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Everything posted by Chronocidal
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Have to agree about that one, the transformation leaves the tails and wings in a really awkward position. Though, I do appreciate the fact that it's not another copy of the VF-25. It's a lot closer to the SV-51. The way the legs are attached, this design might even be one few valks where you can build in a true waist pivot. I do think the giant missile pod looks awkward though. Really, it's part of why I really would prefer a kit of this one... I've got no attachment to battroid mode, so I'd just leave it as a fighter all the time. Sad thing about the way the game works is that since the YF-30 has no super pack designed for it (that I know of), it's easily outclassed by lower level valks in terms of game stats. You're just locked into using it because it carries some kind of plot device. If bandai wants to make more money though, they NEED to issue more stuff from the game. I would gladly shell out a premium to get ahold of Isamu's custom YF-29.
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Actually, I'm not sure that cancelling a quest does anything about the spawns, though I have tried it too. I remember the trouble finding VF-0As, but after a while, I realized they were among the fighters that pester you near that northern guild base. Problem is, once you find things, they don't always respawn until you move out of the area. What I've been doing is once I find a spot to farm, I enter the nearest cave or ruin, and exit again. Reloading the region forces all the groups to respawn, so you can hunt more of them. Helped a lot when I was hunting the various Zentraedi mechs on the north-eastern corner of the map. Hehe.. I should have known that VF-19A one sounded familliar. I think I also translated a little of the quest description, and picked out something like "Guild Courier," so that definitely fits. Btw.. if you explore the glacier map fully, there's a couple of surprises to find on the outskirts.
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K, I finally got the VF-19A one done. I don't know where I got the item, but you have to take it to the not-SDF1 in the first region. I don't think I've even seen the VF-0S rank 2 quest yet.
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Considering how critical I can get, I'm actually finding very little to rant and rave about with this particular game. I think a lot of people's gripes are mostly about choices made in terms of content, and while I can understand people being sad that such and such valk wasn't included, I don't think it detracts from the game. Well.. for the most part anyway. I do think it would have been more fun to have all of Sound Force involved, as well as the VF-17, but oh well. I think Ray and Veffidas wouldn't have contributed to anything really. This isn't a game where you go blasting music to win battles, so having an entire music brigade would have probably been beyond the scope of the game. At least they added Diamond Force color sets to the VF-171s. I do have maybe three major gripes about the game, but they're mostly about gameplay mechanics, and control schemes. First.. gerwalk steering.. terrible idea. Why would a hovercraft need to make a big circle to turn around? The way gerwalk mode maneuvers just makes moving around frustrating, especially when you're forced to circle around an item pickup a dozen times to line up correctly. You can lock the controls into a more standard first/third person shooter setup by holding the lock button down, but then you have to deal with the view snapping to any target that gets within range. Not game breaking by any means, but it's irritating. Second, the new game plus mechanic is a bit screwy. Basically, all it does is let you keep your items, stats, and valks, and start a new run of the story mode. This is all fine and dandy, until you realize that you can't use any of the stuff you unlocked until you get to the endgame again. All those blueprints for higher ranked valks aren't going to be usable until you get back into the end of the game where high quality building parts drop, because the stuff available when you start won't give enough points to make higher ranked planes. Also, because of the way it restarts, you lose any progress in any quests you didn't finish, and you don't get to start them up again until you can get the quests again. You get to keep any drops you had collected for the fetch quests, but that's another headache entirely, because it seems like the game can generate multiples of unique quest drops. A lot of my frustration comes from the fact that I can't read the quest descriptions, but I definitely was sent on a quest to find 5 items at one point, and only found 3 of them in the spot it told me to look. Because the items didn't reset, I still had the other 2 in storage. Anyway, I just think the lack of an actual free-play mode after finishing the story is a sad thing. What it means is that to use all those unlocks, and go build up your fancy valks, you have to run through the game twice. "Free Play" starts before you do the last mission on your second run. Last.. well, ok. This is a personal gripe I have, and people might or might not care one way or another. Basically, they committed what I'll just refer to as "the cardinal sin of flight games"- They forgot how wings work. They didn't screw it up as badly as Hawx did, because flying upside down will actually drive you into the ground, but they forgot that banking left and right will actually turn an aircraft. It only applies if you like using the "real" setting for flight controls, but it's a pretty big physics failure going on, and it makes it difficult to steer at times. All that aside though, it's still a blast to play. I'd say the flight controls make it difficult to line up gunnery shots, but that's what gerwalk is for.
