1 VF-1 2NV Posted August 25, 2003 Posted August 25, 2003 Sorry Mods ! I've finally succumbed. I finally got my first 1/48 yammie, the vf-1s to be exact. I'm in awe of it's shape and weight. Damn it's light. Anyway I haven't tried to transform it yet...I eventually will. This is where I ask all MW owners of the 1/48 yammie to tell me what to be careful with when I'm transforming it between fighter, gerwalk, and battroid. Thanks !
Lightning Posted August 25, 2003 Posted August 25, 2003 be gentle, but dont be too forceful doin it the first time
imode Posted August 25, 2003 Posted August 25, 2003 Most fragile areas are the backpack hinge, the head lasers and the heatshield.
Manji Posted August 25, 2003 Posted August 25, 2003 Most fragile areas are the backpack hinge, the head lasers and the heatshield. All of what was said here plus one last thing...enjoy your new 1/48 (trust me it won't be your last) Oh yeah, and the "be gentle" advice has no application to your pocketbook...
imode Posted August 25, 2003 Posted August 25, 2003 Oh yeah, and the "be gentle" advice has no application to your pocketbook... Amen, brother. Amen.
MicronianDevil Posted August 26, 2003 Posted August 26, 2003 Be gentle the first time when transforming it from one mode to the other. Might be hard but dont get frustrated. It gets alot easier to transform after that first time.
Uxi Posted August 26, 2003 Posted August 26, 2003 I dont really think the 1/48 is too bad in this area, unlike the 1/60. I never checked hte online guide or even the instructions except once or twice just to be safe (but wasn't headed into danger territory anyway). Course, I had been following the threads and previews here on MW, too... The 1/60, OTOH, I could have easily broken if I hadn't d/l the vids and searched some threads.
twinmoons Posted August 26, 2003 Posted August 26, 2003 My advice - transform ONCE! This is pretty much the case with my 1/48's. My 1/48 VF-1S Roy is in battroid mode, the VF-1A Hikaru is in Gerwalk mode and the super-ultra-cool low viz is in fighter mode, and Max is in fighter mode. Messing with each one once was enough for me!
EXO Posted August 26, 2003 Posted August 26, 2003 Tamim, as a seller your answer is suppose to be: buy three of each and have one in each mode. LOL!!!
twinmoons Posted August 26, 2003 Posted August 26, 2003 (edited) Tamim, as a seller your answer is suppose to be: buy three of each and have one in each mode. LOL!!! Dang, you're right! I guess I need to work on my sales pitch! Edited August 26, 2003 by twinmoons
Yohsho Posted August 26, 2003 Posted August 26, 2003 Just got mine today. Just transformed it thru the 3 modes. Just one question is the heatsheild supposed to be a pain to get out? Trust me I was as gentle as I could be.
Toonz Posted August 26, 2003 Posted August 26, 2003 (edited) Just got mine today. Just transformed it thru the 3 modes. Just one question is the heatsheild supposed to be a pain to get out?Trust me I was as gentle as I could be. it was tough in the beginning but after doing it for a few times, you'll eventually figure out how to pull it out and push it back in. B) it's after all very easy. Edited August 26, 2003 by Toonz
Commander McBride Posted August 26, 2003 Posted August 26, 2003 Just got mine today. Just transformed it thru the 3 modes. Just one question is the heatsheild supposed to be a pain to get out?Trust me I was as gentle as I could be. it was tough in the beginning but after doing it for a few times, you'll eventually figure out how to pull it out and push it back in. B) it's after all very easy. Yeah, I had trouble too. The thing that really gives me the most trouble, though, is the arms.
Toonz Posted August 26, 2003 Posted August 26, 2003 Just got mine today. Just transformed it thru the 3 modes. Just one question is the heatsheild supposed to be a pain to get out?Trust me I was as gentle as I could be. it was tough in the beginning but after doing it for a few times, you'll eventually figure out how to pull it out and push it back in. B) it's after all very easy. Yeah, I had trouble too. The thing that really gives me the most trouble, though, is the arms. the arms? why? you are not able to rotate them out?
Commander McBride Posted August 26, 2003 Posted August 26, 2003 I can do it, but I have to pull and push the arm swingbars to clear certain parts.
Toonz Posted August 26, 2003 Posted August 26, 2003 I can do it, but I have to pull and push the arm swingbars to clear certain parts. to ease the difficulty, simply lift up the legs swing bars and then bring the arms out. its much easier that way.
UN Spacy Posted August 26, 2003 Posted August 26, 2003 Also. When the Valkyrie is in Battroid mode you'll notice two small hinges you're supposed to open up (they're close by the arm pit area). Don't matter fidling with them.....they NEVER stay in place.
Commander McBride Posted August 26, 2003 Posted August 26, 2003 I can do it, but I have to pull and push the arm swingbars to clear certain parts. to ease the difficulty, simply lift up the legs swing bars and then bring the arms out. its much easier that way. I know, but it's so much more fun to do it the way it looks in the show!
Hurin Posted August 26, 2003 Posted August 26, 2003 I had a hell of a time getting the arms to set securely in fighter mode. I kept thinking that they were supposed to snap into the "base of the valk like they do on the Bandais. Let me save you a lot of pushing/pulling, and staring in wonder at just where the hell they are supposed to snap into! They don't! The arms are held together and up inside the valk by a variety of holes/pegs/tabs/slots. And it actually works really well. . . but it took me a while to accept this and stop trying to get those arms to "snap" into the body of the fighter. Good Luck! I've transformed mine probably three-four times each. . . and never had a problem. Don't sweat it too much! Best Regards,
Toonz Posted August 26, 2003 Posted August 26, 2003 I can do it, but I have to pull and push the arm swingbars to clear certain parts. to ease the difficulty, simply lift up the legs swing bars and then bring the arms out. its much easier that way. I know, but it's so much more fun to do it the way it looks in the show! true true
Sturmvogel Posted August 26, 2003 Posted August 26, 2003 Most fragile areas are the backpack hinge, the head lasers and the heatshield. Ditto on the backpack hinge. I wish I read this forum and Graham's review before attempting to transform mine!
