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Official Gundam Seed Destiny Thread


Anubis

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Seed destiny ep3 is not aired yet due to the earthquake... :(

http://www.sunrise-anime.jp/seed-d_news/

新潟で発生した地震の影響で『機動戦士ガンダムSEED DESTINY』の第3話の放送が中断した件でお知らせ致します。

第3話の放送に関しては改めて放送をし直す事になりました。日時に関しましては正式に決定し次第当公式ホームページにて皆様にお知らせ致します。

ご了承ください。

Edited by ogami
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There are three specials, each running 90 minutes.

The first two specials were shown on tv, but on the Internet they were released each split into two 45 minute parts.

The third special is dvd only, and came out last week.

Special 1 covers episodes 1-22 (beginning through to the desert arc)

Special 2 covers episodes 23-40 (sea arc/Operation Spitbreak through to the Orb invasion arc)

Special 3 covers episodes 41-50

OK, so I have special 1 and half of special 2 then. Got these from Anime Kraze. Anyone else sub the seed specials yet?

A-Kraze are the only group that has subbed any of them.

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Gunota's posted that Episode 3 will air in the show's regular timeslot this week.

Also, gundamofficial updated again with the latest episode batch and updated the glossary as well.

Here is the official S.E.E.D. definition. Smells like "traits leading towards being a Newtype" to me. I've boldened the important part. Also explains right there why Cagalli could do it in the last episode of Seed as well.

Superior

Evolutionary

Element

Destined-factor

(SEED factor)  A factor that determines the course of a species' evolution. The existence of the SEED factor has yet to be proven, and it remains a subject of intense controversy in scientific circles. But in theory, those who possess the SEED factor have the ability to advance to the next stage of human evolution - an ability unrelated to whether the carrier is a Natural or a Coordinator.

Edited by Anubis
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Here is a good description of the PLANT colonies.

Productive

Location

Ally on

Nexus

Technology

(PLANT)  A new type of space settlement, created chiefly by Coordinators. Roughly 120 of these constructs are gathered at Lagrange point 5, a gravitationally stable area in Earth orbit, and these settlements have become a new homeland for Coordinators fleeing the persecution they experienced on Earth. As their name suggests, the PLANTs were created to serve as research and manufacturing sites, but their unique design also enables them to recreate a lush natural environment, with abundant vegetation and open water.

These hourglass-style structures consist of two disc-shaped living areas, each ten kilometers in diameter, which rotate around a central hub to produce artificial gravity. Each living area is anchored to the hub by a 30-kilometer central shaft and a network of high-tension strings, and a high-speed elevator runs up the central shaft to provide access to the hub. A set of external mirrors, attached to the central hub, are used to reflect sunlight into the inner surfaces of the living areas.

The PLANTs are grouped into twelve sectors, or "cities," each with its own scientific or industrial specialty. These cities are named after the months of the Roman calendar, and each is made up of roughly ten individual PLANT settlements, which are referred to as Januarius One, Januarius Two, and so forth.

Sector Specialties

Januarius City

Basic and applied microengineering

Februarius City

Basic and clinical medicine, biochemistry, molecular biology, applied somatology

Martius City

Aerospace engineering, shipbuilding

Aprilius City

Astronomy, astrophysics, cosmology, space planetary science, space life sciences

Maius City

Applied mechanical engineering, basic and applied metallurgy, applied materials engineering, robotics engineering

Junius City

Basic and applied agricultural science, social engineering

Quintilis City

Basic and applied chemistry

Sextilis City

Basic physics, theoretical physics, particle physics, higher-dimensional physics, mathematics

September City

Electronics, information engineering, artificial intelligence engineering, information science

October City

Social sciences

November City

Multipurpose practical industrial engineering

December City

Elementary education

The construction of the PLANTs began in C.E. 38, with funding supplied by the Atlantic Federation, the Eurasian Federation, and the Republic of East Asia. The PLANT settlements were initially managed by a directorate controlled by these sponsor nations, but in C.E. 53 their inhabitants formed a PLANT Supreme Council to represent them in their dealings with the directorate. With the start of open hostilities between the PLANTs and the Earth Alliance in C.E. 70, the PLANTs effectively became an independent nation, governed solely by the Supreme Council.