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Macross 30: The Voice that Connects the Galaxy gameplay
Chronocidal replied to Moeflyer's topic in Games
You haven't experienced WTF until you get to the ending. Granted, it's partially due to not knowing the language, but even then.. I have no idea what explanation could possibly be given for what happens.- 104 replies
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Those are some of the ones I gave up on, because there's something particular you have to do for them to ever work. Even having the item they request won't let you complete them, because some unknown condition can't be fulfilled. For the race center though, I think it's actually the guild base nearest to where you ship is, should be nearly directly east when you launch. It's buried inside a crater on a glacier, so the only part sticking out will be the very top of the building. Ok, for those of you wondering how to buy various individual blueprints of assorted levels.. My only recommendation to you is to do every guild quest you possibly can. Once I got through enough of them, new quests started popping up, and a particular chain appeared at one point that was numbered. Each quest requested a single item that you could find in a highlighted area of the map, and nearly all of them gave out a blueprint as a reward. In the process of hunting all these quests down though, I also have entirely maxed out the standard YF-29 and YF-30, hitting 999999 TP on them. (A menu tip btw.. hitting the right stick in the tuning menu will automatically dump the maximum amount of TP into a category, so you don't have to sit there holding the right arrow button.) When I got through the middle of the desert quests, I finally hit the one that gives out the YF-29 super packs, and it was incredibly simple, since I already had the item they wanted. So.. now my YF-29 is sitting around 35,000 HP, with every stat maxed out. It's amazing how fast stuff dies that way. Anyway, there are a lot of quests I still can't make sense of, mainly because they ask for things that are impossible to find without directions. I have multiples that ask me to collect a bunch of items, but I cannot find them in the map where the quest was given. There's also a slew of ones that ask for a single item, but give no hint where to look for them.
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Well, make sure you actually have all of the races. There should be (at least) ten at every race location. You start out with only a few, but get quests to unlock the others. Speaking of quests though... there's a metric crapton of them. They unlock progressively as you complete others, so I keep having to go back and forth to guild bases to check for new ones. So far, the absolutely most annoying type are the ones that tell you to collect some kind of item, but don't give you any visual cue as to where to find it. Sometimes, you get those big map icons to look near, other times the game just seems intent on making non-Japanese speakers cry. I can say that after realizing the quests will often tell you the name of the cave or ruin to look in for targets, I've had great success with red quests. What's irritating is that I've entirely maxed out the standard YF-29, and the YF-30, but I still have not seen a hint of how to get the YF-29 super packs. That's mainly what I'm after at this point, because once stats get maxed out, the YF-30 will be at a disadvantage since it doesn't have any packs to use.
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Out of all the races I've done, I think most require at least a silver for any kind of blueprint reward. Fortunately, most have been easy enough to do after a couple of runs, but the one to unlock the YF-21 fast packs is nasty. The one for the VF-1 strike pack is a pretty simple run, with a string of gates to fly through, and a series of targets to shoot while mostly stationary. I'm actually liking the variety of some of the races, as far as how they combine flying and gunning. Most times, I switch to gerwalk for shooting targets so I can aim easily, but there is actually a race in the desert area that focuses purely on gerwalk skill. Basically, you get a short course of gates to fly through, and a set of targets that are offset from the gates. To do well, you actually have to do most of the race gliding sideways in gerwalk around the course, while shooting the targets alongside you. Challenging for sure, but I didn't find it frustrating. Anyway, yeah, I think these multiple threads about the game are getting difficult to manage, because questions are being asked in all of them, and sometimes overlapping. I didn't even know there was a picture guide with the control layout translated. On another note, anyone seen a way to get the YF-29 fast packs yet? I know they're in there, but so far I've got no quest that lets me get them. I'm guessing it's something that'll unlock after completing other guild quests, but it's definitely not buyable in a shop, and definitely not a race prize. Also, after crafting a few rank 3 planes.. word of advice... DO NOT attempt to skip rank 1 or rank 2, at least not on any of the later valks. Yes, it'll cost more money buying all the blueprints, but it is literally impossible to make some of the rank 3 valks right off the bat. Basically, each time you build a valk, those item point values you need go into a total overall value. Ranks 1 and 2 are steps that lead up to 3, and building them first decreases the amount of points needed to reach rank 3. I picked up one rank 3 blueprint that needed over 250 points in each category, because I hadn't built rank 1 or 2 yet. The maximum any part seems to be capable of contributing is 12 points, so even using 50 12 point parts wouldn't get you the points necessary to build it. So yeah, don't think you can save money by building the rank 3 valks you unlock without building 1 and 2 first. For early planes, it can work, but by the time you get to the VF-19s, it just won't be possible.
