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sketchley

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  1. That is true. However, it was pointed out to me that the MM payload in the VF-1's Super Pack's launchers were double (or more) in the officially approved Yamato products (someone who collects the toys will have to confirm). If we consider the Yamato version to be the 2030's version, that gives us: SDFM era (2009): 3 MM per launcher DYRL filming era (2031): 6 MM per launcher MF era (2059): ~15 MM per launcher Delta era (2067): 15+~21 MM per launcher So, the figure of 12 MM per launcher in the VF-22 posted earlier is arguably a higher estimate. However, it's not exactly outside of the progression of payload increases. valk1j - I think anything from 8 to 12 MM per launcher could be considered "plausible". You could give the '17 8 MM per launcher, and the '22 10 MM per launcher to keep the one player from overwhelming the other.
  2. The YF-29 is where Kawamori-san himself starts to get... excessive. Of the 12 micro-missile (MM) launcher systems, we are shown a breakdown of the relative missile loads of 8 of those launchers on "Macross Variable Fighter Designer Notes" Pg 242: 2x calf MM launchers: 4 rows of 6 + 1 row of 5 (29 for the pair [58 for both legs]) 2x ankle MM launchers: 4 rows of 6 +1 row of 5 (29 for the pair [58 for both legs]) There's also the concealed shoulder MM launchers with 15 missiles (30 for both shoulders) Which gives us 146 (!) missiles. And that's not even including the 4 MM launchers on the wing engine pods! That's 15.5 MM per MM launcher and uneven allocation (not including the shoulder pods, nor the wing engine pod MM launchers). That trend gets worse with the Sv-262—each wing MM pod has 2 MM launchers and 5 rows of 6 (plastic model*) or 7 rows of 6 ("Macross Shoji Kawamori Designer's Note" Pg 622). That's a whopping 30 to 42 MM per pod, 120 to 168 MM total... not including the 4 MM launchers in each Lil Drakken mounted on the wingtips. Here we have 15 to 21 MM per MM launcher (not including the Lil Drakken MM launchers). I think it's fairly safe to say that by the time of Frontier, MM launchers are pushing 15 missiles per launcher. With Delta, it's pushed past 15. Substantially. * due to how the kit is assembled, some MM have been removed from the part. It's unclear how many. So, accurately speaking, it should be "more than 30".
  3. Only if one is speaking the Kansai dialect (where the u vowel is /u/). In Tokyo, the u is pronounced /ɯ/, which makes "Grab" closer to what's being said by the voice actors, right?
  4. I'm not disagreeing. However, official sources state that there are both micro-missiles and gun pods in there. Just like the wing-root MM launchers, I suspect that there's more than a bit of anime-magic going on. Heck, one can argue that the people behind Macross have always been playing fast and loose with MM launchers and how many missiles they can dish out. They're almost like the unlimited ammo clips® seen in live-action action movies!
  5. Keep in mind that that publisher treats those micro-missile launchers as two- or three-ports in the front, and the rest is rows upon rows of missiles. Nevermind the mechanism to transfer the missiles from the "stowed" position to the "firing" position at the port. They gave the VF-25's FAST Packs the same treatment... It should also be noted that the B-21A Pallet are the tapered triangle things on the belly of the VF-22 (etc.) It appears that they can be loaded with either a gun pod or micro-missiles. So, that's the obscene 160 MM, or a more reasonable amount (?equivalent to what's in the wing MM launchers?) AND a gun pod. RPGers have speculated that there are up to 12 micro-missiles in each launcher, giving the VF-22 4x12 (wings) +4x12 (pallets) [96 total]. It's a rather large amount, but as the YF-21/VF-22 is based on the Quadoran-Ro (officially has 126 missiles), it's not exactly an unprecedented development in Macross... ※ if memory serves, the magic number of 12 comes from the VF-1's Super Packs. Something officially released, so it's also not something pulled out of thin air (like the VFMF publishers apparently did ).
