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kajnrig

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Everything posted by kajnrig

  1. Finished watching this last night, wanted to wait a day to marshal my thoughts. Spoiler tags for, well, spoilers, but mostly for a wall of text. tl;dr - Word of mouth got me cautiously optimistic for this movie, and while it did some things well - streamlining the overall plot by removing lots and lots and lots of chaff, expanding/remixing one character in particular - it's still too much of a straight compilation movie, and a compilation movie of a terribly disappointing show at that. The editing to consolidate the story is good, but the scene to scene editing is sometimes amateurish. The music is hit or miss, just like it was in the series. The new footage/budget goes almost entirely to a single concert. Ultimately, it's a better attempt at the same story, but the story itself is the problem, not the way it's told. Picking up where I left off last post: On the technical aspects of the movie:
  2. All of you can BURN IN HELL *cries in the corner* Anyway, the surprising praise for the movie convinced me to give the BD a shot. Maybe I'll sell it off to someone here when I'm done with it, maybe I'll keep it. I dunno. But while it's on its way, I went ahead and found a, ahem, digital copy. In my 20 minutes of it so far, my impressions are... kind of middle of the road. It's not bad, but then again neither was the first half of the show for the most part. I do like some of the streamlining decisions they made.
  3. kajnrig

    BANDAI DX YF-19!!

