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Everything posted by anime52k8
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The Macross Quarter. DX Chogokin
anime52k8 replied to 505thAirborne's topic in Hall Of The Super Topics
I can't imagine that bandai will suddenly produce something decent after the just craping out the VF-25's. I've already written this one off as crap until it can be shown to be otherwise. -
Official Bandai 1/60 Scale DX Toy Thread Ver.3
anime52k8 replied to Graham's topic in Hall Of The Super Topics
ugh... even the YF-19 looks better, and I unequivocally hate that YF-19 toy. how sad, at least I'll have the money to buy a VF-1S max in a few months. -
on which valk are you talking about? the intakes of every Yamato valk should have there intake faces further back, but they can't because of the hinges in the legs. but then again I don't know if you're talking about a yamato valk or not.
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you know what, it's all toynami's fault, and HG... those F**king bastards... (don't ask me how but it is)
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both are defiantly resin kits. I like the second one better, the sculpt is nicer overall. and the larger boobs look better, nicer shape to them. if this turns into a PVC figure in the near future, I'm going to be all over it.
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THE UN-OFFICIAL COLOR SCHEME THREAD
anime52k8 replied to the white drew carey's topic in Hall Of The Super Topics
absolutely awesome as usual, talos. your line art always turns out so crisp, fine and clean. I wish my digital work would turn out half this good. this is probably way too much to be asking of you, but do you think you could do something like this for the VF-4 I've been working on? if you would that would be the coolest thing ever, and I'd owe you for the rest of forever. -
ugh... I've been trying to do a line art for this last drawing in illustrator... it's going awful... this is what I've got after like 6 hours. how do you do it talos?
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General steps of modeling and other questions
anime52k8 replied to shiroikaze's topic in The Workshop!
blegh, meant to say wet coat as in a heavy coat. as aposed to a mist coat, where you spray it on very lightly. you want to lay it down so that it fully covers, but not to heavy that it starts to pool, run, or fill in details. -
Yamato 1/60 VF-11b under development
anime52k8 replied to Shaggydog's topic in Hall Of The Super Topics
because if the nose swivels, you can't have PT. the v1 could do it because the legs come all the way off then get plugged into the nose, and that sucked. actually the part that sucked was that the legs had XBOXHUGE pegs that went into the nose, and you needed a separate piece to fill in the whole (which I kept loosing) if they had the legs connected, and a hatch like on the v.2 I wouldn't mind having removable leg nearly as much. -
Official Bandai 1/60 Scale DX Toy Thread Ver.3
anime52k8 replied to Graham's topic in Hall Of The Super Topics
5000 yen is about 625 yen per hour for an 8 hour day, and that number can actually go up or down based on industry and prefecture. so it's right in the same around the US minimum wage which is $6.55 per hour. state minimum is that or higher. here in california, it $8 an hour (to bad i can't find a part time job... ) -
It’s really hard to say. My first initial reaction was immediately to go for tits. But as I took the time to mark my choice for the other poles, I began thinking to myself, “self, do you really prefer tits over ass?” because I really do love the ass, in fact if I were to view some erotic material right now I would probably seek out something that focuses on a woman’s well developed posterior region. But does that really mean that I prefer the bottom to the bosom, or could it be that I’m simply in an ass kind of mood. Considering that my first reaction was to say tits, it must mean something that my gut reaction to such a question would be to the say that I prefer the breast. But at the same time, I have a deep seeded love for the female posterior. I couldn’t decide which was better, I turned both options over in my head relentlessly. I just couldn’t make up my mind. Finally at the peak of my indecisiveness I slammed the enter key and cast my vote. And immediately began to doubt my decision. Trying to choose between the bust and the buttocks is like asking a parent to choose between their own children. Both are so beautiful and bring so much joy to life in their own special way how can one really say that they love one over the other? Dante, how could you be so insensitive as to ask such a question and not give us an “both” as an option?!?
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all right, another revision. same drawing as last time, but I went and redrew the missiles. I think I like this right here. so what do you all think?
