-
Posts
4372 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by 1/1 LowViz Lurker
-
Why are destroids so darn weak?
1/1 LowViz Lurker replied to RF-26AAC's topic in Movies and TV Series
I thought it wasn't real though? Would they really waste all that money by letting a monster be destroyed like that? It was probably a model or something. -
I don't think they'll do the tv qrau otherwise they would have done it ages ago. I think the Qrau sold poorly so I have little hope they would do it. So er...whether I like it or not, I'm stuck with TV max fighting DYRL Qrau. I'm not a big fan of the DYRL 1S max to be honest. Not over his TV 1J. The best 1S for me is Roys even if he wasn't the hero of the whole SWI story. I tend to go for either bright colours for the aces like max and miria, or low vis stuff. Also I prefer cannon fodders like the brownies and greys more than the white scheme. This is why I like shin vf-0A scheme being grey. Or the VF-11 cannon fodder. If Kawamori were to remake SDFM I bet he would change the white VF-1 to a grey like with shin VF-0A. I'll be honest with you: white just doesn't look good for a fighter imo. Black I can take. But it really depends on the valk: the vf-17 imo deserves to stay black or dark blue because it is stealthy. While the workhorse mecha like VF-1 are probably better off being white to indicate heroic gundam-ish "white knight" symbolism. Judging by my name you can tell I'm partial to the idea of a fighter that doesn't try to call attention to itself. (unless it's a character leet skills who is allowed to stand out) Now don't get me wrong: I like max, but just not his 1S. DYRL was just an entertaining movie for the public and used inaccurate VF-1 in place of the proper (older) original vf-1s that were actually the planes that were used in the war. For me the TV series were the true canon "events" while the DYRL can be the canon design. Minmay never found an ancient plate with lyrics combining it with the ancient plate with the anicent tune to make the ancient love song. It was just culture in general (not just the music) that made zentradi defect. I think the whole idea of an instantaneous conversion is a little silly. SDF:M had more grounding in realism for being longer and not making minmay's music a cure-all. (not all aliens in the tv series got used to the peaceful life since war is in their very genes) If yamato ever do the green Qrau that would make me very happy. But for now I'm going to assume just like the TV roy 1S (never made for 1/48 line) that it's unlikely to happen.
-
I have the 1/48 TV Max VF-1J and love the blue they used for it. Advice to yamato: use the same blue you used for that toy on the 1/60. Thanks. Oh yeah.... side parts side parts side parts side parts side parts side parts side parts side parts side parts side parts And Alaska Base green valk would be nice too! Don't redo the angel birds again. Start with alaska base for a bit of variety.
-
Peolesdru totally agree with you. If hasbro put at much effort into the jets as they do the car robots (all the movie toys have good alt modes and let's even mention the alternator and binaltechs which go for the model look) we could have had the f22 looking like what you see in the movie. Jets don't seem to be their thing. The thing I do like about the TF though, is how some robots purposely don't look humanoid but more like parts put together that may approximate the human. Battle 7 in macross 7 is an example of something looking too humanoid to my taste. And the faces on the valkyrie you see on the custom vf-19 aren't really that great. Compared that to brawl in transformers animated movie: he is basically a hulking mass with loads of guns all over his body to remind you that he is a walking robot weapon not a humanoid robot holding weapons and trying to follow the human form closely. (which imo isn't necessary considering these are just living alien beings with mechanical bodies who shouldn't be close to us in appearance. ie aliens don't have to have two legs, two arms, 1 head. They might 4 legs, claws, buglike eyeballs, wear armor plating unique to their body like how we have unique fingerprints, a tail etc) A crawling alien like scorponok might have survived for millions of years using it's low profile to survive a desert planet environment. If it natively had an upright humanoid form, then that mode might only ruin its method of preying on its enemy, just as a snake is useful as hiding in the grass by slithering under cover. It's still a robot, just not humanoid. In fact I like optimus prime a lot better if he just didn't have a mouth. If the cyborgs in gits can communicate to each other without using it, why not aliens? It's just a cartoon, but robots that don't have to follow a humanoid shape (just an approximation of it) is what I like. It's just more interesting that way imo.
-
Why are destroids so darn weak?