JELEINEN Posted August 26, 2003 Posted August 26, 2003 I had a hell of a time getting the arms to set securely in fighter mode. I kept thinking that they were supposed to snap into the "base of the valk like they do on the Bandais. Let me save you a lot of pushing/pulling, and staring in wonder at just where the hell they are supposed to snap into!They don't! The arms are held together and up inside the valk by a variety of holes/pegs/tabs/slots. And it actually works really well. . . but it took me a while to accept this and stop trying to get those arms to "snap" into the body of the fighter. Good Luck! I've transformed mine probably three-four times each. . . and never had a problem. Don't sweat it too much! Best Regards, Yeah, the arms in fighter mode has been the hardest part for me. I kind of wish there was something more than just the pins into the sides of the legs holding them up, though. Swing the legs down and they get droopy, which stinks because I like the armless GERWALK look.
Yohsho Posted August 26, 2003 Posted August 26, 2003 Yeah I kinda got mad when I transformed into the armless GERWALK and the arms started flopping around and I just kept going. I don't know if its just me, but when in fighter mode and you have the gunpod hooked to the bottom does it kinda droop down?
Jawjaw Posted August 26, 2003 Posted August 26, 2003 Yeah I kinda got mad when I transformed into the armless GERWALK and the arms started flopping around and I just kept going. I don't know if its just me, but when in fighter mode and you have the gunpod hooked to the bottom does it kinda droop down? In fighter mode, the pegs on the legs should lock into the indentions of the arms. The arms also lock together, with or without the gunpod mounted. Thus, there should be no droopidge in fighter mode.
Yohsho Posted August 26, 2003 Posted August 26, 2003 I meant the gunpod drooping I got the arms to fit in nice.
Draykov Posted December 22, 2003 Posted December 22, 2003 (edited) [i originally posted this in a thread about the 1/60 backpack by mistake] I've got a question. I've been collecting the 1/48 Yamatos since the release of the Max 1A (I hesitated at first). I've only just recently applied FAST packs to one in battroid mode. I realize that normally in battroid mode, the backpack folds up in a "locked" position. I just wanted to make sure: this isn't possible when the FAST packs are on right? That is, if you slide the backpack all the way up with the FAST packs on, the little flippy-do catch that's supposed to support the weight of the FAST packs can't reach the tab in the backpack that it's supposed to lock into. So the backpack stays a little lower with the FAST packs then it would without, right? Edited December 22, 2003 by Draykov
Göönk Posted December 22, 2003 Posted December 22, 2003 there is absolutly no difference between FP or no FP. Every thing is exactly the same. Only the center of gravity is different (it goes in the back with FP attached) and the position of the battroid is different but it is related to the legs. I didn't understand your question but I think my answer is still good hehe
Draykov Posted December 22, 2003 Posted December 22, 2003 there is absolutly no difference between FP or no FP. Every thing is exactly the same.Only the center of gravity is different (it goes in the back with FP attached) and the position of the battroid is different but it is related to the legs. I didn't understand your question but I think my answer is still good hehe Well, Göönk, I appreciate the effort, but I guess I'm not making myself clear. I'm referring to the position of the backpack specifically. If I position it in the "locked" position (high position), it sits too high for the little latch to catch on to it, and therefore, when FAST packs are attached it causes the backpack to flop back from the weight.
ComicKaze Posted December 22, 2003 Posted December 22, 2003 The hinge still reaches the backplate. You are missing a crucial step in the transformation where the backplate does something you don't expect - it locked INWARDS toward the Valkyrie instead of being pulled out. Just push it in until it clicks on two tabs so it is indented. That locks the arm tighter and keeps the fastpacks tighter.
Draykov Posted December 22, 2003 Posted December 22, 2003 (edited) To clarify: The latch in the picture won't clasp onto the backpack when it's in the high position. Edited December 22, 2003 by Draykov
Draykov Posted December 22, 2003 Posted December 22, 2003 The hinge still reaches the backplate. You are missing a crucial step in the transformation where the backplate does something you don't expect - it locked INWARDS toward the Valkyrie instead of being pulled out. Just push it in until it clicks on two tabs so it is indented. That locks the arm tighter and keeps the fastpacks tighter. Do you mean this part specifically, CK, because I have it pushed in past the back plate already.
EXO Posted December 22, 2003 Posted December 22, 2003 THERE IS NO HIGH POSITION. This is how the backpack hinge gets stressed. Graham made a retraction on this soon after his backpack on his sample broke. Do not force the back pack up higher than it should go. This pic is wrong...
Draykov Posted December 22, 2003 Posted December 22, 2003 THERE IS NO HIGH POSITION. This is how the backpack hinge gets stressed. Graham made a retraction on this soon after his backpack on his sample broke. Do not force the back pack up higher than it should go.This pic is wrong... Ahhhh...feel the enlightenment. Thanks, Ex.
DrClay Posted December 22, 2003 Posted December 22, 2003 Draykov, When Graham got his 1/48 backpack into the "high position" it turned out that he had already broken the backpack hinge... it fell off a little while later. be careful
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