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Everything posted by Chronocidal
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Doesn't seem to be possible, no. Each plane has three weapon types, but they're pretty much locked into a default set. The only variation you can get on any particular aircraft is if you equip a fast pack of some sort, and it changes the weapons load.
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- Macross 30
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There's five paint schemes for the YF-30, but on all of them except for the last, the only thing that changes is the color of the red striping on the default. The last scheme is an overall deep red. Anyway, yeah. If you look really closely, Isamu added a bayonet to his gunpod too. I seriously want his, but I think I'd even shell out for the blue version of Alto's scheme you can get in the game. If you mix and match the parts between the Alto and Sheryl decal YF-29 1/100 kits, you can actually get close to that scheme easily. I will not, however, EVER understand why someone had the urge to texture up a bunch of valks in plaid for the game. All those slots for good paintschemes wasted.
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This one annoyed me for a while too, until I discovered that the name for the cave/ruins/etc where you need to find the targets to kill is in the quest name. Even if you can't read it, just visually match the text for the quest with the name of a location on the map, and you should be golden. If it doesn't appear in the name of the quest, there might be a reference to the area somewhere in the text. My recommendation would be to write down the names of all the locations on the map to use as a reference. Right now, I'm wondering if they purposefully wrote certain quests to only be accessible at the level you get them. Even translating the quest isn't helping much, because the thing they want me to get isn't available in any region due to where I am in the game right now.. I manually looked up the kanji for the item name, and it's telling me to "Get the Dyaus egg." See, this one is an oddball. I've never seen a quest that required me to pick up an item dropped by an enemy. On top of that, I'm guessing they're referring to those big egg structures, in which case, they're out of luck, because I've destroyed them all. Unless the quest text is actually directing me toward an area where they still exist, I don't see how this one can even be completed.
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Ok, so... due to the sudden stock market shenanigans, the yen to dollar rate is looking extremely good at the moment. Currently sitting at 96 yen per dollar. And HLJ has the VF-17D (pack and non-pack versions) in stock again. Think I'm going to go ahead and complete Diamond Force then. I would go for another super pack version, but I think one set is probably enough. They look cool, but not $40 extra worth of cool.
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So what will be the first Arcadia branded Macross offering?
Chronocidal replied to jvmacross's topic in Toys
Are they actually losing faith from the Macross fanbase, or are they losing faith from the foreign Macross fans? I don't know one way or another. We all seem to be in a tizzy because we're worried our source of Macross toys overseas is disappearing, but given all the Yamato sales at places like HLJ, I wonder if the Japanese fans are so saturated with valks that they're not that concerned about it. -
Have to agree about that one, the transformation leaves the tails and wings in a really awkward position. Though, I do appreciate the fact that it's not another copy of the VF-25. It's a lot closer to the SV-51. The way the legs are attached, this design might even be one few valks where you can build in a true waist pivot. I do think the giant missile pod looks awkward though. Really, it's part of why I really would prefer a kit of this one... I've got no attachment to battroid mode, so I'd just leave it as a fighter all the time. Sad thing about the way the game works is that since the YF-30 has no super pack designed for it (that I know of), it's easily outclassed by lower level valks in terms of game stats. You're just locked into using it because it carries some kind of plot device. If bandai wants to make more money though, they NEED to issue more stuff from the game. I would gladly shell out a premium to get ahold of Isamu's custom YF-29.
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Actually, I'm not sure that cancelling a quest does anything about the spawns, though I have tried it too. I remember the trouble finding VF-0As, but after a while, I realized they were among the fighters that pester you near that northern guild base. Problem is, once you find things, they don't always respawn until you move out of the area. What I've been doing is once I find a spot to farm, I enter the nearest cave or ruin, and exit again. Reloading the region forces all the groups to respawn, so you can hunt more of them. Helped a lot when I was hunting the various Zentraedi mechs on the north-eastern corner of the map. Hehe.. I should have known that VF-19A one sounded familliar. I think I also translated a little of the quest description, and picked out something like "Guild Courier," so that definitely fits. Btw.. if you explore the glacier map fully, there's a couple of surprises to find on the outskirts.
