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tekering

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Everything posted by tekering

  1. Great to see some legacy ship designs get some love. ๐Ÿ˜ƒ
  2. You've earned it, man. You even talked Cap' into making more of 'em! Sorry, I already deleted the camera data. I do have a couple of alternate angles, however: I'm driven by the thrill of competition.
  3. Trying to tell the story of Dune in under three hours was stupid. It's my favorite scene, next to the opening sequence with the Guild Navigator; both, significantly, not from the book. I think Lynch's biggest problem was trying to adapt the novel too closely, incorporating too many secondary characters that served no purpose in his film (Princess Irulan, Thufir Hawatt, Duncan Idaho, the Shadout Mapes, etc). Hew too closely to the text, and you end up with dreck like that SciFi Channel miniseries... Like, I didn't like what Lynch did with the Harkonnens, but at least it was interesting, you know? I have high hopes for Villeneuve's film, if only because it's just the first half of the novel. The sequel (if it even gets made) will likely be weaker, simply owing to the nature of the story.
  4. Hey, show a little respect. If it weren't for @Podtastic, we wouldn't have our glorious 'Lloyds... and the demand for a scale Hovertank is now that much bigger, thanks to his commissions. I also addressed that detail, but my approach was quite different; I assumed we were looking at something like hydraulic pistons attached to the control rod, rather than objects in front of it. I carved channels into the shaft of the rod and did a little kitbashing there: Again, enjoying the collaboration!
  5. It's an awful failure, on multiple levels. The proportions are way off, the head is an absolute disaster, and the pose is totally impossible for an armored Valkyrie to achieve. Oh, and it appears to be jogging IN SPACE. ๐Ÿคจ
  6. Hey, I'm still detailing my hover sleds! ๐Ÿ˜ฌ Oh, another one? ๐Ÿ˜ฎ You're in a very vocal minority, my friend. ๐Ÿ˜…
  7. I recently revisited the Dune miniseries from 2000, which expands the story to four and-a-half hours and relies heavily on CGI... yet still felt much more claustrophobic and constrained visually, lacking much of the scope and spectacle of Lynch's film. Nonetheless, I was amazed at how faithful both versions adapt the book (warts and all). If the trailers are any indication, Villeneuve's film will have an even greater scale to the visuals, but is likely to veer further from fidelity to the source material; in fact, there's more new dialogue present in the trailers alone than previous film versions contained in their entirety! ๐Ÿ˜…
  8. So, it turns out watching paint dry is every bit as boring as it's cracked up to be. In the meantime, fun with poses!
  9. And indeed it should not. Yes, it's difficult to contribute to a discussion when you don't hold the majority opinion, especially on this forum... I wouldn't. I'd say Liam Neeson and Ian McDiarmid gave the only convincing performances in the prequels. I certainly wouldn't argue otherwise...! ๐Ÿ˜… Rogue One, too.
  10. That's a sentiment not often heard within the fandom... but aligns with professional critics, I think. ๐Ÿค“ That's a sentiment rarely heard within the fandom... or professional critics, for that matter. I've never heard anyone praise The Rise of Skywalker while harshly criticizing the prequel trilogy in the same breath. The prequels suffer from some of the most awkward acting and dialogue ever committed to film, but those are superficial problems; Rise of Skywalker, on the other hand, has much deeper conceptual flaws, actions and consequences that are not only nonsensical in their own right, but incompatible with the Star Wars mythology as a whole. While the prequels remain a disappointment to many, Rise of Skywalker has quickly become a laughingstock.
  11. The proportions certainly suggest as much... Those concepts are antithetical.
  12. I'm the type of collector to whom these terms are synonymous. Engineering is important, intuitive design is important, material quality is important... but visual accuracy is paramount. It can't possibly be better, if it looks worse. ๐Ÿคจ "Novelty?" That speaks volumes about the failure of Hasbro's marketing and distribution model, doesn't it?
  13. Christ, another Target exclusive. It'll be hard enough for US residents to score one, much less those of us in Asia... ๐Ÿ˜ฉ Using more rigid plastic would be an excellent starting point... on the cannons themselves as well.
  14. Now that @Boobytrap is making progress, too, I feel like we've got some real collaboration going on here. It's great to see him implement some of my suggestions as well; I've never built a model kit concurrently with anyone else before, so it's quite a new experience for me. Here are some relevant screengrabs for you, man: Oh, and these are for @Tober.
  15. Your attention is most appreciated, guys. Here's a look at my pre-shading technique with the surfacer, before the primary color is applied: At Cap's suggestion, I'm going with a "slightly less well-maintained" look for the biovers. ๐Ÿ˜…
  16. I think... Yes, it definitely looks like... Menasor, right? It's Menasor. A third-party Menasor, I assume, since it's been posted in this thread... ๐Ÿค” ...but with absolutely no context whatsoever, of course... ๐Ÿคจ ...because @sh9000.
  17. Painting is going smoothly. Barring any unexpected setbacks, I should be done within a week. I wasn't planning on hyper-detailing the hover sled like I had the 'Lloyds, but the control yoke was looking kind of plain without decals...
  18. For those of you as confused as I was, these designs are apparently from a 1994 video game, not the Paul W.S. Anderson film.
  19. Can you believe this guy? Dude makes our childhood dreams come true -- on a regular basis! -- yet still feels the need to apologize when I find fault with his work. Is that magnanimous, or what? Worthy to wield Mjรถlnir, this guy. I'm happy to share, if my reference material is of value to anyone else. I do a ton of research before starting work on this sort of project, including making my own digital color guides using existing line art: I also like stitching screengrabs together to reproduce some of the more dynamic cel layouts from the animation. When in doubt, always go back to the source: the animation model sheets. ๐Ÿ˜Ž I imagine they rotate, perhaps to allow the angle of the handlebar to be adjusted to the rider's preference... At any rate, there are plenty of images to suggest your positioning is accurate. Or, as our Captain says:
  20. No wires necessary, man. I have the LED and battery housing installed in the thruster bells themselves: Screw them in tightly enough, and the batteries will come in contact with the LEDs and light up the thrusters. Actually, it's not the existing surfaces that need finishing, so much as all the accurizing work I've done that requires clean-up. The more I study the animation (and the model sheets it's based on), the more discrepancies I find with the resin kit: The most prominent (and consistently depicted in the show) is the wide gap in the front that extends out from under the blasters and down the sides of the craft. The corresponding groove on the kit's fore platform is only as wide as all the other grooves: Thus, I needed to carve a much wider channel. It took many layers of putty, sanding, primer, more sanding, more primer (and often more putty) to finally match Moscato's clean line work. The yoke guards are supposed to be thinner at the top, with oval-shaped cutouts on either side of the lower steering column: The Moscato kit doesn't even try to emulate that shape. Easily modified, however. Easier still to fix is the engine grill at the back (which is supposed to be recessed, not protruding). This will only require a styrene frame to be built up around it. A few millimeters deep should suffice. This gunk clogged in the starboard aft corner proved much more difficult to clean up... ...but not impossible, with the right tools (and sufficient putty). The last issue to address is the fore blasters, whose placement must've been a cause of great consternation for the Cap'n. His instructions suggested they should be positioned over the edge of the deck, which is how they're depicted in battle: ...but the line art and animation often depicted them recessed aft of the control yoke, particularly when not engaged in combat. Was this merely the result of inconsistent design work, or were these blasters supposed to be retractable? Either way, I'm going to make sure they can be mounted in either position. ๐Ÿ˜Ž
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