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Chronocidal

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Everything posted by Chronocidal

  1. There is a launch bar there, but in the complete opposite of some of the Yamato valks, this one's so short you can barely see it between the front tires. But yeah, the gear is mounted so far back under the cockpit, it throws the whole thing off, even if you ignore the ridiculous length of it. Looks kinda like someone hired a clown to make balloon landing gear. On the other hand, the rear gear look like they're made of toothpicks. Better hope you're not actually ever landing on a carrier. I think what's really throwing it off in the side view is the angles of everything though. If the tail section was lifted up to the right position, it'd do a world of good. The nose profile seems off because there's a hump ahead of the canopy, instead of a smooth transition to the nose. Probably because of the waist joint they seem to have added. What I can't figure out though is why the lower legs look absolutely huge. I think it's partly because this version has practically no lower thigh section at all, but they just look weird. They work in battroid I guess, but it makes the knees appear much higher than they should be. Edit: Also.. someone please tell me there's a picture with strike packs that shows you can actually close the kneecaps with the legs dropped. That computer image with the packs probably has them sticking out just because someone forgot to pose them right in the model, but since they seem mounted at the lower edge, it wouldn't surprise me at all if they can't close with the knees bent.
  2. Actually, I think technically the Worf episode was one of the few cases he might have truly gotten back to his own reality, just because they did all the quantum signature mumbo jumbo. But even then, the fact that he split off into a different reality caused a new reality in and of itself. The only "real" one would be the parallel where he never split off at all.
  3. They may very well bundle the more extensive Hasegawa markings as a decal sheet, but I'm fine with that really. The major markings there all look tampo printed. Probably can't expect them to make special releases of all the Hasegawa schemes, but I hope they do at least one classic F-14 style one. Even if they make all of these web-shop exclusives like the VF-4, I'd be happy to grab a bunch.
  4. ARCADIA... I WILL BUY TEN MORE VF-1s IF YOU RELEASE THE REST OF THE HASEGAWA SCHEMES! I hope they're listening.... Is my text big enough to hear in Japan? Seriously though.. if this is some kind of Hasegawa/Arcadia collaboration, a little bit of me is jumping for joy. Now.. give my my freaking V.2 YF-19 Supernova releases.
  5. Well crap then. Wonder how hard that would be to tweak. I don't know why they droop, but it looks so much nicer in the game.
  6. Funny question, for anyone who has a set already. Are the wings set permanently into a drooped position, or can they be made level? I know the droop was shown in the take-off scene from the movie, but Macross 30 definitely had the packs mounted so the wings were level with the normal wing.
  7. My issue was only half with the huge ginormous gear not fitting in the bay.. the other half is that it's a fugly sausage of a gear that looks horrible, whether it would work or not. The thing is, you can make numerous in-universe excuses for why they're doing things so badly, or take the simple solution that Bandai just sucks at making aircraft, which they've shown on numerous other occasions. Either way, the result is freaking ugly, and looks incredibly lazy that they're making up things from scratch instead of going by the references everyone's been using for 30 years. Anyway, what I do wonder right now is whether the design actually has the knee joint for gerwalk posing. The display model looked like the legs were canted out slightly, but that magazine picture looked like a bad flashback to the v.1 VF-25. And now that I think about it, the VF-25 kits never had that joint either. That might be beyond what they can cram into the legs, but it makes me wonder how they got the display model legs canted out as far as they were.
  8. That would take the people in charge of transformers caring that their jet modes look like crap. To be fair though, they're really not marketing to people who love aircraft so much as they're marketing to kids who'll go "Ooh look a jet that lights up and turns into a robot and shoots missiles!" Macross fans are spoiled because the valks were designed by someone with an aerospace degree.
  9. I'm not sure about who has the best prices, but NY has been a pretty solid source for ordering the packs directly for the other releases. They're not going to gouge anyone on those, since they're just putting together an order to send directly to Bandai, from what I understand. After the release, it's anyone's guess as to how high the prices will go.
