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  1. Hi there! I recently completed a minor lifegoal, and figured out a relatively clean way to run a Macross-flavoured RPG. If you'll excuse an act of flagrant act of self-promotion, this homebrew can be found here. This is based around The Mecha Hack, a minimalist ruleset itself based off 1st edition D&D. If you want to run a game, and not spend an excessive amount of time on paperwork, I can recomend it and the other "Black Hack" related games. Cheers.
  2. Hi! just made a video review about my build and mods to improve the kit. I hope you like it!
  3. I reached out to KC to get some updated information on release dates. This was their response... For your information, the update available date of all preorders are as followings: 1/72 VF 1-J Rick June 2020 1/12 Lisa July 2020 1/12 Roy August 2020 1/12 Minmei (Cheongsam) Oct 2020. Should you need any further information, please feel free to let us know. Thank you. MY
  4. VF1_construction_2002251800A.mp4 VF1_construction_2002222100_1.mp4 VF1_construction_200220.mp4
  5. Apparently after the Robotech RPG Tactics debacle and subsequent loss of the Robotech/Macross IP from HG, Strange Machine Games now has the SDF-M/RT IP and has released a new RPG using their Advantage 6 (AD6) system. I have a copy and so far I like it. It isn't hard to make adjustments to run SDF Macross games, just change some terminology. An ebook copy can bought at RPG DriveThru. I'm strongly thinking of making some fan supplements for the RPG so GMs and Players can run games within other eras of the Macross canon (yes even the alternate universe of Macross II). Of course none of the RPGs mechanics or components can be published in the fan supplement except for stats and components not in the core book. Robotech RPG by SMG So what do you guys think? ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Edit] General Review: I've analyzed the game after a run and mostly theory play, the game works mostly on the narrative style rather then simulation. Although there are various optional rule that allow for more simulation style play and high legality modes. The general mechanics are: Narrative > Conflict > Resolve > Narrative. Most RPGs operate or are supposed to operate in this fashion. Robotech by Palladium attempts to use a more direct direct approach to Simulation leaving the Narrative to abstract conflicts with some conflict resolution conducted with the use of skills. Much like how D&D works, the characters have stats that represent the physical and mental capabilities of the character. Skills and combat are derived off of those stats. This a stat derivative simulation where the data drives the character. When is comes to combat everything has a large number of damage points to represent the material health of an object. Although in Palladium there are some system consistency issues, largely it is ruled by the Mega Damage system and concept where a certain material cannot be damaged unless the weapon also deals mega damage. This, although not ideal, is fine for simulation of large advanced vehicles and assets. The biggest complaint with the mega damage system is number bloat for damage which tends to bog down the flow of game play. The other complaint I often hear is that Palladium is that resolution of conflict, especially in combat in where large numbers of combatants are present, aren't handled too well. The refers to swarms, as seen with tens of battle pods. This leads to numbers bloat and upkeep bog down during combat. Many shortcuts have to be created by the GM to resolve such battles. In Robotech by SMG, the system is much different. The game is described as a hybrid of narrative and simulation conflict resolution. There isn't any attribute stats to generate, as it is assumed that you are generally competent in the role you are playing. You are a hero after all. Instead of a series of derived stats there is a skill system. These skills are derived by the role the player has selected. Level of competency with in skills are regulated by a simple priority system. This ranges from Specialized, Focused, to Versatile. These skills are used for all conflict resolution. The two types of conflict are Social and Combative. The system, at first glance, seems very simple, especially to those who are used to such systems as D20 and Mega Damage systems which are very simulation based. The system is designed to handle conflict resolution at a quick pace preventing choke points where upkeep bogs things down. This accomplishes many things: allows players who aren't familiar with the system to quickly generate a character, prevent people from becoming disinterested when bog down occurs while waiting for their turn, and maintain flow of the story and game. Combat in A6 Robotech is much like how the narrative role play works. Damage is more system function oriented and complete destruction of vehicles don't always happen. It comes down to what the character is doing or how they are behaving that dictates if they parish or not. This is the narrative aspect. Where as the system damage and structure points are a set of indicators to dictate the condition of the vehicle before it can no longer engage in the conflict and limps away damaged. The combat system has a few optional rules to increase and decrease lethality and also rules to make the game more narrative or more simulation based. You can pretty much say that SMG's A6 system is a middle ground between Palladium's simulation style Mega Damage system, and Mongoose Publishing's Paranoia which is solely a narrative system. I often compare A6 Robotech (A6 being the system that Strange Machine Games [SMG] uses) to Paranoia because of the narrative element and conflict resolution. Although, Paranoia's conflict resolution is handled by the whims of the GM and dice rolls are largely superficial. A6 Robotech keeps structured elements as seen in simulation based systems and unites it with narrative role playing. I have game-mastered many games in Palladium's system and in Paranoia. I personally like how this game works. It can feel over simplified at first, but the depth is created by the players though the system of skills, traits, career, nature, and stress which all guide its narrative play. I feel the system really fits with the Macross story narrative, and beside the nomenclature difference which is easily corrected by a GM that knows the pure Macross canon, can easily run games that have a genuine Macross feel. Overall, it doesn't matter what system you use whether it is Palladium, Advantage 6 [A6], or whatever system you want to run your game in, how well your game is played is up to the GM.
  6. Hi! here is my build of the bandai 1/200 kit (re-release of vintage imai kit) I am planning to make a diorama base for this one, still not decided if it will be an interior or exterior scene. I remember some time ago I saw a pic of one of these on a diorama base standing near a cliff with trees around preparing to shoot aiming high, but never found the pic again.
  7. Torrance Cultural Arts Center October 3, 2020 10 am to 7:30 pm https://facebook.com/SuperDimensionConvention/photos/gm.4085241801501748/1222525664608949/?type=3&source=44 https://superdimensioncon.com/index.html?fbclid=IwAR0C2yjCZiBurM3nbYSfIiaJES2Yi-QZie6Uq5oMDvkh0Wj83g-aLtc6dDs
  8. hachi

