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  2. The forearm gaps offend me, but I can fix those. I really like the color scheme. For a couple years now I’ve been toying with alternative palettes the would befit bases established on others planets. You know, headcanon stuff. This palette would go well for Neptune Base.
  3. Know what?... I don't hate it but I don't like it enough to buy one.
  4. The number of - let’s call them 5 mm mounting ports for the TFs fans - are out of control. I’ll buy 2 dozen units just to have enough guns to fill every port. 3 guns along each inner calf and thigh is gonna be stupid, but I wanna see it.
  5. Thanks for that. Appreciate it.
  6. Today
  7. The front of the tv arm launchers is angled, but the movie ones have a flat end
  8. Can you point me toward a reference so I can tell the difference? Cheers!
  9. For anyone who had the TechKaiser SP//dr preordered apparently this project is being cancelled: Announcement on X/Twitter:
  10. Totally get the dilemma. Aramakisan and Tomonorisan are definitely worth it, but that overtime pay is hard to pass up!
  11. another teaser
  12. i was hoping a new anime...
  13. How many versions of Vader, Clones, Iron Man, Black Widow, Batman, Joker, Supes, Wonder Women that Hot Toys make in a year just recently? Must be that Hot Toys is starting to runout of ideas,
  14. I think they missed a cool opportunity by not having this box art and mirias box art be 2 halves of one super cool large artwork.
  15. Another amazing box art. 🤩
  16. The box art is rad.
  17. Depends on the price. I really don't need Kickback or Skywarp, but I'm sorely tempted to have a Shrapnel with solid purple arms and Bombshell with solid black arms and silver hips (after I swap those parts onto a purple-chested one).
  18. They couldn't be bothered to update the arm armor to the correct TV version. Def gonna pick one up.
  19. The Halo figures look good and I've never even played Halo.😅
  20. Hulkbuster.
  21. The gameplay mechanisms of Space Waves are among its most remarkable features. The main goal is straightforward: survive and destroy any waves of enemies that approach. But the execution calls for a blend of fast reflexes, astute judgment, and cautious resource management. Enemies in the game Space Waves get more complicated and unexpected as the game goes on, requiring the player to constantly adjust and plan.
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