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Graham

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Everything posted by Graham

  1. Brazil is definitely his best work IMO. Graham
  2. Pass. Not interested in magical girl animes at all, especially ones that look like Strawberry Shortcake. Possibly my 5 year old neice might be interested in it though! Let's hope kawamori get's all this silliness out of his system in time for the next Macross series. Graham
  3. A couple more minor comments: - 1) the number of micro-missiles in the various pods differs from the model kit, which differs from the VF100s version, which differs from the anime, which differs from the lineart, etc, so on and so forth. Seems like Bandai can't make up their mind just how many missiles their should be in the Armored Pack....LOL! 2) As suspected. the lower front part of the intake armor is not hinged. Looking forward to transforming to battroid mode. I'm very interested to see how the crotch lock holds up to the extra weight and if it has been strengthened at all. Graham
  4. Picked up the VF-25S Ozma with Armored pack yesterday from a shop on the 2/F of the Oriental 188 Center in Wanchai for HK$1,250 (US$161). It’s an absolutely huge box, even I wasn’t expecting it to be that big. Not quite “Yamato huge”, but still big and very deep. Now for some limited comments and observations I say “limited”, as so far I have only attached the armor in fighter mode. I have not tried transforming the toy yet. First off, the toy only comes with one set of head lasers, not two sets as speculated previously. The head lasers are still made of some sort of semi-soft plastic, I’m not sure what, perhaps still PVC, but they are much straighter and more ridged than on the V.1 VF-25S. At least the lasers are now parallel. To attach the lower leg armor, you first have to remove the front and rear ankle collars from the VF-25 toy. Keep a zip-lock bag handy so you don’t lose them! The Armour Pack fits very securely for the most part, much more so than the Super Pack. You will all be happy to hear that the hip armor seems to attach very securely, at least in fighter mode. I can’t speak for Battroid mode as I haven’t transformed to that mode or Gerwalk yet. The huge wing armour/gun/missile/engine pieces are also much more secure than the Super Packs. Oh and the 4 main thrusters are on ball joints, so can be positioned as desired. Likewise, the ball turret guns also have a good range of movement. Getting the wing root pegs to lock into the holes on the leg armour was scary at first, as it is a super-tight fit. The lower leg armor is super secure, with the two halves of the leg armor being locked in place by multiple external pieces. The only parts of the armour that have fallen off once or twice when knocked are the armor pieces that cover the wing root guns. And the forearm armor. These wing-root guns armor pieces have two pegs on the back that plug into corresponding holes on the replacement wing root pieces. The armor pieces need to be removed and reattached from the host wing root during transformation. The fit is not as tight as it could be, but still acceptable. You can tell the toy was not initially designed with armor in mind, as the attachment for the forearm armor is a joke. It’s a small ‘L’ shape clip at the wrist and pure friction fit by a small triangle shape that fits into the ‘V’ cutout in the elbow. When attaching these in fighter mode, you have to bend the elbows slightly, to open up a gap for the triangle to fit. When everything is assembled and gunpod in place it is pretty secure, but could be better. Some members here have complained about a lack of markings on the toy. Well, all I can say is that in the anime the Armoured Pack never had as many markings as the Super Pack and to me it seems to have all the markings I recall seeing in the show. It took me about half an hour to get the Armour attached to the toy on my first try. I was going carefully and slowly. Quite a lot of time was spent figuring out how to get the gunpod to attach. At first I thought it couldn’t attach as I thought the supplied connector is too short and the manual doesn’t show the gun attached in fighter mode with Armor. However, I realized that the gunpod actually has to squeeze between the leg armor pieces to fit. My one real dislike, which I’ve posted about several times previously, is the multiple small rows of vents on the sides of the leg missile boxes are missing! Bandai sculpted in these vents on both the model kit and the VF100s toy. It escapes me why they forgot to sculpt them on the much more expensive DX! That’s right, the sides of the leg missile boxes are just plain plastic with no sculpted details. The toy is huge in fighter mode. Really bulky and imposing. It looks great IMO, but is a real shelf-hog. The display stand supplied is the same as comes with the Super Packs and VF-25G/RVF-25 and is unpainted. Some extra clip on support pieces are included to cope with the extra weight and size of the Armor Pack. However, at least in fighter mode, I thought these did not give the necessary support and it didn’t feel secure at all and I decided to use the stand for display. The toy comes with a support or locking panel for Gerwalk mode, that the manual shows attaches to the underside of the back plate. Two support struts then plug into the underside of this panel and connect to the armor on the back of the lower leg. I haven’t tried these yet. The toy comes with a small neck extension peice for battroid mode, but I haven't tried it yet. I also haven't checked the head yet to see if there are any changes to the head sculpt. Here's some photos of fighter mode. I'll try to take some of battroid mode tonight. Graham
  5. It's been out in HK for a few days already, as has been mentioned in recent posts. I picked mine up last night.
  6. IMO, it's a pity that the issue 29 VF-17 A-page art is Gerwalk mode. I would have loved to see Temjin's take on the VF-17 in battroid mode. Graham
  7. I strongly doubt the reaction missiles from the ghost & weapon set would fit on the Armored Pack, as the missiles have an overwing clip, but to fit in the hole in the photo would need a peg attachment. I hope Bandai releases a third accessory set, consisting of: - 1) 4 x Reaction Missiles for use with Armoured Pack. 2) 1 x normal Fold Booster (the type that Alto uses to get to Galia IV). 3) 1 x spare sniper rifle, so Alto with Armored pack can have one, so that I don’t need to steal the rifle from my DX VF-25G Michael toy. Graham
  8. To save me having to dig through the MAF threads, can somebody please remind me what is the criteria for the following: - 1) Unlocking the stat limiters? Is it completing all missions, or completing all missions with ‘S’ grade? 2)Unlocking the VF-0S and SV-51, Nora, Ivanov and Cannon Fodder. Thanks, Graham
  9. More interested to know if the new article gives more detail on Macross II, like is it a full campaign? And will we get more than just the 2 mecha shown so far?
