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  2. I know these aren't exactly matching scale and look close enough, but I can't imagine the YF-22 isn't larger than a VF-0S. Of course, i don't have the Master files sitting in front of me either. The Bandai shop i visited in Paris a few days ago had the Max and Milia VF-22's a plenty. And also Max's YF-29. But were sold out of the YF-19 (there other featured display)
  3. "Amazing. Everything you just said was wrong." I've told you, and I've shown you, there's no room on the Quarter for that kind of a mecha complement. Not a chance. The ARMD-L - the carrier section, where the fighters are supposed to go - is the size of an Essex-class carrier... with three quarters of the hull chopped off (the stern half to make room for the Quarter's arm, and the bottom half to slim it down) if you take the official 472 meter size as gospel. (Also a huge part of how large the air wings of the Essex class were was deck storage, and knockdown storage, where the whole air wing didn't physically fit on the hangar deck in ready-to-fly state). And the biggest interior hangar shot I've found (and I've been looking) shows 12 VFs, and I'm not sure as of right now whether I can fit a box containing that number inside the hull of the "canon-size" ARMD-L. Maybe in the legs, but that's not where the VFs go. The one possible solution is if you scale the ship up so that the *ARMD-L* is 472 meters - that makes a whole lot of things work much better, as now the elevators won't clip the noses and wings off of VF-25s, and the marked landing strip on the flight deck is wide enough to actually land on. And the catapult tracks are separated widely enough to use simultaneously. But at that point, the Quarter is not 1/4 the size of the Macross except maybe by displacement. On the other hand, the Elysion, without changing its size any, has at least 20 fighters per carrier, given that we can see and count sixteen VF-31As with super packs below deck in the ready hangar awaiting launch in the show, *on top* of the four Delta Squadron fighters that are in a separate part of the ship at that point. (And we know they're on the Aether because it says "Aether" on the fins). I can even work out how to fit those fighters into the hull at the "canon" size, even if barely; and some of the other scenes where they have the Deltas five wide below deck are beyond iffy at that size. And if you scale the Elysion up to the point where the model's features start to make practical sense (elevators being sufficiently large for VF-31s, bridge windows being big enough, the hangar capacity *explodes*, because things do that when you give them 800% of their original volume. I can fit 40 fighters on a single contiguous hangar deck when I do that, and there's potentially room for a second one below the first. This is what the "scaled by features" versions of the Elysion and Quarter look like, with the fighters on deck outlining the area where there's enough room for a hangar deck below. Keep in mind that at official scale the ARMD-L would also be half as thick, the outline for a possible hangar be substantially smaller relative to the size of the deck, while the fighters would be twice the size relative to the ship. I will at some point make comparable "official scale" versions so you can see the extent of where there's actual room for a hangar (and also, how big a VF-25 is relative to the marked landing strip and catapults on the ARMD-L showing how they can't be actually used at that scale) I maintain that the only ships whose size I have no complaints about based on the scale of the features of the models, are the Battle class and the Uraga. Everything else feels like someone drew it at one size and then someone else decided that "nah, it's this other size instead" without spending any energy correcting the features for the new scale. Those two are big enough at their stated size to carry any mecha and launch them with a convincing amount of safety margins. The only complaint I have are the spurs on the backs of the legs on the Battle class because they're sticking up into the landing glidepath for the marked flight deck...
  4. Watched The Monkey on Hulu over the weekend. Lots of jokes and very entertaining death gags, but mostly a basic story that’s a bit too predictable which kinda takes out the tension.
  5. I got this one on my watch list. It definitely looks fun and I love a bit of weird.
  6. Now you gotta give him his his lady
  7. Today
  8. Thank you. Your painting skills are amazing. The Z-Scout and Mospeada look incredible. It has always been a childhood dream to get all this achieved on a 1/55.
  9. Not baroque enough.
  10. Value depends on each person individually. I'm still, permanently, kicking myself for one toy/collectible from 15 years ago that I passed on because the price was more than it was worth... but now I'd gladly pay that price. That said, I paid the original asking price on Toynami's site, which was the upper end of what it's worth, in my opinion (with shipping and tax, a little under double the price of the original green one). To me, that was still worth it. $600+, though? I don't think it's worth that.
