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Chronocidal

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Everything posted by Chronocidal

  1. Actually, I'm curious. I don't see how that pilot figure could possibly work without glue. Is it confirmed to not need it, or is there going to be some point where it says, "Oh, sorry, yeah, this part needs to be glued together" ?
  2. Looks like it'd be a fun build, but eh. Just seems funny to me they can think up such amazing little features as the leg and waist system, then at the same time make such bad looking knees and fast packs. You know the sad thing though.. what I think bugs me the most of anything? The tail hinges look terrible. The rest of the weirdness can kind of be hidden in fighter mode for the most part, but could they really not come up with a better design for a tail hinge than a big dark gray ABS clip? Could they at least have molded it in white?
  3. It's been gone over at length multiple times in various threads; they have either manufacturing or design defects that make them act nothing like an actual ball. An actual spherical joint shouldn't have a point where it gets tighter or looser, and forcing the joint to where you think it should move to winds up stretching it out so when you return it to center, there's no tension anymore. One of my Fire Valks has had the feet stretched out so I can do a good gerwalk pose, but returning the feet to center lets them spin around like a propeller. Maybe it was improved at some point, since I've pretty much kept mine in fighter mode since the first couple of transformations. I only know that pushing the ankles back to get a good balanced gerwalk pose can loosen the ankles to the point that battroid mode can't stand up (without re-tightening the ankles somehow). I agree, having a working ball joint would be a decent improvement over the ratchets. Hopefully they can improve what they've already done for this YF-19. Either way, it won't stop me from buying. Just would be nice if they figured out how to fix the ankles so they don't do that this time.
  4. Oh, it's been so long since I saw ID4, I actually thought one of the characters were named that, but I knew it wasn't Smith, and O'Neill really doesn't sound Jewish...
  5. Wait. I'm thinking about this now, and I'm lost.... who was col. Oneil? Smith's character was capt. Hiller. I kinda wish they would base a movie off of the sequel book that was written, but meh. Too long after the fact now I think, and the book's setting was nothing like the current situation in the middle east... kinda wouldn't fit in current times.
  6. I wouldn't count on double joined elbows, at least not anything different than the VF-19s already have. The way the arms transform would make it pretty difficult to add a double joint. I hope they do come up with a better ankle design, but I'll be buying it either way. Been waiting a long time for this one.
  7. That is truly awesome to hear! Now if they'd only do that for all their other releases...
  8. I thought he got promoted to general before he finally left SG-1? Seriously though, I'm tempted to think a mashup where they patched ID4 into the Stargate universe could actually work... and now I'm imagining all the ID4 characters replaced by SG-1, and I'm sad, because it won't happen.
  9. I do like how he ditched the included markings, and painted them on himself. It does look good when it's done well, but I don't think the leg mechanism in gerwalk and panel lines will look good without some significant reworking.
  10. You know. The more I think about that game, the more I worry I will disappear into my computer room for years to make all sorts of custom content. Looking over the features... it's designed to support mods and local hosted multiplayer from the start, but I'm having a series of moments going "oh, whoa, we could do that" with every science fiction universe I know of. The ships are already built with moving parts, and a mix of thruster-based motion and standard science-fiction "airplanes in space" physics. I'm just drooling at the thought of building a dedicated Macross universe mod server. I don't know how much ground action there is, but the possibilities for all kinds of custom servers made for various science fiction universes is mind-boggling.
  11. Should have mine tomorrow afternoon, it's gotta go through that dumb cycle of arriving at my post office, trying to deliver when I'm not home and leaving a note, then telling me I can pick it up the day after. Is there some way I could just tell the post office to hold everything until I pick it up, since I'm never home when they're actually delivering? Short of getting a PO box, I mean.
  12. The video source confirmed my suspicions. Plus, there's a good hint in the company they mention. I can't wait for this game. That is just too beautiful to put into words. My only concern now is that it looks so amazing, I wonder how the final product will ever measure up to people's expectations. Given the way games work in recent times, it's hard to fathom someone sticking to a formula from something like 15 years ago. It's been so long since I saw anything that allows local hosting and custom server mods, I'm worried it won't happen.
  13. Only way they're going to be able to do the wings sweeping back is if they use the sliding pivot detailed in the master file, which isn't a bad idea if they can pull it off without weakening the wing structure and attachment. Even if you did manage to embed them in the legs, the wings would slice directly through the shoulder mechanism if they folded like the animation showed. As far as being an aeronautical brick though, if you're going fast enough, wings don't matter that much. The underside of the plane is smooth enough that you'd probably get plenty of lift off the body, similar to how an F-14 or F-15 aren't supposed to actually need wings to stay in the air. I hope they just include the fast packs from the start, like they did with the first YF-21 release. There's really not enough material there to justify a separate release. They're much smaller than the VF-17 packs, and have no actual gimmicks to speak of that I remember.