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Official MW non-denominational winter gift thread
anime52k8 replied to David Hingtgen's topic in Anime or Science Fiction
I'm not a fan of HK but still nice gift. (I envy people who don't live in commiefornia ) -
you know what, I was going to wait till tomorrow to post this, but I might as well post it now since I'm looking for some ideas. the VF-400 .v3 I'm thinking that this is the final form for the primary model (I've still got several alternate versions in the works, but this is the main version). it's omitted for detail, but I'm going to be using the wing A from earlier. and I'm leaving the possibility for drop tanks open. I made the beam guns more prominent (I think I'm going to up the boar diameter from 35mm to 58~60mm), but kept the nose as is (any time I try to change it, it starts looking too duck bill like for me.) the main thing I'm still debating is with the missiles. right now I've got them looking like the standard missiles used on the VF-171 (and the VF-0 oddly enough) but with the fins designed to fold in. I'm not sure how I like the look, but can't seem to come up with anything better. also in terms of missile numbers, I think I'm going to drop it down to 10 long range missiles with a maximum of 12. there will be the 2 under the fuselage, 2 above each nacelle, one on the outside in front of the ventral fins on each nacelle, and one on the inside of the nacelle opposite that last two. the optional 2 are the one's right under the wing roots that get replaced by the gunpod. I'd really love some suggestions/ideas in as to what the semi-recessed missiles should look like.
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that would be so awesome. it was actually this scheme here that got me thinking about the VF-4 again. it would be extremely cool if you could help me out with the digital coloring Talos, your work is absolutely amazing. I actually haven't until you brought it up, now I'm really thinking about it. wingtip missile rails could sole some of the problems I'm having with the leg mounted missile layout, but right now I'm favoring a wing shape that can't really accommodate wingtip rails. with the rotating wing pilon idea, It sounds interesting but I think that with the wings will be able to retain there stores in battroid mode by just decreasing the amount the wings droop by a little bit. (sort of like how the VF-1 and VF-0 kept there wings folded out when when they had weapons on them) having the wings stick out isn't to big a deal since any weapons on the wings are going to be the first things used up anyways. and with the mixed missile loads, I kind of already have that with the semi-recessed missiles and the micro missiles. the recessed missiles are the AIM-120 equivalents, where as the Micro-missiles are the AIM-9 equivalents. I still want to keep the inner wing engines (I just think they're cool visually, and if SK can fit them there on the old valk, I can fit them on a newer bigger valk) I have been tossing around the idea of center line and inner wing pylons, originally I was going to put the gunpod on a center line belly pilon, but I decided I wanted a location that can be used in all three modes, so it ended up on the leg. I've actually been considering as many as three hard points for propellant. (one on each inner wing, and one centerline) the would have to be punched before the valk could transform though, so they would be strictly for fuel on long range ops in space. I think the one problem I really have, is that every time someone recommends/suggests something, I eminently start running with it. within about 5 minutes of reading your suggestion about the recon set up, I already had a full design in my head. (it would be a new upper nacelle assembly, where the vertical fins are replaced by struts for the radome, and the forearms are redesigned with sensors in place of missiles and smaller beam guns) it's kind of nice though since I keep having new ideas to work on. so feel free to keep suggesting things.
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I figured it would be heavier because it does have 6 engines, (even if each engine is smaller than the one on the the VF-25.) the VF-27 with it's 4 engines weights in at 12 metric tones, and the original VF-4 (which is much smaller) weights in at aroud 13.5 tones. and I did get quite into coming up with specs for this. I just wanted to throw a couple things together but it kind of spiraled out of control. I've also got a list of various weapon load outs and modified specs for an atmospheric pack which consists of new upper nacelle/shoulder and forearm assemblies. (sketching that one out still) I'm finding the more I work on this the more unusual ideas I get but for the guys working on aria, I do plan on helping out. and don't worry about time, I tend to work fast Anyways I'm hoping to get v. 3 done this weekend. I'm hopeful that this will be the final fighter mode profile schematic, which I'll be able to base everything else off of. (I also need to do a new battroid sketch, then a battroid final) And I wanna know how Mr March does the HQ line art and coloring for his site! his stuff looks so perfect, I don't know how he does it. (March, if you're reading this, Please tell me!!)
