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Mr March

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Everything posted by Mr March

  1. Now you're going to make a liar out of me; I do still listen to a long form podcast, the Giant Bombcast. GB is my primary video game website. Though in my defense, I do find the Giant Bombcast length a chore, I don't listen to every episode and more than once I've not finished an episode. So I guess that's telling of my listening habits I'm not sure I'd change anything about your podcast, I just thought I'd chime in for a different view. As odd as this may sound coming from a guy that operates an anime site like the M3, it's very likely I'm not your target audience. So the length may be fine given the size of the audience and the subject matter. Perhaps there's also an off-the-grid podcast listener base for the more obscure hobbies that demands these massive podcasts. But just thought there might also be fans like me who would tune in more given a tighter format. Not sure if that's even a valid concern. Anyway, when I do listen it has some good stuff and is entertaining. I'll try to tune in more often.
  2. As an obsessed lover of Macross line art, your linked image is a torture before eyes such as mine. The horror...the horror...
  3. Just a comment for what it's worth, I've been listening to film and critical podcasts for most of this last decade and the format has definitely been streamlined by adoption and popularity. The many early years of podcasting did produce numerous podcasts with long intros and outros, extensive overall length and plenty of wandering conversation. While it's true podcasts remain broad and varied, it's been my experience the most successful podcasts have trimmed down non-conversational time, move with some momentum/pace and have assumed the 1 to 1.5 hour length. I know I don't listen to long form podcasting anymore and have been able to increase the number of podcasts I can follow as a result. There is a lot to be said for expediency. Now having said all that, in the case of this Macross podcast, you already have a small viewership anyway and long time between casts. So I think long form should be okay.
  4. Not really that excited by the trailer. In many respects it comes across as very "Young Adult Adventure", in the same vein as The Hunger Games and Twilight. I'm sure that was intentional, just the way all trailers are formulated to remind movie goers of similar (in many ways, better) films just to get butts in the seats. Still, the Wachowskis do like to do different things so this is likely worth a watch. I'll wait for the podcast reviews.
  5. Just joking, dude. Hehehe The art is so awful, it's not even a good ripoff. Like Space Gandam V
  6. I didn't play the first one on release, only many years after the fact. It was okay but not as good as the second game. IMO, Alien vs. Predator 2 on the PC did everything that a sequel should do; improve upon and/or refine the promise of what the first game created.
  7. "See how I'm not buying it? I think I've grown" Seriously, I think I actually did grow by avoiding the purchase of Aliens: Colonial Marines. I've successfully used self-discipline to project my love for Alien and Aliens strictly upon the movies themselves and only those games that actually deserve respect (AVP 2 on PC). I won't touch any Alien product again until the franchise has successfully dug itself out of the gutter. Sorry, but this franchise has been dead for over 12 years.
  8. TehPW It's been my experience most mecha fans find a favorite style and then a vocal minority of those hate on everything else. I don't understand it, but the internet tells a thousand tales of such fanboy vitriol. I sympathize with your Gundam comment, but keep in mind mecha fans on either side are just as much to blame. Battletech fans are equally guilty of arrogantly dismissing anime mecha as "rainbow-colored toy robots" every bit as much as anime fans ignorantly dismiss Battletech mecha as "fugly, art-less mecha". At the risk of diving a little off topic, I feel artist intent and the written fiction are very important when judging designs. I find plenty of mecha fans never give a moment's consideration to the unique vision of an artist or take into account the fiction of the mecha story when judging a mecha design. They take a glance and then just write off the design. Battletech has always pursued the "mecha as walking tank", mechanical design that produces the illusion of functional, real military hardware. No need for hands or other such anthropomorphic features, simply tank armor, guns and missiles set on a pair of legs. The fiction was about a galaxy at war ruled by nations long since past their apex, building the most straight forward, mass-produced weapons of destruction. Evangelion designed "mecha as Demon (Oni)" with a thin, emaciated appearance in direct contrast to the bulky super robots and box-like Gundam designs that were dominant. Indeed, Evangelions were actually cyborgs and their appearance made a lot of sense within the context of the fiction, which was organic/spiritual symbiosis with religious pretensions. Five Star Stories envisioned "mecha as Renaissance fare", mechanical design that resembled historical suits of armor but as robots. Five Star Stories fiction was that of a very long established world of high technology and vast riches where mecha were built as both weapons of war and as national treasures meant to project the power and prestige of the empire that built them. In each case, context counts for a great deal and explains why mecha look the way they do. Each property presents a world in which their mecha make sense on a visual design level, if nothing else. That being said, I still don't think the LAM designs in this thread offer much for me to enjoy even compared to the best of Battletech. But I certainly understand the fiction and where the artists were coming from when building them.
