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anime52k8

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Everything posted by anime52k8

  1. still, I think it would have looked better if they wings swong in closer together. no mater what you do it wont be perfect, but I think it would have looked better if they had them come all the way together so that the wings didn't had down so much, and showed less from the front.
  2. well now we know. (I'd just like to say I was right)
  3. this is the tightest i can get these parts, It's not bad, but it's a little annoying. and I know there's nothing that can be done about this, but I still wish there wasn't such a big hole where the arms are.
  4. you would think that, but I guess valks are more dissimilar to real aircraft then we original thought. than you yes they do, also have something called "overboost". afterburners on valks produce 120% power, and overboost produces 200% power yeah, internal bays can pose problems, but then again having the plane fold in half on purpose can also leave room for problems so it's kind of par for the coarse. and there are practical reasons for having internal bays on valks. first there's the obvious stealth and drag benefits. (some valks were designed with passive stealth in mind, also I have a feeling that having missiles hanging off your wings while entering a planets atmosphere might pose a problem). another benefit (which I think is the main reason for going to internal weapons pallets) is that by internalizing the weapons, they are no longer in the way when the valk transforms. if you're carrying missiles on the VF-1 or VF-0 and you want to transform form fighter to batroid mode, you either have to jettison all your missiles first, or you have to leave the wings extended while in batroid mode. neither option is great, as you either have to waste all your missiles, or you have to keep the wings out which makes the valk very wide and hard to maneuver in tight quarters (like urban areas) also the wing's get in the way of the arm movement. now on say the YF-19 which has internal bays in each leg, you can transform freely form one mode to another while retaining a full weapon load and no sacrifice to mobility/range of motion. in the end it's a trade off, improved close range combat capability in batroid mode, or improved reliability in fighter mode.
  5. the F1 people probably have bigger, fancier teams of lawyers. if Studio Nu/Big West/Bandai/whoever owns the Spacy logo sued them, they'd probably lose the rights to it. maybe that's why they had to change the Nuns logo in Frontier.
  6. the Macross 1 is hand drawn, as is every image of the 7. and I'm sticking with the idea that all of them are NMC class ships, and that each one is different but still part of the same class (these are big ships which take a long time to do. it's not like a fighter that roles off an assembly line)
  7. http://macrossworld.com/mwf/index.php?showforum=9 go here to sell things.
  8. it would be nice if there wasn't all the smoke and explosions and lasers and other stuff in the way.
  9. most likely the VF-0 was already tracking the incoming missiles via radar. the eye tracking served the function of indicating what to target and lock on to. once locked the lasers would be targeted by the valk's sensors. they don't listen because you're a stuffed animal. you mean flight control button combos? that would be even more confusing. also, WTF catgirls? also, this is for SchizophrenicMC:
  10. true I've never flown a plane, but let me ask you this: have you ever been in a dogfight before? have you ever flown a plane with thrust vectoring engines? and do any panes actually use the foot pedals to control both both yaw and pitch/role (if the foot pedals effected the movement of the feet, then you would be able to control role by actuating the foot pedals in opposite directions, and control pitch by actuating the pedals in the same direction) now, rather than running around in circles arguing the same points with you. I'm going to differ to the animation. ok, so I'm looking at the dogfight between nora and shin in the final episode of Mac0, when he pulls performs a Pugachev's Cobra (technically more like a modified cobra turn, but whatever) when he does this, he pulls the stick back AND simultaneously pushes both foot pedals forward. now in this shot at 12:25 we get what is about as clear a view of the foot pedals as we're ever going to get. in this shot the foot pedals look connected to each other by a bar, and that par looks connected to the seat by another perpendicular bar. the foot pedals only apear to be able to rotate, and not be pushed forward or back in fighter mode. when he rolled his plane under nora's he pushed the stick to his left, and operated the foot pedals in oposite directions, causing his plane to perform a quarter role, while yawing and pitching down slightly. again the foot pedals don't apear to have any way of moving other than rotating. now, back in the first episode when Roy's VF-0 transforms for the first time, you also see the foot pedals for a split second. (this is when he's shooting the missiles with his head lasers) now for some reason, the design of the foot pedals changes between this shot in episode 1 and the other shots in episode 2. now the two foot pedals are separated and he is able to push them forward (or in this case down) now in this situation though he pushes both pedals down at the same time, which appears to result in an increase in thrust. so what does this all mean? I'm inclined to believe that we're both wrong. it looks like Valk do not in fact use the same style controls as real world aircraft. looking at the footage form Mac0 I think controls work in the following manner: in fighter mode: the foot pedals only have one axis of movement (rotating back and forth around the shaft they're mounted on), the foot pedals control pitch and role, and the stick controls pitch/role as well. it seems to me that the stick functions in a traditional manner (back and forth controls pitch, left and right controls role) and operates the conventional control surfaces of the valk (operating the stick causes the wing flaps to move). the foot pedals are tied exclusively to the thrust vectoring nozzles (i.e. the feet) of the valk, with the left pedal controlling the left foot, and the right controlling the right foot. by pushing forward on the foot pedal, the feet angle up, and pulling the pedal back angles the foot down. by operating the pedals in the same direction they control pitch, and by moving them in opposite directions you control role. now for yaw, since they never actually show the control movment that goes with yaw I can only speculate, but I have a feeling that you twist the stick left or right to yaw (sort of like the flight stick for ace combat). as for the throttle, it works the same as a normal throttle (forward to accelerate, backwards to decelerate) except that it also controls the transformation, and that you can't control the thrust for each engine independently (real throttles on multi-engine craft are split for each engine, oddly enough the TV VF-1 got this part right) now, in batroid mode, the throttle becomes a second stick, either being used to aperate the arms, or a arm, or for maneuvering, or whatever. basically, the throttle is no longer a throttle, so to control thrust you push down on the pedals, which are separated and control thrust from each leg independently. the foot angle is still controlled by the foot pedals (the reason the pedals are down to pitch up and back to pitch down is so that when in batroid mode the pedals match the feet while still keeping the movement the same). I've also noticed that there are two sections on each foot pedal that connect to the main shaft by little rods. I have a feeling that the overall movement of the pedal controls the angle of the foot, and the movement of the separate sections control the shape of the foot sections(which is two pieces)
  11. considering the that each 1/60 (excluding the v2. VF-1) has been more expensive than the last, $200 USD is probably going to be the minimum for this thing. my YF-21 seconds that disagreement. and it's unlikely there will be much in the way of panel lines on this one. Yamato tends not to ad much in the way of made up detail, and the VF-11 (like the YF-19) never had much detail in terms of panel lines and what not shown in the official line art. the VF-11 will probebly be pretty barren like the YF-19. (the YF-21 has much more panel detail since full detail official line art exists for it). I think the bow leg thing is because the LERX that is under the canard in batroid mode gets in the way of the top of the hip. I have a feeling that could have a seriously negative effect on the poseability of the batriod mode. another thing I've noticed is that the from the back the wings don't come together all the way in batroid mode, leaving a gap and making the wings look funny from the front. hopefully, it's jut not correctly transformed, and it won't be a problem when the toy finally comes out. (not getting my hopes up though)
  12. still looks like the same toilet bowl cleaner blue to me.