1/1 LowViz Lurker replied to RF-26AAC's topic in Movies and TV Series
In my vision the destroids can do more damage than a valk for having dual guns blazing away and possibly shoot further (maybe) but lose at close range because they are not as manueverable. There comes a time that once the enemy closes in on you at close range, the pilot isn't equiped to deal with stuff near to you so its a bit like how an antitank weapon can deal with an expensive tank if the person is able to get in position without the pilot seeing them. Star wars had those walker defeated by ewoks by setting traps and knocking them over by taking advantage of their top-heavy design, so the destroid are defeated by getting a close range where the required turning rate to track you is more extreme causing the destroid pilot to lag behind the target it is aiming at. If the GBP is slower than a naked valk, I would assume that a destroid is also slower than a naked valk given similar bulk. Being lighter and faster and constantly moving around is probably more effective than letting your armor take hits and moving slowly; lagging behind the target you are tracking. The destroid are probably better to fight one to one in a confined space say like a corridoor or in a place where movement would be limited if they want to defeat a Qrau or something where even if you don't like the idea of standing still in one spot for too long, you have no choice since there is little space. Using cover and having good armor might be better in that situation than having speed and wearing down enemy with lighter weapons. Here's the reason why we think they are so useless: most of the money shots are when you can see two things at close range. The destroid probably get lots of kill for targets far off into the distance but you just don't see those kills onscreen because it will just appear as a random explosion in the episode you are watching. But when a Qrau or a main villian gets close to the base or whatever you always see destroids getting blown to smithereens so you remember those deaths more clearly. Just don't ignore all the little explosions you see in the distance when you see a big battle. Some of those kills are probably from monsters shooting and destroids defending against incoming missiles or alien fighters and thinning the herd before they eventually get killed. As an example when the octos first appears in macross zero it gets the surprise advantage because it was sneaking the water so a destroid might be caught off guard. But then you see a human use the rocket launcher on it. While the octos is busy killing a big easy target like say a destroid which is just standing there, the human is attacking the octos with the anti-mecha weapon. But just "having the destroid there" bought time for the human to be alert to the enemy and react. If it wasn't there the octos could have aimed for something else in its surprise attacks. The destroids have some value in defensive situations on the ground that might not be appropriate for valks which like to move about freely in open space. So the destroid can emerge from the trees and attack ground targets while valks attack flying ones. The valks ability to fly is wasted on ground targets where the destroids lack of flight isn't. Maybe destroids in exchange for not flying around can have more ammo to carry? Can stay in one spot for longer? Dont draw as much attention to themselves by staying low to the ground? Can finish off heavy armored mecha quicker due to twice the guns? -
At close quarters the robot mode allows the pilot to spin very quickly and in the opening sequence of SDF:M you see the vf-1J do just that with guns blazing. Valks also have the head turret which (guided by a persons eyeballs as you can see in macross zero when roy shoots down incoming missiles by painting them with his eye) allows independent movement from the direction of the robots body for added fine accuracy. Robot mode = close combat with gunpod. fighter = shoot with the missiles and run away from enemies own missiles. gerwalk = hard brake/reverse thrust to shoot while facing forward. Macross zero illustrates the usages of each one when shin beats nora using all three modes' advantages. Gerwalk is somewhere between robot and fighter mode. Doesn't create as much drag as robot mode but allows the robot arm to shoot towards the side for people close by. Robot mode has the most drag and moves the slowest but as I said the armor is better and you can spin fast in space. Fighter allows speed and you can only use the head guns to shoot at your sides. (ie when max uses the head lasers in fighter mode against miriya in DYRL) So really the advantage of being able to shoot while moving backwards after spinning is the same as being able to transform into robot mode and shoot while moving backwards after a nice boost in fighter mode. When you get at close range, robot mode armor adds more protection plus you can shoot an any direction from where you are facing. That means you can strafe sideways while pointing your gunpod in the direction the enemy is moving; dodging the incoming fire while shooting in the direction the pilot is going to fly towards. You wouldn't use the fighter mode if the battroid can allow easier turning. So that's why I mention the bot mode energy conversion armor since this is the mode you would use to deal with a person who could out turn your fighter mode. You get more precision by being still while shooting by being in robot mode. Now the good thing about robot mode is that even if it is idiotic to fly backwards while shooting forward because of the danger of crashing into things: the armor will probably protect you. In SDF:M Hikaru crashes into buildings without dying just because he transformed into robot mode which is what was supposed to save his life.