Also a note on Space Colonies. Unfortunately it looks like therearen't many other space colonies outside of PLANT left after all at the other Lagrange points. Most of the older cylinder-style colonies were destroyed according to this.

space colony  An artificial structure which reproduces Earth-like living conditions in space. Simulated gravity is produced by the rotation of the colony, which generates a powerful centrifugal force across its inner walls. Since these colonies are floating in Earth orbit, outside the planet's gravity well, their inhabitants can travel to and from other celestial bodies without expending large amounts of energy.

There are several different types of space colony, including older models like the resource satellite Heliopolis, a massive cylinder which relies on a central axial shaft to provide structural support. Many such colonies were constructed at Lagrange points 3 and 4, but they were eventually rendered obsolete by the new PLANT settlements, and most of these older colonies were destroyed in the early months of the war.

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Some new Yzak and Dearka info:

Yzak Joule - Commanding officer of the ZAFT army's Joule Team. Wears the white clothes that other commanding class officers, like Talia, do. Pilots a Slash Zaku Phantom that uses close quarters combat equipment.

Dearka Elsman - Member of the ZAFT army's Joule Team. Doesn't wear the red clothes of a top gun but an ordinary soldier's uniform and pilots a Zaku Warrior. 

Looks like Dearka got slightly demoted because of his "desertion" incident.

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New Spoiler scans from Gunota:

COLONY DROP!

  Upcoming DESTINY plot happenings

Some magazine scans turned up that depict some near future scenes in the series: 1st scan

"In order to stop Junius Seven, ZAFT's GuAIZ R Team heads toward it..."

"Slash Zaku Phantom - In order to destroy Junius Seven, Yzak and company also rush forth."

"Force Impulse Gundam - In order to protect the Yzak Team, Shinn sorties as well."

"Zaku Warrior - Together with former colleagues, Athrun fights, too."

2nd scan

"Junius Seven - Many lives were lost in the Plant when it was destroyed by the hands of the Earth Alliance. Even though it's in ruins, it is still extremely large."

"In spite of Earth's crisis, the three powerful Gundams attack!"

"Through someone's conspiracy, Junius Seven begins its drop towards the Earth. If it continues down its path, the lives of many people will perish."  ¶ 4:49 AM

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As many probably guessed after seeing the Red Frame and Blue Frame Specials, Destiny Astray is going to have Ed the Ripper along with the Sword Calamity.

DESTINY Astray

This time Matias arranges a meeting for Jesse Rabble with Edward Harrelson aka "Edo the Ripper". Bernadette Leroux, a reporter for ZAFT, was also invited for the interview with Edward. Here, both are disappointed to see Edward's personality, which was the opposite of Edo the Ripper. When the interview concluded, EA sent 3 Raider Gundam to attack Edward, which Edward won. Jesse becomes more interested in Edward so he decides to stick around more. Meanwhile EA sends its top ace pilots, "Uneasy Cherry", "Moonlight Mad Dog", and "White Whale" , to finish him off.

Characters

Bernadette Leroux - 22 year old female coordinator. She has won several awards in the past for her journalistic work.

Edward Harrelson aka Edo the Ripper - originally part of the South America Force but became part of Earth Alliance when Atlantic Alliance annexed South America via force. He went AWOL in the final battle between ZAFT and EA to rejoin South America Force for its fight for independece. He is wanted by the Earth Alliance for treason. He pilots the Sword Calamity.

Edited by Anubis
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I was kind of disappointed to see that Dearka and Miriallia haven't gotten togeather, well maybe later on in the series...

I actually hope this doesn't happen to be honest.

Though I would like for Sai to appear again. I think that's his name, the one with the glasses.

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I was kind of disappointed to see that Dearka and Miriallia haven't gotten togeather, well maybe later on in the series...

I actually hope this doesn't happen to be honest.

