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Chronocidal

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Everything posted by Chronocidal

  1. Yeah, pretty close actually. BBTS has the kit for $99, with a low flat rate shipping. Think I got it for slightly less with my initial HLJ order, once shipping was included, but I shipped it with several other things.
  2. Hah, yeah, that's fair, I like there being a separate design from the VF-1. I've just always wished it was a more creative spaceship design, something more like Cyclonus, or just more visibly ship-like.
  3. I've actually never had -that- much trouble finding the Hasegawa kits in local CA hobby shops, but that's good to see. How much did they have it going for there?
  4. You know, I feel slightly bad for this, but I really wish I could find any reason to like Skyfire as a design. It might be mechanically interesting to transform, but it's literally a boxy robot wearing a jetpack with wings.. that turns into a long box, hanging under a jetpack with wings. It could have potential if they did something with the back end, but it's just.. legs. No fins, no tails, nothing spaceship-like. Really wish we could just go back to Jetfire forever.
  5. It really doesn't surprise me much seeing the prices climb like that, that's one of the (very) few sources of external ordnance for Bandai's extensive line of completely naked fighter craft. I'd argue it's probably their best DX release period, in terms of in-box value, and seeing Bandai include anything extra with any DX release is already on the level of finding bigfoot and a unicorn having a tea party with an alien in your backyard.
  6. Sheesh, yeah, I would buy that so hard. Looks good!
  7. Yeah, I'm eagerly awaiting full VR support.. it actually already works passably well with VorpX, since they added headtracking, but takes a few work-arounds, and it's not nearly as smooth or immersive as something like DCS. It's not good for combat yet due to being jittery, but it's great for quick sightseeing hops around the verse.
  8. Except.. it won't. I mean, I'm hopeful, but being realistic, the only reason SC is as far along as it is is because of the nearly boundless funding from people who have wanted this their whole lives. Any reasonable game studio would have killed this project years ago. I don't think there is any way that a major corporation involved in either of those franchises would dump the required R&D money into making something even remotely of this scale. And let's face it, those two franchises are probably the only ones with deep enough pockets to attempt it in the first place.. actually at this point, I'm not sure either has that kind of money. SC has surpassed the (publicly acknowledged) budget of the last Star Wars feature film. Short of some licensee actually purchasing the rights and making a custom offshoot of the base SC game? I don't see it happening. It's too much of an initial investment required, and too risky a genre to blow that much capital on. I think the only hope we have of seeing such things is fan-developed mods, and even that will depend desperately on dodging cease and desist letters from the companies that don't have the cajones to try something like it themselves. I'm not saying it's not revolutionary.. but what we're basically seeing is the sort of technological revolution that Star Wars itself brought to movies. It's a huge initial risk, with the potential for massive returns.. over a very long time. And while a lot of the tech being developed is quite groundbreaking, it's going to be many years, possibly decades, before it becomes something that can be considered the standard. And lets face it.. the sheer scale of SC is something that won't be useful to a vast majority of developers. It's a very specific tool for a very specific genre of game that the industry really doesn't tend to do a lot with.
  9. I'm hoping that comes sooner rather than later, but we're all dependent on developer tools for anything like that to happen.
  10. Crud, you get one with it missing? I don't know how sturdy that piece is, but I could try and work up a shapeways version, if you think it's worth a shot.
  11. Phew.. just had my Zeta Flash movie Blitzwing dropped off, and my fingers hurt. I'll post a few more details once I get the nerve up to transform it again and put it through its paces, but this one is a doozy. For anyone who thought Bandai's SV-262 was not complex enough, this one should be right up your alley. Overall I think it's really well done. A few tolerances are on the tight side, and some of the snaps and pins need some massaging, but everything works well enough. Three main complaints with it. First, the instructions are pretty useless, and leave a lot of steps up to your imagination, opting for a diagram of how everything should look when its done for the smaller details. I've been watching multiple videos to get a handle of it. Second, the wing mounts are fairly sloppy, and it makes the wings a little floppy in alt mode, and I have no idea how they'll stay attached to the bot. They packaged it in bot mode with the wings in a separate box, which surprised me at first, but it saved a lot of room in the box. Third.. well, if they'd packaged it in jet mode, this wouldn't have happened, but I managed to get two right-side panels and no left-side panel in one spot. Contacted TF Direct to see if they can get me the piece, but fortunately it's not terribly obvious what's missing. It's one of the smaller folding flaps that form the area around the engines and tailhook, and it gets completely hidden in bot mode, so there was really no way to tell they had installed the wrong part. Seriously, this thing is an adventure to transform. Very solid and posable in bot mode with plenty of articulation, and everything locks pretty solidly in jet mode.
  12. I've said it before somewhere, but it bears repeating. My favorite part of the VF-4 is the surprise people exhibit when they discover that it actually transforms. In this world of "jet with a robot stuck underneath" transformers, something as utterly clean as the VF-4 is a rarity indeed.
  13. Yeah, making a small-scale turntable that can be used for an in-line rotation like a bicep or thigh would be a huge step up. Far as figures go.. I'd be happy if they just brought back the classic Technics figures. They're a bit outdated, and maybe a little bigger than they need to be, but those things have a level of articulation that rivals many modern action figures.