-
Valks have the robot mode which in the macross universe makes its body harder and tougher which explains why hikaru could crash into the row of concrete buildings with the VF-1D and not die. I think the valkyrie's variable nature and its cartoonish ability to dodge things easily (or is this only when max and hikaru uses it?) is what will give it the edge. It really depends which universe the fighters are fighting in. If the viper was cartoonish it might be able to dodge all the micromissiles too. I don't really like the idea that the valks have to act too realistically sometimes. Because it then means that the pilots dodging all those micro-missiles would end up killing themselves. Or that max could not dodge all the bullets in that corridor fight scene in DYRL without breaking parts of his body. It's like the 180 degree spin move in mouse-driven FPS games. We know it is impossible in real life to do something like it without snapping your spinal cord, so we just accept that even though there are realistic-sounding specs to all these machines, that in the show you might see something that you know is beyond belief but still not care. Basara does some crazy looking stunts in macross 7 with his fire valkyrie. Spinning, strafing, twisting all while using a guitar control system and singing at the same time.
-
thanks graham. I have no probs with .mkv. I use a PC with XP as the OS, and a codec pack called "CCCP" through the "Media Player Classic" media player. The two codec packs I recommend are KLite or CCCP. (but always make sure to use one or the other at any one time, or you might encounter conflicts. *Uninstall all the installed stuff you already have first, then install the newest versions of either of those two) I used to have lots problems with codecs. I think it might just be a codec problem so that's why people might be having problems with some files. I will download all shin-sen and then for the ones they haven't finished translating yet, get the lunar sub for rough idea of what's happening. *I just think that it is always safe to do a clean install to eliminate any possibility of confusion.
-
Ok I'm a noob at watching this and want to know: 1. so what is the best fast subber group to watch? (swearing isn't a problem for me) 2. will someone at some point release dvd rips with the shin-sen subs on them later? (I want to keep those - no worries about piracy since this thing will never get released in english otherwise we would have had macross 7 and dyrl ages ago) I've just started to watch it and have had the episodes on my computer for ages without bothering. Been avoiding this part of the forums so I wouldn't get the story spoiled to me. So far I have watched about 7 episodes. The big titted shy chic is hot. As is the Zentradi in macro form due to oversized chest. Really great animation on the mecha fights and dogfights, but I still say the vf-25 reminds me of the nirvash from eureka 7 because of the shoes. Sniper rifle gun pod kicks ass. That was one thing I would have liked to see in mospeada where instead of the kids trying to dance around the stupid inbit they could have set traps to lure the inbit into an area first (like rambo hiding in the bushes to surprise the enemy) and have the sniper shoot the inbit mecha in the eyeball to kill it efficiently and silently. Glad macross is more brainy and tactical now! Maybe an 8th MS team-style macross OVA with hyper realistic deaths will be done. (to match the gore of DYRL death scenes, ie point blank range face explosion for example) I like the darker mood of this series. These things are presented as much more scary than the zentradi giants were in SDF:M. They are not just giant, but have brutal melee attacks and are fast like the xenomorphs in aliens. I can totally imagine that if I were human I would think that being inside an armored robot will make me feel a lot safer. But not that safe since these things have guns which is something those bugs in Blue Gender never had. (and which made them so helpless and defencless, robbing the story of any real tension imo) Blue gender(bugs)+mospeda(exosuit)+Aliens(the can move fast not like the blue gender aliens)+MS Team (usage of VB-6 Monster, elint, and sniper valk for special purpose) = good formula for bringing back the old school macross fan. You can actually take the enemy seriously and fear it! Danger is back. This is what I like. And because it is set in space, unlike mac zero, we get the Qrau-dodging robot acrobatics, close combat melee desperation attacks, and multiple transformations to survive, which was kinda redundant before in an atmosphere where the battroid mode seemed a little silly having to just hover there on the spot and waste energy. See, in space the robot mode can float in that mode without worrying about gravity. The idea of the melee attack to me is that if the monsters are so fast and can rush you like a tiger lunges at a slow-moving human, then the knife attack might actually be your last resort if you can't aim down the barrel of your weapon in time. It's like a backup weapon not something that replaces the gunpods. This is something I like! In DYRL max and miria only did their close range attack to sort of "show off". It was a stylish method of killing someone to show that you could dodge anything the enemy threw at you and get in thier face to shot them at close range to humiliate them. But here the monsters can move fast enough to close the distance between you and them very quickly. So it makes sense to know how to beat them up with close range attacks. In gundam the beam saber was more about safety reasons so that you wouldn't accidentally damage the inside of the colony so it was reasoned that cutting up the robot in pieces to disarm it to limit the damage it can do to the innocents, was why it was invented. (not just to make the robot more like a samurai) But macross legitimises that a bit more because the bugs have good armor meaning it pays to go for the weak point, and also because the weapon looks like it can eat the material quicker. (like how a knife can stab at an unarmored portion of someone wearing plate armor where a big sword might not be able to fit through the tiny opening due to being less accurate) I'm thinking the only thing left is for the biomecha things to shoot acid at the valks to make them 1 level more deadly than they already are. The