Though I would like for Sai to appear again. I think that's his name, the one with the glasses.

Its Ssigh. :lol:

I'm not kidding.

Anyway....didn't the Miriallia become a war journalist as in the intro, or is that someone else?

:unsure:

And on colony drop....wheeee!!

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I was kind of disappointed to see that Dearka and Miriallia haven't gotten togeather, well maybe later on in the series...

I actually hope this doesn't happen to be honest.

Though I would like for Sai to appear again. I think that's his name, the one with the glasses.

Its Ssigh. :lol:

I'm not kidding.

Anyway....didn't the Miriallia become a war journalist as in the intro, or is that someone else?

:unsure:

And on colony drop....wheeee!!

Yeah that's Miriallia in the intro. I never expected those two to actually hook up. Maybe befriend each other but that was it.

Edited by Anubis
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As many probably guessed after seeing the Red Frame and Blue Frame Specials, Destiny Astray is going to have Ed the Ripper along with the Sword Calamity.
DESTINY Astray

This time Matias arranges a meeting for Jesse Rabble with Edward Harrelson aka "Edo the Ripper". Bernadette Leroux, a reporter for ZAFT, was also invited for the interview with Edward. Here, both are disappointed to see Edward's personality, which was the opposite of Edo the Ripper. When the interview concluded, EA sent 3 Raider Gundam to attack Edward, which Edward won. Jesse becomes more interested in Edward so he decides to stick around more. Meanwhile EA sends its top ace pilots, "Uneasy Cherry", "Moonlight Mad Dog", and "White Whale" , to finish him off.

Characters

Bernadette Leroux - 22 year old female coordinator. She has won several awards in the past for her journalistic work.

Edward Harrelson aka Edo the Ripper - originally part of the South America Force but became part of Earth Alliance when Atlantic Alliance annexed South America via force. He went AWOL in the final battle between ZAFT and EA to rejoin South America Force for its fight for independece. He is wanted by the Earth Alliance for treason. He pilots the Sword Calamity.

Well that explains why the Sword Calamity is also listed under the ORB suits. I have a feeling we're going to see a ressurrected ORB as a powerful contender in DESTINY.

Alliance = Titans?

ZAFT = Zeon?

ORB = AEUG?

What the hell kind of name is Uneasy Cherry?! That sounds like a slang for a virgin, or a porno name for a 18 year old?

Any word on Rene Imelia (Buster Dagger), Jane Houston (Forbidden Blue), Mogan Chevalier (Gunbarrel Dagger) showing up?

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That's all Gunota had for now.

I kind of see it this way as regard to the sides, if we're going to use the Zeta analogy:

Blue Cosmos ~ Titans (the pre info said they were a strong player, and it's very likely that Neo's ship belongs to them)

EA ~ Feds

Zaft ~ Zeon (but more the good guys this time in a cool reversal)

ORB ~ AEUG

If there is in fact a colony drop then who is going to be blamed: radical coordinators of course. And with the EA's mentallity, they might be liable to dive right back towards military action.

In the first Seed, Azrael and Le Creuset worked together to spur a lot of the big conflicts, giving each other information throughout, and then finally Le Creuset was able to get the N Jammer Canceller plans to Azrael for what should have been the last fight. The full mechanics of their relationship wasn't known, nor how many others were involved, though it was shown that a large part of the EA's command stucture was Blue Cosmos. The nuclear pilots towards the end were also BC since they were spouting all that Blue Earth crap.

By spurring enough large scale conflicts enough anti-sentiment could be built that no one on earth would particularly mind anymore if PLANT was destroyed completely. This is what I took from it all.

A colony drop would be a big boost for Blue Cosmos's agenda.

I think ORB is going to have to step up big time later on.

I do hope they explain what happened to Duel and Buster. Maybe they were turned over to orb to be attached to the Archangel? That would be cool.

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I for one wouldn't mind seeing an upgraded Archangel, Duel, and Buster. Hopefuly if Duel makes a reappearance it'll be upgraded to the point where it doesn't look like a GM of the Strike.

