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Wolf-1

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Everything posted by Wolf-1

  1. Granted, as the series has progressed its only gotten more outlandish and unbelievable. That said, they did always make sure and keep films based around, even if only loosely, on car culture. If they wanted to do a spin-off I'm all for it, but not with the the last two characters to be introduced into the "Crew". I believe a spin-off with Rome (Tyrese) and Tej (Luda) would have been a better angle. They essentially have the same chemistry as Hobbs and Shaw, only both of these characters have been around since the 2nd film and have been providing a vast majority of the levity to be found throughout the series. They could have gone a little more back into the car-culture side of things instead of the super-agent aspect. The only thing F&F in the trailer provided is a McLaren 720S, which is actually more Need For Speed (Top Gear/Grand Tour) than F&F. In short a F&F film should be a decent nod to the original Gone in 60 secs, and not a nod to 007:James Bond/XXX.
  2. And just like that Universal killed F&F like they did their Monster franchises. It will make money but it will also be the franchise's XXX: State of the Union.
  3. That's a nice nod to Goose's original helmet, seems to be missing the eagle as on Maverick's. Supposed new call signs, according to The Hollywood Reporter: PHOENIX, SLAYER, BOB, CYCLONE, LARDO, AMELIA FKA MIRIAM, PAYBACK, FANBOY, HARVARD & YALE, VIKING, COYOTE.
  4. Yes, as long as its purchased before Feb 18, 2019.
  5. I suppose it would be post-stall maneuvers. Each time I've "triggered" it, I was attempting a High-G turn when I had apparently already bled off all speed for one. Never felt like I had control of it though, as the stick goes dead for a split second until after the "spin". Having watched a few video's to try and get a better definition of the two moves, I would go with a Kulbit loop, though again, I had no stick through the loop and while I'm sure there was some forward momentum along with the spin, I couldn't tell it; I play strictly in 3rd person view. I haven't even really attempted to go after S rankings yet, I'm still trying to get Mission's 8 and 13(Bunker Buster)'s Aces. I can meet the requirements but can't get the Aces and complete missions in time, what really burns me is that I don't even care for either paint scheme but want the special scheme for the Wyvern.
  6. It's in 7 that they switched X to Specials and (Select)Windows/Back to Map; took me a mission or two to adjust but I did. Then went back to 6 and I find myself blocking my line of sight because I'm over-laying the map on my TGT by accident. I'm leaning more toward the 7 lay-out but its more a departure from PS2 lay-out, which is already confusing enough when I forget that there are no High-G turn's in PS2. Has anyone else noticed in 7, that if you stall the plane just right you can get it to spin on the Y axis, nose back down and dive to regain speed? Have dodged a few missiles on accident doing this a couple of times. Have never noticed any kind of "spin" from a stall in previous iterations.
  7. I have the XBox version, not sure I fully understand the difference between a port and just BC only. That said, during the download for AC6 this past week, you could choose to only get the BC data and use a physical disc or just download the entire game along with the a few of the paint schemes/plane set-up changes(Pixy, Cherry Blossom, Razgriz, AC2 F16) I would say just BC, given what little I've played through so far. I wish they would have kept the button lay-out the same between the two, specials and map are interchanged between the two generation consoles.
