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the white drew carey

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Everything posted by the white drew carey

  1. A lot of what Phyrox said I agree with, especially aliased lines. The concept is sound, but the execution needs more work. I find the galaxy of stars in the background EXTREMELY distracting, Maybe tone it down a bit? The font for the logo and author's name are very difficult. The text for the back cover is hard to read. Maybe think about darkening the image behind, or making the text black and lightening the image. Can't wait to see where it goes!!!
  2. Is it me or are the first few pledge levels basically giving you the same thing?
  3. Some cool photos in this post over at EnglishRussia: http://englishrussia.com/2013/09/17/shooting-planes-from-the-ramp-of-an-12/
  4. The one thing I REALLY like about Patlabor is how the Ingrams look functional. No (or very few) parts of the design look like they are there just to be cool and stylish (which, IMHO, was part of the reason the Type-0 was such a sleek and stylized design... to set it apart from our work-a-day Ingrams). That thing up there, and the new design for the live action... not so much.
  5. Yeah. Better than the promo photo, but a bunch of useless greeblies added on for no discernible effect. The thing I always loved about the Ingram design was that it was visually smooth and sleek, which separated it from the work-a-day labors it was built to contend with, as well as the military labors and then the ultra-sleek and stylish Griffon. It just looked like it was designed in mind with the knowledge that it had to be functional, but was also going to be the very visible face of which ever police departments were using it. This? "Let's throw giant lug nuts on the shoulder... just because." Give me a new animated movie, please. This time focusing on Section 2, unlike WXIII (which was well-animated, but only really Patlabor by the inclusion of Section 2 in a few key action scenes).
  6. I think the initial difficult in fighter mode is simply that the creator ddn't (wasn't able to?) create a faithful reproduction? It seems like the pilot is sitting a bit high, but maybe he just wanted to demonstrate how much you could see? I really like the 1st person in battroid. It is something rarely (ever? I don't know) done with Macross games, and I really feel that it put me in the valk. There are some obvious issues about making the entire thing work in battroid mode (where the heck is the gunpod pointing?), but those can be worked out. All things considered, that short video blew my mind with what a Macross game can be like. I'm tired of the 3rd person views. While they allow you to see the valks in all their glory, I always feel separate.
  7. Ummm... did we miss this? http://kotaku.com/theres-a-macross-game-on-the-oculus-rift-958606454 Sure, it is a fanmade homebrew but, dayamn! The first person views gave me chills.
  8. I am so game for this. I also didn't notice any sounds that weren't supposed to be there in the second trailer. Everything you hear is either transmitted via radio, or via vibrations through physical contact, like when Explorer gets hit there is a boom that would be heard by anyone in physical contact with the shuttle (ie- Bullock's character).
  9. The AV-98 Ingram design is timeless. There will never be a reason to update it. It is, IMHO, one of the best mecha designs ever.
  10. At this point they are announcing two dead, and scores with varying levels of injuries. I guess the plane was too low and the tail section clipped the seawall. I'm sure footage will be released soon. The tragedy of this event is mitigated by the amount who have survived, quite a few with no injuries at all. I hope there is a speedy recovery to all those who are hospitalized.
  11. From Slate's article about the whole thing: "...Don Mattrick, Microsoft's comically pompous president of 'interactive entertainment business,'..." It makes me laugh.
  12. I doubt that they were/are deaf to reason. They obviously had this plan in place, but wanted to see how far they could push the customer. I mean, just last week Mattrick (sp?) quipped about how there was a solution for users who couldn't go online: the XB360. Now, I can imagine his sh!t-eating grin as he says that MS "listens" to the consumers, etc., etc.
  13. I think we all know where this would lead... Still, perchance to dream, eh?
  14. I don't know... at least they have the common decency to reference Macross instead of Robotech when discussing planes that turn into robots in this article: http://kotaku.com/you-wont-believe-this-is-an-indie-combat-game-512755897
  15. I find Microsoft's implosion to be funny, don't get me wrong. But if we do pick up a next gen console, it will probably be the PS4. I've just found that I like the exclusives more, and that the whole Xbox vibe both in the way MS operates and the community as a whole just puts me off. Sony did really lay MS on the mat last night, though. Like I said, funny stuff.
  16. I'm a big fan of the storytelling in 0080, as well as the attempt to bridge 0079 with some of the later series (IMHO, it wasn't until 0080 that we really began to see a realistic and up-to-date RX-78 design). As for designs, Sentinel is the crème de la crème, yet to be out-done. I really wish they had made an OAV series out of that rather than Unicorn.
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