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kajnrig

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Everything posted by kajnrig

  1. The last fight end, or the main story end, or the final twist end? In the case of the latter two, agreed wholeheartedly.
  2. I agree, it's one of the sticking points to me as well, though... I don't know if I'd put it into that category so much as the aforementioned "tiny unanswered questions that just makes me want to return to this more and more" one. My take, so far, is that EDIT: Also, I just listened to the Christmas album and holy crap Shameik Moore has a damn good singing voice wtf.
  3. Spoiler video. It touches on one of the things I noticed in my... surprisingly many viewings of this movie. I know some of you mentioned it here as well, and it's just one of the many tiny little questions that make me really really want to return to this universe. (Wow, I think I've seen it something like... 4, 5 times now? Completely unintentionally, just with this set of friends and then that set of friends, etc.)
  4. Stateside, USAGundamstore and Tatsu Hobby get their hands on them occasionally (with more consistency nowadays), and will usually be willing to check and/or place pre/re-orders for you.
  5. You could try the trusted "do it 'til it works" method. Print out a test decal at a bunch of different sizes and see which one fits best. Use regular printing paper (and maybe print in black and white). Then once you figure out which size fits best, you can scale the entire decal sheet to that size. Something like this: Type of decal paper depends on what kind of printer you have. There are different ones specifically for inkjet printers and laser printers. There's also "white decal paper" and "clear decal paper." Both are white in appearance (usually), but the difference is in how the decal turns out. Since printers typically don't have white ink, white decal paper reproduces it by adding an extra layer of white to the entire sheet. Clear decal paper doesn't. In the above example, printing onto white decal paper means the skulls would be accurately white, but you'll have to trim the decal as close to the edge of the black circles as possible. Printing onto clear decal paper means the skulls would be transparent, but you don't have to worry as much about trimming the decal. I did a bit of Youtubing and this shows the difference between the two pretty well. Ignore the text, just focus on the decals themselves. Hope that helps.
  6. With the Dark Knight trilogy overlapping with the end of the "old era" of superhero movies and the beginning of both the MCU and DCEU, it can understandably be confusing to place it. For my part, I consider it its own thing and begin making direct MCU/DCEU comparisons from their respective beginnings, ca. 2007 for the MCU and ca. 2011 for the DCEU. I find myself more often comparing it in my head to the Sam Raimi Spider-Mans than anything else. IIRC, SM2 and Batman Begins came out around the same time.
  7. The kids had a choice between Spider-Man, Poppins 2, Transformers, and Aquaman today, and they could not have chosen Spider-Man quicker. It's kind of disappointing to see the first good Transformers get such a lukewarm response, but that's the consequence of churning out 5-6 absolute turds in ten years.
  8. Finished up the City That Never Sleeps DLC in Spider-Man. Feeling kind of ambivalent. On the one hand, extra content and another excuse to swing around New York is always appreciated. On the other hand, the tweaking they've done to the combat system exposes a lot of its deficiencies. Maybe it's something as simple as a bad difficulty selector, though. I played through the entire game and DLC on whatever the Hard mode is called, and right off the bat, enemies were doing WAAAY more damage. I dislike difficulty levels that only modify damage dealt and damage received. I'd have much preferred varying enemy types and tactics instead, but I understand that would have added a lot more to the workload. But anyway, the Hard difficulty in the DLC translates to the game being a lesson in frustration. Rocket launcher enemies are way more abundant, and the difficulty level means rockets are faster and the window to dodge is incredibly short, and each rocket does tons of damage. Flying enemies were bad enough in the original game, as were the red electro-laser attacks that disable your gadgets, so the introduction of flying enemies that used a bevy of red electro-laser attacks AND carried shields that negated the majority of your gadgets was... frustrating. The gatling gun enemies introduced in the first DLC were annoying, and only got more annoying by the third when they upgraded to particle lasers that could kill you in two hits. The combat system is generally very responsive and functions extraordinarily well, but the amount of enemies the DLC throws at you can quickly overwhelm it. Many a time did I critical dodge an aforementioned particle laser enemy only to have dodged straight into the path of their particle laser, killing me in the process; or into a wall, leaving me wide open for a second enemy to cold-cock me, killing me; or into the path of a rocket which is what I was actually trying to dodge, killing me... etc. etc. etc. The boss of the last two DLCs is the absolute pits, not least of all because it swarms the arena with ADs whose main purpose seems to be to get in the way of the fight itself. On the other hand, each individual story is pretty fun. One side mission in the last DLC in particular is very well-presented and well-realized. I had a lot of fun with that one. Playing through the campaigns, though, I was a bit sour on them, I think mostly because I'd end each battle in a foul mood, not well-prepared to sit through cutscenes and dialogue. Same thing happened in the main game. The ending of the DLC stories came up unexpectedly quick, and could have been handled much more... coolly than it was. But all in all, I quite liked the stories told in all three DLCs. The extra costumes were hit and miss. I really liked the Spider Armor costume, but I'm disappointed they didn't add the Ben Reilly Spider-Man suit instead of rehashing another variant on the bog standard Spider-Man suit. Anyway, on a related note, I'm going back through the main story mode of this game, and that plus my recent viewing of Aquaman has me going back fondly to this clip of the old Spider-Man: The barometer of a good Spider-Man, or hell, a good superhero story, should include whether they can Aunt May like this Aunt May Aunt Mays. This Spider-Man's Aunt May can and does certainly Aunt May by the end of the game. Aquaman, on the other hand, obviously doesn't have an Aunt May, but it does pay lip service to addressing the thematic question, "What is a hero?", except it does so soooooo poorly that I wish it didn't bother at all. I just can't imagine dialogue like this, a soliloquy like this, coming from any of the current crop of DC films, and that's kind of disappointing.