  9. I hate you danth
  10. In my opinion, the designs are interesting failures. They are not good designs by any benchmark, but they are curious as an attempt to do something clearly different from Macross and new for Battletech. Thanks for posting. I also appreciated your history of licenses for Battletech. I knew some of it, but most was news to me. A very good read! I always did like the concept and execution of Land-Air Mecha (LAMs) in the Battletech universe. They were an interesting design compromise contrasted against the heavier ground mecha of the series. The LAM was a light mecha with some versatile attack capability to strike where other battlemechs could not. But visually I'm not feeling most of these designs. The Stinger Mk I and Wasp Mk I fighter modes have some interesting ideas, but overall not memorable work. IMO, these LAM designs don't work for two reasons: As Battletech designs, they lack the great design work of the few iconic Battlemechs and lack that fugly walking-tank aesthetic done righ As transformable mecha, thing don't bring a helluva lot of anything new to the table and nothing aesthetically interesting as either fugly mecha or beautiful mecha. They are neither and hence nothing. It's such a pitty Battletech didn't get more credit for some of the few mecha that were produced well. Granted while most of the designs not appropriated from other franchises were garbage, Battletech did have a small handful of great designs like the Mad Cat/Timber Wolf, Vulture/Mad Dog, Behemoth/Stone Rhino, Catapult, Stalker, etc. Oh, and a call out to MechMaster (aka Mech Zone) from DeviantArt, who appears to have some of his wonderful designs purchased as official for the Battletech franchise. The Bogen 1, Omega and Shadow Cat II are among my favorites of his. Check out his page on DeviantArt at http://mecha-zone.deviantart.com/ if you're interested.
  11. Oh please, let HG try to sue Walmart. Please let that legal battle happen. Hory Froating Head, bless this mess!
  12. I just found this amazing Imperator Class Star Destroyer model built by a Korean Star Wars fan. In addition to the amazing build and incredible paint job, it features what has to be the most amazing model lighting I've ever seen for the Star Wars Star Destroyer, right down to orange area lighting and blue-white hangar bay illumination. The placard even has Engrish! http://blog.naver.com/PostView.nhn?blogId=no1jujil&logNo=130177875505&redirect=Dlog Astounding work worth looking at.
  13. I believe the only structural difference is the ventral/fore-arm packs. Visually, the color of the TV FAST packs is a pale grey-ish teal and the DYRL FAST Packs are a moderate navy blue. Lastly, the DYRL packs have emblems on the main Boosters while the TV packs don't have any.
  14. No worries, I didn't think you were criticizing, I just wanted to let you all know what's likely to appear on my website for coverage of the VF-1A Super. Trust me, you won't believe the revisions made to the mecha coloring I've done. The change is like night and day and I think many will be blown away. My only wish is I could do more. But give me time and I might.
  15. I'm actually not sure. DYRL shows both striped and non-striped Brown CF VF-1A Valkyries. I was never sure which one to use for the site. It's unclear which is supposed to be offical and which isn't. Perhaps both striped and non-striped are official? The Macross Chronicle has a very bad habit of ignoring the many variants of the Valkyries, whether it's from SDF Macross, DYRL, Macross Plus or Macross 7. My website has far more variants than what is in the Chronicle, though I'm hoping the DeAgostini Chronicle will fix that eventually. I'm 42 issues in and so far nothing new as far as variants, but maybe they'll include more. The VF-1A Super Valkyrie (SDF Macross Version) is included in the Chronicle, both new and old. It's without stripes because that's what the TV VF-1A was like. But they never show the DYRL version of the VF-1A, so we don't know if it's officially supposed to be striped or not. The new art I'm currently building for the VF-1A Super Valkyrie will feature the striped version and if I have any time (laugh) I may build a non-striped version. But I've spent the majority of my time building much more important projects for the M3 and I'm probably going to stick to that. I need to get everything done for the deadline I've set for this next update, which is February 2014. Otherwise it'll just keep pushing it back over and over. I need to release this update soon. There's so much new material and it's killing me not to show it
  16. I'm building some new art for the VF-1A Super Valkyrie for the next update. This thread reminded me about that Green Arrow emblem. I may have to take a little time to try drawing it for addition to the new line art.
  17. To be clear, Valve's intention is to meet customer demand, NOT build consoles. Fans have been asking Valve for a Steam Machine to play their Steam catalog of PC games in the living room for almost a decade now. Valve's "Big Picture" was the software solution, the Steam Machine is the box solution and the Steam Controller is the HMI solution. The Steam Controller is the best idea they could create to allow control for PC games in the living room while avoiding a mouse/keyboard on your couch, which we all know is impractical. Now, the Steam Machine - if successful - may very well change the definition of what is PC gaming and what is console gaming. But that is simply a side effect of getting Steam customers PC games in the living room.
  18. To each their own, but there's no way I'm dismissing this controller until I've had a fair and proper go at it myself. I'm putting effort into this one. It's Valve; they're worth the effort. Damn few other companies can say the same.
  19. I don't believe that particular piece of music is named. But on the third disc of Macross The Complete soundtrack, I think the tune is labeled "DYRL BGM (Background Music) #3" which can be found somewhere in tracks 24-45 on that disc.
  20. Missed this topic the first time around. It looks pretty good for a proof-of-concept demo. A long way to go until it's a complete experience, but a great start. Thanks for sharing.
  21. Not bad. I think the lines in the ear should be inked but everything else looks good.
  22. Interesting style. I like it. Looks like he's holding a Yammie
  23. This is one of the aspects of the re-imaginings via film/OVA that I always thought was a major reason why it was done in anime. Creatively it makes sense for the writers of the property. However, it also makes sense financially and not just as a sequel/subsequent release. Because the characters and settings remain the same, there is the opportunity to attract a type of consumer uninterested in the storytelling of the original but who might be interested in the sames characters/setting told a "better" way. I know I've often had numerous debates with fans that argue the merit/worth of one over the other to a significant degree. Makes me wonder that divisivness must be intentional on the part of the creators to grab various demographics. Like a happy ending? Watch the TV series. Hate happy endings? Watch our film version. A bit simplistic, but you get the idea
  24. That's awesome. I love the look. I wouldn't think the cel-shaded style would work on a real VF-1D Valkyrie model, but the result is actually fantastic.
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