  13. first, I'm not sure how you determined the orientation of the Galaxy based on the several hondred lights on the ships hull. (if anything I'd say the lights indicate the ship is facing left since the antenna with light on them that are on the dorsal section of the ship are all swept to the right of the image (presumably these antenna are swept back so the back of the ship is to the right) also, when ever we see fleets in macross every ship in a fleet is oriented in the same differection. so why would the every ship in galaxy's fleet be going the oposite way of the main ship. the Galaxy really is a mystery wrapped in an enigma buried knee deep in a limerick, the list of things we don't know is longer than the list of things we do. how big is the galaxy? how many people are on it? are there other civilian ships with it? where the heck does Battle Galaxy go? what does the whole thing actually look like? (so far all we've seen are some obscured shots form oblique angles. I demand some top, side on, and rear views.) can the BG's Macross cannon be used while it's docked? dose it even dock at all? is the thing of the front a big gun? is that even the front at all? how many licks does it take to get to the center of a tootsie pop?
  14. I used to play with my Yamato valks (and my other expensive toy's). then they broke. now I don't play with them any more. (I still transform my valks from time to time. but I don't zoom them around the room or try to have mock battles with them.)
  15. it's pretty much assumed that every major Toy manufacturer out there has people who watch message boards that are frequented by their target audience. and sending emails about toys that aren't even out yet just about never works. you can't directly email bandai's design or management departments and say "this and this and this are wrong, please fix it." and sending an email to a companies customer care/support line isn't going to do much good either. the people who look at those usually could care less, and all they do is look at what you're email say's, pic the most applicable stock response to send back to you, and then promptly delete your original email. about the only way to get a company to actually do something through email, is having hundreds or even thousands of unique emails all stating the same complaint, and even then this usually only works when something that's out is broken. fact of the matter is, Venting what we think about a companies future products on a big message board like this is the best way to get a company to listen to you.
  16. still that's really similar movements (both going in the same direction). it seems all too easy to accidentally apply too much pressure or pressure in the wrong spot or the wrong way in a high stress situation like combat. in a dog fight it would make much more seance to have the foot peddles doing Just yaw, and just the stick for doing role/pitch. what I'm trying to say is that it leaves room for dangerous mistakes happening, and it has no benefit. why would you need pitch/role control on the foot pedals when you already have the stick for pitch/role control, a pilots going to end up using one all the time and never actually using the other.
  17. here's how I think the heat shield will work: ok, first you pull the cockpit out entirely. with the cockpit out you can then get at the two halves of the heat shield. the lower half is tucked in the nose and gets pulled up and towards the back of the fighter, and the top half will sit under the cockpit and be pulled strait up. with the heat shield sections pulled all the way up, you slip the canopy back in and fold the heat shield sections back down over it.
  18. the people that consider Yamato products to be actual toy's are the one's in denial. a toy is something you're supposed to PLAY with. Yamato's are models that they build for you. you can put them on your shelf and transform them from time to time but actually playing with them is the last thing I would ever do.
  19. because purple is the color of EVIL!
  20. well, the feet can probably provide a little bit of pitch control. also the added yaw control was probebly needed because of how small the vertical stabilizers are.
  21. well, last time I checked an atlas, Japan wasn't in Europe. considering the context, you can't help but find it a little suggestive. and the look on Michel's face implies something more then just buddies.
  22. they gave up on that a while ago, Yamato's current design philosophy is "Balance between modes" (i.e. every mode is compromised)
  23. well, you posted durring the time I was writing my response so I didn't read it till after I was done, (I took a break while writing to go eat dinner). and I still find it a little iffy. it seems to me that putting both yaw and pitch/role on the foot peddles would be a bad idea, as it makes it possible to accidentally possible to execute a role when you meant to yaw just because your foot slipped. also it seems rather pointless considering that the stick still controls roll. (why do you need two different controls to do the same function)
  24. i find the canopy can be a little finicky but once I get it lifted up all the way, it holds open fine. from what your describing though I think yours is unusually loose.
  25. I really question whether any thought was put into the design of the Galaxy beyond "this looks really cool" I cannot for the life of me figure out how a livable city is fit into the galaxy, what the purpose of the giant glowing disks on the ship are for, and where the heck the Battle galaxy fits.
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