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Eh, don't worry about the tutorial, it's pretty simple, and just meant to teach the controls. Sadly, you can't skip it, and have to repeat it every time you do a new playthrough of the story mode. Anyway, I've only been using control type C, but I can break it down here. Left Stick: Steering/Strafing. Clicking it will bring up a sniper mode view over the shoulder. Right Stick: Dedicated camera. You can toggle some extra HUD info off and on by clicking it. Directional Pad: Transformation control. Up for fighter, left/right for gerwalk, down for battroid. Ok, the buttons get fun. X: Basically, your jump/boost key. In fighter, it's a speed boost. In gerwalk, it's your ascend/descend control (press and hold once for up, double tap to drop). In battroid, it gives you a limited jump/hover. Circle: This one gets fun. It opens your weapons selection menu. Once open, the four face buttons each are set for a different function, and once clicked, the menu automatically closes again. After clicking it once, you get the following options: - Triangle, Circle, and X will all select a different current main weapon (main meaning not gunpod). These weapons vary by valk, so the buttons won't always mean the same thing. Generally, you'll get two types of missiles, and a head laser or beam gun of some type. - Square switches gunpod modes. It just toggles between standard gatling fire, and a charged beam shot similar to Michael's VF-25G rifle. Triangle: Normal functionality is as an airbrake in fighter mode. In gerwalk and battroid, it functions as your melee attack button. The attacks vary by plane some, but they usually have a very short range. Square: Mostly a "dodge" key. In fighter, it'll do quick maneuvers like barrel rolls, and hard brakes if you pull back on the stick. It's dependent on stick input in general. If you just press it, the fighter does a snap roll. In gerwalk, it acts more as a boost function, because it will let you slide forward, back, or side to side quickly. In battroid, I believe it's used to dodge, but I haven't used battroid much to practice this. Shoulder Buttons: These I don't know as well, because I know they're used in combo attacks and special moves. I only know the basic functions well. L1: Functions a lot like the Z-trigger in Ocarina of Time. Place the reticle near a target, and this will lock onto it while held, locking the view onto the target. It also activates more first-person-shooter controls for gerwalk, changing the standard "fly the direction the stick is pressed" into a forward/backward/left/right strafing. Clicking it repeatedly cycles through targets. L2: Special Actions. Combined with other buttons, you get a special boost or attack. Only real combos I know are using that plus either boost or brake. L2+X gives a massive short speed boost, L2+Triangle basically gives you the classic half-gerwalk full stop brake (for fighter). L2+Triangle in gerwalk or battroid activates a charged melee attack I think. R1: Pretty much your gunpod trigger. I don't think it does anything else. R2: Missile/Secondary Weapon trigger. Depending on what ammo you have selected, it'll function in a couple ways. Rapid fire micro missiles will just unload continuously while you hold it down. Multi-targeting ones will assign targets while held, then fire on release. In practice, I rarely use battroid for anything. I tend to split my time between gerwalk and fighter mostly, depending on how much space I have to move around. When in gerwalk though, I nearly exclusively hold down L1, even if there's nothing to target, because it locks the controls into strafe mode. The normal gerwalk steering is just plain useless, because you can't actually pivot in place. Switch directions quickly, and you actually have to turn in a big circle to go the other way, which makes collecting items on the ground incredibly annoying. If there was one change I would make to the controls, it would be to make gerwalk permanently steer like a first person shooter, because it's far more useful that way. Note, there's more to the controls than I'm mentioning, because I don't use the combo attacks much at all. The one I do know and use is pressing Circle + Triangle, and I only do it because activating your own special attack is one way to avoid getting nailed by an enemy one. It seems like all special attacks give you a short invulnerability window, so unloading your own attack is basically a cheap and easy way to dodge a potentially lethal combo.
