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kajnrig

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Everything posted by kajnrig

  1. Other pics: https://myfigurecollection.net/item/729703 https://en.toy-people.com/?p=151 One place lists it as a model kit, another refers to it as a "finished product" (ie presumably a prepainted figure/toy). Not sure which is more accurate. EDIT: Going by GSC's reputation, I'd think it's a toy. But since they've been trying their hand at the mecha kit arena recently, I'd just as likely think it's a model kit.
  2. ^They cross the ocean to enlist the aid of the kingdom of Corona, where Rapunzel is all too willing to help out. Anyway, this has way more of an adventure movie vibe to it than the original. I dunno how I feel about that, but more pressing on my mind is did you notice that her dress just sort of... blends into her collarbone/shoulders? Her dresses from the original weren't like that, were they? Like a second skin, almost? It illustrates her comfort with her powers (if that is indeed how she forms out), but it also makes her seem a bit more... alien. And that is way more analyzing than I care to do for a movie I'll probably never see, but it was a neat trailer, I guess.
  3. I'm all for that Wyvern. But I gotta say, I was disappointed in some of the revisions made to the original, namely the missile bay. Instead of the simple doors of the redesign, the original had this wonderfully ridiculous mechanism where the entire back half of the nacelles swings down on articulated arms, then retract once the missiles fire. It matches the rest of the design's overengineered design ethos. Later games had those bays opening only upon firing, but I remember in AC4 they would open the moment you were in firing range, so you could potentially be flying with these big goofy missile bays perpetually hanging down from your undercarriage. It's great.
  4. I thought for half a second that you might have been referring to polyethylene, ie the plastic used for polycaps in articulated model kits, so it's not surprising that others would be confused as well. I thought at first you were talking about maybe a conversion kit or something to make transformable VFs out of these kits.
  5. I don't remember this. What was said and what was the mistranslation? I seem to recall something about him mentioning Genghis Khan, but that's about the extent of it... EDIT: Anyway, this is the first review to show up on my feed. I haven't seen it yet - I have absolutely zero interest in anything IGN puts out - but figured some of you might/might not get some use from it.
  6. As soon as I finish KH3 I'm going back to 100% this game. Not just a trailer. Instead, it's an interview with a French Rafale-M pilot with some pretty neat insight.
  7. Ending spoilers:
  8. I didn't realize the DLC would just be a math question. "The trajectory of an Arkbird in stable orbit depresses. It takes a world without borders 1 million hostages to get a nuclear warhead. Using a trolley and $10 million, deduce and solve for X."
  9. So I know it's old-ish news that these rumors have been shot down, but here's an article for anyone not in the know: https://www.ign.com/articles/2019/02/02/batman-beyond-animated-movie-rumors-shot-down That said, I really REALLY hope they do a BB movie. Besides BB being criminally underrated and prematurely canceled, there's only so many times we can watch Maaaaarthaaaaa's pearl necklace break apart in a dark alley behind the movie theater.
  10. So this has been popping up constantly in my suggestions and I can't explain why, but I finally clicked on it and now I'm getting Haruhi flashbacks.
  11. How much do HOTAS peripherals help and/or improve gameplay? Are they just the same controls as a gamepad mapped onto a more realistic-looking form factor, or...? Also what does HOTAS stand for?
  12. Seconding @wmkjr's guess. Frame Arms was my first guess as well, and many of the details match. Likely it's a kitbash of several Frame Arms/MSG kits with some extensive scratch-building as well.