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K, I finally got the VF-19A one done. I don't know where I got the item, but you have to take it to the not-SDF1 in the first region. I don't think I've even seen the VF-0S rank 2 quest yet.
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Considering how critical I can get, I'm actually finding very little to rant and rave about with this particular game. I think a lot of people's gripes are mostly about choices made in terms of content, and while I can understand people being sad that such and such valk wasn't included, I don't think it detracts from the game. Well.. for the most part anyway. I do think it would have been more fun to have all of Sound Force involved, as well as the VF-17, but oh well. I think Ray and Veffidas wouldn't have contributed to anything really. This isn't a game where you go blasting music to win battles, so having an entire music brigade would have probably been beyond the scope of the game. At least they added Diamond Force color sets to the VF-171s. I do have maybe three major gripes about the game, but they're mostly about gameplay mechanics, and control schemes. First.. gerwalk steering.. terrible idea. Why would a hovercraft need to make a big circle to turn around? The way gerwalk mode maneuvers just makes moving around frustrating, especially when you're forced to circle around an item pickup a dozen times to line up correctly. You can lock the controls into a more standard first/third person shooter setup by holding the lock button down, but then you have to deal with the view snapping to any target that gets within range. Not game breaking by any means, but it's irritating. Second, the new game plus mechanic is a bit screwy. Basically, all it does is let you keep your items, stats, and valks, and start a new run of the story mode. This is all fine and dandy, until you realize that you can't use any of the stuff you unlocked until you get to the endgame again. All those blueprints for higher ranked valks aren't going to be usable until you get back into the end of the game where high quality building parts drop, because the stuff available when you start won't give enough points to make higher ranked planes. Also, because of the way it restarts, you lose any progress in any quests you didn't finish, and you don't get to start them up again until you can get the quests again. You get to keep any drops you had collected for the fetch quests, but that's another headache entirely, because it seems like the game can generate multiples of unique quest drops. A lot of my frustration comes from the fact that I can't read the quest descriptions, but I definitely was sent on a quest to find 5 items at one point, and only found 3 of them in the spot it told me to look. Because the items didn't reset, I still had the other 2 in storage. Anyway, I just think the lack of an actual free-play mode after finishing the story is a sad thing. What it means is that to use all those unlocks, and go build up your fancy valks, you have to run through the game twice. "Free Play" starts before you do the last mission on your second run. Last.. well, ok. This is a personal gripe I have, and people might or might not care one way or another. Basically, they committed what I'll just refer to as "the cardinal sin of flight games"- They forgot how wings work. They didn't screw it up as badly as Hawx did, because flying upside down will actually drive you into the ground, but they forgot that banking left and right will actually turn an aircraft. It only applies if you like using the "real" setting for flight controls, but it's a pretty big physics failure going on, and it makes it difficult to steer at times. All that aside though, it's still a blast to play. I'd say the flight controls make it difficult to line up gunnery shots, but that's what gerwalk is for.
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Macross 30: The Voice that Connects the Galaxy gameplay
Chronocidal replied to Moeflyer's topic in Games
You haven't experienced WTF until you get to the ending. Granted, it's partially due to not knowing the language, but even then.. I have no idea what explanation could possibly be given for what happens.- 104 replies
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- Macross 30
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Those are some of the ones I gave up on, because there's something particular you have to do for them to ever work. Even having the item they request won't let you complete them, because some unknown condition can't be fulfilled. For the race center though, I think it's actually the guild base nearest to where you ship is, should be nearly directly east when you launch. It's buried inside a crater on a glacier, so the only part sticking out will be the very top of the building. Ok, for those of you wondering how to buy various individual blueprints of assorted levels.. My only recommendation to you is to do every guild quest you possibly can. Once I got through enough of them, new quests started popping up, and a particular chain appeared at one point that was numbered. Each quest requested a single item that you could find in a highlighted area of the map, and nearly all of them gave out a blueprint as a reward. In the process of hunting all these quests down though, I also have entirely maxed out the standard YF-29 and YF-30, hitting 999999 TP on them. (A menu tip btw.. hitting the right stick in the tuning menu will automatically dump the maximum amount of TP into a category, so you don't have to sit there holding the right arrow button.) When I got through the middle of the desert quests, I finally hit the one that gives out the YF-29 super packs, and it was incredibly simple, since I already had the item they wanted. So.. now my YF-29 is sitting around 35,000 HP, with every stat maxed out. It's amazing how fast stuff dies that way. Anyway, there are a lot of quests I still can't make sense of, mainly because they ask for things that are impossible to find without directions. I have multiples that ask me to collect a bunch of items, but I cannot find them in the map where the quest was given. There's also a slew of ones that ask for a single item, but give no hint where to look for them.
