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Everything posted by JB0
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MASK crusaders... working all the time... fighting crime... Secret raiders... nahnahnahnahnah... nahnahnah... Hey, I finally forgot the words to that song!
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! I used to have that one. It was awesome. They also did a street fighter based on it called Cyberbots. That's where Marvel VS Capcom's Jin came from(KLOV claims Jin was actually the lead from Armored Warriors, but everything else I've seen says he's the son of the lead).
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2 possibilities on ROM sets. 1 is you got a "child" ROM set. MAME sets typically only include the ROM images that are actually different for variants of a game, so only one "parent" game works standalone. 2 is that your ROM images are from a different version of MAME than your current one. The MAME team has been known to find missing ROMs they'd simulated in code, or just that they "miswired" everything, and images get added, deleted, and shuffled. It's a pain in the ass, but apps such as ClrMAME Pro can help with it. http://www.clrmame.com/clrmame.htm Darius 2(2-screen version) can. Darius, Darius 2, and Ninja Warriors can beat the pants off of XMen with THREE screens in a row! Taito didn't play games! ... Well, they did, but not when designing them. Or something. Aside from the obvious "Capcom/SNK fighters"? In my current set of MAME games, I'd recommend... *Asteroids. *Missile Command. Star Wars. Tempest. And from companies OTHER than Atari, I'd recommend... Arkanoid series. Armed Police Batrider. *Berzerk. *Bubbles. Darius Gaiden. Dig Dug. Donkey Kong and Donkey Kong Jr. Elevator Action. *Joust. Jungle Hunt. Macross. Moon Patrol. New Rally-X. Robotron. RType series. Sinistar. Space Dungeon. *Qix. Stars for the top 6 on the list. 'S hardly a comprehensive list, and I skipped some stuff just because I can't remember what it is(or if it's any good... I've got a bunch of scrolling shooters in here that all run together). I tend to occasionally hit a ROM image site, grab a bunch of random games, and add them to the collection. When I just want to play, I usually use a frontend with a random game button, and poke it until I see something good. (Specifically, I use EmuLoader. http://www.mameworld.net/emuloader/ )
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I probably am an ass. 'S just one of those things that comes up ALL THE TIME, but seems to have no real merit. Sort of like Flashback 2012(which is a whole 'nother can o' worms). And I just don't see it as a brilliant twist. The TV series also didn't pitch the humans as luckless fools that happened to get caught in the crossfire. They were luckless fools that accidentally started a war by not replacing the computer on a refurbished alien gunship. But the whole setup is skipped in the movie anyways. The breaking of ranks in the final showdown, of course, was originally due to cultural contamination. Which was still present in the movie, and COULD have been developed as the reason for the final battle instead of the existing "Hey, we can get a cheap shot in on the other side!" angle they did use(which isn't without it's merit, as it echoes the post-war TV arc's theme of zentradi unable to give up fighting and adapt to the human way of life). And given the large amount of setup skipped in DYRL, there's no real reason to establish a "why" for the war. In fact, it's fairly unclear why they're shooting at the humans in DYRL to start with, or why they razed the Earth. The zentran/meltran war was, IMO, an incredibly weak plot addition, though. It was ham-handed and really served no purpose other than to give the movie a different story than the TV series(which it was dependent on for plot setup, so contradicting it isn't the greatest of ideas). That or it was an excuse to get more QRaus onscreen... which I have to admit would be a noble cause. Touche is an acknowledgment of defeat. I was conceding the point, as Kaifun's reduced screen time is inarguably an improvement. IMO, the place where the movie REALLY shines(aside from general animation detail) is in it's depictions of life in Macross City. There's a far stronger attempt to illustrate a futuristic setting that's really lacking in the TV series(which leaves you with the feeling that it's the 80s all over again).
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An Excercise in the Hypothetical (A "What If?")
JB0 replied to SpacyAce2012's topic in Movies and TV Series
AND we'd get more destroids! -
Actually, Missile Command's older than I am. Going by age, I should be square in the Nintendo era. By all rights I should have never touched anything from the Atari era. Needless to say, I'm a bit of an anomaly.
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Clever? You're joking, right? Look up cliche in a dictionary and it says "war of the sexes." That was one of the WORST plot changes, IMO. But that's present in the original too. Touche.
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Yeah... We had sticker sheets interfering with instant gratification. But you can play without stickers. There's simply no way for a kid now to just yank something out of the box and run. Ewww....
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The computer and electronics super geek superthread...