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I apologize if there's any misunderstanding, but I really don't get what spoilers you're referring to. If you're talking about what types of valks are available, there's nothing to spoil, because the game teases you constantly with the loading screens showing all the stuff you can unlock. I couldn't spoil the plot if I tried, because I don't even understand it. Ok, so on the plus side, I was able to unlock a few things due to finally understanding the quests. The races are still a pain to unlock though, because I cannot find the drops needed to unlock them... I'm wondering if you actually have to pass earlier races to do it. The item I need is an "Ouroboros Stone," or ウロボロス石. I have 6 of them from somewhere, but I can't find any more in the map where I got the quest. So, I'm going to head back to the other maps and check if races give those out as rewards. Edit: K, the good news is, I found them. The bad news is, yes, the game will give you multi-region fetch quests. The quest came from region 3, but I'm finding all the items I need in region 1.
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Ok, been grinding my face into the guild quests, and been having a surprising amount of success now, because I discovered a few things. First, there should be 10 races at each of the bases with them. You start with three, and the other seven are unlocked by other guild quests. They're the ones that say "LvX" in the name. I was missing several blueprints all this time because I didn't have all the races unlocked. The VF-1 strike pack, and the YF-21 fast packs are both available from the first region races. The YF-21's is nasty, but the VF-1 strike pack is easy to get. Second.. those red quests. I was driving myself crazy trying to find out where I had to go to get the kills they wanted.. It's in the freaking quest name. If you aren't going after a named target like a Regult, or VF of some type, you probably have a generic name that looks like バンデット. That's not the important part. Look at the quest name, and then look at your map. The name might match up with a specific cave/base area on the map, and that's exactly where you need to go. This didn't even occur to me until it slapped me in the face. I figured I would just try every cave, and see where I got credit for the kills.. Cue massive facepalm when I noticed that the name of the cave I was in (named in English mind you) sounded suspiciously close to the unknown enemy I thought I was looking for. Sure enough, I got credit for all the kills easily. So yeah. If you don't have a named target that you recognize, check for a cave area that matches the name.
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So what will be the first Arcadia branded Macross offering?
Chronocidal replied to jvmacross's topic in Toys
Ok, a little bit of Katakana and Kanji looking up with google translate, and that first line is definitely "1/60 Perfect Transformation VF-1A." Second line starts with "Alaska," but I can't translate the rest of it.. Thing is though. Look four lines above the big lettering.. you can definitely make out the word "KIT" in big letters there. -
I fiddled with the soundtracks last night, seeing if I can replace the background music tracks, and sadly, the only parts you can replace are the songs sung by the characters for plot events and special attack combos. (Was really hoping to throw some classic SDFM battle tracks in there, but oh well.. maybe next game they make will let you do that. ) Personally.. while I understand the tracks used (except for two), I think they really don't fit the mood in many cases. So, just for fun, here's the listing of tracks I wound up replacing, and their replacements. I think that's all I changed (might have substituted a different track for one of Basara's songs). Just changing those few really changes the mood of the places where they get used, and even not understanding the plot, I think it improves those scenes quite a bit. If you can't tell, I'm a fan of a capella versions. I think for everyone except Fire Bomber, it just fits much better, because they're obviously not dragging around a full recording studio band/orchestra with them for backup. (Sharon gets a pass too, since she's basically a sentient MP3 player ) I might be tempted to replace Minmay's track with "Ai Wa Nagareru" at some point, but the theme from DYRL is so iconic, I couldn't bring myself to do it.