    The bendy would imply that it actually sits too high on the arms and the barrel of the gun thus is unable to clear the underside. Mounted onto the arm cannon, it might actually sit low enough to clear the underside without need for the bendy.
  4. I had sort of hoped for AC0 to be that very thing, taking place as it does some fifteen years before the events of AC5. But alas, by the end game you're flying the same Lightning IIs as ever.
  5. Ah, my first guess was the plane is going too fast and adverse airflow patterns form and/or become dangerous, like vortices forming around the intakes and the engine(s) chokes or something. So a case of not enough air hitting the airframe, not too much air. Anyway, yeah nothing like that ever showed up in the AC games, though you never flew anything that went faster than ~1400 km/h (800-900 mph) IIRC.
  6. Happens to the best of us. But actually, what's overspeed? I've never heard that term before.
  7. To add to what Valkyrie Hunter D said, the six numbered games in the franchise (as well as the majority of the spinoffs) defaulted to "Advanced" controls, ie your stick controls pitch and roll just like a real joystick/flightstick, and shoulder buttons control yaw. Ace Combat: Assault Horizon defaulted to Novice controls, ie your stick only directly controls pitch; left/right "turn" the aircraft, and there is no yaw control.
  8. ^ I was wondering why all the MGS stuff suddenly, then realized it was the 20th anniversary a week ago. (Japanese release 9-3-98.) Man, how time flies. I remember not being able to get past the loading dock and dismissing the game because I didn't know how to pay attention.
  9. KH3D's in media res story is unnecessarily confusing, and its pet-raising system is headache-inducing, but what won me over was the first boss fight with Sora. It takes place in a wide open town square with plenty of walls and rooftops for you to run on, and the very first thing the boss did was hit me all the way across the square, with the camera zooming way out to show the entire level. Then in like three seconds I've closed the distance, and we turn it into a fight, and then the boss suddenly does a slam move that breaks the ceiling and we continue the fight inside the house. My face could not have been any bigger. Coming from the older games with their confined stages and low fields of view, this was a revelation. Not even KH2 had expanded the fights to this level. At first I thought 3D had introduced destructible environments to some degree, which would have been a first, but even when I realized it was a scripted event, still none of the earlier games had dabbled in those, either, not even KH2. The 0.2 "A fragmentary passage" prologue game shared this wide open gameplay style, but I chalked that up to it being a dedicated current-gen game indicative of where they wanted to take the series in KH3. I had no idea they had already given it a trial run in this game. That was... that was a rush.
  10. I figured as much. Island the manhua was one of the better reads to presage/come out during the early days of Korea's "EDGE! EDGE! EDGE!" era of comics, ie when they sought to differentiate themselves from Japanese comics by way of an emphasis on detailed artwork and "serious" subject matter.
  11. ...this wouldn't have anything to do with the Korean manhua of the same name released in the late 90s/early 00s about a wealthy businessman's daughter who visits Seoul and promptly gets attacked by sex demons and eventually finds herself drawn into an international terrorist plot involving the restless souls and vengeful skulls of Korean WWII POWs experimented on by Imperial Japan, would it?
  12. Well, it WILL be the tenth anniversary come December... There's another album releasing in celebration. And the VF-25 was insanely popular, IIRC. I wouldn't say it's out of the question...
  13. So within the first half-hour of Dream Drop Distance I get introduced to something like ten separate gameplay systems. This will not be fun, methinks. The World Ends With You characters showing up was pretty cool, though. And the writing/dialogue has certainly gotten better in recent games.
  14. Played through "Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-" (spelled exactly that way oy vey) in a little under 3 hours on Proud Mode. Still hold that Aqua is the best character to come out of this whole mess of a franchise. And it's frankly ridiculous that they're managing to actually bring everything together finally. Or maybe I'm just finally acclimated to all the BS now. The graphics are phenomenal, and I can't wait to see them fully polished for KH3. The combat feels waaaay more like KH2, finally. None of the long, drawnout animations with their long, drawn out cooldown timers that plagued BBS, and an actual attack that tracks downward in the air. I can't tell you how many times my launcher attack sent me sailing ten heads higher than my enemy and then either 1) my followup stabs into the air above them or 2) I wait to drop down to their level but by then I've gotten trapped in the falling animation's recovery frames and can't cancel out of it. Here you almost never sail above an enemy in the first place, and when you do you have a beautiful downward slash that brings you to them in quick time. Now it's on to Kingdom Hearts Dream Drop Distance HD. Let's do this! oh also megaman 11 is it good? aside from those bugs i mean
  15. okay so coded kind of shits the bed halfway through when it becomes about not-sora and this universe's weird dumb metaphysical bs but it's only a small turd so that's okay i guess??? and we're moving past it as i write this so it's fine
  16. I'll probably pick it up come the next paycheck. I didn't really care too much for it, but it does look like a genuinely good game, and the kids have been clamoring for it. Agreed, and agreed. Aside from having the absolute dumbest title, 358/2 Days turns out is... well, it's still as ridiculously convoluted as anything else in KH, but it also has one of the more engaging stories isolated from the larger narrative. You can feel the universe straining at the seams to accommodate all of this melodrama, but said melodrama is wrapped around a sweet story all the same. The only way it could be better is if they NEVER EVER EVER mention her again. But they will (and indeed I think they already have), because this is Kingdom Hearts, and EVERYONE has to have their saccharine sweet ending. Even literally nothing. Sora gets the shaft because he was tasked with being the audience surrogate, the blank slate upon whom you project yourself. Over the years they've added as much as they can to him to make him stand out, but he's still something of a Gary Stu because he "has" to be. He embodies what the "ideal hero" of this world should be: really overbearingly sincere. And I mean all the characters embody this to a point, but he really takes the Gary Stu cake. Which is fine, I guess, but building a story that revolves around such a character is tricky as heck... not that they haven't given it their best stupidly-convoluted shot. I feel bad for Aqua. Of the three playable characters in BBS, she's easily the least literally dumb one. She's not nearly as gullible as the other two, she is about as mobile as Ventus is barring the ability to glide, and her moveset makes me want to pull my eyes out of their socket the least. Story-wise, she's also the least "tainted" by the KH universe. She suffers from "anime melodrama syndrome" - ie people, just TALK TO EACH OTHER - to an extent, but otherwise she's mostly a level head trying to do her job chasing after the two crap kids and cleaning up their messes. She's the most down-to-earth of all the KH characters, and unlike the other two who merely react to the events around them, she actively gets stuff done. She saves Ventus, she saves Terra, she sets the worlds up to have any chance of surviving at all... she truly is the hero this world needs but doesn't deserve. I don't know if I'd vote for her to be the focus of the story - I agree that Roxas and Ventus are more key (heheh) to KH than she is - but I definitely want to see more of her and less of everyone else. I still can't bring myself to like Axel. Dunno why. Maybe it's the whole Organization XIII thing. I thought they were the least interesting antagonists ever, on par with the Aerial Knights, and I still do. They'd have been more interesting the less we knew about them. Plus the "Real Name + X" thing is just... just the worst. Anyway, can't wait to start up 2.8! Yeah, so hype!
  17. So I finally finished all the episodes of Kingdom Hearts: Birth By Sleep, and the last "game" remaining on the 1.5+2.5 HD Remix is Kingdom Hearts Re:coded. I wasn't looking forward to it in the slightest - it was an iOS game (I think) that was basically just a retread of the first game - but the twists and turns in this story are frakking bananas, it's amazing. The premise is that King Mickey et al find a mysterious entry in Jiminy's journal (the one he uses to keep track of all your stats in KH1+2), decide to digitize it for analysis, discover glitches in the data, and create a digital Sora to troubleshoot those glitches by beating them with a digital Keyblade. Simple enough, until BOOM Mickey and them get sucked into the digital landscape too, including a digital recreation of the very computer room they were in. And then BOOM they have to jump from their digital world to the journal's digital world, and then BOOM digital Sora has to jump into digital Riku's digital world because there's a second journal's worth of glitches to fix, and while I'm sure it would be a chore to basically backtrack through the same content, this version of the "game" is just cinematic so you don't get any of the fatigue. It's a trip.
  18. Which ZZ do you have - original or Ver Ka? I built the original in the form of the FAZZ Sentinel Ver., and I found it as awesomely stupid as its source material, and I mean that as a compliment. There are some parts that don't make the transition from ZZ to FAZZ, but by and large it's the same kit. It's from that era of Master Grade where they weren't quite so infatuated with complexity and gimmicks and articulation and the like, but I just remember it being this big old mess of a kit to put and keep together, and a lot of fun for it.
  19. This and your SV-262 don't have nearly the attention they deserve. Many props for the work. Any chance you'll be fleshing out the design and incorporating a less conspicuous propulsion system?
  20. So I know this figure is currently discontinued by Bandai while they work out some production kinks, but it's apparently still in stock at Gundam Planet. I dunno if GP is any good or not, but there you are if you're interested. https://www.gundamplanet.com/figure-rise-labo-fumina-hoshino.html
  21. kajnrig