  10. Not to dig up an old topic without much news, but this was the most reasonable place to share this.
  11. If you ignore the second set of hands, this should do the trick. Edit: Ok, resized.. apparently it's more huge than I expected. I'm tempted to try and go restore that image so the hands are gone, but eh. It really just needs to be redrawn as a full picture.
  12. I wouldn't say the TWOK uniforms need to be changed at all. The current uniforms (which really don't look at all like uniforms in the first place) just mimic the look of the TV show, and depending on the squishyness of the timeline, we might be getting close to the uniforms in TMP. Actually, the dress uniforms are pretty close to the TMP version uniforms already from what I recall. I hope they go back to the classic TWOK uniforms, just because they were so iconic, and I don't think any of the others have really compared to them.
  13. It's not this kit in particular, it's just their apparent ignorance or apathy about all things aircraft-related. It's just this amazing feeling that somehow, among all their design teams, no one in the group has ever built a model of an actual aircraft. They can't seem to understand what panel lines are. Also, slapping a 15 foot tall salami of a landing gear strut directly in the center of a 10 foot long bay doesn't work in any universe. They seem to be capable of amazing mechanical contraptions, but it's like they lose all sense when making something that's not in their usual repertoire. Yeah, I do apologize, I'm just annoyed over something most people won't even care about. It's just that the way Bandai goes about making aircraft is like nails on a chalkboard to my brain.
  14. They didn't fix it on Ozma's either, so I think Bandai, for whatever reason, actually thinks the plain gray is accurate. It's not far off, but it looks really bad. Sadly, that spare gray crotch is still the only one my VF-25G has. At least the colors don't clash. Will probably have to preorder this soon. I kind of resigned myself to getting each super pack for the renewals, just to have them for display. Personally, I think they balance out the RVF design much better than a plain fighter with a big dorsal dish.
  15. Well, I'm sadly not very interested in this particular scheme, but I do hope they sell well. The new price point could be for any number of reasons really, so that doesn't concern me too much. It's basically on the same level as the Bandai valks, and the tons of tampo can't be helping it. It must be a quality control nightmare to make sure the paint is all done well. Plus, I can think of any number of reasons they may have had to bump the prices. They may have lost their original factory, or costs of labor there have gone up. Maybe they just realized they needed to price them higher to break even after the company turnover. Could be it's partly to help pay off the cost of transferring/retaining the licenses from Big West. Heck, I wonder if Arcadia even had to match or outbid Bandai to keep the licenses. All that cost would have to trickle down. If I ever do see one on sale at HLJ, I might pick one up, but I actually hope that doesn't happen in a way. Paying $165 might make me think twice about any desired re-releases, but like someone said, we're all forking over that much and more for the Bandai ones. I just hope the demand is there to keep Arcadia going.
  16. It is, and that's why I felt the entire plot of the reboot was facepalm-worthy. Granted, they eventually had the time police going around and trying to stop people from messing with the timeline, but I'd call a planet being utterly destroyed an extraordinary case, similar to the space whale thing. Spock and the entire TOS crew had seen their fair share of "temporal incursions" though, as the folks in the DS9 tribble episode called it. "The Naked Time" had them discover the time travel slingshot effect in the first place, "City On the Edge of Forever" had a WWII-era plot, "Tomorrow is Yesterday" had them go back in time to foil a plot to mess with NASA, "Assignment Earth" had them go back in time for research, and they managed to land an F-104 and it's pilot right in the shuttle bay. Then you have ST:IV. Time travel's been one of trek's key plot devices since the get-go. I'm not sure you actually have to make many changes to TNG for it to potentially fit. The only part of "Relics" that doesn't fit is when they recreate the TOS bridge on the holodeck, since you could otherwise just assume Scotty still winds up in the same situation he was in. "Yesterday's Enterprise" I don't think conflicts at all, unless things change massively involving Human/Klingon relations. Even "Generations" could eventually fit I think. Things are definitely skewed off onto a new timeline, and I believe things are delayed a certain extent, but Spock Prime seemed dedicated to getting the timeline back on track. If you ignore the ship designs and sizes, I'm not sure anything would be drastically changed. Thing is, the ships being more powerful from the get-go would rebalance a lot of history, and might change a few key things. If they want to do things right, it's going to take a lot of thought to pick out the fixed points in history and work around them. As far as "All Good Things" goes though, that was always just a potential future anyway, and the entire plot was a fustercluck of recursive paradoxes. Q used the situation to toy with Picard, and the entire mess had a really simple solution that Q just didn't feel like telling him. As soon as Picard saw that particular future, it pretty much guaranteed it would never happen.
