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Chronocidal

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Everything posted by Chronocidal

  1. K, good to know. Looks like you could print a good number of things that size then. But yeah, I think the way to make the absolute most of that printing process is to break things up into smaller parts so that the print lines run in the best direction on each section. Shapeways definitely does that with their printing process, because the parts I printed are clearly layered in varying directions from how I oriented the model. It'll take practice, but you definitely need to dig into the models to break them up in sections that benefit the process. Like, for instance.. the back end of that Arrow model is pretty much flat, except for the nozzles. So, you make the back end the bottom, and make the nozzles separately so they plug in.' I wouldn't trust the natural divisions in that model though, since I'm pretty sure that's a raw export of the model used in the game. The breaks between parts might not leave you with a solid object. They might be the divisions set up to make debris when it blows up. If you want to try printing parts of that excalibur, I can send you that file to see how it's built. Or, I can dig up a good number of random sci-fi objects to print I suppose. Think I might even have an old original BSG viper model somewhere.
  2. Yeaahhh... I really wanted to hit someone over that nonsense in the first movie. Really disappointed to hear they brought it back again. And considering they used it in the first movie to beam someone directly onto a ship that should have been light years away, and moving at warp speed, apparently they're not even being consistent between movies in how it's used. Though.. given how they treat time travel differently for each instance it appears, I suppose that's pretty standard. Far as I recall, "trans-warp" was just a reworking of the warp scale due to technology advances. The Excelsior tested a trans-warp drive. I never read up much on it, because I wasn't that interested, but it wasn't a freaking teleporter, it was an engine.
  3. And the facepalming continues. By the way, anyone who hasn't gotten a set preordered might have a decently easy time ordering one after the fact. NY has usually had a few sets of the armor and such available long after the release date, probably because of the typical scalper preorder cancellations. Given how many of the YF-29 they've had, I wouldn't expect the super parts to be that hard to get. I just hope I'm not wrong, because I want a second set to customize into some less garish colors.
  4. As a person still under thirty, but still loving the original franchise, I resemble that remark! I will agree it's been dead, but honestly, I'd blame that on how ridiculously convoluted the original timeline got once they got into all the nonsense in Enterprise. Well, that, and the amazing pile of feces Nemesis turned out to be. I guess that I'm sad that they took some of the best material in the older movies, and twisted it around into an homage that would only make sense to the same people it'd piss off. The whole thing just goes right along with our current "instant gratification" mentality. I'm glad it's enjoyable, but it's still two movies in a row where the entire plot winds up hinging on some horribly contrived plot device.
  5. Nice! Not perfect, but definitely a good start. I think if you printed individual parts to build up into something, you could do a lot to minimize the effects the support structure has on the model by making the bottom areas hidden. I did read a CNet review of the printer that had quite a few issues with the way the software works, mainly that it was very limited in features, and made it difficult to tweak how things were printed. I think they said that some of the features you mentioned didn't exist, so it may have been an older review, and they've made changes to the software. I believe they did say that the layer thickness was fixed at 0.25 mm. They also made a bit of a fuss about the proprietary spools of plastic that the machine uses, since they seem to be about 3x as expensive as buying the plastic in bulk, but I suppose that's the price you pay for convenience of not having to learn to feed the machine yourself. How hard is the material to sand, now that you've printed it? And how much of a spool did you use up with those two prints?
  6. Yep, that works, so a half mm gap between is enough then. The model might get ugly, but I'll try just making the panels by cutting the lines in and recessing them. I might make them a bit deeper than needed to make sure they cut out well. Thanks
  7. This isn't rage over losing details due to accommodating transformation gimmicks, at least not for me. This is just facepalming over Bandai pretty much flaunting their refusal to follow established line-art for the design, and inventing their own nonsense panel lines, etc because they seem like they just can't be bothered to care. They don't have any effect on posability, transformation, or whatever, they're just flat out wrong for no good reason. I can't deny the changes to the legs and such are good for extra posability, I just don't personally care for them.
