Mass Effect
#71
Posted 01 August 2008 - 07:01 AM
And just a hypothetical... how do you think they will handle the whole "bring your ME1 guy into ME2" thing? I mean, won't it kind of "spoil" ME2 if you bring in a level 60 tank character from ME1 with level ten or eleven spectre gear and just mop the floor with the game? I mean, I'm on my second play through on insane and the game is just far too easy now with a super high level character with super high level weapons and armor. I win most fights quickly and easily now it seems... at level 50 I waltzed through Eden Prime like it wasn't even there. I'd hate to buy into ME2 only to wade through the game with a level 60 barnstormer. They are going to have to have some sort of built in "reset" button in the sequel that shoves you back to square one somehow.
#72
Posted 01 August 2008 - 07:02 AM
First it seems to load about 1400 "generic" textures---as in, at the title screen. Many of these seem to never be used, but are required simply as part of the UT3 engine startup. Then it loads "environment and minor NPC's". Including some not used---for instance, it seems to ALWAYS load Liara and Benezia---even when they're not even on that planet, and haven't been onscreen yet at that point in the game.
And the very last thing? Shepard and your other 2 companions--their gun textures just before their armor textures.
IMHO it's what I suspected from the start with the 360---it simply loads the party last, which makes the loading so blatantly obvious. If it did Shep first, you wouldn't notice if some random rock off in the corner was missing the texture for a sec or two.
Hunh. This makes me wonder if Silicon Knights isn't totally off their rockers when they say UE3 has issues.
And Bioware had orginally planned for Mass Effect to be a trilogy, complete and unto itself. It seems like EA wants to extend the IP beyond the third game and continue to milk that cash cow until it's bone dry (and, this being EA, to milk it some more after that).
#73
Posted 01 August 2008 - 07:18 AM
And just a hypothetical... how do you think they will handle the whole "bring your ME1 guy into ME2" thing? I mean, won't it kind of "spoil" ME2 if you bring in a level 60 tank character from ME1 with level ten or eleven spectre gear and just mop the floor with the game? I mean, I'm on my second play through on insane and the game is just far too easy now with a super high level character with super high level weapons and armor. I win most fights quickly and easily now it seems... at level 50 I waltzed through Eden Prime like it wasn't even there. I'd hate to buy into ME2 only to wade through the game with a level 60 barnstormer. They are going to have to have some sort of built in "reset" button in the sequel that shoves you back to square one somehow.
I really hope they don't go with a reset and just make it so the baddies are tougher or new powers/skills. And I REALLY hope they don't go the route of making Shepard into a General O'Neil type character and just have him/her pop in every now and then to give exposition and the player play some new character...
#74
Posted 01 August 2008 - 07:24 AM
I think the point of building your own Shepard with all the background and stuff is key and they would not abandon it so readily. To me the allure of the Bioware games is that you shape your guy to be what you want them to be and not some set in stone predestined archetype... even though you kind of are doing that anyway.
#75
Posted 01 August 2008 - 07:29 AM
I think the point of building your own Shepard with all the background and stuff is key and they would not abandon it so readily. To me the allure of the Bioware games is that you shape your guy to be what you want them to be and not some set in stone predestined archetype... even though you kind of are doing that anyway.
Well, i just have that fear because a lot of the decisions you make as Shepard have big implications.. stuff like whether the bugs live or die and setting up the political climate of the galaxy... that stuff doesn't seem like you really need to have Shepard in the next game (or make shepard the player) in order to capitalize on them.
I hope my fears are unfounded and we get to play Shepard as is and not some reset version in the next game.
#76
Posted 01 August 2008 - 10:22 AM
No, nothing like that : "Mass Effect was originally conceived as a trilogy, but EA has confirmed that Mass Effect "will be a franchise for [EA] for a very long time" indicating that the franchise may extend beyond the planned trilogy."
Link : http://en.wikipedia...._Effect#Sequels
Don't screw this up EA, don't screw this up.
Edited by Macross007, 01 August 2008 - 10:23 AM.
#77
Posted 02 August 2008 - 12:26 PM
Manufacture date of August 2006.
I never had model issues like KingNor, though. Guess I should count my blessings.
#78
Posted 02 August 2008 - 12:39 PM
I never had model issues like KingNor, though. Guess I should count my blessings.
mine is just about a year younger than yours. I wonder if people's differing game performance has anything to do with which hardware revision it's running on.
#79
Posted 03 August 2008 - 11:31 PM
Now pegging down WHICH changes, ummm, changed things... THAT would be interesting.
#80
Posted 03 August 2008 - 11:59 PM
So I tend to believe the talk that the 360 has a hard time managing it's texture memory.
#81
Posted 04 August 2008 - 12:34 PM
So I tend to believe the talk that the 360 has a hard time managing it's texture memory.
But the 360 doesn't HAVE texture memory.
Remember, it's a unified memory architecture. It's up to the programmer to decide what to do with it.
And no other games have this issue. If it's the 360's fault, then we should see it in at least SOME other games.
I'm more inclined to believe it's a Mass Effect bug. Perhaps a subtle and complex one, but...
#82
Posted 04 August 2008 - 12:35 PM
Remember, it's a unified memory architecture. It's up to the programmer to decide what to do with it.