  6. If memory serves, the release order was: "Deculture Ver." in the 25th anniversary special 3 months before the series started. In short, it's a teaser, and the plot ends earlier than in the other versions. "Broadcast Ver." essentially the "Deculture Ver." with the proper episode ending (where it smoothly connects with Eps. 2). It has everything you need to follow the story in the subsequent episodes. "Yakh Deculture Ver." a re-edit of the "Broadcast Ver." with some additional footage that was cut from the "Deculture Ver." to make the "Broadcast Ver." Personally, I prefer the "Broadcast Ver." edit and musical choices. But either that or the "Yakh Deculture Ver." is fit for purpose. In fact, I humbly suggest watching all 3 versions at one point or another!
  7. Quick note: a couple of things to keep in mind about the postal situation in Japan: there is direct competition for mail (Yamato Takyubin, etc.) that tends to keep prices down, and Japanese investors tend to play the long game (long story short: they're generally more interested in long-term viability than making a quick-buck in the short term).
  8. For starters, if one thinks that all Japanese words are uncountable (ie: no plural forms) would make the differences easiest to understand. They also count things differently. One would have to use the correct "counting word" for the thing being counted. So, two cars would be something like "kuruma 2-dai", but 2 houses would be "ie 2-ken", and 2 sheets of paper is "kami 2-mai". Paper is a good example for why they use different counting words. Consider the difference in English between: 2 pieces of paper vs. 2 sheets of paper vs. 2 reams of paper. So, going back to the OP, it would be "Legioss 2-ki" (counter for aircraft) in Japanese. However, in English it's merely "2 Legioss".
  9. As I use the light layout, thank you for explaining what happened. Reverted to Light, and so far it's business as usual (E.g. my custom search still works)—no bugs.
  10. Exactly what happened to mine. At the time, I suspected it was (bad) old glue. However, it looks like it's a manufacturing error—the way that the shoulder peg is assembled makes it inherently weak. Something like 1/2 the peg's base is molded on one half of the shoulder box, and one has to rely on plastic cement to "weld" the rest of the peg to the other half of the shoulder box.
  11. Nah, they're just too into air-blade racing: text translation: http://sdfyodogawa.mywebcommunity.org/OTother/Macross7trashVol01.php Macross 7 Trash pictures: http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/PowerSuitM7Trash/PowerSuitM7Trash.php
  12. Well, they fit into the leg controls on the Regult... kind of like the high heels European men used to wear to help with horseback riding*. * "why did men stop wearing high heels?" - https://www.bbc.com/news/magazine-21151350
  13. I totally agree with you—on the hand-drawn mecha. I think the Valkyrie designs in Macross 7 are the best, only because of the economy of line in them (one can sense the genius of the artist as so much is visually conveyed with so few lines). The designs from Zero and onward are just too visually complex. Kawamori-san has also said that there is less "cheating" with the CG designs. However, I think that part of the charm of SDFM and so on is the "anime magic" inherent to the designs.
  14. This highlights a culture gap between English speaking countries and Japan. In short, education is mandatory only until the end of junior high school (grade 9). Thereafter, people tend to go into either private high school, public high school, or something akin to a technical college (somewhere between high school and a trade school).12 In-universe, Macross has been treating Valkyries like they are cars since Macross 7. While it's ridiculous to assume that people would be trained in tactics and weapons just to get a basic 'driving licence', it's plausible that these characters are well versed in how to drive the family car (the Valkyrie) by the time they graduate from junior high school. That said, I agree that what is depicted in Macross is pushing the limits of plausibility, but it is plausible—especially if one keeps in mind that everything in-universe is fundamentally different after the surface of the Earth was annihilated and priorities changed (E.g. Valkyries becoming the equivalent to the car). 1 case in point: one of my students graduated junior high school, and went to a technical college to learn about aircraft mechanics/maintenance (grade 10 and onward) at a school that is basically a glorified airport (possibly the basis for Mihoshi Academy in MF?) 2 the Japan Self-Defence Force has its own junior/senior high school. So, in-universe it's plausible for people to attend the equivalent and having been learning how to pilot Valkyries (and have essentially been in the armed forces) since grade 7.
  15. It's the Boat of the Arusu. Here's the Macross Chronicle glossary entry for it: http://sdfyodogawa.mywebcommunity.org/MCRglossary/Glossary02a.php
  16. Two things to keep in mind about "retirement" in Japan: 1) many people continue working well after retirement age (if they were employed at a big company, that generally means they lose that job and work somewhere else: https://www.jeed.go.jp/english/elderly/index.html) 2) Kawamori-san can be classified as both a freelance worker and the boss of his own company. "Normal" retirement rules don't apply.