  14. Finally got my standard 2012 version in from AE, I waited to ship until they got my last set of TV DX fast packs. So glad to finally have the scheme everyone was wanting since 2012. Missiles do feel a lot more solid on this release, though they still pop off occasionally. Two next to the nose gear still love to just fall off, but not sure what to do with them, other than maybe just glue them in. Everything else feels tight, took a bit of work to transform it because the main body joints were so stiff, which isn't a bad thing. Really though, this one is staying in fighter forever. I'll just transform the old Yamato releases, or even the HMRs if I want that experience.
  15. Yeah, literally all I want for mecha design? I want those heavy click hinges, with the lift arm turned into a turntable mount on the round face. That would make PERFECT rotational joints for shoulders. As they are now, it takes massive work-arounds to get those joints inside of anything but a knee or elbow.
  16. The strip isn't consistent across all of the schemes, but the DYRL ones do have a black stripe in that same spot, but only on the underside of the leg. Max and Kakizaki 1As both leave that marking off, as well as the CF. Far as the color goes though, the gray is consistent across the Milia's scheme for all the warning markings that would otherwise be red. Intake warnings, ejection triangles, etc, are all printed in gray so they show up, where they'd be red on any other scheme. I can't find any real life example of this at the moment, but I feel like I've seen that done on red aircraft before, possibly some of the fancy schemes you see on the JASDF aircraft.
  17. That accent is based on real-life warning markings to indicate where critical components of the engines are, and where you should avoid standing during operation. Fighters tend to have those near where the turbine wheels are before the afterburner ducts start, and you also see them on airliners. The VF-1's science fiction engines are spread throughout the legs, so who knows exactly where specific components are, but the lines look like they mark off the location of the second-stage compressor you can see in some cut-away drawings. The gray stripe on Millia's is just an alternate color so it stands out on her red paint, not a callback to Max's blue. I'll be curious to see how Bandai treats all these markings when they get around to the M&M 1Js, because all of this is just your average run-of-the-mill real life aircraft trivia that Bandai loves to ignore completely. Anyhow though.. would love any of those MTR designs to get produced, but I'm not holding my breath.
  18. Ok, I'm going to be a little blunt here. That shuttle kind of pisses me off. Not because it's a bad set, but because that's about as close as you can get to directly ripping off the Kingsknight set, including some of the adjustments made to the set after the fact to make the parts easier to acquire. It's not a total copy, since they adjusted it to fit a minifigure, and turned it into that triple design set, but it's still a slap in the face to turn down that design, and then come out with a set that takes that many cues from it. Annoyance aside, I still just want them to produce a full stack in that scale.
  19. Wouldn't surprise me, and I'm not even saying I'd buy one, but these sorts of add-on parts are something they do quite a bit for other series, from what I recall. I know they did missile effects for the HMR missiles at least, and I thought the old Yamato 1/60 v.2 effects set was one of the harder-to-get releases. Definitely would be a niche item, but I think it would make a really good display, especially at this scale.
  20. If Bandai's smart about this, they'll make a webshop effects set so you can have the full Itano-circus like Yamato's old 1/60 version.
  21. The gray/white is less important to me than Bandai taking "liberties" with the entire scheme based on individual animation frames. I'm half expecting them to take another completely unique take on the entire scheme, just because they can.
  22. I fully expect the future VF-1A/S releases to just include the matching modex roundels for the boosters, unless Bandai just repeats how they did the original HM releases, and we get the rest of them as bundled web releases.
  23. I would actually just straight up drill them out, and pin them with segments of either small nails, or straight pins of some kind. Could even be a good use for some of those old knurled pins from the early Yamato v2 releases.
  24. I'm voting that they're pulling them out of their backsides, because if they actually bothered looking at actual standard aircraft markings, there wouldn't be this level of varied nonsense. The lack of ejection triangles and boneheaded backwards tail modex numbers are just flat out wrong, regardless of what demented scheme of "but it wasn't drawn in this instance" mentality they're following. The really bonkers thing about it is that they're actually making more work for themselves by not standardizing all of this junk that should be entirely consistent.
  25. The only Eaglemoss releases I have are from BSG, but I considered several of the XL releases when I saw them... and quickly decided against them because the reviews just weren't flattering. The obnoxious amount of tampo misprints I see across the board has always been a main issue, and the cheap-looking clear plastic in the warp nacelles always stands out to me, because you can see straight through it. Paint would be a big improvement. The Enterprise Refit was a special level of WTF with how off-model they made it. The other I remember seriously considering was the XL Akira, but I could not get past the impression that the way the hull details got printed looked like it had been run over by a tractor tire. It just looks smeared and dirty, and I'm convinced it's due to the direction the markings are printed from. It looks like everything is stamped in pure X/Y/Z directions, which is why the markings and windows on the pontoons stretch so badly over the top of the curve. That sort of smeared dirty look works better on something that was always supposed to look weathered, but just looks out of place on Trek ships.
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