  8. There's also the fact that years ago, the resin kits were all we had if you wanted to build a detailed model of a valk. They were there to satisfy the aircraft modelers who wanted more detail, because the Bandai, IMAI, and other kits were always fairly simple, or transformable/partsformable, and usually pretty small scale. Now, we don't have that issue, because Hasegawa has been sneezing out Macross kits in high detail and larger scales for years now. The resin kits have gone from "sought after because they're the only thing that exists" to "sought after because they're rare and collectible." They're worth so much, people don't really build them that often, or so it seems. I think a decent number of people were willing to look past inaccuracies and flaws in the early kits because they were all that was available. With the selection we have now, it's easy to get picky. Making something that's innovative can only take you so far if you throw common sense to the wind, and ignore the fact that you're actually doing things wrong. So, you're saying it took this long, and was still rushed? Wow. If they actually did that though, I hope it comes back and bites them in the backside with a vengeance.
  9. Don't worry, you didn't ruin anything too much for me. I'm glad it's enjoyable, and people are having fun with it, so I don't begrudge anyone that. I just honestly can't really get into this new timeline version of everything very much to begin with. Also, there's no theater within easy driving distance where I can really see it at the moment, so it's partly out of being too lazy to drive 3 hours to see it.
  10. Eh, you know, my original thought here was probably too harsh. I do think they're trying to invoke a bunch of emotions about a cast that hasn't been together long enough to even generate those emotions, but oh well. I admit, I'm going off the spoilers I read, and haven't seen it, so this may not be quite the full case. But that's what it feels like.
  11. Yeah, it's not so much a "Get off of my lawn!" thing as it is a "Stop ripping out my lawn to replace it with astro turf!" moment. At a very basic level, it actually reminds me of what happened with the game HAWX. You try to expand on a genre, and make tweaks to make it more appealing to a larger audience. But that usually winds up causing two things: 1. You piss off the fans who already appreciated the genre for what it was by dumbing it down for the masses. 2. You do nothing impressive enough to actually draw more people in. I cannot say that Trek hasn't suffered from plot holes and such before (and the old odds/evens rule that Nemesis pretty much blew to smithereens with it's amazing sucktasticalness), but the whole ending of this movie is a complete insult to the original that it's paying homage to. It's like playing the national anthem entirely with flatulence. It has none of the meaning, none of the emotion, none of the value, and none of the payoff of the original. All the elements are there, but they mean nothing, because the entire resolution of the movie revolves around the stupidest deus ex machina I've ever heard of. Trek always relied on technobabble, but this can't even count as that. It's pure fantasy, and belongs right next to "red matter" on the shelf of "mysterious plot device to solve everything." You may as well just give McCoy a sonic screwdriver and call it a day.
  12. I wonder how hard it would be to kitbash this kit together with a Bandai to let you use the super, armor, and tornado packs from the existing kits? If Hasegawa keeps the entire leg assembly as a separate structure, you could probably do it without too much trouble. I wonder if we'll be forced to do some kitbashing from the get-go to give them some pilots though. Hasegawa has gotten a little better with including pilots fortunately, but the VF-1 weapons pack nonsense was annoying.
  13. Well, they've always been held together by technobabble to begin with, so the neck and pylons thing doesn't usually bug me (except when building the models.. I still haven't managed to build a 1701 original or refit that didn't have at least one nacelle snap off at some point ). In this case, it's more that the cutouts just look stupid, along with most of the ship really. I mean.. what actual purpose would something like that serve? Letting you make hand signals across to the opposite side of the saucer?
  14. I'm anxious to see how well this thing works. If it's capable of printing anything like that Excalibur model at a bigger size (I'm aiming for about 10 inches long) and using a single spool or less, it'll technically be cheaper to produce than going through Shapeways (minus the startup costs ). For something like the YF-19 mod I'm planning, something like this could be far more useful than Shapeways, since you can bypass the entire order/shipping process. I'm not getting my hopes up too much though, since the plastic "thread" it uses looks pretty thick. It's a huge step forward for home users, but it'll come down to the printer's 3D resolution. Edit: So apparently those Cube printers can manage a layer resolution of 0.25 mm, since someone made an example object with one on that Matterform site. That sounds like it would work pretty well for larger detailed objects.
  15. It's not just you. Either it's sagging from the waist joint they stuck in there, or it's really misshapen. Actually, it could be both. It just looks way too much like the old droopy nose I've seen on some of the older kits.
  16. That's the entire problem. Model kits are supposed to be more accurate than toys, and better looking, because they're more precisely designed, and molded. Some of the details may be more accurate, but a lot of them are horribly off, and this model is not as good looking as the Yamato toy.
