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sketchley

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  1. Funny you should say that, as just yesterday in my current Macross related translation project I came across a paragraph that basically says that the timeline is intentionally left blank in parts and is effectively rewritten to suit the latest project (or in other words - any given timeline is only specifically relevant to the series that it was created for, and broadly relevant to the other series).
  2. Great Mechanics 10: http://monkeybacon.mywebcommunity.org/OTgreatMechanics/OTgreatmechanics.php#GM (Pgs 98-99 in particular) Finished. A few parts add a bit more insight into the tactical situation of M0 Ch.3, but, overall, it doesn't really add very much to our body of knowledge (in English). T.T;;;
  3. I think the part about commercials in a streaming service reflects their business model - the consumer pays for the medium (cable, streaming, and in the case of comics: printing), the ads pay for the content itself. So... is it a lack of foresight or understanding of the medium on their part that makes them 'have' to include commercials?
  4. Thanks for mailing me that link. Guys, he's referring to this: http://deagostini.jp/select/detail.php?id=7711 If memory serves, that was a limited print-run mail-in-only item during the "MC Rev. Ed."'s publication run. Apparently they still have some stock left over. (I also find it cute that they're referring to it with the Gundam-esque "Earth Federation Forces Skull Squadron" - maybe that's why they're having trouble selling it [nevermind the price]!).
  5. Just to clear things up: Macross Chronicle: 2008-2010 Macross Chronicle Revised Ed.: 2013-2014 At the time of writing, I am unaware of any plans to extend, continue, or reprint that publication. We're also operating under the assumption that it was Kawamori-san himself who came up with the numbers. It's possible that other staff in the creative team - staff who are less-well versed in such things - did the numbers. It's even possible that Bandai came up with the numbers, and Kawamori merely rubber-stamped them after giving them a cursory once over. It would be nice to know exactly how they arrived at the numbers and who was involved. Alas, the last I heard about anything on that side of the production was in regards to Macross Zero, and it involved Kawamori-san getting Dr. Chiba to come up with them. I'm not sure if that working relationship continued during Frontier, let alone Delta.
  6. Great Mechanics 11: http://monkeybacon.mywebcommunity.org/OTgreatMechanics/OTgreatmechanics.php My initial translation was sorely in need of a cleanup. On top of that, I opted to do the magazine's synopsis of the anime. I'm glad I did, as there are a few things mentioned in it that I haven't come across before. Of course, the magazine's misidentifying the Octos as two separate Destroids is amusing, but on the other hand its analysis of the moves used by the Valkyries is insightful. I think I just may go back and polish off the similar sections in GM 10 because of those kinds of things. PS: Yay! Almost no pesky accents to deal with!
  7. http://monkeybacon.mywebcommunity.org/Stats/Statistics/VariableGuraaji/VariableGuraaji.php (text in black is guesstimations, speculations, or otherwise unconfirmed. Only the green text is official).
  8. I can't comment on the situation in Delta per se, but in the previous series (7, F), the VF-171 (and VF-17) are described as aircraft with 'surplus' internal space. So, they don't have a shortage of such things as missiles. Also, Super Packs are generally designed to make up for a VF's deficiencies in outer space - which was never a problem for the VF-171/17, as they were designed to be a space fighter in the first place. The out-of-universe explanation is as sad as it is maddening: they aren't the hero mecha. Thus they aren't going to sell as many toys/models/whatever. So, there's no pressure from the sponsors to create more alternates so that they can sell more products. As it is, it took us two TV series, 2 movies, and more than half a decade before we got our first VF-171 model kit...
  9. Partially correct: マクロス要塞艦 = ship form (Macross Fortress Ship) マクロス強攻型 = humanoid form (Macross Storming Attack Form)* * Sometimes lazy typers who can't be bothered to check their typing write it as 強行型 (Forced Form ).
  10. It's possible that they consider the market to be flooded with VF-31 kits (two have been released so far, and in the shops I frequent, many are shelf warmers), and are considering the Sv-262 a safer bet?
