A few stills of the unit, with option parts and a few tweaks
vp38 A mode upper.png 200.81KB
Just these crappy trim bits add 12,000 polygons - mostly in the font. There'll be simple decal geometry to add a transparent .png onto for the game version, but it suffices for the render.
vp38 A mode all hardpoints filled.png 99.61KB
vp38 C mode.png 113.06KB
vp38 C mode with boost rockets.png 132.95KB
VP-38 block 1 (no ear guns, gunpods) B mode.png 110.51KB
Note that the last is of a Block 1 unit, with a single-shot brow laser and lacking the ear guns entirely due to difficulty producing the energy weapons it was designed for, and the gunpods which they were delivered with to make up for the lack. Each has a 20mm autocannon and two .50 cal machineguns (as in the OTL P-38) with 150 and 500 rounds each respectively, but each one also holds three of each caliber ammo bins (the .50s are combined into a single unit with two spools that feed into opposite sides) with only the ones closest to the grip actually being used at any one time, as the unit has hands and can switch them like a soldier with rifle clips and the gunpods have to occupy a hardpoint anyway, it was thought that the weapon might as well make use of the full carrying capacity. When occupying the inboard, "armpit" hardpoint, the guns are within the plane of the propeller, therefore they are equipped with an electro-optical interrupter system to prevent shooting off the plane's own propellers. When handheld or one the outboard hardpoints they enjoy their full rate of fire, a truly terrifying concept if all six are filled and fire-linked for a ground attack mission. The pilot's telekinesis is responsible for moving them to and from the hands when transforming.