  14. I kinda feel bad for them with all this nonsense going on. I almost hope they add a partial pre-payment, or even full up front payment for pre-orders from now on. They'll probably see the amount of cancellations they get drop to near nothing. Actually, I wonder how they'd make out better.. selling their allotment and any others then can pick up with up-front payment from people who will actually buy them, or making a small profit on the ones they buy up from other stores when their shipment runs out?
  15. Got mine delivered yesterday, funny, I think this is the best fitting and most carefully painted one out of all of them.
  16. I think a lot of the trashing just came from trying to wedge another VF-1 toy into the market that was significantly smaller, but not significantly cheaper. Due to the size of the Yamato VF-1 production runs, and Bandai's unwillingness to do the same, the Hi-Metal was never attractive to me when it was so easy to get the Yamato version. Due to frequent sales, and the scarcity of the Hi-Metal, the 1/60ths were generally much easier to get, and usually quite a bit cheaper. If the new 30th anniversary 1/60 VF-1 from Arcadia is any indication though, that might become a non-issue, and the Hi-Metal might turn out to be much more profitable in the current market. I don't think the Hi-Metal was a bad idea.. it was just a bad idea at the time, because Yamato was basically undercutting them by overproducing the 1/60th version. If this kit gets enough demand, I wonder if Bandai might actually pursue a 1/72 line of toys. Some people would love those to go along with standard model scales, and it looks like Arcadia still has the license for 1/60, so maybe there's an opening for Bandai to step up with a new scale. I'm all VF-1'd out personally, but I'd jump on some transforming kits of other VFs.
  17. This. Please. It feels so empty without a red mech matching the blue one.
  18. Oh nah, it's been obvious from the start. I just mean it's the reverse situation from the v.1 VF-25s.. the Hi-Metal was fine, but they didn't seem to take any cues from that for the model. I know they don't share any design staff, but I'm more amazed that basic ideas and concepts don't even seem to get between them. It's as if they almost purposefully do things completely different from each other just for the sake of not being the same, even if it results in a distinctly inferior product.
  19. You know, you could very easily strip off the numbers and just use some of the stickers from the 1/72 kits. They should fit nicely, especially on the gear doors.. the tampo printing on them has always felt a bit too big for me. The kit stickers can be pretty terrible, but the white/black labels are decent.
  20. It's the same deal as they had with the VF-25s... but in reverse. It's like the two halves of Bandai aren't even allowed to talk to each other.
  21. Sorry to take a bit, I just noticed the request to highlight what I was talking about with the hips. Here's a version with the lines highlighted to show up. Basically, it looks like whatever the hip side-to-side joint is attached to might be connected to the wing-root gunports, so they stay with the hip, but the upper intake piece is pulled up and back. Also, the intakes look like they've got a really thick lip on the upper edge. The hip design there doesn't look quite finished in the 3D cad render as it does on the line-art drawing in the background. You can also make out the filler pieces for the hips like the VF-19s have. I have to wonder though.. Will Arcadia be including SMS stickers with this one?
  22. Actually, given how similar this one is to the VF-25G, I think there's little risk to producing this one. No specific extra parts, not even any new paint apps (since I'm pretty sure it uses the same paint patterns as the G as well). They're just like the Double Nuts and BoP YF-19 releases.. palette swaps with a minimum of effort, and using existing molds and production setups.
  23. Yeah, when I open my Bandai valks, I just slit the tape around 3 sides of the cardboard cover, and open it like a lid.
  24. Separating them yes, but I'm curious why they broke the pieces the way they did. You definitely have the old upper intake block being cut into two separate sections, one with the intake being pushed back, the other with the port for the gun in the wing root which looks like it stays attached to the hip.
  25. I'd assume ABS filament is fairly standard, it's one of the drawbacks cited in reviews of the Cube3D printer, since it uses proprietary cartridges (though I wonder if you could manually refill them). As long as the filament diameter is within the machine's capability to use, I'd think you can get it from any source you like. I've been looking around for good user forums for 3D printing info, but so far no really helpful ones have come to my attention. If you find a good source of experience, I'd check there to be sure. As far as clear plastic goes, I can't offer much help on where to find it, but are you actually interested in printing a transparent part like a window, or just something translucent?
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