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Macross 30: The Voice that Connects the Galaxy gameplay
Chronocidal replied to Moeflyer's topic in Games
Can't speak to any details about difficulty, since I've been learning how to play the game on easy mode for the time being. I broke a lot of details down about the new game plus system down in the hints and tips thread, so you may want to look there for more, but to put it really simply, it's not a free play mode. All it does it let you replay the story from chapter 1, while letting you keep all your items, stats, and valks. The real downside to this is that while it also unlocks a TON of new blueprints to make new aircraft, you can't possibly build the higher level ones until you get back to near the end of the game again, because you need the higher level building materials to make them. As far as the music goes, I finally fiddled with the custom soundtrack options last night, and was a bit disappointed, but I'm glad they included the option regardless. The only tracks they let you replace are the various singer's plot-relevant songs (the ones that they sing for plot points, and for special attack combos). I was really looking forward to using some tracks from the various series to replace the background or battle tracks, but those appear to be locked. Doesn't stop me from just turning the music volume down, and playing different stuff through my stereo, but yeah. Maybe they'll get huge requests for such an option, and they'll patch it. Or, there's always the possibility of another game.- 104 replies
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I think I posted a longer summary of the crafting system a page or so back, but here's a quick rundown. K, you basically have 3 types of parts, I can't tell what each type is, but they're divided into red, green, and blue categories. Each part has a point value, generally going between 1 and 12 from what I've seen. When you craft a valk, you've got 3 point totals you have to reach, one for each color category. On the crafting menu, you can switch between four tabs. The first shows all your parts in all categories, with blue first, green second, red third. The other three tabs will limit the display to just one color category each. For a valk to be built, you need to go through your part listing, and using the arrow keys, add parts that will contribute points in each category. The trick is, it's kind of a math problem, but it's usually not difficult, because you don't have to be exact. All you need to make sure is that you fulfill all the required point totals in the three categories without going over the part limit, which is the "XX/50" display above the category totals. So, for example.. I think I made something that needed 35 points in each category last night. A couple ways to build that would be: 1. 7 blue, green, and red items worth 5 points each, totaling 21 parts (a nice even distribution) 2. 4 blues worth 9 points each (36), 6 green worth 6 points each (36) and 18 red parts worth 2 points each (36), total of 28 parts What would not work though, is the following: 18 blue parts worth 2 points (36), 18 green parts worth 2 points (36) and 18 red parts worth 2 points (36), total of 54 parts. While it satisfies the individual categories, it goes over the limit of 50 parts total. This gets tricky once you get to higher level and rank valks, because the points required in each category go up significantly, sometimes into the 150-ish range from what I've seen. That means, in order to meet the requirements without going over the 50 part limit, you need LOTS of the higher level parts that drop from higher level enemies, because they're worth 10-12 points a piece. If you can avoid it, don't use up any parts worth 10 or higher points until chapter 8. You'll want to save those to make the VF-25S, which is easy to get, and a good plane to stick with until you get a YF-29, or the YF-30. Bottom line is, you're going to have to kill a lot of targets and collect a lot of parts from chests/drops to make the higher rank aircraft.
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That can definitely happen, I've done it quite a bit by just collecting any items I happen across (when I'm not too lazy to grab them). I kind of enjoy the challenge of picking them up without leaving fighter mode. But yes, collect enough stuff, and some quests will auto-complete when you choose them. It can also create a few headaches if you happened to pick up the relevant unique items long ago (even to the point of picking them up on a previous playthrough of the game), and shoved them into your storage without a thought. If I can't seem to find an item needed by a green quest, my backup procedure is to dump any and all quest items from storage into my inventory, and then check the quest log from the control room to see if anything has changed. I can't get to the images from here to see if the guild menu is translated yet, but the four options for the guild base quest lists are roughly: 1: Choose Quest 2: Turn In Quest 3: Give Up Quest 4: Exit Note, if you try to accept more than 5 quests, it brings up a menu of your current quests, and lets you pick one to replace. Circle should confirm which one you want to drop, X should cancel and take you back to the previous menu.
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Well, ok, personally, if you're worried about getting good aircraft, skip those for now. Many of the aircraft really are nothing special, and become outclassed VERY quickly. If you're working on completing all of them though, yeah, it's going to be a pain to figure out these quests until someone translates the descriptions to tell you exactly what you have to do. I have given up on a good number of them, and gotten lucky on a few where I already had the items.
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Yeah, it does make it hard to enjoy the characters when you don't know Japanese sadly.. but really, I was kind of sad about one aspect of the story that I was looking forward to. Anyway, even not understanding things, I did watch through most of the character dialogue scenes just so I could try and pick out what was going on. There were enough words in there I recognized to get a decent idea in many cases, but I have no idea what happened at the end yet.