  11. The VF-22 book had a bunch of wonky ones.
  12. Maybe they're just using it in the adjective form. Eg: He looks smartly dressed.
  13. Which first appeared at the same time as Kawamori-san came up with those VF-4 exclusive Super Packs: http://monkeybacon.mywebcommunity.org/Stats/Statistics/VF-4/VF-4.php#OPTIONAL_SYSTEMS
  14. Interesting. It also indicates that it is mainly (smaller thicker circle) from the music, and also (larger thinner circle) from the anime. #1 on that list is One Piece, which is also active in the novel and comic (main) categories (final category is 'other'). One Piece is currently releasing a movie in theaters, which may partially explain why its doing almost three times better than Macross.
  15. That was beyond the scope of my mini synopsis. The VF-31 shows up only in the capacity of "and this is what the SVF-168 Death Adders are piloting now" (said squad being the protagonists of "Pitfall", the final short story in the book). Scanlation: VF-4 Siren: apparently 240 were produced (if I'm reading it right, it's for 4 months commencing in Nov. 2010). VF-4A Lightning III: apparently development begins in Jun. 2011, and production from 2012, with the C and D models from 2014. VF-4G: apparently the prototype is produced in Nov. 2014, and production is from 2020 (or when the VF-4A~ line stops). Re: engines The book also elaborates on the 3rd type of main engine that I've come across: the within-wing ramjet engine. The book indicates that its introduced from the VF-4G, and refers to it as a "within wing internal thruster", and uses ram pressure from the sub-intake at the front of the wing - along with a basic description of a ramjet engine (!) [but as they go on to indicate that it can be used in Battroid, albeit at greatly reduced performance levels (basically becoming a regular rocket motor), let's not get too nit-picky on them not referring to it as a ramjet per se].
  16. Quick summary of the contents: http://www.macrossworld.com/mwf/index.php?showtopic=30860&p=1297864 (ref: VFMF VF-4)
  17. Variable Fighter Master File VF-4 Lightning III In short: even if you can't read Japanese, it's still chock full of excellent pictures. Longer version: follows the basic layout of the previous entries in the VFMF series - and it is only about the VF-4 (with 2 pages on the "ARMD Revised" (you know, the one from DYRL, and they keep renaming in the VFMF series). The initial pages are full of glossy full-colour pictures of the VF-4 loaded for bear. Great, inspirational stuff. Variants: XVF-4: makes me feel vindicated about pointing out the 'mystery' VF on Pg 68 of "Macross Perfect Memory" is that VF and getting shot down for it. YVF-4 & VF-4 Siren: if memory serves, it's the model Hikaru was wooshing around in SDFM VF-4A vs VF-4G Lightning III: most interestingly, the VF-4G is depicted as being slightly larger than the VF-4A. In the head variant section, they present the variant heads in a new manner - not by model number, but by function (command, anti-air laser x1, Survey Fleet, anti-air laser x4 (S model), electronic warfare, and unmanned target(!)).The VF-4A and G are also indicated as having slightly different hardpoints (in short, the A has an additional pair between the engine nacelles, and gun pods are mounted either inboard (A) or outboard (G). In addition to going into detail on 'traditional' VF-1 armaments (RMS-1, UUM-7, etc), they give us a few new armaments. Happily, they are more down to earth than some of the others presented in the VFMF series. This time, we get: AMM-3 Flechette - a proper designation of the VF-4's 'semi-conformal medium range missiles', with variants (super sonic, anti-radar, high-manoeuvrability, and anti-ship reaction weapon). Howard GU-11C(P) Gun Pod - basically a version drawn to modern anime tastes back to variants: VF-A, B, C, D, E, F, G, S VF-4D-AEW with radome then there are "variations": VF-4G Super Lightning (art is basically a cleaned version of the Large Booster here: http://monkeybacon.mywebcommunity.org/Stats/Statistics/VF-4/VF-4.php#OPTIONAL_SYSTEMS (lower half of image) VF-4G Strike Lightning (basically the same as above, but the tip of one booster is a big double-barrel gun) VF-4G Smart Lightning (the stripped down version in the upper half of that picture) VF-4A Spiny Lightning (delta wings, immediately brings the VF-14 to mind). Presented in two versions: standard, and one with big multi-missile launchers mounted above and below the wings. Above are micro-missile launchers, below are anti-ship missile launchers. VF-4BH - two-seater with a double cockpit like that on the Mil Mi-24) VF-4W - forward (!) swept wings, with 2 versions (one has a pointy back end reminiscent of the VF-19, the other has a square rear end, like the VF-9) VF-4A-HS - described as "hyper sonic agileness" - the delta wings on the VF-4A are swept back even further Finally, there are a couple of picts of a VF-4 with VF-1 FAST packs mounted on the wings. The "ARMD Class Space Carrier [Revised]" also gets in on the action, with 3 variants presented in addition to the 'stock' model ("Float" (water landing), Zentradi, and a tri-bodied extended one). As usual, the book has way more Fighter picts than GERWALK or Battroid, but that's OK, as the amount and variety of hardware hanging off it in most of those pictures more than makes up for it.