  17. I'm kind of resigned to not getting my hopes up about this. The Battlefield games are all well and good if you like a realistic setting, but I want a "MOAR BLOOM! REAL IS BROWN! ALWAYS ONLINE!" version of Battlefront about as much as I want a hole drilled in my head. Although, if they can manage to expand on the large scale space battle scenarios from BFII, and give us a proper capship battle with full-sized ships and more complex interiors (ie, more than 50 ft between all the major ship systems ) I'll happily dive in.
  18. Quick, go copyright that term now so you can cash in when it propagates. Really, the design just doesn't make a lick of sense, especially after seeing the old TOS style D-7 cruisers during the simulator run in the 2009 movie. If the design team was short on inspiration, they should just go rip off some of the Kilrathi designs from Wing Commander 3. Heck, they're similar enough you could just port the designs directly between universes.
  19. Yeah, I did figure most of the paint errors are just rushed display model issues. But I almost feel like we're dealing with a "THERE ARE FOUR LIGHTS" situation here with the chest.. I went back and checked, and no, Bandai didn't get the chest stripes on the Hi-Metal VF-1s right either. I don't think Bandai has ever gotten those correct, in any form, on any release. It's like they're completely insistent that they're correct, despite every other source disagreeing with them (including the original artist who designed the freaking thing). Do they look bad that way? Not terribly no. It's just the fact that for all the effort they go to, it's still as wrong as it was on the Takatokus, and they can't seem to take one look at the line-art to see what the problem is. Eh, I should say though, this really isn't about the chest stripes, because those are easily fixed. Bandai just seems to either be completely oblivious to the fact that there is a massive amount of source material that disagrees with them on multiple issues, or they just don't care.
  20. Part of what looks weird about the nose.. Because they turned that black ring into a separate piece instead of a painted-on stripe, it's huge. Waaayy too thick. Plus, they forgot that the nose stripes extend past it onto the nosecone. I really just do not get it. I mean, it's utterly baffling that they can make a new iteration of a design that's been done over and over in every format conceivable for 30 years now, and they're still repeating mistakes made on some of the earliest iterations. Are they completely oblivious to the fact that line-art showing everything wrong about that design has been available online for upwards of 10 years now, or do they just not care?
  21. Personally, the launcher kitbashing I can deal with. I miss the days when ships were built out of bits of real life aircraft, ships, and armor. I don't think they detract from the design much. It's the fact that the bloody thing looks like a freaking SPACE MOTH that kills it entirely. WTF? The launchers are probably the least offensive part of that entire design. Otherwise, I'm just sad to hear the spoilers were true, and that they had exactly the effect I was worried about. Entertaining movie or not, I don't think I want to bother. An hour and a half of fun won't make up for the tennis elbow I'll get for facepalming through the entire last 30 min. Maybe when it hits Netflix.
  22. Ugh. Not horrible overall I guess, but the devil is in the details. Nose looks severely droopy, as if they tried to mimic the old kits. VF-25 kneecap design still looks fugly on a VF-1. Legs just look wrong with those extra hinges and pivots. Tails are also sitting really badly on that one, hopefully just mistransformed. Details just look really wrong though, like they made up their own panel lines. And wtf is with the chest stripes? I mean, on the old 1/55s, it was cute.. but we've been getting VF-1s with the properly angled chest stripes for a really long time now. Are they trying to trademark their mistakes, or are they just completely unaware that those are wrong? Weren't those right on the Hi-Metal 1/100? Also, is it just me, or are those arms even more anorexic than the Yammie 1/48? They look tiny.
  23. Yes.. that's good design logic.. let's put a giant gaping hole right through the center of our main structure. And.. they splattered the entire thing with aztec patterns. Not the "random panels" style, but the "these are where the partitions between the individual rooms on the ship are" type. On the warp nacelle pylons. And the sides of the ship, where you'd be seeing the windows of the rooms. As for the Klingon... thing... seriously.. WTF is that? I mean, I know Trek has had some weird designs before. But the established races usually had a pretty standard look. I have no idea what any of this stuff is, and it's like they're being as different as they possibly can just because they don't want to re-use stuff from the past.
  24. Chronocidal

    Macross figures

    I vote for the M7 version. Dress him as the Fire Valk and have him carry around the soundbooster.
  25. Assuming you mean the center head antenna, I almost consider "just break it off" a decent solution for that antenna. I've never cared for how it looks myself. You might try holding it straight with something like a small clamp or clothespin after heating it up again. I'm still desperately hoping they make an Isamu version of this thing.
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