    Macross figures

    Saburo, do you manually edit the focus while taking the shot or do you do a composite with everything in focus and then edit the focus via software as necessary? ...is that even a thing, now I think about it? EDIT: whoop new page
  22. That opening brings back memories... Also, yes, those shipwrecked episodes were bad, and have a notorious production story to explain them. (I don't remember all of it, something about being directed by someone else on the team... or even outsourced, maybe? also financial troubles because 90s Gainax, etc. Long and short of it is that they're very obviously different from the canon episodes.) The creators have publicly disowned those episodes. I want to say they even went so far as to exclude those episodes from the box set, isolating them on their own extras disc. (That sounds a bit farfetched, though.)
  23. A lot of the love the design in general receives apparently comes from it being the star of Gundam Zeta for a good length of the show before the Zeta shows up. It maybe takes part in some of the more dramatic scenes of the show as well. I'd imagine that the engineers and kit designers themselves are fans of it, too, so all of that means it tends to get a higher design/marketing budget similar to the granddaddy Gundam or any "first issue" of a new line, etc. Its PG kit is widely considered among the best of the PG line, especially for the level of detail of the inner frame. I've heard complaints about the Granddaddy Gundam and Zeta before it, and about the Strikes and Astrays after it, but never it. Its Revive HGUC likewise received a big marketing push, and the RGs are generally very well-received. (It did get some flak for being recycled in the RG Sinanju, but 1) that's more a criticism of the RG Sinanju, and 2) has less to do with actual criticism of the kit and more with a mistaken expectation that each RG be totally unique from the ground up, I think.) Me, I don't have any strong feelings for the design, so all of that hype is a bit lost on me. But kudos to those who do like it.
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