  13. Yep. I've never ever played RE2, or much of the original RE, or RE3, Code Veronica, etc. My first RE was 5, then 6, then finally RE4 something like in 2013 or so. As much as I loved me some tank control survival horror in Onimusha and Fatal Frame, I could never muster up any interest in the franchise that started it all. (And my path through said franchise didn't exactly help matters...) I wonder if the PS4 version supports mouse and keyboard. I know some games do, it would be interesting to see if RE2 does as well. In case you haven't yet bought the HD Remix, KH3 has an option on the main menu that lets you recap all the games in the franchise in the form of five or six movies to catch you up on the lore, so you don't need to play through all the previous ones. Anyway, my thoughts on KH3 so far, 30 minutes in: - Feels like a bona fide sequel to KH2 gameplay-wise. Magic bar is back, equippable abilities are back, none of that horse crap cards and sleights and dream eater tamagotchi systems, no command decks. Combat animations are still a little startup-heavy as they've been since BBS, but the combat flows way more like KH2 than the spinoff games in general and BBS in particular. - Really digging the bigger levels and greater FOV camera with which to appreciate them. - Writing for the Serious Kingdom Hearts Light Versus Darkness Business is as obnoxiously pretentious as ever. Writing for all the dumb goofy shenanigans has gotten a serious upgrade in quality, carrying over from Dream Drop Distance. Keep that translator on hand, they're worth the money. - I know the new theme song is divisive, but shut up it's bangin'. All in all, off to a good start.
  14. Experienced my first "midnight" release, for KH3. All in all, it was really pleasant, and the strangers there were great company. Maybe that's unsurprising, but it's new to me, so yeah. Anyway, currently saving the game to console. I'm sure it'll be great, warts and all. Next paycheck: RE2make. Currently the three biggest releases on my radar, and they were released within 10 days of each other. Oof.
  15. If you're talking about the post-stall maneuvers, it's a new feature they added in for people to have fun with. If you're flying at low enough speed, you can enter into a post-stall state by pressing both accelerate/decelerate then immediately pitching the nose of the plane up. If you hold down the accelerator during this time, you can pull off cobra maneuvers and kulbit loops; if not, you'll pretty quickly lose airspeed and stall. It's mostly there for fun, though I'm sure there are some practical uses for it in-game. I think I preferred HAWX's implementation of high-G scenarios, where the camera switches to a zoomed-out third person perspective and you're able to control the plane however you see fit, but obviously lacking any indicators of speed, altitude, warning lights, etc. I just remember maintaining an Su-27 (or something similar, I forget, it was ages ago) some two feet off the ocean surface, its nose pitched straight into the sky, and it was the raddest thing that game ever had to offer. On another note, I'm leaving Mission 14 alone for now and trying - dear GOD, am I trying - to S Rank Mission 9, which I think is an even more impossible task. That's the one where you can't go above the clouds or a satellite-guided missile will take you out. On Ace difficulty, with the right equipment, you can take three hits in quick succession before dying, or multiple hits if enough time passes between the second and third hits. But the mission is just such a pain all around. The time bonus seems really generous this mission, though, and I managed to get an A even without shooting down EVERY single enemy in the first half, so maybe I can just be patient and really make sure I take everything out. On another another note, does anyone else notice that the Russian planes all universally have both stupidly high stall speeds and react much worse to a stall than their US counterparts? They'll instantly nosedive if you so much as graze the 300 km/h mark, whereas US planes will enter into a "gentle" stall starting around 250 km/h, and even when you reach full stall around 200 km/h, they'll take half a second longer to nosedive.
  16. I believe in AC6 and I know in AC7 you have the ability to change the controls to that of the PS2-era games. I seem to recall doing that with AC6, then reverting them to their default because holding the 360 controller's RB for afterburner and the Back button for weapons switching was not a good feeling in any respect.
  17. Has anyone been able to score an S Rank on Mission 14? The night-time canyon mission where you're harangued by spotlights and can't go above 600 meters? I can't pass a B even on lower difficulties because I don't snag the time bonus even when I scream through the canyon at breakneck speed. I don't know what I'm doing wrong. I'm clearing the canyon section faster than S Rank videos on Youtube, and I'm clearing the base in roughly the same amount of time, yet still...
  18. Phew. In order to S Rank that mission (on Ace difficulty; it might be different on lower difficulties), I had to go in with the Su-57 and just carpet bomb that entire facility with all 650 blasts from its pulse laser weapon (which, as it turns out, is really cool and my current favorite thing to use). I cleared out roughly 85% of it with a minute left, so even though the already tedious second part took me longer than usual thanks to the Su-57's poor low-speed performance, I managed to end the mission with enough points for the S. Sheesh. Some of these missions really make you work for that S.