humans have the pinpoint barrier dagger, while the aliens have the acid. hehe. And no, not just because the xenomorph had acid for blood in the movie "Aliens", but because it makes sense that the aliens like to use natural methods of destroying things in fitting with their "we are living weapons" motif. (and besides don't some of the dinobots from transformers do that?) Inbit had their gradual evolution cycle in mospeada, xenomorphs in "aliens" had the multiform maturation into adults and then queens, ...so these guys must have some way to upgrade "naturally". Maybe psychokinetic abilities? Like a newtype cockroach! Produces tentacles by materialising them into the 3rd dimension and having them home in on the unique vibrational frequency of the human pilot it can sense. (gubaba had the 'force' ability to sense things in macross 7 - these bugs at their highest evolved form might have something similar) Nothing seems more militarily threatening than the protodevlin in macross 7 since those things were like ghosts/vamps/demons that could do just about anything. (levitation, shooting beams of lights, demonic possession, ancient knowledge allowing them to make use of humans as zombie-puppets, folding at will etc) Yet they just weren't 'scary'. These bugs ARE scary, but hopefully not as powerful as the PD because then there would be no reason for the valks and you'd have no story.
-
1/60 v2 are the newer line with improvements over the older 1/48, but really for its time the 1/48 was the king of all vf-1 toys in terms of looks. (it was the chunky munky of the early 00s ) 1/60 is what I'd get especially if you like battroid mode a lot since this toy is going for a balanced look for all three modes. The 1.48 seems to appeal to the fighter mode fans, however it suffers from the drooping shoulder in fighter mode which hang too low. It also doesn't look like it is getting 2 seater vf-1, and being bigger means more shipping cost and less space for you to display the toy than the 1/60. The trend seems to be smaller detailed toys and the upcoming bandai macross frontier vf-25 toy is going to be 1/60 scale too. So it might be best to stick to one scale if you like the idea of having multiple mecha from different tv shows in matching scales in a display for some reasons. (eg I have my Yamato Red Qrau in 1/60 scale all ready to fight the v2 1/60 TV max 1J so I find it convenient that 1/60 toys coming out now will go well in a display with older 1/60 stuff) The destroids will also be 1/60, so if you are a fan of needing things to look right, then start at 1/60 version 2 and onwards. Otherwise get 1/48 if you never intend to display things together. (I bet most people have to keep their larger toys boxed up for lack of space)
-
Newbie ANSWERS thread!
1/1 LowViz Lurker replied to Shin Densetsu Kai 7.0's topic in Hall Of The Super Topics
Ebay, hlj, this place, toywave, etc etc.. I don't think there are any online australia stores with yamato macross valkyries. Most online stores ship to australia anyway so it's not a problem for australian fans to get this stuff. If anyone know any (something like casefresh.com.au but for macross toys) then I'd love to hear about them. -
Yamato 1/60 VF-11b under development
1/1 LowViz Lurker replied to Shaggydog's topic in Hall Of The Super Topics
But if yamato were to re-release the monster though, (due to its appearance in macross frontier) ratchets would help that imo. In gerwalk the arms on mine tend to fall a bit so that the missile launcher is more like an underarm weapon rather than held straight. Friction joints at that size should be scrapped in favour of ratchets like the large transformers toys. CMs Tread is a good example of clicky joints. Even though plastic is light, some mech designs which are heavy and bulky at the extremes of the limb will require clicky joints. It's ok with me for the monster since it is not a mech that you pose much and just sits in one spot. But robots with really long gangly legs and stuff would benefit with it for the hips. When valks wear the armor there is even more weight so the hips I think need that kinda thing for the bulky designs. Qrau for example is a design where a lot of weight/bulk is right at the back of the robot so that it falls back easily. So based on -size of the toy -the design -whether it has to hold extra things like armor or large gunpods etc that is when I think clicky (not the normal joints) is going to really help. If bandai for example were to do the destroids in macross frontier or the VB6, I would hope that they'd consider those limbs so that instead of flopping down to the side, they'd consider clicky joints to solve the problem instead of just making the joint tight. (but which may over time, go loose easily the more you transform it) CMs tread has made me a big fan of the clicky joint. Maybe the look of the toy might even suffer due to having an ugly appearance but it might be worth it so the toy doesn't have problem standing up or holding a pose on a stand in robot mode where limbs are extended. You could have the tread in robot mode in a superman style flying pose, and the hip joints won't give to cause the legs to droop down. Clicky joints allow for better battroid/robot mode love. Yamato have been good at locking things together in fighter modes, now they can focus on improving robot modes. Let's say for example the spartan destroid comes out, and you can have the robot hold the billy club. The shoulders shouldn't droop down under the weight of the weapon it is holding in its hand. The clicky joints you have on the shoulders of the CMs Legioss and tread (and they are all plastic btw) would solve that droopy arm problem once and for all so that no matter how many times you wanted to fiddle with the pose you don't risk loosening it. When you get to mech designs like the vf-11 from macross 7 where it can wear the armor and hold a huuge gunpod, clicky joint would be a must. Without clicky joints you wouldn't be able to put it on a stand in battroid mode floating in space holding the gun and wearing the armor without the "droopy limb" syndrome that you get with normal friction joints on yamatos. Granted it might not be necessary for some robots with short limbs and small gunpods, but just for durability reasons alone the clicky joint feels good on toys. -
Go with the yf-21. VF-0A is bad ass. But the yf-21 is the tits!