  8. It will roughly take 4 play-through's to purchase all planes, 5 to unlock all special weapons; assuming one doesn't touch MP. Found a list of all ACEs and their requirements, all Aces will appear on Normal difficulty. Charge Assault - PYRO/Mig-21, Destroy 3rd wave of bombers with 4/6/8AAM, appears with 4th wave of bombers, spawns in Northwest. Charge The Enemy - JESTER/Mig-29, Destroy the TGT marked Control Tower and all radar vehicles, will spawn after UAV's on taxiway on airport. Two-Pronged Strategy - F16C/BAYONET, Destroy all 1st wave enemies in under 90 sec., spawns behind Arsenal Bird Rescue - F15J/RONIN, Keep low altitude(200m/650ft) and reach space elevator, will spawn in Northeast. 444 - F15C/FANG, Take 75% damage while weapons disabled, destroy first 3 bombers, spawns between next wave of TGT's. Long Day - F14D/KITTEN, Go through tunnel in western part of the base, will spawn in Southwest corner. First Contact - Typhoon/FAUCON, Destroy all the NON-TGT's enemies in 1st part of mission, will spawn in North. Pipeline Destruction - F15E/GAZELLE, Destroy all Oil Facilities before time runs out, will spawn in North with UAV's (hangs around northern most TGT) Faceless Soldier - FA18F/SPIDER, Destroy at least half NON-TGT's and all Radar Towers, will spawn in East. Transfer Orders - GripenE/LOVETEAU, Destroy the SAM's quickly, will spawn from the East with Mirage-2000's. Fleet Destruction - Su-33/IBIS, Go through gap in Northern platforms, will spawn in East - Rafale/CHASSEUR, Go to Northern Platform and destroy all aircraft before they take off, will spawn in West. Stonehenge Defense - Su-34/WALRUS, Prevent enemies from damaging Stonehenge even once and will spawn from NW with helicopters. - A-10C/BUFFLE, Destroy the 3 A-10's coming from the East, will spawn Southwest of Stonehenge. - Mirage2000/FOUDRE, Fly underneath any Stonehenge rail gun, spawns in South. Bunker Buster - Mig-31/COMET, Destroy missile silo's quickly (roughly 3.5 min), spawns going away towards West with 1st ICBM. Cape Rainy Assault - Su-47/GADFLY, fly through canyon quickly and will appear with Su-35's in North. Battle of Farbanti - Su-37/SERPENT, Score 5000 pts over requirement in first stage of mission, will spawn SW of Southeastern most dog fight. -F-2A/BOGEN, Destroy Aegis Ashore, near the GHQ in first part of mission, will spawn South of Shore Battery and tries to escape South. Last Hope - Su-35/AXEMAN, Score 15,000 pts and then Axeman will spawn in Southeastern part of city as UNKOWN until identified. Homeward - F35C/MANTIS, fly along (above and very close) to the Mass Driver Rail and will spawn along with bombers and fighters in East, marked as UNKNOWN until identified. Lost Kingdom - YF-23/LYNX, Destroy all enemies before reaching castle in about 2.5 minutes, will spawn slightly North of castle, about time F-16 takes off. Lighthouse - Su-57/CALAMITY, Score 20,000 pts in first part of mission, will spawn far Southeast of space elevator, stealth plane so must be close before appearing (Parts can help), flies South but will hold position just outside map line (long range specials will work). - F22/TEMPEST, Same as Calamity on appears Southwest of elevator, stealth plane must be close before appearing. Will prioritize TRIGGER/PLAYER if about 30,000 ft. high. otherwise engages allied aircraft. I have confirmed all of them, just not completed them all.
  9. That is affirmative. This also allows you to tie the F-22/F-23 branch down into the Su-57 or vice-versa. The Wyvern is still a ways off for me, want to have pretty much every other normal jet first. Has anyone figured out the "nickname" part of the game, couldn't find them under Data reviewer, anyone see an F4 in their hangars yet either?
  10. Haven't tried multiplayer on this game yet, though if its much like 6 was I'll pass. Unless Project Aces is taking a page from Forza's book and forcing one to play multiplayer in order to unlock everything, at which point they have me in gun distance. I would be the guy in the A10 most likely, only flying with an actual fighter instead; my yaw controls are non-existent until the end missions usually. Finished my first run through; my only complaint would be that the campaign mode is simply not long enough. I did manage to purchase the Raptor for the final two missions, left 100k in the bank, was back up to over 700k by the end of the next mission. If you think the "Hills have eyes" run is fun, just wait!
  11. Just got to mission 14 and purchased my first Eagle, not the J; went the U.S. route except for the F-2A replacing the A10. As far as I can tell, credits do go up accordingly, mission 10 on have surprised me with how quickly I could afford an Eagle without breaking the bank, currently have all available parts to this point as well (on my path that is) but only the special weapon each jet comes with. I figure this is like any other AC game, it will take multiple times through the campaign and its various difficulties to unlock it all. I do miss the whole battlefield morale gimmick though, couple of missions that would have been a blessing. Project Aces has not let me down, this time, unlike other studios and their current franchise game entries.
