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6 hours ago, UN Spacy said:

Holding a 98% on Metacritic.

 

 

What is? I'm in China and YouTube is blocked.

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4 hours ago, mikeszekely said:

What is? I'm in China and YouTube is blocked.

Super Mario Odyssey.

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1 hour ago, kajnrig said:

Super Mario Odyssey.

Oh, good to hear.  I have it preordered with my parents' house for the shipping address, so it'll be waiting for me when I get back to the States.

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Wow...the Switch to surpass Wii U lifetime sales IN A YEAR?! Zelda BOTW also on track to become the HIGHEST selling in the franchise.

 

 

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How far is everyone in Super Mario Odyssey?

 

I'm about 25 hours in....416 moons.

 

BTW...sooo many games coming out within a week:

Doom: 11/10

L.A. Noire: 11/14

Skyrim: 11/17

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Playing Odyssey. ProZD def sums up my feelings in this one

 

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Looks like the Hulu is finally on Switch. Hopefully the YouTube and Netflix apps won’t be too far behind.

 

 

 

Edited by UN Spacy

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11 hours ago, UN Spacy said:

How far is everyone in Super Mario Odyssey?

 

I'm about 25 hours in....416 moons.

 

BTW...sooo many games coming out within a week:

Doom: 11/10

L.A. Noire: 11/14

Skyrim: 11/17

There's only one there I'm interested in.

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3 hours ago, Mommar said:

There's only one there I'm interested in.

None for me, since I own all three on PC.

But hey, Shin Megami Tensei 5. Even if it's a way off yet.

As for Mario Odyssey, my dad tells me he put it on my bed last time he stopped in to check on my house... in the States. While I'm still living out of a hotel in the dullest neighborhood in Shenzhen, China (that'd be Pingshan, if you're wondering). Really looking forward to playing it and Fire Emblem Warriors when I get back next week. And a bunch of non-Switch games that came out while I was gone.

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8 hours ago, mikeszekely said:

None for me, since I own all three on PC.

It's not a matter of already owning them for me, it's that I hate two of them.

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Speaking of the three, my doom copy showed up and I had a 2 hour download wait which drove me nuts so I didn’t get to touch it until this morning. Now mind you I haven’t touched this installment on other consoles and I wanna ask, anyone else ever notice the controls are extremely sensitive like you’re in hyper mode? I tap my right stick a bit and I basically do a half circle. Or I blaze thru a portion of the map in a second like I’m sonic. I had a huge issue trying to hit my targets cause I’m everywhere.I looked at the controls settings and they’re only at 20%! If that’s 20% what the hell is 100%? Ultra instinct?!

Even the smoothness is to smooth so this and the basic controls I pushed down significantly to make it feel more natural.....like I’m playing Halo!

i was a bit worried as a FPS for next gens that it would be buggy or really downgraded on something like the switch but it’s not bad at all.

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2 hours ago, Hikuro said:

Even the smoothness is to smooth so this and the basic controls I pushed down significantly to make it feel more natural.....like I’m playing Halo!

i was a bit worried as a FPS for next gens that it would be buggy or really downgraded on something like the switch but it’s not bad at all.

Movement, turning, etc. are tuned differently for both.

Halo has always been a console shooter, and the slower turning speed helps to compensate for the reduced accuracy of an analog stick. Up 'til like Halo 4 or 5, too, the games tended to run at 30 frames per second.

Doom is impressively well-adjusted for consoles, but I have the feeling it was developed with PCs in mind, thus having a higher default turning speed. It also plays at 60 frames per second, which tends to make things "feel" like they're moving faster, especially if you're used to mainly playing Halo.

Then there's the FOV... I don't know what the exact FOV values are for both franchises, but I would imagine that Doom has a higher FOV than Halo, which would also present the gamer with more on-screen information, making things seem even faster-paced.

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On Switch, Doom is locked at 30fps, handheld and docked. They added some motion blur to add to the sense of speed, and it works pretty well. 

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1 hour ago, Sildani said:

On Switch, Doom is locked at 30fps, handheld and docked. They added some motion blur to add to the sense of speed, and it works pretty well. 

Oh yeah, I forgot all about that. Was too stuck on the PC/console talk.

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