-
Yamato 1/60 VF-11b under development
1/1 LowViz Lurker replied to Shaggydog's topic in Hall Of The Super Topics
Man hands? -
Clayface and Mad Hatter and Zatanna should be in it. Stage magic. Batman training how to escape traps. Illusions through mind manipulation. (mad hatter is an expert in tracking the criminals using his tracer chips but they get used on innocent people as well to serve his own purposes - mind control) Those are the themes. Clayface - is just an ugly guy like the elephant man not a shapeshifter. Seeks to go back to normal, requires makeup to keep him looking nice. Face is destroyed and career is ruined. Must now hide from society which values beauty. Because he is a freak he wants to use the ugly face to scare people and becomes a criminal after he realises he can get respect by using the ugly face to frighten and intimidate. (like the "joe fixit" version of the hulk) Zatanna - the female interest for bruce wayne. Batman must disappear for a while so needs help. Her fake magic gives bruce more ideas and batman starts to use smoke bombs whenever he needs to escape from ambush. He can then modify the bombs so as to release gases that dull senses or make it hard to see him. He would already have those skills from ninja training but he would use it more often now. Mad Hatter - is rejected by a beautiful girl, goes psycho and from then on he stalks women who are beautiful all of whom rejected him, using his mind control technique to have sex with him willingly. (no need to make him a child molester! Instead they can say he keeps his victims acting like children because he wants to make the girls innocent and sweet so he can get them to trust him easily - helps him persuade them they are willing because they said 'yes' ) Bruce takes this tech modifies it to create his first tracers so he can avoid spying on innocent people and only target criminals. (no more bullshit with sonar!) This way lucious fox doesn't have to whine so much! What do you think of that idea? Batman combined with prisonbreak, combined with elephant man, and the matrix! The theme of the movie is Escapism. Batman is on the run from the public now that he is just another vigilante to people. People wear masks everyday to hide aspects of themselves they don't want others to see. eg. alfred still kept that letter a secret from bruce to protect him instead of giving him the truth. A disfigured person can't live a normal life because freaks are scary to most people so they turn antisocial leading to isolation from others. The whole alice in wonderland thing of people choosing to live in a fake world if it feels good and ignoring what's going on in the real world due to liking their comfortable fake one etc ....people escape from the grim reality to keep them going day to day. The crazy are not all crazy: rather mad hatter has somehow driven people to madness instead. That's the gimmick of the movie: batman must use the clues inside the fake world after being affected by the technology to help him escape it to get the mad hatter. His brain has been photoshopped with false memory and like momento he has to piece together the real bits he can trust before he can defeat the illusions projected into his mind.) There was a batman beyond episode where the old bruce was slowly being driven mad using sound manipulation and people thought it was him going senile. I think that kind of thing would suit a third movie: we all know batman is a freak but not crazy enough to be locked into arkum. The movie would explore how bruce determined what is real and isn't so it would be like psychological horror movie. You could get around the realism thing by saying characters like clayface only appeared to morph and bend because of the manipulation by mad hatter. No such monster ever existed. How is bruce going to escape a psycho ward if people don't believe him that there is monster? That is how mad hatter works. He can make the person look crazy and have them locked up as dangerous without the side effect of making the whole of gotham go crazy like what scarecrow was going to do. (instead targeting select people) If you weren't a fan of momento you probably think it sounds boring but I think the whole batman comics is about crazy people anyway, with a main character who is psychotic, dressing up as a bat to frighten. We could have a clear thinking and logical person take advantage of the crazy and using them to commit crimes without people able to suspect the criminals were puppets of the mad hatter. (physically like the riddler he isn't good at fighting but that is why I think clayface character could complement it: he is ugly, can take a beating, and his 'power' of morphing can be explained away as mere illusions/mind manipulation)