  19. Yeah, I just tried it myself and did worse than I normally would. Those missiles really go fast. I was under the impression that you only get points for each target you personally destroy, not anything that chains off from that. But then again, they're such low-value targets it wouldn't really matter anyway. Yeah, I confirmed this on the aircraft tree as well. Both the TLS and the EML aren't as impressive as they used to be. Understandably so, but still... going from AC5/0/6 levels of overkill to the balance of AC Infinity was disappointing. Even with the upgrade parts equipped, the laser doesn't last long enough and doesn't have a good enough hitbox to be OP. Oh well.
  20. I have yet to unlock the 8AGM for any fighter, though I'm sure it would make any of those ground missions much much easier. The sandstorm mission (which I think is just like two or three missions after this) could probably use it as well. Even in an F-22 with XSDBs or F-35 with SODs, I was only getting the required points total with <30 seconds left in that part of the mission. I think I had an easier time using the A-10 w/ UGBs during the initial campaign run. I'm currently trying to make my way to getting the Su-34 and its SFFS. Maybe if I drop them at low orbit, I can finally get that weirdly elusive S Rank. Ah, that makes sense now. Will put that info to good use. Thanks! Let's hope the sales keep up. I really want another entry. Maybe that one can include a remake of AC4, too? Then after that the inevitable AC9 will HAVE to include AC0, right? Right? I worried that based on all the feedback here, the rewards per mission would drop to something like 5k-8k per mission. But I'm consistently still getting several 10k's to 150k per mission; the pace of it seems roughly on par with what I remember from the older games, so I'm not too torn about just replaying the campaign over and over again. That said, I could also be seeing a bump due to playing it on Ace difficulty. I might see worse results on a second Ace run. I ended the campaign with roughly 1.5 million in the bank, so it wasn't difficult to play the first 3-4 missions again and get enough to unlock the X-02. And... I'm kind of disappointed, honestly. It doesn't have that immediate wow factor that the... I forget what the superplane from AC6 was, but the Wyvern doesn't have its "two dozen lock-ons and initiate the Macross Missile Massacre" wow factor. I hope - HOPE - that once I unlock the part that widens the EML area of effect, I'll be able to use it more purposefully, but for now, it's just... a better end-game plane. (Also the parts indicate there's something with a laser somewhere out there, and I can't wait to see what it is. A Falken, perhaps? Something else? Something new? Something from AC3???)
  21. Friends took me along to see it over the weekend. I didn't enjoy Split and have not seen Unbreakable, so you can imagine my skepticism going in, but we hadn't hung out in a while and they were paying, so I wasn't going to say no. Without getting too Debbie Downer and opining on everything in the movie, can I simply say that the movie has some interesting ideas it wants to explore but does a TERRIBLE job doing so. The "comic books" monologues were some of the most cringe-worthy parts of the movie not just because of how ham-handed they were, but because so much of them were just plain old wrong.
  22. There's a resupply line to the east. The game says it's not for you to use, but it's for you to use. I also used the F-14D on it and did well but couldn't help going too fast for my own good. In other news, if people are still interested in the HOTAS sticks, this just popped up on my feed: https://www.androidcentral.com/thrustmaster-tflight-hotas-4-vs-hori-ace-combat-hotas-which-should-you-buy?amp
  23. What are you flying? I used an A-10 with UGBs. I went to the air base to the south first, then the canyon to the north of it, then over toward the plateau. I learned to spam the UGBs (though I imagine multi-lock-on air to ground missiles will be just as effective, or maybe even the F-104's guided rockets...). Even if you don't have a PERFECT lock on a target, generally the splash damage will destroy SOMETHING, and you have plenty of them to use. After clearing out the canyon, I went back to resupply, and even then I still had a few bombs left over. Even with the plodding A-10, I managed to rack up just over 17k, 18k points. On NG+ that easily shot up past 22k.
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