  18. I think this has more to do with the transformation than the scale - in order for Kawamori to get the legs to match up with the intakes and to form a single exhaust nozzle, he's had to make them comparatively longer than those on the VF-31. The torso and arms of the two are roughly the same size (going by that comparison picture alone). As for the different appendage sizes: not the first time that Valkyries have been 'out of scale' with each other. Remember the VB-6 and the VF-25?
  19. Great Mechanics G 2016 Summer: http://monkeybacon.m...tmechanicsG.php - lots of insight into the Sv-262 Draken III, especially its transformation and creation. - interestingly, in some parts the magazine has switched from writing in-universe 'factual' text to Kawamori-san's answers to questions about in-universe things. From a creative perspective, its fascinating stuff. For those of us looking for specifics, it comes up a bit wanting. PS: ... and yes, getting all those accents right was a real chore. >.<;;;
  20. I agree. Of the three, Kristin Wiig's character grows the least through the story. Though, I think her role in the film was supposed to be the comedy 'straight-man', or the 'every-man' that the audience identifies with, which limited what the character could do or become.
  21. Saw the movie today. My 2 cents: The good: I found the continually improving and evolving 'arsenal' interesting. I also like that it wasn't a straight remake, but more like a re-imaging using the concepts of the original (ie: the human instigator of the spiritual action: in the original, he's long-since deceased, whereas he's alive and/or kicking ( ) in this one). Because it wasn't a straight redo, I was being pleasantly surprised whenever the movie did not turn out how I anticipated the scenes would, based on the original. The bad: the movie seemed to have odd pacing. What was lacking from the original is the slowly building foreboding and impending sense of doom. I also didn't like how they rendered the ghosts - maybe I'm old school and prefer practical effects rotoscoped onto live action plates and the ensuing visual degradation from that? The neon-blue haloed ghosts are just too clearly rendered for my taste. Maybe its something that's needed for the 3D version of the movie, and the CG has to be crystal clear to get the 3D effect or something. It's reminded me of something vital about movie making that the team behind this one appears to have forgotten: nothing is as powerful as the viewer's imagination. Give me semi-obscured ghosts cloaked in the shadows that we never get a clear view of. Now that's scary! In conclusion: I laughed. It was good escapist fun. Do we need much more than that in a comedy? I wouldn't mind seeing more of these characters in a sequel, but at the time of writing, I don't think its worthy of adding to the DVD collection. EDIT: if you see it in the theatre, make sure to stay until the very end of the credits. This is one of those movies that lives up to the adage: it ain't over until it's over.
  22. Erm... I think you're thinking of the VF-4's appearance in at least one of the VF-1 books. The SV-51 section in the VF-0 book is quite substantial. But I agree, more on it, and all the other non-hero Valkyries, the better!
  23. Not the first time that a movie has become a lightning rod about something - and not the last time, either. Remember "The Interview" just last year, and the Sony hacking controversies, and theatre bomb threats, and... :roll: And the real kicker: it apparently also wasn't a good movie, either!
  24. I'm also currently finishing off my 2nd 'gate'. The 'gate' parts are surprisingly easy to assemble (the jeep, on the other hand...). Aside from wanting a bit more detail on the Armoured VF-1 that comes with it, the set is really great.
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