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Seto Kaiba

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  1. That's in-game mechanics though... in terms of the objectively stated performance information, the YF-29's actually got a fair few areas of superiority over the YF-30. Engine power and thrust-to-weight ratio, for one. Armament, for two. Armor is debatable, as nothing is actually said WRT the YF-30's armor, but they both have variations on the fold wave system that enhances all their OTM systems.
  2. Your guess is as good as mine... though the word I've seen used for them is "balancers", and some remarks that they aid the craft in targeting. If I had to hazard a guess, and I want to stress that this is just me shooting in the dark, I'd say it sounds like something inside the balancers (maybe something like hydraulic fluid or compressed gas) is being used AMBAC-style to zero out minor variances in aim due to posture. I'm not aware of anything that describes the function of those balancers though.
  3. Nah, it's when those Vajra ships start firing on Island-1... the Battle Frontier's CO orders maximum power to the repulsion field, and we see some kinda green energy shield spread across the ship. The dome breaches were sealed physically, some kinda smart material.
  4. Well, you don't really need to picture it... both pinpoint barriers and the "repulsion field" (looks to be a conformal barrier system) show up in Frontier. Well, WRT #1 and #2, Milia was trying to arrange a marriage between Mylene and Gamlin for a good chunk of the series, ('cept one of the Encore episodes, where she tries to fix Gamlin up with Miho).
  5. Not sure how much utility the shell would have for defending the ship from natural phenomena unless it were down... and they do like to leave it up. I'd guess the repulsion field (or whatever low-level energy shield that was which we saw arcing underneath the big red Vajra that shot the dome open in the first episode of Macross Frontier) might offer enough protection for the navigational hazards like micro-debris. Between that shield and the dome's surface, it's pretty tough stuff even without the shell. I suppose it might be useful to put the shell down for high-radiation locales and stuff like that, since it's proof against reentry and supposedly either is, or operates like, energy conversion armor. Got anything on the sky projection thing?
  6. Actually, it turns out the black-and-white version of that art also has clouds and stuff drawn on the inside of the shell... maybe some art reference? I recall also that there are a few scenes that show starfields on the inside of the Island-1 shell as well. (One translation I've found while checking on this does state the artificial sky is projected onto the inside of the shell... though that doesn't account for the all-around visibility of the sky most of the time when the shell is shown to be up.) I'll check into this when I get home in a few hours. Well, I can't speak to the ultimate utility of the shell itself... beyond its defensive purposes, it's involved in the projection of the "sky" effects (sometimes), and if memory serves is also lowered when the time comes to finally land the colony sections. The Island modules in the Frontier fleet had armored shutters that roll up either side towards the centerline. We see them on one or two occasions in the series. I'd assume the Akusho block in Macross 7 had something similar, though I honestly don't recall if it ever used it.
  7. Have we heard anything WRT the actual release date for the VF-22 book? I preordered it on HLJ when it went up, but the release date keeps sliding.
  8. Yeah, I have no idea why that art is like that... the Macross 7 series itself showed the sky projected onto the inside of the dome like it was in Macross Frontier. Admittedly, I don't recall the hologram on the dome ever failing in Macross Frontier the way it did in at a few points in Macross 7, where you'd see sort of rectangular "pixels" of the sky start to drop out while the shell is up. Like Macross Frontier, they didn't often lower the shell in Macross 7. EDIT: They'd have to project the sky onto the dome instead of the shell... the colony ships belonging to the Macross-1 fleet seen in the series had no shell.
  9. Nah, in Macross 7 they're projecting an artificial daytime sky onto the inner surface of the dome... apparently the same as it is in Macross Frontier. There are a couple occasions in Macross 7 where you see the hologram on the dome start to fail, exposing the "night" sky of space. This answers 2. as well, I think. At "night", they can just turn the artificial sky off and show the stars of space. Save a little juice. Plus I'm sure not being trapped under a big armored bubble all the time does a little to prevent claustrophobia.
  10. Six out, with a seventh pending whenever SoftBank finally kicks it out the door... there's the two VF-1 Valkyrie Master Files, plus one book each (so far) for the VF-0 Phoenix, VF-19 Excalibur, and VF-25 Messiah, and the one "Squadrons of the SDF-1" book that isn't technically a third VF-1 volume but in practice totally is. Then there's the VF-22 book that's still pending.