I really wouldn't doubt if it was Blue Cosmos behind the whole colony drop thing. They had no problem sacrificing two large combat forces just to draw ZAFT into a Cyclopes attack. Dropping a colony somewhere on Earth and blaming it on Coordinators just to garner more support for another nuclear assault isn't beyond them.

Wouldn't it be an interesting thing if Gilbert turned out to be with Blue Cosmos, hence the easy theft of the Gundams. I'd like to see Elieen reappear and PLANT break up into a pro-Gilbert and a pro-Elieen faction. While PLANT is fragmenting have the various members of the Alliance squabbling amongst themselfs. Like a little cold war between the Atlantic and Eurasian Federations, with South America struggling against the Atlantic for their independence.

And in the background of all this the Blue Cosmos is just sitting there saying "dance puppets, dance" while ORB is the only one who really knows what's going on.

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Most ramblings I've heard were that we probably would not see Buster or Duel. Since the Zakus are much more capable than those 2, they really aren't much of a match.

Duel was a pretty standard MS (just a concept). The only things going for it was PS-armor and beam weapons. PS-armor is too costly and too much of a drain on the battery to place in mass-production models (read, impractical for any mass-produced MS). And beam weapons are standard on the Zaku (standard beam rifle and beam axe). Buster was designed for long-range combat. Well, the "Gunner" attachment to the Zaku fills that role of long-range combat. Plus it has the beam rifle and beam axe. For the Zaku Phantom, the "Slash" and "Blaze" attachments fulfill any need for additional weapons. The Zaku Warrior/Phantom covers most of the duties that Duel and Buster were designed except for the PS-armor, so the question is, is there really any need for Duel or Buster to show up since the Zakus fill the roles they had thanks to the various weapons packs avaliable for it?

I doubt we'll see a huge improvement to Archangel. She was a fairly advanced ship for her time.

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Most ramblings I've heard were that we probably would not see Buster or Duel. Since the Zakus are much more capable than those 2, they really aren't much of a match. 

Duel was a pretty standard MS (just a concept). The only things going for it was PS-armor and beam weapons. PS-armor is too costly and too much of a drain on the battery to place in mass-production models (read, impractical for any mass-produced MS). And beam weapons are standard on the Zaku (standard beam rifle and beam axe). Buster was designed for long-range combat. Well, the "Gunner" attachment to the Zaku fills that role of long-range combat. Plus it has the beam rifle and beam axe. For the Zaku Phantom, the "Slash" and "Blaze" attachments fulfill any need for additional weapons. The Zaku Warrior/Phantom covers most of the duties that Duel and Buster were designed except for the PS-armor, so the question is, is there really any need for Duel or Buster to show up since the Zakus fill the roles they had thanks to the various weapons packs avaliable for it?

I doubt we'll see a huge improvement to Archangel. She was a fairly advanced ship for her time.

I am gonna have to agree with you there. All indicators from the Zaku Phantoms so far is that they are just as capable as the Duel and Buster minus the phase shift.

However since everyone has beam weaponry across the board, phase shift isn't as big a deal anymore. It's only good for physical attacks: bullets, conventional explosives, etc. Doesn't save you against beam weaponry. That's what the shields are for. If the Phantoms exceed those two gundams then so be it, let them stay retired. Zaft did have to add the assault shroud to make the best use of Duel anyway.

I also love how the new Zaku's look. I forsee buying a few model kits.

I wonder if the Archangel will be loaded with Astrays then? Buster and Duel would still be a nice addition, but at least Astrays + Strike Rouge IWSP will be enough.

If and when Archangel appears, the ship should be as seen in Seed. Nothing needed to be added to the ship, so the only thing that should be different is it's mobile suit loadout.

Edited by Anubis
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Moblie Suit Gundam Seed

Publisher: Bandai

Developer: Bandai

Platform: DS

Category: Action

Release date 12/7/04

Looks like either the SEED game from last year is coming out here in the states, or a new revamped version will make its way. I found 2 screen caps off issue 138 of Game informers this morning since I had nothing to do....and it appears to be showing the back end of a Dagger....and than the other was the G.U.N.D.A.M. OS screen....its release is december but its subject to change of course....49.99 retail.