  11. On reflection, this may be a poor choice of example on my part. I had quite forgotten that Halloween implies Michael Myers was unnatural/supernatural as early as the first movie and its novelization. Jason's a better example, since he's tough but not "shrugs off gunfire" tough until after he's implicitly (if not explicitly) turned into an undead monster. A fair point! That's a question with no right answer because, as you say, doing the same thing over and over again will inevitably result in diminishing returns. IMO the best thing that a horror property can do is pace itself. Turning your monster into grist for the sequel mill and churning out a new sequel every few years is how you dilute the special-ness of the monster and burn out its narrative potential quickly. After the first few movies, Jason and Michael had to both be explicitly supernatural to explain how they soak up so much punishment and keep coming back and the already supernatural killers like Freddy or Chucky devolved into cartoon characters spouting one-liners. In either case, the movies quickly cease to provide true horror and instead are simply gore porn where audiences aren't turning up to feel scared but rather to see how the monster kills off the latest crop of generic movie teenagers. Declawing your horror movie monster by turning it into a more family-friendly action movie antagonist is a pretty decisive way to kill any prospects for future horror storytelling, though. Once you've made your monster less scary, it's very hard to make it truly scary again. Alien and Terminator both got hit with this hard after their actionized sequels with unsuccessful attempts to pivot back towards horror with their badly diminished monsters. That it did... but to the detriment of what came after. The studio has been desperately and unsuccessfully trying to recapture the fear that Big Chap evoked since Alien 3 and generally failing to get there because they keep treating the Xenomorph like the dangerously aggressive and territorial animal from Aliens and not the obviously intelligent, patient, and cruel hunter from Alien. I mean c'mon, you can't tell me you felt any tension at all watching that xenomorph fail to negotiate an ordinary 90 degree turn in a hallway during its at-best walking speed chase with Alex Lawther's character. (Made worse by how it's animated scrabbling around on all fours like it's hauling *ss instead of moving at the leisurely walking pace it's actually going.)
  12. Holy cow!!!! Amazing!!!! @electric indigoThanks so much. 👍
  13. ^*So, the bike with two honkin’ retractable blades and a chest full of missiles wasn’t close enough already?
  14. For the purposes of line art, I modified the heat baffle of the backpack to recess into the backplate versus being incorrectly attached to the backpack. Works great, especially in fighter mode as it supports the backpack and aligns it perfectly. Still a few dozen tasks or so to complete this, but I think it’s coming along well.
  15. Re: the sword, I always wanted some 40K to go with my Mospeada.
  16. Correct, for whatever reason (I'm sure it was complicated) both for Mylene and Basara they had separate speaking and singing voices. Tomo Sakurai was pretty well known in music but Mylene's singing was done by Chie Kajiura which added a noticeable shift to Mylene's singing compared to her speech (which I've often described as somewhat sultry though I doubt that is intentional).
  17. @Papa Rat You turned this oldie into something quite presentable while maintaining the old school feel, great work. _ After a series of space stuff, I'm onto another prop plane, Kinetic's IA58 Pucara.
  18. Caught up on both episodes, everything good episode 1 did was undone by episode 2, Prometheus levels of stupid decision making to go around. And for me, for the record, Aliens>Alien, I was never blown away by Alien, it was mid, I think the Alien Isolation game did everything better then the original film.
  19. Very sorry to hear. Apparently she was 53. Too soon. RIP. From my understanding she was not only a voice actor, but a singer as well. But if remember correctly, she voiced the Mylene character, but didn't sing the songs? Do I have that right?
  20. I couldnt tell from the latest update how big the standee will be. Had to go back and look it up. Originally he was proposing 2 options a 1/10 scale at $20 or a 1/6 scale at $30 plus shipping. He mentions on the latest update that the standee is $30 including shipping. So, I wonder will the standee be 1/10 ($20+$10 shipping)? Or, is he giving us a break and it will be 1/6 at $30 shipped? Edit: I asked the question on Kickstarter. The standee will be 1/10 scale at around 6.5"
  21. We have an online meet up group if anyone is interested.
  22. Looks great!
  23. Yeah, if I want to build another one I will hold tight for this release.
  24. https://www.instagram.com/p/DNNzQKJuTjO/ Clue back to cinemas
  25. There isn’t one quite yet, but Moderoid has been teasing theirs for a bitpersonally, I can’t wait to get them
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