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Sildani

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Everything posted by Sildani

  1. There was a solitary rumor last year that Paramount was re-mastering DS9, but to the best of my knowledge that went nowhere. By the way, it’s leaving Netflix in July, so now’s the time to see it if you don’t have, or want, Paramount +.
  2. I liked it quite a bit. Has more tooth than I was expecting, as others have detailed. I loved the designs. Ships, armor, it all looked entirely possible and not at all over the top or cartoony… with the exception of the fuel crystal. But hey, if Star Trek can have dilithium crystals…
  3. Just checked my 25A. The segmented-looking ankle bits are metal on there.
  4. Armor parts! I’m reminded of that immortal movie line: ”Never go full retard.”
  5. Might want to make a thread in the For Sale forum.
  6. I honestly wasn’t expecting that. Supply line bottlenecks gonna bottleneck.
  7. https://fb.watch/drWujgYGlX/?fs=e&s=cl 32” X 16” X 16”. 20 pounds. Separate saucer section. Lights. Revolving illuminated Bussard collectors. One production run. $599. Order window starts June 7th.
  8. It’s like they’re using a different factory for the WWM 25 than was used for the Renewal 25’s. As a diecast model airplane collector I hear a lot of griping by different manufacturers about the difficulty of getting production time allotted to them by their factory of choice and needing to go to another factory where the quality might not be as good just to get product out the door. I don’t think Bandai owns their own factories, so they might have a similar problem.
  9. Very much a fan. Pity about the purple gunpod, the gunmetal one from the 25A and S models would have looked better.
  10. Yep. I ordered mine from BBTS… I’m settling in for a wait.
  11. Quick question: could you design the landing gear in a “cartridge” form, so that extended landing gear could be slotted into place and replaced with closed doors as desired? As for the missile load, some conformal missile pallets between the engines, F-14 style, might work well, or some MERs hanging under the wing.
  12. Very nice. Glad I have this coming. I just hope the white doesn’t yellow over time! This’ll be the whitest Valkyrie I own.
  13. That’s the essence of it. I love how John DeLancie looked so ready to tell Picard everything, his face so full of gravity. But then at the last moment thinks better of it; letting Picard figure it out on his own will be more… fun. What I had hoped Picard would have jumped back into.
  14. Thank goodness for World Wide Macross.
  15. It was quite nice. Some scenes were extended, some added that weren’t there before, like a bit of Spock’s exposition toward the end. Special effects were good, they really did a great job with the Enterprise and spent quite a lot of time getting it as right as they could. There was a ten-minute long snippet in the beginning where the SFX crew talk about how they got the original models for the Enterprise, the K’tinga, and the Worker Bee and pored over them to create the digital models of them. Interesting. They also included the minutes-long entr’acte of the starfield and the orchestral score. Also more shots of the exterior of V’Ger, which was welcome. So I enjoyed myself. This is the definitive version of the movie, now.
  16. I’m on that waiting list, but rest assured, everyone, Anasazi’s work is well worth it.
  17. Last update. Transformed back to fighter. Arms were the worst part, getting them into the fighter-mode “broken” form was a pain, but I figured out what went where eventually. I discovered that you can push in the arms too far into the fighter body, so that the legs won’t tuck up into a notch the arms provide for that purpose. Also, the bicep armor is difficult to keep at the angle it should be kept at. With patience, and much massaging of Mirage, I was able to get most everything snugged down into place. I can report that after about a dozen connections, the wing tabs on my copy attach to the leg holes and generally don’t pop out with normal handling. As you can see, the arm panels conform to the underside of the wing - mostly - with the cannons pointing dead ahead so long as you’re happy with the panels the cannons are attached to being out of alignment a couple millimeters. The door still won’t shut, but it’s not quite as bad as before. Perhaps if I close it 100 times it’ll wear in. I discovered the cannon has a blade “sight” on the muzzle that’s supposed to fit into a shallow groove on the crotch piece to keep it pointed straight ahead. Well, with the cannon completely folded up, it’s ever so slightly out and won’t work. If you slide out the muzzle, then slide it back in just before it clicks into place, then attach the cannon to the mission pod, that blade sight will happily slot into the slit provided. It’s possible that with handling, the cannon handle will wear into its slot on the mission pod, and then the blade sight will fit into its slit whilst the muzzle is completely closed. But that brings me to the main issue I have with this model. It’s not fun to mess about with. Many sharp pointy, uh, points, parts that don’t quite fit, and a lack of QC just make this something I’m not going to handle much. I’ll leave it in fighter, buy its Super Parts for completion’s sake, and that’s it for me. I just don’t think it’s worth the money I paid, and I suspect this will be the case for Chogokin Valkyries going forward. More cost for less quality. And Bandai will get away with it, because they’re the only player in this particular game. After the Super Parts and the WWM VF-25 I’ve PO’d, I’m out. The return on investment just isn’t there anymore. By the way, what happened to that VF-14 looking VF that was in the movie? No announcement of that being made, correct?
  18. Yep, in a few days. Want to gather opinions on that door first.
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