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Well, make sure you actually have all of the races. There should be (at least) ten at every race location. You start out with only a few, but get quests to unlock the others. Speaking of quests though... there's a metric crapton of them. They unlock progressively as you complete others, so I keep having to go back and forth to guild bases to check for new ones. So far, the absolutely most annoying type are the ones that tell you to collect some kind of item, but don't give you any visual cue as to where to find it. Sometimes, you get those big map icons to look near, other times the game just seems intent on making non-Japanese speakers cry. I can say that after realizing the quests will often tell you the name of the cave or ruin to look in for targets, I've had great success with red quests. What's irritating is that I've entirely maxed out the standard YF-29, and the YF-30, but I still have not seen a hint of how to get the YF-29 super packs. That's mainly what I'm after at this point, because once stats get maxed out, the YF-30 will be at a disadvantage since it doesn't have any packs to use.
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Out of all the races I've done, I think most require at least a silver for any kind of blueprint reward. Fortunately, most have been easy enough to do after a couple of runs, but the one to unlock the YF-21 fast packs is nasty. The one for the VF-1 strike pack is a pretty simple run, with a string of gates to fly through, and a series of targets to shoot while mostly stationary. I'm actually liking the variety of some of the races, as far as how they combine flying and gunning. Most times, I switch to gerwalk for shooting targets so I can aim easily, but there is actually a race in the desert area that focuses purely on gerwalk skill. Basically, you get a short course of gates to fly through, and a set of targets that are offset from the gates. To do well, you actually have to do most of the race gliding sideways in gerwalk around the course, while shooting the targets alongside you. Challenging for sure, but I didn't find it frustrating. Anyway, yeah, I think these multiple threads about the game are getting difficult to manage, because questions are being asked in all of them, and sometimes overlapping. I didn't even know there was a picture guide with the control layout translated. On another note, anyone seen a way to get the YF-29 fast packs yet? I know they're in there, but so far I've got no quest that lets me get them. I'm guessing it's something that'll unlock after completing other guild quests, but it's definitely not buyable in a shop, and definitely not a race prize. Also, after crafting a few rank 3 planes.. word of advice... DO NOT attempt to skip rank 1 or rank 2, at least not on any of the later valks. Yes, it'll cost more money buying all the blueprints, but it is literally impossible to make some of the rank 3 valks right off the bat. Basically, each time you build a valk, those item point values you need go into a total overall value. Ranks 1 and 2 are steps that lead up to 3, and building them first decreases the amount of points needed to reach rank 3. I picked up one rank 3 blueprint that needed over 250 points in each category, because I hadn't built rank 1 or 2 yet. The maximum any part seems to be capable of contributing is 12 points, so even using 50 12 point parts wouldn't get you the points necessary to build it. So yeah, don't think you can save money by building the rank 3 valks you unlock without building 1 and 2 first. For early planes, it can work, but by the time you get to the VF-19s, it just won't be possible.