  10. Given that most of us already have all the anime in one form or another, missing a limited UMD with the OPs & EDs is no big loss IMO. The SK interview will probably show up fansubbed on BT sooner or later. Me, I'll be sticking with the standard version.
  11. Nearly maxed out with Misa, only 1 small heart to gn.
  12. Damn, my usual toy dealer in Tai Po won't have it until Wednesday & I don't have time to travel to Mong Kok, Wanchai or Causeway Bay today to look for it.
  13. I'd only watched a couple of random SDFM TV episodes and no Robotech, before I watched DYRL in 1988. I didn't find DYRL confusing or difficult to follow at all. Still think it's one of the top 3 greatest anime movies of all time. Graham
  14. Will try to pick one up this afternoon.
  15. OK, encountered a bug for the first time today. On the SDFM missions, I've found that when a mission is just starting and the operater gives her little speach and then you reply, the games freezes when you are replying and then the PSP auto shuts down. If you press start to skip the speech between you and the operator to go straight into the mission, the bug doesn't happen. Anyone encountered this? It's never happened before. I seem to recall there was mention of a bug when using Misa and I am using Misa as my operator. Is this the Misa bug? Hope my PSP doesn't have a problem. Graham
  16. Working my way through the game trying to get S missions on everything. On 72 hours so far. Graham
  17. It’s user-error. As previously mentioned, the Fold Booster comes with two different attachments, one for mounting on a VF-25 with Super Packs and one for mounting on a bare VF-25. As you may need to swap mounts, they obviously have to be easily removable from the Fold Booster. Basically, the mounts have a peg that plugs into a corresponding hole on the bottom of the Fold Booster by friction fit. You can actually rotate the fold Booster around the peg. In my photos I just didn’t have it lined up 100% straight. My fault, not Bandai’s. Graham
  18. No, the Foldildo does not light up (or even vibrate........sorry ladies). No batteries & no LEDs inside.
  19. Oh yes, at last. Hope it's the 'A' page. Graham
  20. Oh definitely, all the 5,495 VF-1s listed as produced from 2006 to 2013 are not just from the SDF-1. In the Compendium, only 212 VF-1s are listed as being on the SDF-1 at the start of Space War 1. Not sure if that matches with the new data in the book though. The book also lists squadrons as well. Graham
  21. Here's some pics of Alto's VF-25F in fighter mode, with Super Fold Booster (AKA Pink Foldildo), Super Packs and Reaction missiles. Also a couple of pics of Ozma's VF-25S Super with Missiles mounted and Luca's RVF-25 Super with missiles mounted. Enjoy! Graham
  22. Guys, after completing the SDFM missions, there’s a few extra missions where you get to play as either a Regult, Glaug or Zentradi soldier. On one of these missions, a daylight land mission, there are 4 containers scattered over the landscape. Are you supposed to pick them up and take them somewhere, or destroy them? I’ve been destroying them, as the enemy (some Destroids and VF-1As) don’t appear until you destroy the containers and also there is no green ‘drop off’ area marked on the map as is usual with container missions. Thing is, no matter how quick I destroy the containers and how quick I destroy the enemy, the best grade I can get on this mission is 'D’. What am I doing wrong and what should I be doing different? Graham
  23. The book lists a total of 5,459 VF-1s made in 17 production blocks from 2006 to 2013. The totals per type are: - VF-1A = 5,093 VF-1D = 85 VF-1J = 49 VF-1S = 30 VF-1G = 12 VE-1 = 122 VT-1 = 68 The book list the type built per year, per block and also lists serial number range. Only very small numbers of Blocks 1-3 were built in 2006 and 2007. Presumably these were all test machines. However, the 2006 date contradicts the 2007 first flight date given in the Compendium. It’s not until block 4 (also 2007), that serious numbers (a few hundred) are built. As of 2009 (start of Space War 1), the book lists 19 VF-1S as being built. As others have mentioned, the VF-1G appears to be a retcon of the VEFR-1 “Funny Chinese”, which is not mentioned in the book. Neither is the VF-1B “Half-S” retrofit mentioned. Graham
  24. Next person who mentions the "R" word when talking about the VE-1 gets a 100 year ban.
  25. No, the 1/60 VF-1 are all made in the same factory. I spoke with Yamato yesterday about the difference in tampo printing and they said that basically they are experimenting with each release to see what looks best. I told them the 'more is better' approach is the best. Anyway, I just picked up the new cannon fodder VF-1A TV type and noticed that it has "Prometheus" tampo printed on the tail fins. Way cool. That to me makes up for the loss of the other small markings. Graham
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