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General steps of modeling and other questions
anime52k8 replied to shiroikaze's topic in The Workshop!
only suggestion would be this: for step 4 make shure it's a gloss coat, then do decals, another gloss coat, panel lines/weathering, and a matte/semi-gloss coat. the two gloss coats help make the decals blend in better and protect them from what ever you use to do panel lines/weathering. yes, not only because there may be some residual lubricant from the molding process, but also oil from handling the parts with you're bare hands you can't prime a surface with future. what David meant was normal primer then normal colors, and everything else is future based. and I would say get a primer like Mr. Surfacer or Tamiya surface primer (tamiya is what's more available for me here, they work the same). and Microsol and Microset are also very good to have. Future is best sprayed on in whet coats for big parts, dunked for small parts and clear parts. you probebly don't need to make the panel lines deaper, and as for Gundam marker vs. wash it more of a "what style do you want" thing that a case of which is better. a marker will give you very bold dark lines, oil washes will be much softer and more subtle. what look are you going for? there's nothing wrong with external mix airbrushes, I know some people who can get great results with them. the don't offer as much control as a double action internal mix, but they're simple to operate and are easier to clean. it's definatly a good thing to practice on before you decide if you want to upgrade. if you do want to upgrade get an iwata eclipse. there great. get the first one, it's a great compressor. for the scratches on the cannopy do both. wetsand and polish, then future just to be sure. and the swirly things are a normal part of injection molding. the way the plastic enters the mold, fills it and hardens is what makes that happen. it's especially common with dark colored plastic and slightly metallic finished plastic and it doesn't really effect the part at all. -
I'm just going to post this now since I wont have time to do it until late tonight. these are some of the spec's I've come up with so far. I'm actually working on two sets of specs, one for each of two directions I'm thinking of going with this. the first set (the one I'm posting) has the VF-400 being designed to act as an alternative/counter to the VF-27 and thus it's been scaled up from the original VF-4 and given performance comparable to the VF-27. my other idea was to make the VF-400 a sort of light complement to the VF-25. being the same size as the original it would be lighter and higher performance thanks to improved technology, and would be equal to or slightly below the level of a VF-25. so here's the specs so far (any or all of this could change however): VF-400 Lazarus Technical Data: Equipment type: UNS/NUNS advanced tactical variable fighter Government: N.U.N. SPACY Manufacturer: Shinsei Industry Introduction: 2059~2060 Accommodation: 1 pilot + 1 passenger Dimensions: · Fighter: wingspan 16.48 meters; Length 17.22 meters Mass: 11.12 metric tones Propulsion: · Primary: 2 x 1,165 kN (leg/lower Nacelle engines) · Secondary: 2 x 865 kN (sholders/upper Nacelle engines) · Auxiliary: 2 x 522 kN (inner wing engines) · 5,104 kN total. T/W ration 46.8:1 Performance: Mach 5.2 at 10,000m -Armament- Guns: · 2 x Mauler RÖV-217C coaxial 12.7mm beam guns · 2 x Sentinal HBC/HS-35B 35mm Heavy Beam Guns · 1 x Retractable anti-armor blade (mounted in right arm) Bombs/Missiles: · 12 (Maximum of 14) x semi-recessed long range missiles* · 4 x internal micro missile launchers (1 on either side of each engine Nacelle) · 4 x under wing hard points* Optional Armament: · 1 or 2 x Howard GU-17A gunpod** · 1 or 2 x Howard GU-17B gunpod** * use of the under wing hard points interferes with the launching of the second outboard Nacelle mounted long range missile. ** In fighter Mode each gunpod is stored on the outside of the leg/lower nacelle section. the gunpod replaces the second missile on the leg when stored. also, the GU-17B is a compact version of the GU-17A gunpod. the barrels are shortened by about 1/3, and the covers are cut down by about half, (some of the barrel's are permanently exposed.)