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Eh, don't worry about the tutorial, it's pretty simple, and just meant to teach the controls. Sadly, you can't skip it, and have to repeat it every time you do a new playthrough of the story mode. Anyway, I've only been using control type C, but I can break it down here. Left Stick: Steering/Strafing. Clicking it will bring up a sniper mode view over the shoulder. Right Stick: Dedicated camera. You can toggle some extra HUD info off and on by clicking it. Directional Pad: Transformation control. Up for fighter, left/right for gerwalk, down for battroid. Ok, the buttons get fun. X: Basically, your jump/boost key. In fighter, it's a speed boost. In gerwalk, it's your ascend/descend control (press and hold once for up, double tap to drop). In battroid, it gives you a limited jump/hover. Circle: This one gets fun. It opens your weapons selection menu. Once open, the four face buttons each are set for a different function, and once clicked, the menu automatically closes again. After clicking it once, you get the following options: - Triangle, Circle, and X will all select a different current main weapon (main meaning not gunpod). These weapons vary by valk, so the buttons won't always mean the same thing. Generally, you'll get two types of missiles, and a head laser or beam gun of some type. - Square switches gunpod modes. It just toggles between standard gatling fire, and a charged beam shot similar to Michael's VF-25G rifle. Triangle: Normal functionality is as an airbrake in fighter mode. In gerwalk and battroid, it functions as your melee attack button. The attacks vary by plane some, but they usually have a very short range. Square: Mostly a "dodge" key. In fighter, it'll do quick maneuvers like barrel rolls, and hard brakes if you pull back on the stick. It's dependent on stick input in general. If you just press it, the fighter does a snap roll. In gerwalk, it acts more as a boost function, because it will let you slide forward, back, or side to side quickly. In battroid, I believe it's used to dodge, but I haven't used battroid much to practice this. Shoulder Buttons: These I don't know as well, because I know they're used in combo attacks and special moves. I only know the basic functions well. L1: Functions a lot like the Z-trigger in Ocarina of Time. Place the reticle near a target, and this will lock onto it while held, locking the view onto the target. It also activates more first-person-shooter controls for gerwalk, changing the standard "fly the direction the stick is pressed" into a forward/backward/left/right strafing. Clicking it repeatedly cycles through targets. L2: Special Actions. Combined with other buttons, you get a special boost or attack. Only real combos I know are using that plus either boost or brake. L2+X gives a massive short speed boost, L2+Triangle basically gives you the classic half-gerwalk full stop brake (for fighter). L2+Triangle in gerwalk or battroid activates a charged melee attack I think. R1: Pretty much your gunpod trigger. I don't think it does anything else. R2: Missile/Secondary Weapon trigger. Depending on what ammo you have selected, it'll function in a couple ways. Rapid fire micro missiles will just unload continuously while you hold it down. Multi-targeting ones will assign targets while held, then fire on release. In practice, I rarely use battroid for anything. I tend to split my time between gerwalk and fighter mostly, depending on how much space I have to move around. When in gerwalk though, I nearly exclusively hold down L1, even if there's nothing to target, because it locks the controls into strafe mode. The normal gerwalk steering is just plain useless, because you can't actually pivot in place. Switch directions quickly, and you actually have to turn in a big circle to go the other way, which makes collecting items on the ground incredibly annoying. If there was one change I would make to the controls, it would be to make gerwalk permanently steer like a first person shooter, because it's far more useful that way. Note, there's more to the controls than I'm mentioning, because I don't use the combo attacks much at all. The one I do know and use is pressing Circle + Triangle, and I only do it because activating your own special attack is one way to avoid getting nailed by an enemy one. It seems like all special attacks give you a short invulnerability window, so unloading your own attack is basically a cheap and easy way to dodge a potentially lethal combo.
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I apologize if there's any misunderstanding, but I really don't get what spoilers you're referring to. If you're talking about what types of valks are available, there's nothing to spoil, because the game teases you constantly with the loading screens showing all the stuff you can unlock. I couldn't spoil the plot if I tried, because I don't even understand it. Ok, so on the plus side, I was able to unlock a few things due to finally understanding the quests. The races are still a pain to unlock though, because I cannot find the drops needed to unlock them... I'm wondering if you actually have to pass earlier races to do it. The item I need is an "Ouroboros Stone," or ウロボロス石. I have 6 of them from somewhere, but I can't find any more in the map where I got the quest. So, I'm going to head back to the other maps and check if races give those out as rewards. Edit: K, the good news is, I found them. The bad news is, yes, the game will give you multi-region fetch quests. The quest came from region 3, but I'm finding all the items I need in region 1.