And no other games have this issue. If it's the 360's fault, then we should see it in at least SOME other games.
I'm more inclined to believe it's a Mass Effect bug. Perhaps a subtle and complex one, but...
true...
#83
Posted 21 August 2008 - 06:11 PM
#84
Posted 21 August 2008 - 08:59 PM
The texture pop-in doesn't seem to be nearly as bad as the 360 version, but yeah, it's there.
I'm definitely liking it better on PC.
#85
Posted 22 August 2008 - 03:04 PM
I'm definitely liking it better on PC.
The texture pop-in will be a problem of the past since Microsoft is going to release a new dashboard allowing the user to install his or her games on the Xbox 360 hard drive this upcoming fall.
Take a look by yourself : New Xbox Experience Game Installation Process
Can't wait.
#86
Posted 22 August 2008 - 03:10 PM
Take a look by yourself : New Xbox Experience Game Installation Process
Can't wait.
Well, if its on the PC version, I am going to assume part of it is a coding problem/decision, and I don't think 360 owners of ME should expect this to fix the issue.
#87
Posted 22 August 2008 - 03:56 PM
We can hope, can't we?
#88
Posted 22 August 2008 - 07:25 PM
The elevators, yes. The texture pop-in, probably not. Like I said, it's not as bad on the PC, but it's definitely there.
#89
Posted 22 August 2008 - 10:22 PM
poo ...
Edited by Macross007, 22 August 2008 - 10:24 PM.
#90
Posted 25 August 2008 - 07:20 PM
#91
Posted 26 August 2008 - 06:21 AM
Except for those elevators. They take the "killing" out of "killing aliens and saving the galaxy".
#92
Posted 29 August 2008 - 04:32 PM
#93
Posted 30 August 2008 - 07:59 PM
I made an updated purple version of medium Phoenix armor for females----same as the one I did earlier but now includes textures for "far" distances.
Pic:

Download: http://home.mchsi.co.../PhxMpurple.tpf
Scorpion light armor, in a sort of "Air Force blue" tone----works very well with Liara IMHO.
Pic:

Download: http://home.mchsi.co.../ScorpLblue.tpf
And I'm still open to a recoloring request or two. I can't turn leather into chainmail, but I can make red or blue into green or yellow, etc.
#94
Posted 31 August 2008 - 09:02 AM
#95
Posted 31 August 2008 - 11:43 AM
#96
Posted 31 August 2008 - 06:15 PM
#97
Posted 01 September 2008 - 03:53 AM
Bah, I wanted to leave Tali behind. Instead, I left that useless dupe
Edited by CoryHolmes, 01 September 2008 - 03:53 AM.
#98
Posted 29 October 2008 - 05:29 PM
The Quarian fleet will not last much longer. Maybe a few decades. They are running out of food/parts/ships. They *must* find a new planet. Also, Cerberus is a MUCH bigger and more powerful organization than you think. Operatives everywhere--military, government, labs, etc. Huge budget, and quite literally wants to rule the galaxy. Their leader is "The Illusive Man". And if a slightly autistic yet very powerful biotic girl shows up in the game, she's from the book.
#99
Posted 29 October 2008 - 06:03 PM
The Quarian fleet will not last much longer. Maybe a few decades. They are running out of food/parts/ships. They *must* find a new planet. Also, Cerberus is a MUCH bigger and more powerful organization than you think. Operatives everywhere--military, government, labs, etc. Huge budget, and quite literally wants to rule the galaxy. Their leader is "The Illusive Man". And if a slightly autistic yet very powerful biotic girl shows up in the game, she's from the book.
nice! looking forward to the next game.
#100
Posted 23 December 2008 - 11:07 AM
There will be no more DLC, the next thing to come out will be ME2, whenever that is. Short version is--the company making the ME statues have cancelled all future releases for that reason.
(the exact wording makes me think there may possibly be more DLC *just* before ME2 comes out, to hype up interest--but there won't be the "filling the gap" stuff like was promised)
#101
Posted 23 December 2008 - 02:27 PM
There will be no more DLC, the next thing to come out will be ME2, whenever that is. Short version is--the company making the ME statues have cancelled all future releases for that reason.
(the exact wording makes me think there may possibly be more DLC *just* before ME2 comes out, to hype up interest--but there won't be the "filling the gap" stuff like was promised)
I guess all the "filling in the gap" we're going to get is the novel.
DLC's a mixed thing for me. I like it, especially when it's free, but I also like finished sequels. In this case, especially so long after the PC release and the BDtS DLC, I'd rather hear that Bioware is working on the sequel instead of more DLC.
#102
Posted 01 January 2009 - 01:24 PM
Attached Files
#103
Posted 01 January 2009 - 02:05 PM
Happy new year!
Attached Files
#104
Posted 01 January 2009 - 02:37 PM
#105
Posted 01 January 2009 - 03:51 PM
Remember, it's a unified memory architecture. It's up to the programmer to decide what to do with it.
And no other games have this issue. If it's the 360's fault, then we should see it in at least SOME other games.
I'm more inclined to believe it's a Mass Effect bug. Perhaps a subtle and complex one, but...
Actually, HALO has this same problem. You can notice it the most during the in-engine cutscenes when the level is loading.
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