  17. You don't spend much time around aircraft fanatics do you? There's a reason they get called "rivet counters." And I'm pretty sure that's probably why. They figure if there's schematics out there, why are they changing something? Aircraft modelers basically worship at the altar of the schematic blueprint, because that is the end all/be all judge of how well they're building a kit. For part of this though, I'd have to agree that Bandai really doesn't even try. Just because it's a made-up aircraft doesn't mean you completely ignore how real ones look and function. And that's not really the issue with just this kit, but any aircraft Bandai attempts. For people who spend that much time making robots, they sure do seem inept about how mechanical moving parts work on an aircraft.
  18. Wait. You can buy latex flightsuits?
  19. Don't go unscrewing things before you check out the fit of every part on the plane. It's really sensitive to being properly transformed, so make sure everything is lining up with the shoulders, legs, tails, and head. One of mine didn't seem to fit right, but it was due to very slight misalignment in the shoulders. Once I fixed that, it all fit perfectly.
  20. I'm tempted to grab one just because I could put it on my coffee table and/or wear it to conventions/halloween. I don't even ride.
  21. I think the real issue in this case is that you're basically crossing the fanboy streams. You've got a mashup of aircraft and robot fans involved. Robots get redone all the time. They get re-rendered, re-detailed, redesigned so they look up-to-date. That doesn't happen with aircraft in the real world, barring actual upgrades. An F-14 will always be an F-14, and it will always look exactly like an F-14. When Kawamori designed the aircraft for Macross, he designed them as if they could be realistic aircraft, and fans of real aircraft latched onto that. So, now you have this clashing of people who see the original lineart as art to be reinterpreted, and those who see it as a schematic for an aircraft that shouldn't change. Where it gets ugly though is that whether Bandai intends it or not, a lot of the things they're changing don't look like an "artistic interpretation," they look like lazy mistakes. If they're doing it on purpose, fine, but when you have something that's been repeatedly produced in nearly the exact same form for 30 years, and you go and decide, "I think I'm just gonna change this stuff," and you don't say that outright, it looks like you're just doing it wrong, and don't care. Either way, Bandai still has no excuse for not bothering to research at least something about how aircraft work. It doesn't take that much work to look at a picture of a real plane and copy it, but apparently they can't even do that.
  22. Given my experience with NY, they were plenty willing to ask Bandai for a replacement part, but I think they got stuck at the Bandai level. I don't think they replace parts, just entire items. Hopefully HLJ can prove them wrong. If so, I'm going to email them on the off chance they can get me a VF-25G crotch plate.
  23. That's exactly where a lack of backwards compatibility fails miserably. Unless they keep making/repairing/selling the 360, people are gonne be screwed when their old hardware fails. Given the 360's history, I don't know what to expect there.
  24. Though, yeah, if you really analyze a lot of them, they're all pretty stupid. Meh, but what do I know. I still actually enjoy TMP. That io9 review actually contained a link to a pretty similar review of TWOK, and yep, have to agree, Star Trek has never really been great cinema. They're just fun movies (except for Nemesis), which this apparently is, so ok then.
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