  12. I thought Cruise looked really "stiff" in the last one, particularly jumping out of the truck and trying to run alongside Henry C.; the stunt double, lets film at the knees, running scene was unneeded filler as well. All they can do at this point is either give Hunt a happy ending with the English chick or kill him off and pass the torch, preferably to Jeremy R.
  13. 23 secs into the post above mine. Can't be absolutely positive but never have I seen a Glock with a hammer. Trigger-guard and rail seem a bit long for anything Sig Saur to my knowledge. Slide geometry doesn't have traditional Sig or CZ cuts either.
  14. Have you ever heard about how the Japanese handle a shipment of produce they aren't sure about letting into the country? The psycho.. or rather sociopath robot in the second one is good for some laughs but that's about the highlight of them.
  15. You have either stumbled upon a really deep rabbit hole, or know precisely how to throw mud back in someone's eye. Either will provide laughs.
  16. I viewed the drone pilot as them introducing us to part of the duo that Ryan always uses in the books; of course this is after he is CIA head honcho, and then POTUS. I've only read the one book dealing with J. Ryan and he isn't actually in the book, but his dad is trying to track down a murderer in D.C. area; who eventually turns out to become part of Ryan's Dynamic Duo. In the book, the character in question was a Vietnam Vet who then did Underwater Demo before "going off the deep end". Don't know the backstory to the other part of the Duo used in the Ryan verse.
  17. So Val isn't reprising the "Iceman" role but instead is tied to the project under the name "Chris Knight"?
  18. Other than slight changes in the plastic o-ring swivels, to try and prevent the cracking/splitting and the already mentioned misaligned tabs; nothing has changed from waves 1 to the latest. If you remove the leg spacer/filler, everything will line up nice and tidy, not tight in fighter. There have been some changes in plastics to fighter canopy's for the latest pilot editions. Paint for fast packs change hue depending on which one is purchased and reactive missles have gotten better paint over time. As someone who has bought both lines, HMR is far superior in every way. Can't speak on fast packs and armor retention. That said, at 1/100 I find the cost of HMR too much to swallow, especially when trying to track down older releases. HMR's do come with a lot more "tiny bits" to keep track of and I personally wasn't thrilled with the parts swapping aspect like Bandai did with the VF-100's when transforming; though it does lead to far better accuracy and articulation. I'm hoping the new 1/72 release in the RT line can at least be a decent compromise between the two 1/100 lines at the current price; not that I like giving HG any money.
  19. What's good enough for the Goose is good enough for the...... Too soon? Was about to say AFLAC has been, "serving the military for over 75 years," but that is Geico.
  20. Finished Netflick's Sword Gai; decent concept and production but fails to really deliver. Kind of a Highlander meets Karas concept; ancient weapons take on a life force of their own, both upon forging and through its victims over time, this allows the weapon to manipulate its wielder turning them into "Bosoma" or killing machines, who seek each other out in order to see which weapon is the stronger. If the story in Karas had you scratching your head, then this will leave you with Delta headaches by the end, 2 seasons.
  21. Was the death of Fokker's childhood love interest in Zero, the underlying factor in him coming back and trying to really court Claudia, the gifts, and eventual late night phone call? If memory serves, Fokker and Claudia met while the war was still raging and Fokker hadn't quite yet started the experimental fighter projects, which is where he first attempts the "Three's a crowd" date. (Patiently awaits a missed recess/detention; in order to write correct character names on the board in proper sentences)
  22. Corvettes optional, Valkyrie collections are acceptable substitutes provided you have at least two scales. Something like that?
  23. I can't argue that we see the story unfold more through Hikaru's eyes than anyone else but at every major turn in the series, Minmay or her Music is front and center, except the kissing scene in the series which was then switched out in DYRL. What the original and Plus and even Zero got right, was we saw characters go through an entire arc and got an ending whether we liked it not. All the others, we resolve the Fleet issue but leave pretty much all else up in the air.
  24. I thought the only real reason he joined up was because of Minmay, to protect but more importantly impress her. Again the piloting was ease of character placement into the developing scenario.
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