  11. Unless there was a time machine involved, I don't think so... the VF-XS Valkyrie II concept was published in Animage in 1991. The VF-X3/VF-3 design didn't appear until Macross: Remember Me, Skull Leader, and Love Stories, which were published in Autumn 1993 and Summer/Autumn 1994.
  12. ... and the to-scan queue gets a little longer.
  13. It's from an old issue of Animage, IIRC, which touted a bunch of promotional art for Macross II when it was still in development. A few of the art pieces were printed in other places as well. I'm pretty sure I have all the publications that covered it. This was the original concept for what became the VF-2SS, back when it was an all-regime fighter with a more traditional Super Pack. The design was polished into the VF-2SS, and the basic concept entered into the lore as the original VF-2, the all-regime fighter whose -S variant was modified for maximum space performance to create the VF-2SS in 2081. It's worth noting that "VF-XS" was also applied to the design that became the VF-2JA after they settled on a name for the VF-2SS.
  14. Or those of us who have the skills don't have the time to tackle it... or the resources to tackle it alone. Never encountered that bug myself tho... I've only ever found one, where two cutscene portraits briefly overlap for one sentence.
  15. Meh... it's an ass-covering maneuver. Some management flunky probably realized that if Harmony Gold was officially endorsing a Macross-based Robotech fan film, it could possibly be viewed as an attempt by them to do an end run around Studio Nue and Big West's copyrights, and decided to kill the film project to protect themselves from a possible lawsuit. The only tragedy here is that so many creative people wasted their time, money, and energy on a creatively bankrupt franchise like Robotech because their pattern recognition skills suck. As Radiohead once opined... "You do it to yourself, and that's what really hurts."... and boy did they ever.
  16. Do I even need to say it? No, I probably don't...
  17. Just curious, and I know there probably isn't an answer (yet)... but has there been any word (yea or nay) that Macross the First will still be released in print by volume?
  18. I don't put any in the novelizations... but it seemed worth mentioning, as it's the only time I'm aware of that a Macross title made any reference to Ozma having met Grace at all during his service with the 117th Research Fleet. I work in a research center with a staff of 14,000 and let me tell you, keeping track of more than a couple dozen people? Just about impossible. Wasn't there a piece in one of the art books that showed Alto reuniting with Sheryl?
  19. 's it really realistic to expect that Ozma Lee, a relatively young soldier assigned to the fleet's escort/protection detail would know all 10,000+ people living and working in the 117th Research Fleet? Grace was there as Dr. Mao Nome's assistant, while Ozma was just a normal soldier. Even the novelization only has Ozma meet Grace once while serving with the 117th Research Fleet, and that was right before the Vajra attack began... so it's understandable it might not have stuck in his memory considering all the traumatic events he endured that day.
  20. Eh... no. Ozma Lee was, according to his Macross Chronicle character sheet, serving in the escort/protection detail for the 117th Research Fleet when things went to pot and the Vajra attacked. He rescued Ranka, but adopted her because he was dogged by feelings of guilt over having failed to save her family too. Macross Chronicle also asserts that he didn't so much leave the military as get kicked out for assaulting a VIP (IIRC, during a debriefing in the novelization) who'd sponsored/backed the fleet. (The novel asserts that Ozma's last assignment in the military was to the NUNS SVF-41 Black Aces, aboard the SDFN-4 Bruno J. Global.) Why are you assuming there were two different rescue teams?
  21. Eh... the last edition did a similar thing, to a chorus of "are we done yet?" here on MW.
  22. You have my axe.
  23. I dunno, man... people didn't seem to have much difficulty accepting the sudden step WAY backwards to the VF-0 and its regular turbine engines in Macross Zero, despite the fact that the previous Macross title had been Macross Dynamite 7. Likewise, I have yet to encounter anyone who's seriously put off by the step way backwards Gundam is doing with Gundam the Origin or Macross did with Macross the First. Or, for that matter, the 20+ year backwards step Macross M3 made to the days before the VF-11 was even completed... Actually, the one that was about air racing was Macross the Ride, a serialized novel in Dengeki Hobby magazine. Macross 30 is set on the colony world of Ouroboros, a former Protoculture world, where a SMS pilot named Leon Sakaki is stranded when he's shot down by a rogue New UN Forces Independent Special Command unit that's trying to use a Protoculture bio-mecha (an 8th Ehvil series unit) and the planet's unique characteristics to alter history. Macross 30 was a PS3 game, and every level but the opening "supposed-to-lose" fight is set planetside and features VFs from across 50 years of timeline (from the VF-0 to the YF-30.)
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