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Welcome to the Macross Delta Mecha/Technology Thread Guildlines Please limit your discussion of mecha and technology to this thread. This thread is not for discussing individual episodes or the story. Do not cross post. Please limit your discussion to mecha and technology seen in Macross Delta. Do not post any links to episodes or full soundtracks anywhere in the forum. This thread contains spoilers about mecha. Don't say we didn't warn you.
Valkyrie Weapons Parity Observation
Mommar posted a topic in Movies and TV SeriesLast night I was messing around with my Isamu YF-29 and thinking about some of the criticisms it's received for being very "Super Robot" like in many respects. It obviously has a lot of pointy bits hanging off of it and it's bristling with weapons. It got me thinking about the different weapon load-outs on all of the Valks and I realized that it took iterations from the 19, 21/22, 24/25/27 to eventually reach weapon load out parity with the VF-17. Something I found funny considering the 17 is about the opposite of the 29 in look (though no less pointy.) But look at it. The 17 has medium cannons in the forearms, the 29 has the high bore cannons on it's back. The 17 has the smaller cannons mounted towards the cockpit/chest. The 29 has smaller cannons in the wing roots which become the greeble bits on the hips in Gerwalk/Battroid. The 17 and 29 both have their main gun pods. They both also have rear facing light lasers as well. In addition the 17 has internal mini-missiles launchers in the shoulders. The 29 has the same. The 17 has internal room for heavier missiles as well, the 29 instead has more mini-missiles mounted to the legs. And that's before either of them have their Fast Packs mounted, which gives them both a lot more missiles. That's some pretty effective craft when you consider how little some of the other fighters carry. The VF-1 and 11 both only have their small bore lasers, gun pod and wing mounted missiles on their own. They seem positively defenseless. I thought it was interesting one extremely showy Valk and one very utilitarian looking Valk both wind up having very similar loud outs.
About the Macross Chronicle
nexxstrait posted a topic in Movies and TV SeriesTime to start a new topic (the old one has been moved here: old thread). MF blog has some previews from #46 (VF11 M7, Nene and Raramia, Pheios Valkyrie and the Milky dolls lineart!) and #47. Go check it here. http://www.macrossf.com/blog/
Armor Plate or Heatshield?
sreichma posted a topic in Movies and TV SeriesGot into a debate with a friend of mine concerning this. I know its called a heat shield most of the time because It was used as one once in Fighter mode when Hikaru re-entered the atmosphere after the major battle. The thing is though, I don't think that is it's primary purpose . The pilot is still in the cockpit in Battroid mode but rotated back to face forward and the armor plate slides down to protect him as he would only have the canopy for protection without it. My friend kept insisting that the pilot was in the head, but that was a Robotech thing from the books. I know when Hikaru, Ben, and Max fell into the enemy ship, the enemy pinned the 1J against the wall and pulled the chest open and saw Hikaru inside the cockpit in the chest area - not in the head. Same thing in DYRL when Roy dies. Am I correct on this? It's an armor plate first and a heatshield second and the pilot is in the cockpit/torso area in Battroid mode?
VF-27, YF-29 and YF-30
ieh4f posted a topic in Movies and TV Serieswhich one is the best overall fighter in the latest macross timeline so far? and why?
GU-11 pod pics?
GMK posted a topic in Movies and TV SeriesI'm looking for pics of the GU-11 gun-pod for the VF-1X/P. Google was infriendly. Greg
Valks vs. Dogs?
pikashoo posted a topic in Anime or Science FictionSo I have this long running debate with my friend. I was talking about how I gave up on UP! when the dogs starting flying those planes, and he said that I watch a show where jets turn into robots, so what is wrong with a dog flying a plane. Anyway our big discussion is on what is more likely to become reality in the future, a jet that can turn into a robot or a dog that can fly a plane. So I guess my question is since I am not an engineer, is what is preventing us from actually making a jet that turns into a robot?
Vf-1 Super missiles- scaling drawings
Andras posted a topic in Movies and TV SeriesI've been messing around scaling the drawings of the VF-1 Super from the Spacewings Masterfile. In SDFM Hikaru fired 12 missiles from each arm pod (6 pairs each) I took an image from the VF1 masterfile to see if it was feasible or anime magic There's two types of arm pods. The one with the smaller missiles staggered at the front, and the one with bigger missiles that are even on the front. So there's room for 12 missiles if they are 200mm dia x 750mm long. The one with bigger missiles seems to have room for at least 5 missiles of 350mm dia x 1m long. then, I wanted to see how many 20cm x 70cm missiles can fit in the boosterpods. Turns out, quite a few. scale 150px=1m; the scale bar turned out to be exactly 20cm (scaled) in thickness so that made it really easy for me. The exit ports are drawn a little too small at 22cm x 59cm Both exit ports could stand to be shifted down slightly but I can work with them where they are. With a full 3x4x2 magazine, feeding the exit ports from the outside edges won't work, but you can feed them from the center. Each horizontal 3x2 (6 missile) layer feeds one exit port, taking from the center missile, with the outer missiles feeding into the center. Each missile feeds forwards and then shifts left or right at an angle to meet the exit port. With one missile staged in each exit port, you can fit 28 missiles in each pod. If there's no center column of missiles then the outer rows shift inwards and the exit ports are fed from the outer rows, for 20 missiles with one staged in each port. This number is supported by one of the old models which I used as the basis for this exercise: 2 missiles on each side backed by 2 columns of 4. Thoughts?
VF-22 weapon bay options for RPGI'm trying to build the VF-22 in Mekton. In M:7, Max fires 40 missiles from the VF-22. 20 from the dorsal launchers and 10 from each of the ventral launchers (5 volleys of 8 missiles). Then there's the gunpod and the large missile also stored in the bays. For the purposes of building the modular pallet system, I gave each bay 6 spaces. The 10 shot SRM pallet is 2 spaces and the gunpod is 4 spaces. I have a 4 space x10 scale nuke missile as an option, as well as a 2 shot HM-MRM pallet also 4 spaces, each of which can take the place of the gunpod. Does that sound reasonable? Suggestions? Alternately I can just make the 10 shot SRMs fixed and only worry about the remaining 4 spaces, but it seems those are part of the pallet system.