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WIP - Battle Frontier - and MORE


REN

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Hello!

returned after a long stop. During this period I made a study of 3D graphics. now working with c4d. I took the old project of the Battle Frontier in sketchup and remodels entirely in c4d. these are the first steps.

VISTE.bmp

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after many hours of modeling this is the first texture

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unfortunately I have very little time for working on it.

we see the next update

CiuZ

Ren

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thanks to all! :lol:

new update, I worked on the first stages of animation. just a BETA VERSION

main gun fire:

takeoff procedure:

ehehe and here the TRANSFORMATIN!!! in SPACE with some support unit

NEVER SEEN IN THE ANIME

here are a few asteroids:

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and the stealth Fregate:

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we see the next update

CiuZ

Ren

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Thanks to all for the compliments :lol:

i now studying the effects for the explosions, I have just learned to use the post production, after the Battle Galaxy is ready, i start to make the first serious video. but it's a really looooooooooooooooooog work, and the time ....... more less :wacko:

here the first step of modelling the Battle Galaxy.

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first storyboard for the animation, camera position and sound. I hope to translate it into English for the next weekend!

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CiuZ

Ren

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Actually, since I like older games to me anything over 50k is pushing it...

But do you really need that many if you're making a game version? (meaning multiple ships on screen?) or just the one unique unit?

TSJ Amaterasu is only around 60k or 70k I think and can give most sci-fi meshes ships a run for their money IMHO.

A little over 7km long.

http://img.photobucket.com/albums/v104/Ony...JAmaterasu1.jpg

It initially suffered from what I call "christmas tree light syndrome." The textures were too noisey and because of thousands or millions of lights on it you couldn't even see a ship, just the overall shape/outline. I mean the original had a lot of work put into it , but it was too complex and you couldn't fully appreciate it.

This re-texture at least tried not to drown out the actual detail covered by texture details...

LESS IS MORE.

This is the Original:

http://i279.photobucket.com/albums/kk124/e...terasuFinal.jpg

He's not obviously, but if the desire was there I'm just saying keep that in mind.

Edited by Star Dragon
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It's a joke I make in every thread that's brought up. It highlights the fact that games are no longer limited to low poly counts per model, and that I even have FSX planes running 150k polys.

Sorry, I didn't know you're joking :D

@ Star Dragon: You Should post more of your work ^_^ . NIce texturing.

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I'll nip this in the bud now, I create NOTHING.

I am merely a converter, kitbasher, partial re-texturer, or voice actor.

I don't make meshes or textures or code. :)

I just feel privileged enough for people to let me ATTEMPT to use their works.

Not everything I ask for use covnerts or gets in game... :(

For example this is probably my best kitbash (no 3d skills) ever and was welcomed with open arms by the SFc3 community:

http://i22.photobucket.com/albums/b321/Sta...areaglemkII.jpg

I was honored to get the - Outalance Modding Group badge :)

I always try to stay true to the source but try to find new POV or aspects of older meshes.

But now I'm going off on a tangent.

We defiantly need more Macross F meshes! (tons of renders to be made!)...

I found some f-14 SMS skins for HAWX (Crappy Demo BTW) but great fan works!

They replaced the stock f-14's with 18k customs.

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I'll nip this in the bud now, I create NOTHING.

I am merely a converter, kitbasher, partial re-texturer, or voice actor.

I don't make meshes or textures or code. :)

So you retexture, but never create a texture from scratch? Too bad, we're looking for some texture artists.

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:ph34r: ..... the texture I made almost all alone, are very simple, a black line, with a retouching photoshop,and tons of filter in C4D.

I think they are not models for a video game, tooooooo many polygons.

well some update:

here the Battle Galaky:

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The 2 Battles

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For the phase transformation of the Battle Frontier here are a couple of scenes that enrich the context. The first is a scene of 10 seconds where you see the main reactor buying power. 10 hours of work for 10 seconds .... not bad ..... : (, But I am inspired too far to see motorone the spaceship!

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The second stage will be integrated in 5 seconds and repeats costrittori anchor leg while separate on the transformation. Here I have yet to find the right angles of the camera to retrieve almost everything, without having to add more details.

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time out..... seeya next week!!

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This is simply amazing work. It's even more impressive that you're going to do inserts with animation for the transformation. I'm blown away by the detail you're putting into this and the speed with which you're working. I can't wait to see more.

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Thanks to everyone for support! :rolleyes:

FOR chillyche:

Yep the Galaxy is the same ship that I made with googlesketchup, but improved through the program C4D, I have not the knowledge to rebuild from scratch with cinema 4d :wacko:

then: this is finally the last ship of the fleet. The Guantanamo.

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and this is the first test in space with a nebula as a backdrop really heavy to render!!!

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Now begins the hard part of this work, find a good sounds effects

seeya next week

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