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A-Kingdom's Seed Destiny Ep 3 is up for download.

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Just watched episode 3. Good episode, basically just chasing the enemy ship in this one.

The Exas actually has wires on it's gunbarrels, they are just thin, and don't show up clear all the time. The gunbarrels also have beam blades built in as well. Rey actually did better than Shinn did and managed to take out two barrels, Shinn none. The Zaku Phantom's performance seemed on par with the Impuse.

I love the Minerva's design. It has a set or retactable old school battleship-style cannons that it fires along with the beam weaponry and missles. It brings the battle bridge concept back as well, with the bridge retracting inside the ship.

Bit of talk as everyone went about their business, as the Minerva pursued the earth ship.

Nice bits about the new enhanced trio. After combat they get put in these domed enclosures where they rest and appearently have something else done to them while they are monitored. The captain complained about having to do that every time something happened, and Neo replied with at least they're better than the last batch. They think and do what you tell them to do at least. Stellar has some kind of "block word" programming done to her. Neo said there might be some problems later since Auel took it on himself to use one of those on her.

Overall, they seem to be giving more tidbits of info a faster which is always good. We'll see if the trend continues.

The Minerva chased the earth ship to the debris belt, where in the next ep they'll have a nice fight. Impulse was sent with the Blast Sillouette, and yes, the combining was much faster this time. He was sent with Luminaria in her Gunner Zaku Warrior. The Gunner pack for the Zaku adds on kind of like a strike pack.

Overall very good so far and I like the pacing.

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As much as i "disliked" Seed, i'm liking Seed destiny. I agree with Anubis, the pacing seems perfect. Action scenes were pretty good but I fear that ample amounts of recycled animation will be used in the future. (its still too early to see recycled animation)

Forgive me if i missed something, but what again was the reason for Impulse's combining feature? <_<

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Forgive me if i missed something, but what again was the reason for Impulse's combining feature? <_<

Fast deployment probably. Might be a little faster to launch the parts back to back quickly from their elevator than to carry the MS to the catapult, set it, and then launch.

The Minerva looks like it can hold a lot of mobile suits, and Gilbert said it wasn't at its capacity yet, while declining to tell Cagalli how many it could carry exactly.

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Sadly I can't watch the series till my computer is fixed, so I'm missing out alot. From my guess, the Archangel would probably look like a pigmey elephant :p (Pardon the South Park pun) compared to the Minerva.

I'm guessing since the Minerva is so huge, I'd say 15/20 Mobile Suits at most...if it holds anything more than that I'll be SHOCKED.

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Forgive me if i missed something, but what again was the reason for Impulse's combining feature?  <_<

Fast deployment probably. Might be a little faster to launch the parts back to back quickly from their elevator than to carry the MS to the catapult, set it, and then launch.

The Minerva looks like it can hold a lot of mobile suits, and Gilbert said it wasn't at its capacity yet, while declining to tell Cagalli how many it could carry exactly.

I still don't get how that can be better. If a full scale battle with each side having a good deal of mobile suits those pieces could most likely get picked off since it takes time for them to combine even if its fast. Also since the Minerva has all that space I don't think breaking up into parts could be to make room in the hanger. The only thing that looks like that changes are the weapons packs, no unless it can change legs I don't really see where the advantage of it being broken up like that. While the V Gundam was broken up it made sense since they were always on the go and it always seemed to be seriously damaged without ways of repairing it all the time and no base of operations. The Impulse has the advantage of having a full time repair crew.

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Forgive me if i missed something, but what again was the reason for Impulse's combining feature?  <_<

Fast deployment probably. Might be a little faster to launch the parts back to back quickly from their elevator than to carry the MS to the catapult, set it, and then launch.

The Minerva looks like it can hold a lot of mobile suits, and Gilbert said it wasn't at its capacity yet, while declining to tell Cagalli how many it could carry exactly.