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The one you want for the races in the first area is named Yue, I think it's the south-western most building. The bandit ships hover over all of them, and you can't land in a combat situation, so you have to take out the ones there. Don't get too overzealous killing them though, because later quests actually tell you to hunt bandits, and you can run out of stuff to hunt. Later, a few more bandit ships spawn in places where you can ignore them, so I'd suggest leaving at least a few to keep spawning bandit fighters to kill. I'm pretty sure the VF-25 armor pack blueprint requires bandit hunting, but I couldn't find any when I got the quest, because I killed them all off early in the game.
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I think the easiest way to get money is just running around and obsessively hunting down the gold sparkley bits on the ground. About 1/3 to 1/2 of those give me raw money, sometimes in the multiple thousands. Aside from that, you can also resort to selling other items you pick up, but I wouldn't recommend it, since unless you know exactly what you're selling off, you might regret it later.
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All Things Videogame Related: EXTREME VS!!
Chronocidal replied to Keith's topic in Anime or Science Fiction
Eh, give it a week, and someone will hack the game to make it playable offline. If anyone cares enough to put up the effort to do so, I mean. I'd think most people would just go back to playing the older titles instead, if they're that intent on playing Sim City. That number's out of date too.. it's up to about 1200 1 star reviews.- 6945 replies
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Don't rub it in. I can pick up some of what's going on from watching expressions and the few spoken words I recognize, but aside from that I'm at a loss to what's actually going on. Anyhow, the limited edition does come with a booklet of art, most of it devoted to characters in the game, and I mean all of them, and their valks. A lot of it is reprints of original art from the various series over the years, but there are some good concept sketches of the game's original characters as well. Not much concept art for the YF-30 though, I think it was just a few computer renders.
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Glad to know the posts are helpful, though I apologize that I get pretty wordy. 1. I think repeatedly pressing L1 will cycle through targets, but if I want to target something specific, I generally will move the camera around until it's centered, and then press L1 to lock on to them. 2. I don't think you can get to the races until at least a chapter or two in, and you have to destroy a few bandit ships hovering over the guild bases before you can get to them. Most guild bases have three menu options (shop, quests, and exit), but one base on each region map has an extra option. You'll know it when you get a male npc picture. His menu is for the races. His menu's got three options to it. The first option opens a menu that let's you pick a race to run (you'll know this menu because it'll pop up a listing of rewards for various times, and you'll get medal icons next to ones you finish), the second seems like a description of the races, and third is the menu exit. 3. Grenades, I didn't even know existed until I read the translation thread. Jumping into the start menu to use healing items is awkward as it is, but I can't imagine using a combat item that way. One thing I really do wish was possible was selecting which weapons your various ammo boxes carry. Not so much because I want to carry reaction warheads on everything (though it would be nice ), but because the different valks aren't consistent. Box 1 and Box 2 alternate a lot between rapid fire and multi-target missile launches, but it varies by aircraft, and you always switch to box 1 on launch. Box 3 is generally used for head lasers, or special weapons like the YF-29's beam cannons... except the VF-1S.. for some reason, that one gets multi-target, rapid fire, AND reaction warheads, but no head lasers. Generally speaking, head lasers aren't much use on most aircraft, but they do come in VERY handy in a few specific instances, namely the long canyon runs that you do in maybe 3 cases. If you have rear facing head lasers, you can use those in fighter mode to hit targets behind and above you. Once you get the YF-29, it's turret is absolutely perfect for those situations. On the other hand, I was surprised to discover you can just switch to gerwalk in those levels, and it's pretty effective at getting your enemies to pass you up so you can unload on them. Just know that depending on how tight the space you're flying through is, and depending on how your particular valk fires its missiles, you may be better off sticking to guns, because your missiles might hit the walls before actually tracking the target. There's nothing stopping you from firing missiles backwards either, but they're more likely to impact the canyon walls that way due to the required turning radius.
