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Chronocidal

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Everything posted by Chronocidal

  1. Shouldn't say "no one" but remember how long it took for HLJ to sell out of Nora's SV-51? I'm hoping that happens again with this one, but what I mean is, it seems like people aren't as interested in this one, or at least not as annoyed that they can't get one. While I'd love to get one, and probably will at NY when they show up, the first version wasn't anywhere as bad as the v.1 VF-25, so there's less draw to it, especially since Bandai did such a terrible job marketing the improvements they've made. I mean, what, up until a week ago, did anyone even know this was any different than the first one?
  2. I think no one actually cares as much about this one as much as the VF-25s. Hopefully the scalpers get caught with their pants down because no one buys them.
  3. Actually, I'm not at all surprised they completely failed. With that many preorders going up at once, they probably got a massive wave of refresh-spam that drove the servers into the ground.
  4. Here's NY for convenience, though I know a few of us here don't care to buy from them. http://www.nippon-yasan.com/lang-en/macross/5088-macross-f-dx-chogokin-vf-27-lucifer-valkyrie-super-parts-set.html
  5. Judging by the photos, this is a renewal, at least of a decent portion of the valk.
  6. Wow, I'm amazed anyone could. That was like a massive DDoS attack on them. Guess having so many releases at once from Bandai today killed our chances.
  7. Yeah, AmiAmi never loaded for me past 11:58 PDT. Never even saw the page.
  8. Well then, NY it is. Time for more F5 mashing.
  9. You'd think Bandai would figure out how much demand they have from all this shenanigans, and make more of them.
  10. AmiAmi's entirely dead, been loading for 3 min
  11. That's what I've been doing all along, since Ranka never rode with Ozma from what I remember. Actually this will make a nice complete set. I put the Ranka from my original VF-27 in Alto's renewal VF-25, since even though she's got no legs, she fits decently, and you can't really see it under the console. That left Cathy for Ozma's rear seat, and the Ranka for this release will get to be Sheryl in Michael's valk for that time she got shot down trying to fly. Sadly though, that leaves micro-Klan from the VF-25G with nowhere to sit. Maybe I'll stick her in a spare Fire Valk.
  12. Ease of construction for younger folks, maybe. My father loves building models, but I don't think he'd be able to even see half the parts that will be involved in this kit, much less assemble them. The nice thing about the VF-1 when compared to the VF-25 kits though is that 90% of the VF-1 is all the same color, and several of the major markings are in places that there really isn't much danger of scratching them off. Even if the entire thing is molded in color, you're still never going to have anything like the colors on the VF-25s. At most, you'll probably get exactly what the Yamato kits have (white, gray and black), none of which are going to be that hard to paint over. It looks like they've already separated out the black band on the nose as a part, and all the internal mechanisms will probably be a single color, so the only markings that anyone will probably need to paint/decal/sticker on are the stripes on the nose/wings/chest/legs, and the tails and ventral fins. Out of those, only the nose, wings, and tails are really at much risk of scratching, and those should be easy enough to protect. In the case of Hikaru's 1J, the wings, tails, and chest are really the only major markings anyway, and the chest is at no risk of scratching from anything, unless you pull off some crazy poses with the arms.
  13. You could probably rig up a very nice mount that way actually. If you made it a sort of adapter that you plug in underneath the packs, it'd really be sturdy.
  14. So, have to say I'm pretty impressed that this thing went through. I was fully expecting the tiny little wing cannons to get rejected by Shapeways, but even those came through. In hindsight, I'd probably make the tails simpler, so I have some revisions to make, but I don't know if I'll order another myself. For now, I'm just happy to see that it came out really nicely. I don't even know what scale this thing is honestly. The game specs say the ship is over 100 feet long, and this is a bit under 7 inches, so it's a something like 1/180th This was about as big as I wanted to make it, or the cost would have shot up significantly.
  15. See, while I'm glad I can detach myself from the anime and just enjoy the cool mecha-aircraft for what they are, it does mean I wind up buying more stuff. Oh well. I do wish we could get one of the alternate schemes from Macross 30 for this (that white one with the purple trim would actually be pretty awesome), but usually for me, odd colors aren't enough to turn me away from a design I like.
  16. I guess how you divide up the work is up to you. For the model I ordered, I didn't bother with cutting any recessed panel lines into the model, partly because I just wanted a quick starter model to fiddle with and see what's possible, but also because I knew I could always scribe them myself. Will that be more work, and possibly wind up not being as good a quality? Yes, but it will also feel like I've put more work into the finished product when it's done. The ironic part though.. the model probably would have cost less if I cut the details out, because it's just material I didn't need to buy. So yes, doing the work at the model level is probably better in general, but it might be less enjoyable for some.
  17. Actually, it's not just bent upward.. the wings are kind of a compound curve on mine. They kind of bend and twist in multiple directions from root to tip. Technically, it almost makes aerodynamic sense, because they kind of look like it was intentional, but Bandai still can't seem to figure out how to make plastic into flat shapes.
  18. Yeah, through some miracle, I got through the click spam at AmiAmi on the Alto re-release, but I'm not counting on that working again. The only thing I think allowed that to happen was that I had basically memorized where to click the buttons to buy, and then turned all images off in my browser. It made the page refresh much faster than normal, so I was able to load it decently quickly during the heavy traffic right during the release. Just be careful, because it can be hard to find the right buttons to click to pick shipping and payment type and such.
  19. Given the US audience for Macross Plus, I wouldn't be at all surprised if people set up screenings across the country at various conventions. You might even get some theaters on the west coast setting up limited screenings. Having the subs and dubs included in the official release will probably make that easier to setup.
  20. Yeah, the head rotation is a royal pain. There really is no point at which the head is free of obstructions to rotate.
  21. Heh, I tried to start a shapeways thread in here, but it died because I'm waiting for my model to arrive. Would it be better to setup a general 3D printing topic in the workshop/models area so it doesn't get so easily buried under the rest of everything? Have to admit though, that price is pretty tempting. I might have to invest in one of those myself, though I'd rather get something that can make parts a bit bigger, at least 8 inches or so. Being able to print in ABS is nice, though I wonder how strong it comes out. It's definitely a nice alternative to waiting weeks for Shapeways to get you a part, only to find out it doesn't work.
  22. Oh. Well, one minor QC thing I just not noticed.. They gave me two right-side hinges for my front gear. Doesn't really have any effect except the piece looks crooked, because it's sloped the wrong direction, but the door still closes fine.
  23. Exactly. I have absolutely no friction holding the legs into the proper position. Those swing bars slop around freely unless I press them inward.
  24. Fairly certain, because I had the same trouble with the Alto. Once I put the hips in position, there is absolutely nothing to keep them from swinging back and forth around the metal pivot inside the nose. That entire section will only lock if you press the two hip mounts back inwards, but the gear doors are in the exact position to keep them from doing it. I don't know. Maybe there's a step missing from the instructions, but I've never been able to get the legs to stop flapping around by that metal swingbar. The one time I did do it, the landing gear doors snapped off and flew across the room. Fortunately they didn't break, but there physically was not enough room to lock the hip bars unless I removed those doors. Edit: Ok, technically, you can press them in some.. but what that does is make the doors bend all over the place. Basically, I've got two options. Don't press the bars in, and the legs swing freely by the hip bar pivot. Press the hips inward, and the gear doors start to get seriously stressed, because they've got pressure squeezing them inward behind the door hinge. They get pinned against the nosecone by the hip bars. Maybe I've just gotten two bum sets of hip bars, but mine absolutely refuse to lock unless I press them in. There's a slight detent I can feel, so I can tell when they get into position, but there's no friction to keep them there.
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