I still don't get how that can be better. If a full scale battle with each side having a good deal of mobile suits those pieces could most likely get picked off since it takes time for them to combine even if its fast. Also since the Minerva has all that space I don't think breaking up into parts could be to make room in the hanger. The only thing that looks like that changes are the weapons packs, no unless it can change legs I don't really see where the advantage of it being broken up like that. While the V Gundam was broken up it made sense since they were always on the go and it always seemed to be seriously damaged without ways of repairing it all the time and no base of operations. The Impulse has the advantage of having a full time repair crew.

I'm still going with the quick response idea personally. Minerva gets to deploy an MS first potentially, which has an advantage. That's all I can figure.

There's one more reason to giving the Impuse it own launch elevator.

This way the Sillouette packs don't get in the way of the Zakus' packs in the launch bays. The Gunner packs and such are stored in there the same way the Strike's packs were stored in the first SEED. You can send the Impulse ready to go with whichever pack it needs back to back in it's own elevator, and leave the regular launch area's storage space for the Zakus' add-on equipment.

The "why does it have to combine" argument is valid, it could be on a hot pad ready to go just as easily, but for that one can simply invoke the "every show needs a gimmick" clause. Impulse is basically a Strike Mk. II, this is another distinguishing characteristic and launching it this way just makes it look cooler. Same thing with it having a different phase shift color scheme for each sillouette pack. Not necessary at all, just done to look cool (and eliminate any possibility of selling one model kit with all 3 packs included).

I think it's a little excessive too, but it's forgivable with a little suspension of disbelief.

It somethng different for a change at least.

Maybe they'll launch the Savior the same way? There might be a spare elevator slot for it for it launch in flight mode.

Edited by Anubis
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Eh what happened to all the seeds and downloads? I'm downloading, and all of a sudden all the seeds disappear. I refresh the page on animesuki, and it also reads 0 seeds and 0 downloads when it was like 500 seeds and 1000 downloads this an hour ago.

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There was one Seed ep 3 fansub that went to a v2 (don't know for what though) Maybe you're looking at an old version?

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I'm still going with the quick response idea personally. Minerva gets to deploy an MS first potentially, which has an advantage. That's all I can figure.

There's one more reason to giving the Impuse it own launch elevator.

This way the Sillouette packs don't get in the way of the Zakus' packs in the launch bays. The Gunner packs and such are stored in there the same way the Strike's packs were stored in the first SEED. You can send the Impulse ready to go with whichever pack it needs back to back in it's own elevator, and leave the regular launch area's storage space for the Zakus' add-on equipment.

The "why does it have to combine" argument is valid, it could be on a hot pad ready to go just as easily, but for that one can simply invoke the "every show needs a gimmick" clause. Impulse is basically a Strike Mk. II, this is another distinguishing characteristic and launching it this way just makes it look cooler. Same thing with it having a different phase shift color scheme for each sillouette pack. Not necessary at all, just done to look cool (and eliminate any possibility of selling one model kit with all 3 packs included).

I think it's a little excessive too, but it's forgivable with a little suspension of disbelief.

It somethng different for a change at least.

Maybe they'll launch the Savior the same way? There might be a spare elevator slot for it for it launch in flight mode.

A couple other reasons are pilot survivability, modular component replacement if damage is beyond repair, or perhaps more. (See V Gundam) . After pondering it last night (had to give my head something else to think about rather than the election :p ) another reason would be to prolong the use of the PS armor. By sending the parts to the combat zone, and activating the PS-armor there, you can conserve the battery. Most MS with PS-armor deployed the system immediately after exiting the ship. If you factor in flight time to the combat zone with PS-armor on, it would probably show some drain on the battery. If we could delay the use of the PS-armor, the MS could have a slightly larger charge to the battery when it enters combat. And since the Sillouete packs have various requirements on the battery, it would make sense to find a way to delay the use of the PS-armor.

