn't come close to matching the level of quality or design that we were used to from Yamato/Arcadia or even Bandai. Admittedly, as you said, it's a challenging design to accomplish in a functional toy. The team that designed the HMR earned their kudos for making everything work as it should mechanically (other than landing gear- SMH) which means there are a lot of moving parts on this little toy. Not only did they nail the functionality, though, but the aesthetics are largely uncompromised, AND they included the SAP, with its own functional bits, as an independent piece that can snap on to the plane unlike a lot of earlier toys and models. If I have one complaint, and it's minor, it's that the HMR fixed pose hands are always a bit too large for the figures generally dwarfing the retractable hands that also come with them. They're an unfortunate bit of necessary partsforming, like the gear, if you want to take full advantage of the figure. I wish there was a happy medium where the retractable hands were just a tiny bit bigger and capable of holding the weapons. It's but a small grievance, as I'm quite impressed with all three of my HMR valks and the levels of mechanical functionality they enjoy as compared to their larger more expensive counterparts. With my available display space all but gone, I welcome these smaller alternatives to the 1/60 scaled toys and hope Bandai will continue to develop other valkyrie designs in the line.
  12. Such is the challenge that Hasbro and Takara face with these toys; everybody wants something different from them. A little bit of beveling on the arms or having some beveled elements fold out of them to give the turret a better shape would have been fine, but yeah, budget. I just think it looks like two different teams designed the top and bottom of that tank with different levels of realism in mind. It looks jarring to me and it beggars some better engineering. I know that the bot mode was the priority, and to that extent, they pretty much nailed it- Megs looks great. However, since they can't legally make him a gun and a tank is going to be his alt mode pretty much from now on pending changes to our laws, I have an expectation that the tank mode will look good, or at least passable as such. That turret fails. I don't hate the toy, but I sure do wish it had turned out better. I'm curious to see what third parties will cook up for this guy to address the turret issues. I can live with the fat round arms, unrealistic though they may be, if they can do something about the obvious scope and gun barrel to make it more passable as part of the turret. I think this guy turned out pretty well. On the whole, I've been pleased with these as opposed to the CW toys, both designed by Hasui-san, despite the similarities in transformation mechanics between the two sets. I think the aesthetic changes to bring these closer to the G1 toy and toon looks make them far more palatable as well as obvious improvements to the articulation. I do wish they'd made the entire crane deck spin (I very much like functionality to be preserved in my transforming toys, so it's rather disappointing when they take shortcuts, especially when the G1 toys were capable. These should be upgrades in every sense IMHO) and tampoed the warning stripes on the boom like the G1 toy. Ah, well, Toyhax will have us covered for that and a hundred other things we didn't ask for. I get the sense that Scavenger's boom deck won't rotate either, as it's not shown doing so in any pics, nor was it shown in the fanstream. The G1 toy could do it, though.
  13. Have there been an announcement for the missing two Robot Masters from Mega Man 1? Jada did auch a good job with announcing and releasing the SF2 cast so I hope we get the rest of the Robot Masters too. May favorite were always the ones from Mega Man 4, especially Skull and Pharao Man. Hopefully we will get there someday.
  14. wow, i'm glad commander class hook's legs articulate. Mine snapped off my hook as a kid. the silver on the wheels are a nice touch.
  15. While waiting for Amazon and Pulse to get off their butts and fulfil my command for preorders, turns out the Big Bad Slow Toy Store of all people got some stock. So I commanded them to to send me my third two-pack this month (also gave them money). Now, can I command your attention for a bit? I have a review for Commander-class Hook. I was looking at the animation model for Hook, and I don't envy anyone trying to make a toy of him. Combiner Wars Hook figured sticking the wheels on his forearms was enough and didn't copy the weird triangle elbows of the animation model. Nor did it copy Hook's weird cartoon hips. The real tricky part, though, is that the animation model completely abandons the truck parts on the fronts of the G1 toy's legs, except for a lump on his left foot with a wheel and a window. Despite the lump obviously being the cab, aside from the purple window his legs are silver from his hips down. Combiner Wars Hook was like, "nah," and reversed his lower legs, so the cab is on the back of his leg instead, and made his legs green from the knees down. Studio Series Hook looks to "correct" some of Combiner Wars Hook's details by making them more cartoon-accurate. Hence, his torso becomes devoid of color that isn't purple, aside from the cartoon-accurate green on the collar... although, as near as I can tell, his chest actually should have kept some of the black. And silvery plastic was used for Hook's shins and feet to better color match the silver of the cartoon. But, perhaps because the same Takara designers that worked on Combiner Wars Devastator are the same guys doing the Studio Series ones, some mistakes are carried over. The cab's still on the back of his leg instead of the front. He still doesn't have the weird hips. He does have an accessory... forgive me if we're not justifying the Commander-class price point yet, but I promise the other guy has a ton more. For Hook, though, it's just this one gun. Hook's articulation isn't the best, but it actually is an improvement over the Combiner Wars toy. His head swivels and can tilt down some, and up/sideways very slightly. His shoulders swivel and can move laterally 90 degrees; the "shelves" above his shoulders are hinged now and can move up to give you more clearance. He has bicep swivels now, and double-jointed elbows that get around 130 degrees of bend. No wrist or waist swivels, though. His hips go about 90 degrees backward, and a little over that forward and laterally. His thighs swivel, and his knees bend a little under 90 degrees. His feet have some upward tilt due to how he transforms, and 90 degrees of ankle pivot. Hook holds his gun just fine. And in a move I kind of like, his boom is only attached via a 5mm peg. This means you can remove it and plug it into the port on either forearm if you want to use it like a weapon. Of course, it naturally goes on his back, and with it there you'll find a 3mm peg that you can use to store his gun on the boom on his back. It a move that's probably not all that surprising to anyone who's already mess with Studio Series Scrapper, Hook's transformation is basically the same as the Combiner Wars version. You still shift his backpack up and tuck his arms into his sides. You still rock his calves up over his thighs, fold his shins up under him, and tuck his feet flat. You don't even fold in his hands now (for this mode), and you might notice that the SS toy carries over the the CW toy's practice of shifting the control cabin for the crane over, so it's not straight behind the driver's cabin. Another thing I'm disappointed to see, given that the big change from Combiner Wars (other than scale) is that Hasbro is embracing partsforming, is that there's still a massive, inaccurate lump in the middle of the truck where Devastator's head is attached. Why didn't they just partsform it, too? While I feel my complaints are pretty valid, as they're largely things that are NOT cartoon-accurate, I have to at least admit that it's at least better. He's now got nicely-painted silver rims, and no random black bits in either cab. The truck's surface is textured like it's got skid plating, and the purple stripe and purple end of the boom are cartoon-accurate (though the hook itself should be purple). Although Hook's crane deck doesn't swivel, since it's just pegged in the crane itself can swivel. And, although that's about the extend of it, the boom can also extend. In both of those ways SS86 Hook is, again, an improvement over the Combiner Wars toy. As for weapon storage, the gun can again simply be pegged onto the boom. As I alluded to, Hook is a lot like Scrapper. Both are, in a number of small ways, improved from their decade-old Combiner Wars versions, but both ultimately use nearly identical engineering and thus carry over a number of flaws from those older toys, and do so at a smaller size. So it's like, yeah, Hook is better... but is he better enough to warrant an upgrade if you already have the Combiner Wars toys? Naturally, some of that is going to come down to the combined mode, and we've got to wait until the fall to answer that question. But, perhaps some of that will also come down to the fact that Hook is packed with another Constructicon...
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