JB0 replied to EXO's topic in Hall Of The Super Topics
I like red, so I've gotten in the habit of bumping the light button each time. And yah, it's pricey. 'Specially on a shelf next to boards that cost 10$. But the cheap keyboards suck, so... I caught mine on sale, so it was more like 45. Still pricey. I know a guy that swears by the old buckling-spring keyboards(they still make them, amazingly). I've got a beat-up one laying around, and it DOES have a nice feel. But they cost something like 100. And DON'T LIGHT UP! ... That and they tend to drive everyone around you insane with clicky noises. -
But Hasbro loves them. I dig wire cutters out every time I get a Transformer now. Don't even bother trying to deal with the things in the "normal" manner.
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And Missile Command too! And Quantum, but I'm probably the only person that cares.
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Seconded. I LOVE when a story doesn't just end with "and they all lived happily ever after." The epilogue stories add a layer of depth that most stories lack. DYRL is certainly prettier, but it feels like a caricature of the TV series. Large parts are missing, including the entire first half, and much of what IS left has been exaggerated to ridiculous proportions.
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I'm hoping for Roy VS Guy... but who would I vote for?
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Nice stick. Not too crowded, but still functional for more than just Street Fighter and company. Wish I had room for a MAME cab right now(or even just a control panel...). I've got a rough plan for a control panel, though. It'll be scratch-built. And none of this jack-of-all-trades stuff. Modular design. I figure if you're gonna sink the cash into getting a decent arcade control, may as well go all-out and have close controls for all the major stuff. A 4-way stick, a pair of 8-way sticks, a trackball, and a spinner, plus a few button panels oughta be enough for most purposes. Being able to swap parts out keeps you from getting overrun with spare controls(like buttons under the trackball and a 4-way stick above it), and ensures you aren't trying to make the game's button layout fit TOO alien an arrangement. A lot of the classics just don't play worth crap on the traditional Street Fighter layout, so I assume a couple sets of button panels to be a requirement for my purposes. Also lets me do a proper Asteroids panel. And if I ever start caring, I can add rotary sticks and other exotic inputs. I'd skip the 4-way stick, but Qix.
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The computer and electronics super geek superthread...
JB0 replied to EXO's topic in Hall Of The Super Topics
I'm using a Saitek Eclipse II. It feels pretty good, and looks nice. My only gripe is that if you prefer red lights to blue(or, heaven forbid, want PURPLE), you have to reset the color every time you turn the machine on. There's no memory, so it always starts blue. As far as pointing devices go... I use a Logitech "Marble Mouse." Yes, I'm the trackball freak. It really needs a scroll wheel mechanism, though. I really wish Kensington offered a trackball in between the Orbit and the Expert Mouse. 2 buttons and no scroll device just doesn't cut it. But the Expert Mouse is a hundred bucks. -
Whoo! Roy won! *looks at the other brackets* Guy VS Char... That would be a pretty amusing fight.
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DESTROIDS! YAY!
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Well, no one's SEEN HG's license, is part of the problem. But it WAS the 80s. IP was a lot smaller concern. They weren't really thinking that "Hey, someone will still give a poo about this 20 years later, we better make sure we do this exactly right." Either way, HG is a sublicensee. The initial agreement was with Tatsunoko, and HG got their license from Tatsunoko. So the Tatsunoko deal is of interest too, and that might not even EXIST in print(I've heard it was a verbal contract before, but I'm not sure that's accurate).
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Geez... that's one of the weakest super robot themes I've ever heard in that opening. It's like... town music from some generic cookie-cutter RPG.
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You have it backwards. There is no Gladiator in Macross. Gladiator is the RT name for the Spartan. Which is the one with hands, since these names get mixed so effectively(due in part to HG's re-using most of the destroid names, just on different destroids). http://macross.anime.net/mecha/united_nati...br07/index.html See? It lists hands as a weapon. The spartan in Robotech is the one with the missile drums(which is the Phalanx in Macross).
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To the best of my knowledge, no one's announced anything yet. I suspect they're waiting to see if the PS3 is gonna start moving.
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Transformers Super Thread 4: The Return
JB0 replied to Dangard Ace's topic in Hall Of The Super Topics
Same here. And my Targets have such a small Transformers section that it really looks like they're trying to get rid of it entirely. -
Honestly, I never got that far in either version. I had some technical difficulties with my "Download Edition" Dreamcast version, and just got distracted by english-language games after I got the PS version.
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I prefer the PS version, actually. The 3D on the DC is a notable first attempt for the series, but it doesn't feel right. Especially with the camera AI being a tad wonky. It kept picking angles where you could see the X shape of the beams and the end of the Eva extension cord floating in space, or focusing on the foot of the Macross when I fired the cannon.