The idea behind the Sillouette packs are illustrated in episode 2. If the need to change equipment becomes necessary during combat, the Sillouette packs can be deployed quickly. Strike was not intended to have that capability (Sky Graspers had to be built to accomodate that ability and even then, there had to be a lot of planning for the equipment swap procedure. With Impulse, all Shin needs to do is call up Minerva and request a package). The Zakus are much like Strike in this case. A Zaku can't change it's armament upon leaving the ship. And unless you wish to develop a Sillouete package for a Zaku (which is probably what Impulse was designed for), hope that what you take with you is what you need.

Saviour would have to launch fairly compacted to launch out of the dorsal catapult. I'm guessing the wingspan and the plasma guns in their forward position would make it a tad large for that catapult.

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A couple other reasons are pilot survivability, modular component replacement if damage is beyond repair, or perhaps more. (See V Gundam) . After pondering it last night (had to give my head something else to think about rather than the election :p ) another reason would be to prolong the use of the PS armor. By sending the parts to the combat zone, and activating the PS-armor there, you can conserve the battery. Most MS with PS-armor deployed the system immediately after exiting the ship. If you factor in flight time to the combat zone with PS-armor on, it would probably show some drain on the battery. If we could delay the use of the PS-armor, the MS could have a slightly larger charge to the battery when it enters combat. And since the Sillouete packs have various requirements on the battery, it would make sense to find a way to delay the use of the PS-armor.

The idea behind the Sillouette packs are illustrated in episode 2. If the need to change equipment becomes necessary during combat, the Sillouette packs can be deployed quickly. Strike was not intended to have that capability (Sky Graspers had to be built to accomodate that ability and even then, there had to be a lot of planning for the equipment swap procedure. With Impulse, all Shin needs to do is call up Minerva and request a package). The Zakus are much like Strike in this case. A Zaku can't change it's armament upon leaving the ship. And unless you wish to develop a Sillouete package for a Zaku (which is probably what Impulse was designed for), hope that what you take with you is what you need. 

Saviour would have to launch fairly compacted to launch out of the dorsal catapult.  I'm guessing the wingspan and the plasma guns in their forward position would make it a tad large for that catapult.

All very good points there. Gilbert did say the engineers called it their most efficient design, so that could be a part of it, conserving the battery power as much as possible.

The sillouette idea is a very smart one. They could have picked that idea easily after analysing Le Crueset Team's reports back from when Blitz was destoyed. The 4 were very surprized when Strike started changing equipment in the air. To do that though required good timing on Mwu and Kira's part though. Using the Sillouettes gives a nice versatility to the Impulse. I do like how the beam rifle and shield come by default with the Impulse, with the sheild staying compacted when not using the Force sillouette. There's no worry about being stuck with a particular pack (like when Mwu got caught with the launcher pack in close quarters against Le Creuset), unless the sillouettes start to be shot at. A shown in Ep 2 though, at least Rey and Lunimaria have trained to provide cover for Shinn so he can swap the equipment.

I found it funny that Sting and Auel were already calling the Impulse "that combining bastard." :lol:

I don't know if the Savoir will fit on that pad either, hard to guess until we see it roll out. Looks like there's a lot of space on the elevator pad around each component. Maybe, maybe not.

Once again I love the Zakus in here. Great addition.

In other news, hot off Gunota:

Freedom might just be on the way!

  Freedom returns?

According to Amiami Trading Card & Hobby's solicitation for the Freedom Gundam MSiA, the Freedom will appear in DESTINY starting "from around the beginning of the 2nd coul", which would be from episode 14 onward.

Edited by Anubis
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Hmmmm...I'm not sure if that's a good thing or bad. I mean its good that Freedom will return, the Gundam of all Gundams for that series....but this early....? I'm not too sure that's a brilliant thing to be really honest....and god I hope it shows up in a real heroic and flashy way as it did back in Alaska 0_o that was sweet.

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At this point, I'm wondering if Kira and Freedom are going to be offically working for ORB now, flying off of Archangel. Given Shin's anger toward ORB, and almost certainly his hatred toward Freedom, it could be one way to set up their battle.

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