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Everything posted by JB0
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Supply permitting, I'll be buying my miniature shrine to Suzumiya Haruhi tomorrow... well, later today I guess. Broadcast order disks don't ship until the 3rd volume? I'd missed that. Thought it was a 1 per volume thing.
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Please be on the lookout for something that was stolen!
JB0 replied to Sumdumgai's topic in Anime or Science Fiction
I still maintain it should've had minimal protection from hazards. A simple cord to prevent impact with the ground would've satisfied me, though I DO think that a locked plastic box would've been optimum for their goals. Anything other than leaving an important sample completely 100% alone would've been a good idea. Theft may be highly variable with the individuals involved, but gravity is constant. Indeed. The people that do it are at least the minority already. -
Please be on the lookout for something that was stolen!
JB0 replied to Sumdumgai's topic in Anime or Science Fiction
That's a lot better than having to redo it from scratch. Like I said, even ignoring the possibility of theft, there's a lot of mishaps that could've befallen the thing that would've made it HIGHLY prudent to lock it up, tie it down, or SOMETHING. -
Please be on the lookout for something that was stolen!
JB0 replied to Sumdumgai's topic in Anime or Science Fiction
I wasn't saying MR deserved it, or the thief isn't the scum of the Earth, or anything(though if I were on the Star Wars board where the news started I think I'd have to remind them that it's a replica movie prop, not food for orphans... they're taking it WAY too seriously). I was just saying that it was stupid to have something that important out in the first place. They placed what was apparently a critical part of the manufacturing process in the path of about a million different hazards, and one of them came through. It just HAPPENS that it was one of the more malicious hazards that struck. -
I disagree passionately. I LOVE having the forearm swiveled so the missile launcher sits on top of the arm instead of to the side.
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Please be on the lookout for something that was stolen!
JB0 replied to Sumdumgai's topic in Anime or Science Fiction
It's kind of stupid to leave a vital manufacturing sample out unguarded. Not just because it got stolen... what if someone had dropped it and it was damaged? I can understand if they were actually ready to roll with production and it was no longer needed, but ... well, they aren't and it is. -
On the subject of multi-platform Live... It's a one-way process, right? You can import an XBox 1 account to a 360, but not a 360-started account to an original?
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That'd be awesome.
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Of course it did! How can you go wrong mixing the insane mech game masters at Sandlot(Robot Alchemic Drive) with the insane bargin-bin masters at D3(makers of such deep thoguht-provoking titles as "Zombie VS Ambulance")? It's a pity D3 could never get US licenses for their PS2 games. Apparently they tried several times, but SCEA always requested changes that either defeated the purpose of the game or cost too much to be viable. Hooray!
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Shouldn't this thread be called "The XBox 360 Thread Elite Edition"?
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As a combiner!
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Ootake should work. http://www.ouma.jp/ootake/ But Ootake is SLOW. Author seems to be going for maximum accuracy, and speed suffers greatly. There's a few other emus, but I haven't tried them enough to give a verdict.
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You just answered your own question. They also did Alien VS Predator VS Terminator at one point. Which is one of the most comically overdone, easily-mocked titles a comic book has ever carried.
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Ya know.... the sad part is that with everything ELSE DC did with crossover licenses, I can ALMOST see "Starcraft VS Terminator VS Predator VS Scientology." Except that it's missing Aliens.
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Yeah... Is it just me, or is the Silverado a gun-hand away from being a decent Shockwave?
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I've always been a bit skeptical of those. Putting a fan on top of another fan isn't the same thing as having 2 fans. If the fans aren't matched well, you actually REDUCE airflow. But the big problem is that piggybacking it onto the power supply is a Bad Idea. The old DC and PS2 fan modules ones that hooked to the AC side weren't hurting anything, but parasitizing the power supply's output is NOT an equivalent option. Especially since I think the 360 supply is regulated, which means the system itself is far less tolerant of voltage fluctuations. There were also issues with Nyko's connectors being iffy. Given there's a peak of about 200 watts going through that connector*, it's not something you want wiggling around(hence why the connector has locking tabs on it), and there were accounts of electrical arcing in the Intercooler connections, which left visible burn marks in the XBox connector. It's a bad design made worse by shoddy construction. That's why MS did that release saying if you wanted to add fans, get a USB-powered one. Plus the official party line that the 360's cooling solution is perfect as-is, more fans aren't needed, and unlicensed peripherals are wrong and evil and will void your warranty while eating your firstborn(even though they recommended an unlicensed Pelican fan unit as a viable Intercooler alternative). *For those that care... The 360 supply, according to the sticker on the bottom, is actually 2 seperate supplies. The one we're really worried about is 12 volts, with a max of 16.5 amps. 12V*16.5A = 196 watts at peak consumption. There's also a 1 amp 5-volt circuit. 5V*1A, of course, is 5 watts. It's a trivial supply, though. The NES drew more power than that.
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*twitches* LENSES DON'T GO BAD! ... Well, some cheap-ass plastic ones have been known to fog, but that's not the point! The LENS is the clear piece of glass that focuses the laser. The HEAD is the entire read assembly, and is almost certainly what you mean.
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But PSX was FIRST used to refer to the PlayStation, for inscrutable reasons. Sony decided to be confusing by adopting the most popular abbreviation for their first system's name as the name for their PS2 TiVo wannabe.
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Take your own advice.
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You're thinking live-action FMV. It fared MUCH better when dealing with animation. The low number of colors made available by the Genesis/MegaDrive(the CD expansion added no new video hardware) resulted in aliasing rather than the pixellation hell showcased so effectively by most live-action titles.
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It did get a US release. I own it(it was cheap, and I needed an obligatory FMV title). As far as the dub... it was an early 90s CD game. The only time a dub was worth even mentioning was when it WASN'T horrible.
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The Cell is a pain, indeed. But not a LOT more of a pain than the 3-core processor on the 360. And I gather there's some strong pluses in the PS3's approach to CPU memory access. Separate system and graphics RAM actually has advantages. Not that unified RAM doesn't(both approaches have their uses), but it's not what modern developers are used to. Besides, pain in the ass hardware worked REALLY well for the PS2. Never mind that part of what drove the PS1's developer adoption was how incredibly easy it was to use. Not only was it simple hardware, the dev kits even included C libraries! You didn't HAVE to use raw assembly anymore!
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As if making a mess ever stopped anyone from playing with their food.
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"How can they cut the power? They're animals!"
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What, you don't have an NES? The PS3 has a metric buttload of CPU power, which IS quite relevant. It's just set up in a fundamentally different way than the 360, so it's difficult to use without explicitly planning for it. It's split up a LOT more than the 360 processor, so if your code isn't VERY threadable it's hard to make good use of a PS3. PS3 also has massively more floating-point power, while the 360 has moderately more integer power. So if you aren't coding with a heavy bias towards floating-point(which you aren't if you weren't explicitly planning for PS3), the 360 has an edge. And actually, they have the SAME amount of RAM. BUT... the 360 has 512 MB of "unified architecture" RAM and the PS3 has 256 MB of system RAM and another 256 MB of graphics RAM. Again, this results in fundamental differences in approach, and if you aren't considering the PS3 while developing your game, it WILL hurt it when you port from the 360. And yes, I'm a raving Sony fanboy. That's why I own a 360 and not a PS3D0.