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Ok, been grinding my face into the guild quests, and been having a surprising amount of success now, because I discovered a few things. First, there should be 10 races at each of the bases with them. You start with three, and the other seven are unlocked by other guild quests. They're the ones that say "LvX" in the name. I was missing several blueprints all this time because I didn't have all the races unlocked. The VF-1 strike pack, and the YF-21 fast packs are both available from the first region races. The YF-21's is nasty, but the VF-1 strike pack is easy to get. Second.. those red quests. I was driving myself crazy trying to find out where I had to go to get the kills they wanted.. It's in the freaking quest name. If you aren't going after a named target like a Regult, or VF of some type, you probably have a generic name that looks like バンデット. That's not the important part. Look at the quest name, and then look at your map. The name might match up with a specific cave/base area on the map, and that's exactly where you need to go. This didn't even occur to me until it slapped me in the face. I figured I would just try every cave, and see where I got credit for the kills.. Cue massive facepalm when I noticed that the name of the cave I was in (named in English mind you) sounded suspiciously close to the unknown enemy I thought I was looking for. Sure enough, I got credit for all the kills easily. So yeah. If you don't have a named target that you recognize, check for a cave area that matches the name.
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So what will be the first Arcadia branded Macross offering?
Chronocidal replied to jvmacross's topic in Toys
Ok, a little bit of Katakana and Kanji looking up with google translate, and that first line is definitely "1/60 Perfect Transformation VF-1A." Second line starts with "Alaska," but I can't translate the rest of it.. Thing is though. Look four lines above the big lettering.. you can definitely make out the word "KIT" in big letters there. -
I fiddled with the soundtracks last night, seeing if I can replace the background music tracks, and sadly, the only parts you can replace are the songs sung by the characters for plot events and special attack combos. (Was really hoping to throw some classic SDFM battle tracks in there, but oh well.. maybe next game they make will let you do that. ) Personally.. while I understand the tracks used (except for two), I think they really don't fit the mood in many cases. So, just for fun, here's the listing of tracks I wound up replacing, and their replacements. I think that's all I changed (might have substituted a different track for one of Basara's songs). Just changing those few really changes the mood of the places where they get used, and even not understanding the plot, I think it improves those scenes quite a bit. If you can't tell, I'm a fan of a capella versions. I think for everyone except Fire Bomber, it just fits much better, because they're obviously not dragging around a full recording studio band/orchestra with them for backup. (Sharon gets a pass too, since she's basically a sentient MP3 player ) I might be tempted to replace Minmay's track with "Ai Wa Nagareru" at some point, but the theme from DYRL is so iconic, I couldn't bring myself to do it.
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Macross 30: The Voice that Connects the Galaxy gameplay
Chronocidal replied to Moeflyer's topic in Games
Can't speak to any details about difficulty, since I've been learning how to play the game on easy mode for the time being. I broke a lot of details down about the new game plus system down in the hints and tips thread, so you may want to look there for more, but to put it really simply, it's not a free play mode. All it does it let you replay the story from chapter 1, while letting you keep all your items, stats, and valks. The real downside to this is that while it also unlocks a TON of new blueprints to make new aircraft, you can't possibly build the higher level ones until you get back to near the end of the game again, because you need the higher level building materials to make them. As far as the music goes, I finally fiddled with the custom soundtrack options last night, and was a bit disappointed, but I'm glad they included the option regardless. The only tracks they let you replace are the various singer's plot-relevant songs (the ones that they sing for plot points, and for special attack combos). I was really looking forward to using some tracks from the various series to replace the background or battle tracks, but those appear to be locked. Doesn't stop me from just turning the music volume down, and playing different stuff through my stereo, but yeah. Maybe they'll get huge requests for such an option, and they'll patch it. Or, there's always the possibility of another game.- 104 replies