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Wing C was actually my first idea for the wing shape, though I'm begining to like A a since it (in my eyes) is the best balance between the saw tooth shape of the inner wing and the shape of the other fins on the valk. with Wing D I was going to have it rotate 180 degrees before folding down so that it would be out of the way, but I'm begining to think that's a bit overly complected. I tossed around a couple different ideas about where I wanted to go with the vertical fins including deleting them all together. I'm probebly going to stay with the fins I've got now, shorter and more heavily raked back and canted in. as for the missiles, I used to think they were some form of vernier thrusters too. I'm actually thinking about changing them to something more like the missiles used on the VF-0 minus the fins (or more accurately with the fins folded in.) as for the leg upper leg missile, right now I've got missiles in that arrangement on both the inside and outside of the leg, so I've actually got 14 missiles instead of the original 12. I think the one's on the outside would work if the wings are bare, but with pylons in use it may be a problem and I was planning on making it so that in order for the valk to carry a gunpod it would have to store it on the leg in place of one of the missiles in question anyways.
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ok, so like I said I redid the fighter mode. I tried to take into account some of the various comments people made. I agree with everyone else about the legs not quite working right, so I went ahead and reworked them a bit. I wanted to keep the VF-25 feet though (there one of my favorite parts of the design) along with the intakes, but the overall shape's been reworked and I added made the ventral fins fixed again. for the upper nacelles I went for a smoother box shape (the engine exaust parts are square, with louvers in the exhaust path for thrust vectoring) and decided to keep the hook and handle veneer thrusters instead of the more prominent thruster (I just like the look of the the old hook and handle ones better, there classic). I also changed the tail fins for a more consistent look, and shrank the canards down because I was a little concerned about them getting in the way of the transformation mechanisms. I think I'm just about happy with how it looks so far, but I'm still open to suggestions. also I'm trying to decide on a wing shape. right now I'm leaning more towards A or D, but I'd love to hear everyone else's thoughts on it. as for design specs, I'll try to post them as I figure them out, (I've got some stuff already, so I'll get that posted soon.) I do have a name though: VF-400 Lazarus (name fits with the biblical theme, and is referance to Lazarus taxa
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nice weathering on your HIKARU ICHIJYO VF-1S. no, seriously it's good, but be carfull about who you say that name around here. there be some real anti-RT crazies...
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the kakizaki -1A looks great. the max is nice but I think the blue is a little shiny, a bit of a matte clear would probably be good, but great job overall.
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very cool! my only issue would be that the pure white looks a little intense against the VF-0S's off white/tan color. still looks awsome though. (maybe you should paint the VF-0S white to match. )
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wow, I'm glad everyone likes what I've done so far. looking at the battroid and fighter modes now, I have to agree that it still needs some work. I've taken some of the advice on here and did a second fighter sketch with some major changes to the Nacelles. I'll post a scan of it with some more detailed descriptions of what I did latter. as for getting cleaner version drawn, first I want to get the whole designed finalized 100% so that I only have to draw a clean final drawing once. to Vinnie and Hikuro: I'd totally be willing to work on a Heavy Attack VF-4, though I'd like to at least finalize this design before I start working on another valk. and badboy00z, the battroid took me about 2hours, give or take a bit. as for tips... I'll try to get back to you on that one once I've gotten some sleep.
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but all the VF-0D's were done up with 25th anniversary markings. if we're saying it's for the anniversary of the end of SW1 then wouldn't that make it 2035, or 25 years before the VF-25, and 5 years before the YF-19/21 (which show up too)? so dose that mean that they built the VF-0's and SV-51's for the 25th anniversary, mothballed them for 25 years, than restored them to active status for the 50th anniversary but forgot to change the markings form 25 to 50?