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Oh, quick separate post to point out workings for the guild quests. You get three types of guild quests (that I've seen so far), using purple, red, and green icons. Purple ones are basically missions to fight someone. You'll get a small green dot on the map, indicating where the quest is, and when you get there, you find a big sparkly blue exclamation point. Getting close to it will let you ativate it with the triangle button, and you'll start the fight. Red icons appear to be simple hunting quests, asking you to kill a certain number of something. Most of the names I've seen for these are in katakana (if they aren't outright telling you to kill a specific VF type), and aren't too hard to translate. Finding the thing to kill might be another story entirely though. I spent the better part of chapter 8 looking for bandits to kill, but gave up. Green icons can be weird in a couple ways... a lot of times, you're asked to collect a single item. When this happens, it's usually one of the blue sparkly spots, and sometimes will be right near the guild site that issues the quest. Other times, you'll get a big green quest icon on the map that points to a region to look for the item. Still other times, you might not get any indicator of where to look at all. I have a lot of that third type, and they're driving me insane. Green quests might ask you to gather a bunch of a common drop that appears in the gold sparkly spots as well, and you may or may not get a map icon to highlight where to look for them. If you get a combination of a single quest item with several common items, you'll likely find the common ones in the same area as the single item, but I can't guarantee it. Hope that's semi-helpful to someone. I admit, on my first run, I only paid attention to any quests that gave out blueprints, so I skipped a lot. It might take me another run, but I want to go through and complete them all now. Edit: Maybe this was the wrong place to put this.. might've gone better in the tips/tricks thread, since it isn't actually translating anything. I can't do much actual translation at the moment, but I hope to pour over the guild quests and make a mini-guide to them soon.
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Wait, wait wait. They actually included a powerup named after Leon's hairstyle? Please tell me that's what all those little mushroom shaped items I get are. Ok, yeah, sadly not knowing Japanese really means you miss out on a lot of the humor in the game. Also, a ton of complexity.. I had absolutely no idea they went so far as to introduce things like grenades and proximity mines here. I don't know if I can think of a place where they would be useful, given how fast paced the combat generally is, but that's more depth than I expected. The little warp/revive items would be helpful though. As far as quest items go, sometimes, when you see those blue sparkly spots, they contain guild quest items, and you have to have room for them.. but other times, they're part of a game-wide collection set, and go directly into your storage, into the same spot as your blueprints. The far right tab in your hangar storage is devoted to one-time items, like blueprints, and those collection set items. Certain guild quests ask you to find a set of specific items. These are sometimes found in the gold sparkly spots, sometimes in the blue ones, and sometimes in chests. The gold ones sometimes actually respawn, allowing you to collect more of the item from the same region if you keep running around in circles. Now the weirdness people should be made aware of. I finished my first run and started a new game plus last night, with the goal of doing as many side quests as I possibly can, and maybe making a guide to them. Well.. cue my frustration when one of those quests with the big green "LOOK HERE" region that appears on the map tells me to collect 5 items.. but I only find 3 chests there. As it turned out, I never finished the quest on my first run. I found the other two in my storage. Yep. Starting a new game plus does not reset quest related items. If you have an unfinished quest when you start over, you'll keep the items you have collected, but lose the quest itself. It also might mean that quests are meant to be completed only once per game file, even if you start over. I'm not sure about this though. Fortunately, I don't think I've actually seen any time when a quest asked for drops from a target. I know you get a variety of colored orbs from kills, mostly in the way of crafting materials and money, but I don't think I've ever gotten quest items that way. Anything that requires you to kill something is just a hunting quest to kill a certain number of them. Anyway, my current plan is to burn through this second run and unlock what I can in the way of aircraft, sell off ALL of my quest related items for cash, and start fresh to see if I can make a sidequest guide. I should say though.. some common quest items are actually extremely plentiful. I noticed at one point that it wouldn't let me deposit a stack of 72 items I'd picked up. So, I look in my storage, and realized I already had 255 of them. So yeah, that means two things.. the max of an item stored is 255.. and the game likely is written at least partly using hexidecimal. Bottom line with the gold sparkly spots is that they seem to be a good source of cash and ammo if you obsessively collect them. Don't ever sell off any valk parts (unless you hit 255 of them), because you'll need those, but any item that gets deposited into (I think) the second to last tab in your storage seems to be only related to side quests.
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- Macross 30
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