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Everything posted by kajnrig
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TotK players, have any of you heard how it performs on emulators? I have no interest in the game - got bored of BotW some hours in after beating one or two of the sacred beast "dungeons" - but I'm always curious about emulator performance, as they almost always manage to seriously crank up the resolution and framerate of Switch games and offer something of a glimpse into what future Nintendo hardware might be capable of.
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It looks alright. I want to say it's a neat mix of SDFM and... Mospeada? Whatever the "second season" of Robotech was, I always forget... and makes me think this must be set between those two time periods. But honestly I don't know Robotech continuity, so 🤷♂️
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I do, too, just remarking that parts-forming still couldn't make the YF-19 look perfect in all three modes. It still had to prioritize one mode over the others just like the toys have to do - in this case, it emphasized battroid. It still remains the case that the only way to make an "accurate" YF-19 is to make three separate YF-19s, each in one of the three modes. My hope is that since the YF-21 basically just covers up its limbs for fighter mode, it'll basically only swap the nose cone or so from mode to mode.
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Ooh, this is unexpected but definitely appreciated. I hope it benefits a bit more from this parts-forming design than the YF-19 did, proportionally. With the sudden swerve into modern designs, I was sure they would abandon any more "analog" designs in favor of the 3D designs; I'm happy to be wrong.
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Gundam Show Thread - MSG thru GQuuuuuuX
kajnrig replied to Black Valkyrie's topic in Anime or Science Fiction
I could have called this from the very beginning. I'm actually 25% certain I did. Something like "this whole ritualized duel system only works in a metaphorical setting, not as a literal, 'real-world' form of government." The show seems to be doing well for itself, though, so maybe I'm just missing something (and/or I'm old). Aside from the few critics here, I see it praised week to week practically everywhere.- 3806 replies
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Apparently Suzume is showing in theaters as a wide general release, not just a special event screening: I mention this because I saw it last night on something of a whim. I was actually looking at showtimes for Dungeons and Dragons (because I'd heard it was actually rather good), and then my niece saw it and wanted to go, so went we did. As someone who's followed Makoto Shinkai's career from the very beginning, it's been interesting seeing how this talented but obviously flawed director has steadily improved his craft through the years. He's maintained his keen sense for beautiful visuals, and it's always a treat to see his and CoMix Wave's unique blend of digital art, CGI, and real-world photography in action. He has a real knack for drawing out and emphasizing the beautiful in something that might otherwise be seemingly mundane, like the handrails of a train or a cell phone's low battery alert. It's very photographic. It stands out amongst its contemporaries. (One of my nephews put on Seven Deadly Sins earlier today, and while it might be unfair to compare the two, my god was the comparison lopsided. Shot composition, colors, lines... Everything is just on another level.) His storytelling ability has been much more hit and miss, and I was happy to see that - for the most part - this film is a rousing success in that regard. The setup is basic enough: Country girl Suzume Iwato is riding her bike to school one day when she passes by a stranger named Souta Munakata, who's looking for "ruins" in the vicinity, particularly a specific non-specific door. She tells him about an abandoned part of town that's as close to being "ruins" as one can get, one thing leads to another, she gets caught up in his affairs (which just so happen to be of a supernatural bent), and together, they travel across Japan looking for more "ruins" housing more "doors," learning about each other and themselves in the process. It's nothing we haven't seen before, but whereas in the past, Shinkai has had a tendency to over-rely on the aforementioned beautiful visuals to prop up character writing that felt contrived and artificial, Suzume feels like he's meeting characters where they are. The plot summary might give the impression of a romantic fantasy adventure, but the story is good about not conforming strictly to that mold if it doesn't benefit character study. Unfortunately, I feel like this new approach falters riiiiight near the end and he falls back into his old habits, but it's not enough to undo what the rest of the movie has built up. I really enjoyed it, and will definitely get the Bluray when it releases same as I have most every other Shinkai media. The art is as great as it's ever been, the music is as good as it's ever been (Radwimps makes a return, though thankfully not nearly as heavily featured as they were in Your Name), and the storytelling backs it up, too. Cheers.
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Gundam Show Thread - MSG thru GQuuuuuuX
kajnrig replied to Black Valkyrie's topic in Anime or Science Fiction
I do have to wonder, @Seto Kaiba, why not just drop the show? Surely you've seen enough to know you wouldn't like any more of it. I dropped off after... what, six episodes? and judging by everyone's opinions on it since then, I'm not missing anything particularly special. Are you just invested in seeing it through to completion now?- 3806 replies
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- gundam x
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Whoops, dunno how I never saw this. There have been no updates on the cockpit - maybe it reuses one of the ADF designs? Regardless, it has finally been completed! Links below: Nexus Mods ModDB
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Sorry to update just to ask, but did Aoshima ever announce a release date for their VFG Koenig Monster?
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IIRC, these are all updates carried over from the Armored VF-1 kit. The nose cone joint should see more utility here than on the Armored, where it was almost comical how the Armor parts completely negated the new rotation. The Armored kit also included the older (better-sculpted) hands, so I don't see that being any different here.
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They're present on the 1/72 model kits by Bandai. Engineering them onto figures, to be easily assembled/painted/etc. by humans, is probably more costly than it's worth.