  9. Sony released the full soundtrack(s) on Youtube. Orchestral soundtrack: Vocal tracks:
  10. Is that a shout-out to something? A recent/particular story arc in the comics/cartoons? (I can't imagine it'd be from the latter, that's for kids...)
  11. Forum tells me this topic is hot. New release announced? Important news? tl;dr please?
  12. Human vision doesn't work in framerate. You can easily tell the difference between 15, 30, 60, 120, 240 FPS on your computer (provided a sufficient monitor and computing power) by moving your mouse across the desktop. The movement of the mouse is noticeably smoother the higher the framerate. Traditional cinema is filmed and played back at 24 frames per second (and converted to 25 or 30 in the transfer to PAL/NTSC TV standards). Traditional animation varied framerate heavily. Complex shots with lots of budget could get up to a full 24 unique frames drawn every second, whereas a static shot would be just a single frame per second with, let's say, a character's lips changing 4 to 8 times a second, necessitating 4 to 8 sequential frames. It is hard to mimic traditional animation well using CGI. Simply cutting the framerate down won't do it; other, arguably more important, factors that go into animation are strong key frames, good posing, and good animation techniques. For my part, I didn't have the same issues with that "stutter" as you did, but I can see what you're getting at. I think it's the same thing that happens with Netflix's The Dragon Prince (only to a lesser degree). Let me know if I'm correct.
  13. So this is only tangential, but my favorite Youtube channel, Super Best Friends Play, is officially over and done with. I wouldn't make a point of mentioning it, but it surprisingly hit me more significantly than I expected and would care to admit. Aside from their actual LP content, they also habitually and heavily promoted others in the gaming industry, from artists to content creators to indie devs; many of whom would go on to surpass them in popularity. They helped boost Maximilian Dood and YoVideogames when they were just starting out, and now Max is the most popular fighting game Youtuber in the world. They might very well be the reason that Metal Wolf Chaos is getting an HD re-release. Anyway. I'm kinda bummed.
  14. https://www.forbes.com/sites/scottmendelson/2018/12/15/box-office-aquaman-grinch-fantastic-beasts-ralph-breaks-internet-creed-wonder-woman-black-panther/amp/ tl;dr - Aquaman has made ~$170 million in China alone in 2 weeks, and $200m worldwide. On par financially with Wonder Woman, Black Panther in that region.
  15. "Aces at War Bundle" no longer shows up. I was gonna place a preorder this weekend. https://www.bandainamcoentstore.com/product/523300/ace-combat-7-skies-unknown-aces-at-war-bundle-playstation-4
  16. Had a great time. It doesn't do anything new storytelling-wise, but the visuals and audio are fan-frakking-tastic. They also could have done a lot more with the different Spider-people, but I think that speaks more to how much I'd enjoy standalone movies starring them than any fault with the movie. Music is gold, definitely worth picking up on its own. Post credit scenes exist, in case you were wondering.
  17. Nah, it's nothing against furries, it's literally Sonic himself. That fur looks... BAD. Like, it makes him look like he has terrible body odor. And by all rights it should burst into flames from air friction alone the moment he goes for a light jog, which would only exacerbate the smell problem. Those proportions are also so... What? Why? Why is head so much bigger than the rest of his body? Why is his body human-proportioned? Why? WHY!?!?!?!? I'm not even a Sonic fan, I've NEVER liked Sonic, but... WHY!?!?!?!?!?!?!?!?!?!?!?!?
  18. Shame the rockets don't act like they do in AC6, but this ain't bad, either. Ain't bad at all.
  19. I can't, will never be able to, handle the fur.
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