    HMR VF4

    From the album: Macross Stuff

    HMR VF-4 Lightning III
  9. Anyone else see this? https://www.nhk.or.jp/anime/macross/ NHK is running a full Macross series poll for favourite: Series, Character, Mecha and Song The halfway announcement has Nekki Basara as 2nd most popular character which was actually a pleasant surprise for me.
  10. https://kawamoriexpo.jp/s/ex01/ https://mobile.twitter.com/kawamoriexpo
  11. Super Dimension Convention Saturday, October 5, 2019 Torrance Cultural Arts Center http://superdimensioncon.wixsite.com/deculture/register https://facebook.com/SuperDimensionConvention/
  12. New Third party company I suppose just reeeased this I guess. Looks like the PF VF-1S Hikaru heres the link to buy and a review but not by me https://showzstore.com/valkyrie-factory-vf-1-60-vf-1s-vf1s-strike-valkyrie-macross-hikaru-ichijo-style-w-super-space-part-upgrade-kit_p1125.html https://youtu.be/lu5PbtIuqZ8
  13. Greetings from new community. I bother them with another question regarding the fleets of colonization, launched in the universe of macross. we all know the first fleet that left the earth in September 2012 the famous SDF-02 Megaroad-01. the question I have is, does anyone know where to consult the list of full releases or some similar data. I have some personal doubts about the data that I know, if they can illuminate this personal doubt. Thank you. Greetings and success to all of you.
  14. Good day. I present this first issue in this glorious community, hoping it will be as clear as possible. We all know that in macross VF's use the technology of miniaturized thermonuclear reaction turbines that was created from the technology of ASS-1. Thanks to the OTEC it was possible to create these turbines applied from Valkyrie VF-1, the doubt that stands out is, if the turbines without taking into account the model of VF need to use external fuel, or is the power of the turbines themselves more than enough to not recharge anything else. I have seen some scenes in macross 7 and macross delta that recharge fuel to the VF I have that doubt. I hope it has been as clear as possible. greetings to all.
  15. Alguien que quiera vender su woodland color 1:48 aun usado pero en buen estado? vivo en Monterrey, México saludos!!!
  16. There have been so many Macross fleets to leave earth and colonize other areas of the galaxy. so the question is which fleet would you have chosen and why?. Me personally it would have been the 7th fleet, cause Fire Bomber rocks
  17. Hello everyone, After 10 years, some friends want me to publish my free game about Macross. Never too late to have fun Just hit the link and BEAT THE ZENTRADI FLAGSHIP BOSS!! MACROSS - THE TOWER - FREE GAME Totally free, made by love for MACROSS! By a huge fan who is now graphist artist because of the show. I love Macross about the start, i am creating now a new video game "Dogfight style" and it is on the good way! Contact me if you want to become a test pilote! (When ready to test.) This offer is only for macross lovers over the world! I really want you to get back the good feelings we have long time ago when we watch the tv show and we see varitechs fighting pods. We will win!
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