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FYI, got my shipping notice from USAGS. I'd imagine other US stores are similarly getting their stock in and shipping out.
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All Things Videogame Related: EXTREME VS!!
kajnrig replied to Keith's topic in Anime or Science Fiction
It's gotten really good reception both critically and commercially. It came as a complete surprise, shadow-dropping onto stores like the same night it was announced or something, and everyone I keep up with has had a blast with it. It doesn't overstay its welcome, either, which is nice. I think a solid 6-10 hours for the main campaign? There have been a lot of comparisons of its humor to, say, Futurama and/or old-school Simpsons.- 6874 replies
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Glad to see stores getting these up earlier than before. I'm surprised they didn't foreshadow the next kit in the line the way they did before. I hope that's not a sign... The only way for something like the YF-19 to be an "anime accurate" partsformer would be to include three variants of so many parts that partsforming would be made redundant. Or they could do some serious origami on literally every part of every limb in order to lengthen/shorten/widen/thin out proportions. That would certainly be a sight to see...
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That was not the news I expected coming into this thread. Sigh...
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All Things Videogame Related: EXTREME VS!!
kajnrig replied to Keith's topic in Anime or Science Fiction
10% off, to be clear, not 10%. Though how I wish...- 6874 replies
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Latest update. Buddy is working fast.
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Some more small updates. By the by, I forget who was working on it, but I remember seeing a Super Sylph and/or Mave in the works as well.
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All Things Videogame Related: EXTREME VS!!
kajnrig replied to Keith's topic in Anime or Science Fiction
Yeah, I bought a whole raft of games when I purchased a VR2 last week, though I've been busy with work and the ones actually enjoying the fruits of my labor are the rest of the family. That said, RE Village is great in VR. Making the gun handling fairly elaborate does so much to ramp up the tension, aside from being fun in its own right. Kayak VR Mirage is... alright... but it really shines when you just want to paddle around, relaxed, in any of its various open-world settings. It also made me a bit nauseous occasionally. Tetris Effect and REZ Infinite, similarly, are still good games to just sit down and vibe to. REZ has a new-to-PSVR2 eye-tracking mode where the targeting reticle follows your eye focus, and that alongside the ability to look around in general allowed me to blitz through the levels with zero problems whatsoever. VR has really broken that game. RUNNER is an 80s anime-skinned arcade bike shooting game. Its gameplay is fairly basic - you ride your Akira bike along a highway, and you take out enemy police with your bike's autocannons and handheld SMGs. It's very hard and very fun. Horizon: Call of the Mountain is the VR2's mascot game, and you can really tell. It really gets the most out of every bit of the VR2 hardware. It's also a lot of weightless climbing, which can cause a whole bunch of vertigo (though mine wasn't bad). Swordsman VR costs $20, and the kids wanted it and paid for it, and it's the VR game they've played the most by far. I... I don't even know, man. Hey, if they're having fun, who am I to judge, right? Pistol Whip is the closest of these to Beat Saber so far. It's an on-rails shooter, with an optional rhythmic timing mechanic. Your character basically runs straight through a level, and you shoot enemies and dodge their shots and obstacles. You get a bonus for shooting on the beat. It's very fun. Really scratches my lightgun shooter itch, too, and makes me wonder how possible it would be to bring any number of those back with VR support. Time Crisis again, but in VR? Yes, please. IIRC, No Man's Sky has already been updated for PSVR2, but I haven't installed it to try yet. I got it hoping to get to the flight part ASAP, because IIRC there is literally no other VR2 game with a flight component. Oh, how I wish AC7 would come out with an update... As far as emulating a VR1... I wonder if it would be possible with relatively minor headaches. I think the biggest hurdle would be mimicking the different camera setup; couldn't the VR2 just (well, "just") designate an arbitrary point in space to act as the "camera" and reverse calculate tracking relative to it? You could do the same with the controllers; use their positional data relative to the inside-out tracking of the headset and translate that to positional data relative to the "camera." I can't imagine it would be THAT hard for the software engineers at Sony to reverse engineer back compat. But what do I know, I'm just armchair developing.- 6874 replies
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Oh, that reminds me. Caught this a couple days ago. Still a WIP as I understand it, but very far along.
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So it took a lot longer and a lot more cajoling than I'd have liked, but they finally got me a refund on Wednesday. Better late than never.
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So just an update on the Gundam Model Center order: 1) Got a response after the New Year ended that consisted of a picture of the tracking information. 2) I responded with my interpretation of the tracking information: The package was apparently not claim-eligible [by me] because I, the recipient, filed the claim; "there is a contract or account restriction" in place between UPS and Gundam Model Center that only allows GMC to file claims... or something. Nevertheless, the same tracking info said that "a claim has been issued [by UPS] to the sender [GMC]," and for me to contact GMC. I asked GMC for an update and/or clarification if my interpretation was wrong. 3) GMC responded requesting that I "please be patient for update." 4) A month has passed since then with no word from GMC. I'll be sending them another update request, but I gotta say, my patience is wearing thin.
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I think they just wanted to target the 12-14cm tall range, and 1/100 was a common scale that most closely matched that range. 1/72 kits would be too big, and 1/144 would be too small.
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Courtesy MacrossCentral. The first half is a bit of a retrospective on the OVA/movie, and the second half is mostly stuff we already know.