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I think I posted a longer summary of the crafting system a page or so back, but here's a quick rundown. K, you basically have 3 types of parts, I can't tell what each type is, but they're divided into red, green, and blue categories. Each part has a point value, generally going between 1 and 12 from what I've seen. When you craft a valk, you've got 3 point totals you have to reach, one for each color category. On the crafting menu, you can switch between four tabs. The first shows all your parts in all categories, with blue first, green second, red third. The other three tabs will limit the display to just one color category each. For a valk to be built, you need to go through your part listing, and using the arrow keys, add parts that will contribute points in each category. The trick is, it's kind of a math problem, but it's usually not difficult, because you don't have to be exact. All you need to make sure is that you fulfill all the required point totals in the three categories without going over the part limit, which is the "XX/50" display above the category totals. So, for example.. I think I made something that needed 35 points in each category last night. A couple ways to build that would be: 1. 7 blue, green, and red items worth 5 points each, totaling 21 parts (a nice even distribution) 2. 4 blues worth 9 points each (36), 6 green worth 6 points each (36) and 18 red parts worth 2 points each (36), total of 28 parts What would not work though, is the following: 18 blue parts worth 2 points (36), 18 green parts worth 2 points (36) and 18 red parts worth 2 points (36), total of 54 parts. While it satisfies the individual categories, it goes over the limit of 50 parts total. This gets tricky once you get to higher level and rank valks, because the points required in each category go up significantly, sometimes into the 150-ish range from what I've seen. That means, in order to meet the requirements without going over the 50 part limit, you need LOTS of the higher level parts that drop from higher level enemies, because they're worth 10-12 points a piece. If you can avoid it, don't use up any parts worth 10 or higher points until chapter 8. You'll want to save those to make the VF-25S, which is easy to get, and a good plane to stick with until you get a YF-29, or the YF-30. Bottom line is, you're going to have to kill a lot of targets and collect a lot of parts from chests/drops to make the higher rank aircraft.
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That can definitely happen, I've done it quite a bit by just collecting any items I happen across (when I'm not too lazy to grab them). I kind of enjoy the challenge of picking them up without leaving fighter mode. But yes, collect enough stuff, and some quests will auto-complete when you choose them. It can also create a few headaches if you happened to pick up the relevant unique items long ago (even to the point of picking them up on a previous playthrough of the game), and shoved them into your storage without a thought. If I can't seem to find an item needed by a green quest, my backup procedure is to dump any and all quest items from storage into my inventory, and then check the quest log from the control room to see if anything has changed. I can't get to the images from here to see if the guild menu is translated yet, but the four options for the guild base quest lists are roughly: 1: Choose Quest 2: Turn In Quest 3: Give Up Quest 4: Exit Note, if you try to accept more than 5 quests, it brings up a menu of your current quests, and lets you pick one to replace. Circle should confirm which one you want to drop, X should cancel and take you back to the previous menu.
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Well, ok, personally, if you're worried about getting good aircraft, skip those for now. Many of the aircraft really are nothing special, and become outclassed VERY quickly. If you're working on completing all of them though, yeah, it's going to be a pain to figure out these quests until someone translates the descriptions to tell you exactly what you have to do. I have given up on a good number of them, and gotten lucky on a few where I already had the items.
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Yeah, it does make it hard to enjoy the characters when you don't know Japanese sadly.. but really, I was kind of sad about one aspect of the story that I was looking forward to. Anyway, even not understanding things, I did watch through most of the character dialogue scenes just so I could try and pick out what was going on. There were enough words in there I recognized to get a decent idea in many cases, but I have no idea what happened at the end yet.
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The one you want for the races in the first area is named Yue, I think it's the south-western most building. The bandit ships hover over all of them, and you can't land in a combat situation, so you have to take out the ones there. Don't get too overzealous killing them though, because later quests actually tell you to hunt bandits, and you can run out of stuff to hunt. Later, a few more bandit ships spawn in places where you can ignore them, so I'd suggest leaving at least a few to keep spawning bandit fighters to kill. I'm pretty sure the VF-25 armor pack blueprint requires bandit hunting, but I couldn't find any when I got the quest, because I killed them all off early in the game.
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I think the easiest way to get money is just running around and obsessively hunting down the gold sparkley bits on the ground. About 1/3 to 1/2 of those give me raw money, sometimes in the multiple thousands. Aside from that, you can also resort to selling other items you pick up, but I wouldn't recommend it, since unless you know exactly what you're selling off, you might regret it later.