  17. Well, the "Meltrandi Assault Landing Ship" appears in VF-X2 as the "Embaterion Transport". It's not expressly described as a Meltrandi Ship. Just a fleet of transports being attacked by the enemy. A couple of "Medium Gunships" (Miria's Ship) also show up at various stages in the game, but just like the Embaterion, they're not clearly identified as Meltrandi (one is over an enemy base—said enemy uses Destroids and the VB-6), and another is part of an allied Valkyrie-using fleet (one led by one of the Jiinasu daughters, no less!) So, there's that to muddy the waters. A couple of equally valid explanations are that they're: 1) Meltrandi (as depicted in DYRL) exist, 2) Zentradi ships with different designs than the classic ones, 3) human-made ships, or 4) Inspection Forces' ships. Pick your poison, but I'm semi-partial to 4 (the Inspection Forces are apparently a mix of human-sized Protoculture and giant-sized Zentradi [thus hardly any conversion for different sized crew], we don't see very many of them, and it explains why they're depicted as the "enemy" in DYRL.)
  18. You are basically disagreeing just to agree with him, you know. However, some context: there were numerous non-anime productions developed between the release of DYRL and MII. They include but aren't limited to publications and video games. ... and this is, of course, ignoring the existence of Flashback 2012, which is more-or-less a sequel. Back to the original topic: Macross II is officially part of Macross. How it fits in is anyone's guess. As Kawamori-san has described each and every Macross production as an in-universe interpretation of historical fact (like "Saving Private Ryan" is to WWII), we can assume that something like what we saw in MII occurred in the "real" Macross universe. However, it's accuracy is up for debate (like how Bodoruza's 'cactus' flagship was actually a Beginhill class ship draped in holograms).
  19. Even in the game version (for the PS1 and Sega Saturn) the creators deemed it "expensive", and reserved it for unit leaders—creating the lower-spec Quadoran-Nona for the lower-ranked personnel. Specifically a "simplified, mass-produced version for the average soldier", as apparently only the elite of the better-built pilots could handle the Quadoran-Ro! http://sdfyodogawa.mywebcommunity.org/Stats/Statistics/ZentraadiAerospace/Queadluun-Nona.php
  20. There's an easy fix to that: just call them all "VF" (as in Variable Fighter, their technical name. Valkyrie is their nickname.) I understand. However, look at it from a story telling point of view: the Zentraadi have defected, and most of them don't want to use the Rigaado anymore (and why should they? They've defected and have access to much stronger, and—more importantly—more comfortable war machines.) What about a Mardook fleet attacking a Zentraadi Main Fleet that hasn't come into contact with humans yet? That could be the pre-credits sequence that establishes how powerful the Mardook are, in addition to vilifying them as they brainwash captured Zentraadi soldiers and turn them into cannon fodder troops.
  21. That NX-01 is turning out quite nice. I'm envious that you can add it to your bookshelf!
  22. Funny you should mention that... as I just (re)translated a Macross Chronicle Glossary section describing just that! " Transformation [M, 7, F, Ai] The Transformation is one of the distinctive features of the combat vessel part of the Emigrant Ships. It refers to the ability to transform from a military vessel to the Storming Attack form, and vice versa. The SDF-1 was not designed to be transformed at the start of its construction. The transformation originally came about due to the disappearance of the SDF-1's energy circuit, and the block structure of the ship was rearranged in order to connect the main gun directly to the reactor. However, after the effectiveness of this ability was confirmed, it was actively introduced into subsequent ships, and used to strengthen the Emigrant Ships' combat capabilities. Caption: [Transformation] With a total length of 1,200 m, the SDF-1 Macross requires more than three minutes to transform. In addition, the transformation caused catastrophic damage to the urban areas inside the ship. However, those problems were resolved in the subsequent ships, and proactive transformations have been carried out in combat. " From Macross Chronicle Glossary Sheet #16: http://sdfyodogawa.mywebcommunity.org/MCRglossary/MCRglossary.php (above quote is from the revised translation that I'm currently working on and have yet to upload at the time of writing this)
  23. You're missing a lot. For example the Quadoran-Nona, the Zentradi APC, and the mecha that appeared in the VF-X games and Macross Delta.
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