-
I agree with the comment about how companies should try to find ways to make something work if the anime or lineart is vague on how it is done. Perfect Transformation is what makes me like these toys the most otherwise I would just buy the kits which offer superior sculpt and detail to the toys. If they transformed in the show, having a toy which won't fall apart when you transform it is a big plus for paying a high price to get one of these vs a kit. If CMs could only redo the ride armor at larger size with more details that would be awesome. Are these becoming rarer and harder to get now? I bet the price of these on ebay will go up in time. So are there any pics showing the beagle ride armor transforming? I was wondering will it be as close as CMs RA transformation? And yes although the toynami legioss has the best sculpt, for years I resisted buying them due to the QC. I really want something that LASTS. CMs although overpriced at least got theirs (legioss + tread) out quickly and I think that's why we don't pick on them so much here. Look how long it took toynami to get the beta out finally! And the Fast packs for the 1/100 vf-1. If toynami ever takes a second shot at trying to release an alpha and beta, then I hope they attempt to make it less fragile. What would be good is to see yamato take a shot at legioss and tread. What are the chances of that happening? The transformation of the alpha is very simple, so I doubt it would be much problem for them to pull off. The key is getting that link up thing to work. The search for the perfect legioss and tread continues..
-
Variable Glaug should be done. Make it a surprise release like the koenig monster.
-
Yamato 1/60 VF-11b under development
1/1 LowViz Lurker replied to Shaggydog's topic in Hall Of The Super Topics
They wouldn't even have to be metal. Look at any large size hasbro toy, or the CMs Legioss and Tread. Come on yamato. Sculpt is important, but for good battroid mode love: solve the floppy limbs syndrome once and for all with teeth joints. Maybe start with the destroids at first as a test, since this is easy due to them not being transforming robots? One thing the koenig monster really needed was the click joints for the hips. -
Welcome to MWB GC. Glad to hear there were no probs with yours. It seems overall these are not plagued by the probs of the early VF-0 releases so hopefully that means the 1/60 VF-11 (plus future vf-1 releases) will be good too. Since 1/60 SV-51 that is when things started to get good I think.
-
CG Star Wars movie in theatres this august
1/1 LowViz Lurker replied to lord_breetai's topic in Anime or Science Fiction
That guy was right about the toys. Lucas knows what he is doing to keep the $ flowing *wink* heehee Starwars is a toy franchise now where movies are made from it, rather than a movie franchise with toys made from it. Meh I will end up seeing it because I liked the 2d clone wars toon as I never took SW as seriously as the hardcore fan so I won't have set any expectations. I will treat it like a direct to dvd movie. -
You know how the topic of the thread asks "What are your guy's opinions on this situation?"? Well that kinda sounds like a chic started the thread and we are all women posting in a female-only macross forum. We are all part of a secret sistahood talking about macross toys. "So what does your boyfriend think of you collecting macross toys?" "Ah he doesn't care! He goes out and buys stupid clothes and hangs out at the mall and stuff and I have my macross collection. He is very understanding"
-
I prefer to think of him as dead. Unless they bring back Ra's Al Ghul who throws him in the Lazarus pit so they can both team up to kill batman.
-
Or you could try ebay. I was looking at HLJ.com for CMs mospeada Legioss and Tread pack, and found a slightly better deal on ebay. But do check the rating of the seller. (someone who is a power seller is likely legit person to deal with)
-
Attached this guide to the thread for convenience like the other guides for those who want to download it. 1. click link to download. 2. rename the file extension from ".zip" to ".flv". Then play the file in a media player to view. How_to_Attach_FastPacks_to_the_YF_21.zip
-
don't forget side parts side parts side parts Graham should meet them and say something: -shoulder design isn't as good as old one. -Crooked skull problem returned on some. -The old quality control guy is making bogus votes on MWB to scare everyone into not buying the v2 1/60 (semi-joking)